Built-in Traits Reference

Built-in Traits Reference

This is the quick-reference list of all built-in Advantages and Disadvantages available during character creation. Custom traits can be created in the Custom Skills section.


Advantages (Cost Skill Dice)

Advantages make your character exceptional in some way, but they cost starting skill dice.

NameCostDescription
Acute Senses−1DEnhanced senses, granting +1D to relevant Perception checks
Ambidextrous−1DCan use either hand equally well, reducing off-hand penalties
Authority−2DHas official authority or rank that grants social advantages
Contact−1DHas a useful NPC contact who can provide information or assistance
Extraordinary Hearing−2DIncreased ability to hear distant whispers and determine direction
Extraordinary Memory−1DCan recall long-ago events or esoteric facts; +1D to Knowledge rolls
Extraordinary Sight−2DCan see three times as far as normal members of species
Fame−2DWell-known and respected; grants social bonuses
Fearless−2DImmune to fear-based intimidation and terror effects
Good Reputation−1DPositive reputation that aids in social situations
High Pain Threshold−2DCan ignore wound penalties more effectively
Lightning Reflexes−2DReacts faster; +1D to initiative rolls
Lucky−2DFortune seems to favor this character; once per session may reroll
Natural Athlete−2DExcels at physical activities; +1D to athletic skills
Noble Birth−1DBorn into luxury; begins with double the funds of wealthy characters
Patron−2DHas a wealthy or powerful patron who provides resources
Quick Draw−1DCan draw and fire a specific weapon type without spending an action
Resistant to Poison−1DNatural resistance to toxins and poisons
Sixth Sense−2DInnate danger sense triggers 50% of the time when danger is near
Wealthy−2DStarts with significantly more credits and resources

Disadvantages (Add Skill Dice)

Disadvantages are flaws, burdens, or complications that grant extra starting skill dice in exchange.

NameBonusDescription
Addiction+3DCannot go more than one day without satisfying the addiction
Age (Old)+1DElderly; suffers physical penalties
Age (Young)+1DYoung and inexperienced; suffers social penalties
Argumentative+1DConstantly plays devil's advocate, even when agreeing
Bad Reputation+1DNegative reputation that hinders social interactions
Blackouts+2DBlacks out for minutes during high-pressure situations
Blind+3DCannot see; severe penalties to sight-based tasks
Bounty+2DHas a price on their head; actively hunted
Code of Honor+1DFollows a strict personal code that limits actions
Coward+2DEasily frightened; may flee from danger
Debt (Minor)+1DOwes a small amount of money with a time limit
Debt (Moderate)+2DOwes a substantial amount of money with a time limit
Debt (Major)+3DOwes a very large amount of money with a time limit
Dependent+1DHas someone who depends on them; can be used against them
Enemy+2DHas a powerful enemy who actively works against them
Fanatic+3DHolds to a philosophical ideal they will defend to the death
Greed+1DMotivated by wealth; may take unnecessary risks
Hunted+2DBeing pursued by authorities or hunters
Impulsive+1DActs without thinking; often gets into trouble
Lame+2DLeg injury that reduces movement
Loyal+1DExtremely loyal to someone or something, even to their detriment
One Arm+2DMissing an arm; cannot use two-handed items effectively
Paranoia+3DBelieves everyone wants to destroy them
Phobia (Minor)+1DAvoids the fear object but can deal with it when necessary
Phobia (Moderate)+2DIrrational fear that can be debilitating
Phobia (Severe)+3DWill never willingly face the fear; freezes if confronted
Poor+2DStarts with minimal resources and credits
Quirk+1DNoticeable behavioral quirk
Slow Healer+1DHeals more slowly than normal
Sworn Enemy (Person)+1DHas targeted a specific person or creature as adversary
Sworn Enemy (Group)+2DHas targeted a group or organization as adversary
Sworn Enemy (Species)+3DHas targeted an entire species as adversary
Wanted+2DWanted by authorities for crimes

How Dice Modifiers Work

  • Advantages have negative modifiers (e.g., −2D). They cost skill dice from your 7D starting pool.
  • Disadvantages have positive modifiers (e.g., +3D). They grant bonus skill dice to your 7D starting pool.

The net modifier from all selected traits adjusts your available skill dice during character creation.

Example: Selecting Lightning Reflexes (−2D) and Coward (+2D) results in a net modifier of 0D — no change to your skill dice pool.

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