Running Adventures

Running Adventures

Certain groups of players will prefer a certain style of play, so not all of what follows applies in every situation. As you run your adventures, you’ll develop a feel for what excites and enthralls your players, and then you’ll be able to structure your subsequent scenarios to incorporate those elements.

This chapter is divided into three main sections: • Preparing Adventures • Running Adventures • Ending Adventures

You may want to reread these sections once in a while as you begin your gamemastering career, but there’s nothing here to memorize or reference during a game session. Instead, you’ll find tips and suggestions that will help you create hours of entertainment for your friends as well as for yourself.


Source: REUP:180

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