Item availability is a general indication of how easily the equipment can be found. These codes are general guidelines, and local factors may affect an item's availability. 1. Readily available throughout the known galaxy. 2. Normally available only in large cities and spaceports, or on the item's planet of origin. 3. Specialized item, normally only available on the item's planet of origin. 4. Rare item, difficult to obtain anywhere.
Some objects require licenses to own or operate, or are restricted to qualifying organizations or individuals. In such cases, a character must pay a license fee to own the object legally.
A license fee is a separate expense, purchased in addition to the object to which it applies. • F: Fee or permit often required for purchase. • R: Restricted item on most planets and normally may not be sold without a license. • X: Illegal on most planets. Possession and use generally violates Imperial, Republic, or local laws except for specially authorized individuals. Penalties for use of such an item are often severe.
To get a license, you must pay the fee required to file the application. The amount of the fee is a percentage of the object's normal cost, as listed in the Restricted Objects table below.
Once you've paid the fee, you must make the appropriate bureaucracy or Knowledge skill roll. If successful, your license is approved and will be available to you in the number of days listed in the Time Required column.
On a failure, you spend the number of days listed in Time Required, but you are not granted the license and your application fee is lost. You may try again as often as you like if you have the time and credits to do so.
| Restriction Rating | License Fee* | Difficulty Level | Time Required |
|---|---|---|---|
| Fee or Permit | 5% | Moderate | 1 day |
| Restricted | 10% | Difficult | 1D days |
| Military/Illegal | 50% | Very Difficult | 2D days |
Whether you succeed or fail on your Knowledge or bureaucracy skill roll, your request is recorded in public records. The more restricted the license, the more in-depth the background check required, and this leaves an increasingly detailed electronic trail for others to follow.
You can choose to secure a license through illicit means: • Bribe an official: Make a persuasion skill roll instead of a Knowledge or bureaucracy skill roll. • Fabricate/steal an identity: Make a forgery skill roll instead of a Knowledge or bureaucracy skill roll.
If either of these checks fails by 5 or more, the local authorities are alerted to your activities.
Most items of equipment, even if they are restricted, can be found on the black market if one is willing to look hard enough and pay enough money. Sometimes objects are sold on the black market simply to avoid paying lavish tariffs and fees; other times the black market may be the only way to find a specific item.
Sometimes you'll come into possession of an item that you don't want. We're not talking about commodities here. Commodities are valuable goods that can easily be exchanged almost like cash. We're talking about individual items from the lists presented later in this chapter.
In general, a merchant will buy used equipment at half its listed price. If you have a blaster and want to upgrade to a heavy blaster pistol, you can generally sell the smaller blaster for half price.
Costs indicated on the following reference chart represent the average cost of a piece of equipment under normal circumstances. Most prices are for "average" equipment in that category—as always, prices vary depending on an item's brand name, quality, and other factors (for example, a "stripped" landspeeder would have a lower price than a similar model equipped with lots of extras or weaponry).
Due to local tariffs, fluctuating availability, or other various factors, prices can vary considerably based on gamemaster discretion.
| Commodity | Cost |
|---|---|
| Animal, common | 100 |
| Animal, exotic | 2,000 |
| Animal, livestock | 500 |
| Art, common | 100 |
| Art, quality | 1,000 |
| Art, precious | 10,000 |
| Bacta, 1 liter (1 kg) | 100 |
| Food, common (1 kg) | 10 |
| Food, quality (1 kg) | 20 |
| Food, exotic (1 kg) | 50 |
| Fuel, 1 liter (1 kg) | 50 |
| Gems, semiprecious (1 gram) | 100 |
| Gems, precious (1 gram) | 1,000 |
| Gems, exotic (1 gram) | 10,000 |
| Holovid | 10 |
| Metal, common (1 metric ton) | 2,500 |
| Metal, semi-precious (1 kg) | 200 |
| Metal, precious (1 kg) | 10,000 |
| Ore, common (1 metric ton) | 1,500 |
| Spice, common (1 kg) | 1,000 |
| Spice, exotic (1 gram) | 20 |
| Textiles, common (1 meter) | 5 |
| Textiles, quality (1 meter) | 20 |
| Textiles, exotic (1 meter) | 100 |
| Water, 1 liter (1 kg) | 1 |
Source: REUP:333