Assignments

Assignments

It will help both you and the players if, for the first few adventures, the characters are given some sort of assignment.

A setting such as the Mos Eisley cantina is a perfect place for a messenger to deliver instructions to the characters. For example: • A Rebel leader, such as Luke Skywalker or Wedge Antilles, could appear with a mission that only these characters can accomplish. • The characters could be approached by a wealthy individual who wants to hire them, or an alien who needs them to correct wrongdoing. • The characters could be forced into taking a job for a crimelord (such as Jabba the Hutt) to whom they owe a debt. • The characters could be coerced by an Imperial officer who holds the family of one of the characters hostage.

After the assignment is presented to the characters, you may have to motivate them to accept it. Some suggestions on motivation include: • Appealing to their sense of honor or duty (if the characters are members of the Rebellion or Republic) • Appealing to the character’s greed (particularly useful if the characters are debt-ridden smugglers) • Having a gamemaster character blackmail the characters or threaten them with physical violence

Once the characters have received their assignment, and have chosen—or been forced—to accept it, then the rest of the adventure can focus on completing that assignment. Since the characters now have a goal, the players won’t have to stand around asking, “What do we do now?”


Source: REUP:202

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