Dice Roller

Star Wars D6 — wild die mechanics, exploding sixes, complication tracking.

0+1D each

Rolling 4D+2 3 normal + 1 wild die

Wild Die Rules Reference
Wild die = 6

Add 6 to total and roll the wild die again. Keep adding and re-rolling as long as it shows 6.

Wild die = 1

Complication — the GM chooses: remove wild + highest die, apply a narrative complication only, or count normally.

Wild die = 2–5

Normal. Add the wild die with all other dice and any pips for the final total.

Force Point (×2D)

Doubles the number of dice rolled for one round. Force Points are rare — spend wisely.

Character Points (+1D each)

Each CP spent adds +1D to the pool. Awarded for good roleplaying at session end.