Speeds

Speeds

You can use a vehicle's (or character's) Move to find its all-out speed in kilometers per hour.

Move to Kilometers Per Hour (All-Out)

Movekm/h (All-Out)Movekm/h (All-Out)
310150430
515160460
720175500
825185530
1030195560
1440210600
1850225650
2160260750
2570280800
2675295850
2880330950
30903501,000
351003651,050
451304001,150
551604151,200
702004351,250
802304501,300
902604701,350
1053004851,400
1153305051,450
1253605201,500
140400

Converting Between Speed Bands

Using the all-out km/h value: • High speed (character "running") = ½ all-out speed • Cruising speed (character "walking") = ¼ all-out speed • Cautious speed (character "slow walk") = ⅛ all-out speed

Example: Rhen pilots an airspeeder with Move 350 (all-out 1,000 km/h). • High speed: 500 km/h • Cruising speed: 250 km/h • Cautious speed: 125 km/h


Quick Formula

You can find a vehicle's all-out speed (km/h) by multiplying Move × 2.88.

Example: Rhen flies a landspeeder with Move 200: 200 × 2.88 = 576 km/h (all-out).


Source: REUP:117

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