Star Wars D6 — wild die mechanics, exploding sixes, complication tracking.
Rolling 4D+2 — 3 normal + 1 wild die
Add 6 to total and roll the wild die again. Keep adding and re-rolling as long as it shows 6.
Complication — the GM chooses: remove wild + highest die, apply a narrative complication only, or count normally.
Normal. Add the wild die with all other dice and any pips for the final total.
Force Point (×2D)
Doubles the number of dice rolled for one round. Force Points are rare — spend wisely.
Character Points (+1D each)
Each CP spent adds +1D to the pool. Awarded for good roleplaying at session end.