The following is a listing of optional attachments and additional equipment plausibly available for upgrade. Note that this is entirely subject to gamemaster discretion. This is not meant to be a cumulative list, nor a controlling rule. Rather, it is meant to give droid characters guidelines as to the types of upgrades and attachments available.
Chrystadurium Plating • Model: Techno Union Chrystadurium Armor • Type: Droid armor plating • Scale: Character • Cost: 50,000 • Availability: 3, R • Game Notes: +1D physical, +3D energy, −1D+2 to Dexterity and related skills. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed.
Duranium Battle Armor • Model: Arakyd Industries Heavy Duranium Armor • Type: Heavy armor plating upgrade • Scale: — • Cost: 10,000 • Availability: 4, X • Game Notes: Adds +2D+2 physical and +1D+2 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D+2 to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Duranium Plating • Model: Baktoid Combat Automata Duranium D-65 package • Type: Medium armor plating upgrade • Scale: — • Cost: 6,400 • Availability: 3, X • Game Notes: Adds +2D+1 physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Durasteel Battle Armor • Model: Colicoid Creation Nest Battlesteel c-16 • Type: Medium armor plating upgrade • Scale: — • Cost: 9,600 • Availability: 3, X • Game Notes: Adds +2D+1 physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Durasteel Plating • Model: Baktoid Combat Automata Durasteel P-53 package • Type: Light armor plating upgrade • Scale: — • Cost: 3,600 • Availability: 2, R • Game Notes: Adds +2D physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Durasteel Shell Armor • Model: Baktoid Combat Automata Durasteel D-21 package • Type: Light armor plating upgrade • Scale: — • Cost: 1,600 • Availability: 2, R • Game Notes: Adds +1D+1 physical and +2 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −2 to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Duravlex Shell • Model: Roche Durasteel-Kevlex Alloy Armor • Type: Droid armor plating • Scale: Character • Cost: 1,000 • Availability: 2 • Game Notes: +1D physical and energy, +3D against fire and extreme heat, −1D to Dexterity and related skills. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed.
Laminanium Plating • Model: Tendrandro Arms Laminanium Armor • Type: Droid armor plating • Scale: Character • Cost: 3,000 • Availability: 2, R • Game Notes: +1D physical and energy, +2D against corrosive acids and similar environmental hazards, −1D to Dexterity and related skills. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed.
Laminanium Heavy Plating • Model: Tendrandro Arms Laminanium Armor • Type: Droid armor plating • Scale: Character • Cost: 20,000 • Availability: 3, R • Game Notes: +3D physical and energy, +4D against corrosive acids and similar environmental hazards, −1D+2 to Dexterity and related skills. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed.
Mandalorian Shell Armor • Model: Custom Mandalorian shell plating • Type: Heavy armor plating upgrade • Scale: — • Cost: 8,100 • Availability: 4, X • Game Notes: Adds +2D+2 physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D+1 to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Neutronium Plating Armor • Model: Custom Heavy Neutronium Armor Coating • Type: Heavy armor plating upgrade • Scale: — • Cost: 12,100 • Availability: 4, X • Game Notes: Adds +3D physical and +2D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −2D to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Plasteel Shell Armor • Model: Baktoid Combat Automata Plast 3c • Type: Light armor plating upgrade • Scale: — • Cost: 400 • Availability: 2, F • Game Notes: Adds +1D physical and +1 energy. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Quadanium Battle Armor • Model: Colicoid Creation Nest Battlesteel c-16 • Type: Medium armor plating upgrade • Scale: — • Cost: 4,900 • Availability: 3, X • Game Notes: Adds +2D+1 physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D+1 to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Quadanium Plating Armor • Model: Baktoid Combat Automata Quad 7a • Type: Light armor plating upgrade • Scale: — • Cost: 2,500 • Availability: 2, R • Game Notes: Adds +2D physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a −1D to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Quadanium Shell Armor • Model: Baktoid Combat Automata Quad 7a • Type: Light armor plating upgrade • Scale: — • Cost: 900 • Availability: 2, F • Game Notes: Adds +1D physical and +2 energy. If the armor is added as an aftermarket upgrade the droid incurs a −1 to Dexterity. Droid armor is installed and integrated into the droid’s chassis, and thus cannot be easily donned or removed before or after battle.
Antitheft Comlink Locator • Model: — • Type: Traceable distress signaler • Scale: — • Cost: 100 • Availability: 1 • Game Notes: A droid equipped with an antitheft comlink locator can send a distress signal to its master’s comlink with no apparent activity by the droid. The distress signal broadcasts no information, but it can be tracked. The signal continues to broadcast if the droid is deactivated, but it shuts down if the droid is destroyed.
Astromech Voice Box • Model: Industrial Automaton R-Series Voice Box Adaptor • Type: Astromech verbal attachment • Scale: — • Cost: 250 • Availability: — • Game Notes: Allows an R-series droid to speak a specific language (language programs run from 25 to 100 credits), with adjustable pitch, intonation and accent. Installation requires a Moderate droid repair roll and takes 15 minutes. Removal requires an Easy droid repair roll and 15 minutes; failure causes 3D stun damage to the droid and randomly eliminates one skill.
Audio Enhancers • Model: — • Type: Aural boosters • Scale: Character • Skill: Perception • Cost: 2,000 • Availability: 1 • Game Notes: Audio enhancers increase the sensitivity of a droid’s aural sensors, enabling it to pick up sounds not normally perceived by standard sensors. When eavesdropping or listening for distant and ambient sounds, a droid equipped with audio enhancers can reroll Perception checks, taking the better of the two results. All other Perception modifiers still apply.
Communications Countermeasure System • Model: — • Type: Anti-jamming device • Scale: Character • Skill: Communications • Cost: 1,000 • Availability: 3, R • Game Notes: Prevents jamming of a droid’s communications by broadcasting signals on multiple frequencies to counteract interference, granting a +2D communications bonus to overcome communications jamming.
Communications Jammer • Model: — • Type: Communications jamming device • Scale: Character • Skill: Communications • Cost: 5,000 • Availability: 3, X • Game Notes: Emits signals to interfere with comlink signals within a 1-kilometer radius. The droid must make a Very Difficult communications roll to jam comlinks. Also grants +2D computer programming/repair to slice into a computer system and shut it down, and +2D to maintain that status if slicers attempt to stop the jamming.
Interference Generator • Model: — • Type: Droid eavesdropping deterrent • Scale: — • Cost: 2,500 (deluxe version: 6,000) • Availability: 2, R • Game Notes: Emits a 3-meter bubble of low-frequency sound that interferes with listening devices (bugs, microphones, etc.). Deluxe version also interferes with video and holographic recording. Anyone eavesdropping or reviewing recordings must make a Heroic search or communications roll to pick up even scattered words and phrases.
Internal Comlink • Model: Fabritech “VoxLink” Internal Comlink • Type: Basic droid internal comlink • Scale: Character • Skill: Communications • Cost: 100 • Availability: 2 • Game Notes: Broadcast/reception range of 50 kilometers in clear weather. Can monitor up to 10 frequencies simultaneously.
Scomp-Link • Model: Cybot Galactica Nexus Scomp-link • Type: Computer interface • Scale: Character • Skill: Computer programming/repair • Cost: 800 • Availability: 2 • Game Notes: Allows data transfer to most storage devices and adds +1D to computer programming/repair rolls to search computer networks for information.
Sensor Booster • Model: — • Type: Sensor range booster • Scale: — • Skill: Sensors • Cost: 200 • Availability: 1 • Game Notes: Extends sensor range to a maximum of 2 kilometers, if the droid has a sensor pack installed.
Sensor Countermeasure Package • Model: — • Type: Droid sensor mask • Scale: Character • Skill: Sensors • Cost: 1,000 • Availability: 3, F or X • Game Notes: Broadcasts signals that interfere with incoming sensor signals. Allows an opposed sensors roll to avoid detection from scanners.
Space-Beacon Launcher • Model: — • Type: Space beacon deployment mechanism • Scale: — • Cost: 5,000 (beacons 300) • Availability: 2 • Game Notes: Launch system carries 12 beacons. Beacons can be detected throughout a star system with an Easy sensors roll. Additional storage increases launcher cost by 10% per extra beacon (up to 24).
Weapon Detector • Model: — • Type: On-board weapon detection scanner • Scale: — • Skill: Search • Cost: 1,500 • Availability: 2 • Game Notes: Adds +2D to search rolls to detect high-frequency, energy, and chemical signatures of weapons/explosives.
YV Sensor Package • Model: Tendrando Arms YV Sensor Package • Type: Yuuzhan Vong detecting sensor • Scale: Character • Skill: Sensors • Cost: 1,000 • Availability: 3 • Game Notes: Grants +5D sensors bonus against a Yuuzhan Vong’s sneak or con: disguise to detect within a 20-meter radius, even if utilizing an ooglith masquer.
Climbing Claws • Model: Aro droid climbing claws • Type: Droid friction-coated hands • Scale: — • Skill: Climbing/jumping • Cost: 200 • Availability: 2 • Game Notes: Adds +1D to all climbing rolls.
Digging Claws • Model: — • Type: Droid digging claws • Scale: — • Skill: Strength: digging • Cost: 500 • Availability: 2 • Game Notes: Grants burrow speed equal to one-half Move (rounded down). Full speed through solid stone; half speed through transparisteel.
Gyroscopic Stabilizers • Model: — • Type: Droid stabilizers • Scale: — • Cost: Move × 100 • Availability: 2 • Game Notes: +2D to Dexterity rolls to resist being knocked or falling prone.
Jump Servos • Model: Arakyd Industries servo upgrade • Type: Enhanced locomotion system • Scale: — • Skill: Climbing/jumping • Cost: 550 • Availability: 2 • Game Notes: Adds +1D+2 to all jumping rolls.
Locked Access • Model: Kalibac Industries Secure Shut Down • Type: Protected droid deactivation system • Scale: — • Cost: 50 • Availability: 1 • Game Notes: Moves activation/deactivation switches inside the chassis, preventing casual shutdown without disabling/subduing the droid first.
Magnetic Feet • Model: Cybot Galactica a-550 Magnas • Type: Magnetic locomotion appendages • Scale: — • Cost: 185 • Availability: 1 • Game Notes: Allows normal movement across unstable/slanted metallic surfaces (e.g., ship exteriors). Only droids with wheel, leg, or tread locomotion may be fitted.
Magnetic Hands • Model: — • Type: Magnetic droid appendage • Scale: — • Cost: 100 • Availability: 2 • Game Notes: With magnetic feet: +1D to climbing/jumping on starship hulls and +5 to difficulty to knock the droid off the hull.
Underwater Drive • Model: — • Type: Droid aquatic propulsion • Scale: Character • Skill: Strength: swimming • Cost: Desired underwater move speed × 215 • Availability: 3 • Game Notes: Enables easy underwater movement. Models available for Move 1–15.
Astrogation Buffer • Model: Cybot Galactica “Lifeline” Astrogation Buffer • Type: Nav data backup system • Scale: Character • Skill: Computer programming/repair • Cost: 1,300 • Availability: 2, F • Game Notes: Stores one set of nav coordinates indefinitely. Loading new coordinates overwrites old. With a scomp-link and a Moderate computer programming/repair roll, data can be downloaded to a nav computer; then it is deleted from the buffer.
Automap • Model: — • Type: Terrain scanner • Scale: — • Skill: Search • Cost: 1,000 • Availability: 1 • Game Notes: Scans within a 20-meter radius and grants +2D to search. Reveals terrain, atmospheric conditions, EM signatures, and lifeforms, but cannot penetrate solid objects. Includes navigation info and global coordinates if linked to an orbiting satellite/starship.
Internal Reference System • Model: SoroSuub “AutoTracker” Droid GPS Module • Type: Global positioning system • Scale: Character • Skill: Computer programming/repair • Cost: 4,000 • Availability: 2 • Game Notes: Makes it virtually impossible to get lost while linked to orbiting data. Requires a Moderate computer programming/repair roll once per hour to maintain link. Can display data on a datapad (with scomp-link) or onboard imaging systems.
Cargo Winch • Model: Utilitech AR5G Cargo Winch • Type: Small cargo-lifting device • Scale: Character • Skill: Lifting • Cost: 400 (basic), 800 (heavy lifting winch) • Availability: 2 • Game Notes: Includes 50 meters of durasteel cable; supports 80 kg (droid must anchor). Heavy version gives +1D to lifting.
Circular Saw • Model: Industrial Automaton Type 10 Cutting Saw • Type: Circular saw • Scale: Character • Skill: Any appropriate repair skill; in combat use melee combat: circular saw • Cost: 500 (external), 1,200 (retractable internal; droid must be at least 0.3 m long/tall) • Availability: 2 • Game Notes: 4D damage; 0.3 m range; impractical weapon.
Fine Work Grasper Arm • Model: Varies widely • Type: Droid appendage • Scale: Character • Skill: Lifting • Cost: 350 • Availability: 2 • Game Notes: Retractable; extends 0.5 m; servo-boosted for manipulating small objects.
Heavy Grasper Arm • Model: Varies widely • Type: Droid appendage • Scale: Character • Skill: Lifting • Cost: 550 • Availability: 2 • Game Notes: Retractable; extends 0.5 m; +2D to lifting attempts.
Internal Grapple Gun • Model: — • Type: Magnetic grappling hook thrower • Scale: Character • Skill: Missile weapons • Cost: 200 • Availability: 2 • Range: 2-15/35/100 • Game Notes: Fires magnetic hook with 15 m ultra-thin cord; external magazine can add 100 m; cord detachable as free action.
Multi-Function Apparatus • Model: — • Type: Multiple tool droid appendage • Scale: — • Cost: 80 • Availability: 1 • Game Notes: Holds up to 3 tools/weapons; only one used at a time; switching is a free action.
Quick-Release Coupling • Model: — • Type: Detachable appendage-tool interface • Scale: — • Cost: 50 (appendage), 10 (each tool) • Availability: 1 • Game Notes: Attach/detach counts as an action, requires no roll.
Welding Laser • Model: Drever Corporation HL Automata-Assisted Welding Laser • Type: Welding tool • Scale: Character • Skill: Any appropriate repair skill; in combat use blaster: welding laser • Cost: 1,200 • Availability: 2 • Game Notes: Range 3 cm; 5D+2 damage; beam lasts 10 rounds on external power cell. Can be powered by droid (hook-up: 1D rounds + Moderate droid repair); lasts 5 rounds. Overuse requires Moderate stamina/Strength roll; failure causes 2D damage per round until deactivated (max 10 rounds total).
Blaster Recharge Interface • Model: — • Type: Power pack coupler • Scale: Character • Cost: 300 • Availability: 1, F • Game Notes: Recharges a blaster pack in three rounds. Drains droid power; droid is depleted after 1–10 recharges (depends on model).
Concealed Vibroblade • Model: Varies widely • Type: Concealed melee weapon • Scale: Character • Skill: Melee combat, melee parry • Cost: 500 (basic), 800 (sensor-resistant) • Availability: 2, X • Difficulty: Moderate • Damage: Strength+3D (Max: 6D+2) • Game Notes: Usually wrist/finger-mounted on humanoid droids. Basic detectable (Easy sensors). Sensor-resistant requires Difficult sensors.
Droid Shields • Model: — • Type: Protective shield upgrade • Scale: — • Cost: See chart* • Availability: 3, X • Game Notes: Once the droid reaches Damaged or worse, shields are blown. Reactivation requires a Moderate droid programming roll. *Cost depends on Strength bonus to resist physical/energy damage: • +2: 2,500 • 1D+2: 5,000 • 2D+1: 7,500 • 3D: 10,000
Electric Defense Grid • Model: — • Type: Exterior droid defense mechanism • Scale: Character • Cost: 3,000 • Availability: 2, R or X • Game Notes: Installed into armor/casing. Any melee weapon or brawling hit that contacts the droid deals 3D energy damage to the attacker.
Hidden Holster • Model: — • Type: Concealed blaster holster • Scale: Character • Skill: Blaster • Cost: 500 • Availability: 2, X • Game Notes: Leg-installed; free action to open. Adds +2 to blaster when quickdrawing.
Internal Defenses • Model: — • Type: Unauthorized access protection system • Scale: Character • Cost: 1,500 • Availability: 2, R • Game Notes: Shocks anyone accessing maintenance panels without permission for 3D damage. Disable: Very Difficult security or droid repair (1 hour). Power depletes after 10 attacks.
Micro Shield • Model: — • Type: Collapsible mini energy shield • Scale: Character • Skill: Melee parry • Cost: 600 • Availability: 3, F • Game Notes: If melee parry > attacker’s blaster roll, droid gains +1D to resist energy damage. Arm-installed; handheld version costs 400 and runs 1 hour on an energy cell.
Onboard Blaster • Model: Varies widely • Type: Concealed energy weapon • Scale: Character • Skill: Blaster • Ammo: 100 • Cost: 1,200 (basic), 1,600 (sensor-resistant), 25 (power pack), 800 (external mount) • Availability: 3, X • Range: 3-10/30/120 • Damage: 4D (upgrade +1D per 400 credits; max 6D) • Game Notes: Basic is visible/easy to detect (Easy sensors). Sensor-resistant requires Very Difficult sensors or Heroic search/Perception.
Onboard Flame Projector • Model: Varies widely • Type: Droid-operated flame projector • Scale: Character • Skill: Missile weapons • Ammo: 10 • Cost: 600 (basic), 1,000 (sensor-resistant), 200 (extra canisters) • Availability: 3, X • Fire Rate: 1/2 • Range: 3-4/5/7 • Damage: 5D (first round), then 3D for next five rounds unless extinguished • Game Notes: Basic detect: Easy sensors or Moderate search/Perception. Sensor-resistant: Difficult sensors or Very Difficult search/Perception. Fuel chemical leakage does 3D damage per round until washed off; tanks can be damaged (external tanks Strength 3D).
Onboard Grenade Launcher • Model: Varies widely • Type: Concealed grenade launcher • Scale: Character • Skill: Missile weapons • Ammo: 3 • Cost: 800 (standard), 1,200 (sensor-resistant) • Availability: 3, X • Fire Rate: 1/2 • Range: 5-25/100/250 • Damage: Varies by grenade • Game Notes: Requires droid 1 m+ tall. Standard detect: Moderate sensors or Difficult search/Perception. Sensor-resistant: Difficult sensors or Very Difficult search/Perception.
Projectile Hands • Model: — • Type: Launching projectile droid appendage • Scale: Character • Skill: Missile weapons: projectile hand • Cost: 200 (installation: 250) • Availability: 2, F • Range: 2/7/12 • Damage: 3D+2 • Game Notes: Can attack or knock a blaster away.
Rocket Arm • Model: Custom missile arm • Type: Concealed missile launcher • Scale: Character • Skill: Missile weapons: rocket arm • Cost: 2,000 • Availability: 2, X • Range: 3-30/120/350 • Blast Radius: 0-1/2 • Damage: 5D/3D • Game Notes: Arm suffers −3D on fine manipulation. Install requires Difficult droid programming/repair. Fail by 5+: detach system faulty; rocket stays attached and detonates next round.
Shield Expansion Module • Model: — • Type: Shield range extension upgrade • Scale: — • Skill: Shields • Cost: See chart • Availability: 3, X • Game Notes: Extends shield to protect adjacent characters. Moderate shields roll to extend to one fire arc. Human-sized droids: one arc at a time; larger can install second module. Cost by installed shield: • +2: 250 • 1D+2: 500 • 2D+1: 750 • 3D: 1,000
Taser • Model: — • Type: Droid stun weapon • Scale: Character • Skill: Firearms: taser / melee combat • Cost: 250 • Availability: 2, F • Range: 0-2/4/7 • Damage: 4D stun/ion • Game Notes: Fires wired projectiles; incapacitates organics or disrupts droids like an ion gun. Can be used as a melee electroshock probe.
Collapsible Construction • Model: — • Type: Collapsing droid modification • Scale: — • Cost: 2,000 • Availability: 2 • Game Notes: Allows folding/collapsing for storage; reduces size up to 45% and enters standby.
Concealed Item • Model: — • Type: Hidden droid item modification • Scale: Character • Cost: Item cost + (compartment cost ×2) • Availability: 2, X • Game Notes: Functional item installed but hidden/disguised. Detecting requires Very Difficult search.
Courier Compartment • Model: — • Type: Hidden cargo space • Scale: — • Cost: 200 (plus 200 for optional toaster system) • Availability: 2, X • Game Notes: Hidden storage in torso/head/limbs. Detecting requires Very Difficult search. Optional toaster destroys contents via plasma burst.
Credit Reader • Model: — • Type: Droid credit analyzer • Scale: — • Skill: Business • Cost: 50 • Availability: 2, F • Game Notes: Verifies credit authenticity/lines of credit; +2D versus forgery attempts involving credit/financial docs; counts hard credits as a free action.
Earphone Binary-to-Basic Translator • Model: — • Type: Droid language translator • Scale: — • Cost: 20 (headphone), 100 (earbud) • Availability: 2 • Game Notes: Converts audible Binary into audible Basic to an earphone receiver. Earbud detectable only with Difficult search.
Emergency Oxygen Supply • Model: — • Type: Emergency respiration system • Scale: — • Cost: 200 • Availability: 2 • Game Notes: Provides 30 minutes of breathable air via breath mask or to recharge a vac suit.
Hidden Core • Model: — • Type: Core function backup system • Scale: — • Cost: 200 • Availability: 2, R • Game Notes: Retains programming/skill improvements/personality after memory wipe. After 1D days, droid may attempt Difficult droid programming/repair to restore; retry every 1D days. To discover: droid programming/repair vs droid willpower, or Heroic if deluxe (+200 credits).
Holocam • Model: Neuro-Saav TL3 Holo-Imaging Package • Type: Droid recording device • Scale: Character • Skill: Sensors • Cost: 2,500 (basic) • Availability: 2 • Game Notes: Ties into optics for first-person recording (up to 20 m, line-of-sight). Download to cards/plaques/pads/holoprojectors. Optional upgrades (+200 each): macrobinocular (100 m), all-environment (360° in 10 m), thermal, motion, UV.
Holographic Game System • Model: — • Type: Holographic entertainment system • Scale: — • Cost: 300 • Availability: 1 • Game Notes: Includes 15 popular games (e.g., dejarik, sabacc). Uses droid holoprojector (sold separately). Add 10 more games with Moderate computer programming/repair.
Holographic Image Disguiser • Model: — • Type: Holographic disguise system • Scale: Character • Cost: 20,000 • Availability: 3, R or X • Game Notes: Projects images to disguise droid; Very Difficult search to detect; sensors/cameras/droids get +2D to detect. Advanced model (double price): Heroic search to detect; electronic examiner bonus reduced to +1D.
Holoprojector • Model: SoroSuub G-series Holoprojection Unit • Type: Holoprojector • Scale: Character • Skill: Computer programming/repair • Cost: 300–8,000 • Availability: 2 • Game Notes: Basic units can project prerecorded hologram up to 1.5 m away; image size 0.5–10 m.
ID Dodge • Model: — • Type: Biometric security countermeasure • Scale: Character • Skill: Security • Cost: 5,000 • Availability: 3, X • Game Notes: Simulates biometric data; grants +2D+2 security bonus to defeat biometric systems.
Improved Coordination Circuitry • Model: — • Type: Coordination circuitry • Scale: — • Skill: Varies • Cost: 1,000 • Availability: 2 • Game Notes: Keyed to a specific skill. When two droids with the same circuitry aid each other, they gain +1D+1 to that skill.
Multispectrum Searchlight • Model: — • Type: Multiple spectrum spotlight • Scale: — • Cost: 100 • Availability: 2 • Game Notes: Visible/IR/UV; negates 1D of low-light penalty; 6 km range. Can blind targets in 10 m cone (Dexterity vs targets’ Perception) for 1 round.
Personality Downloader • Model: — • Type: Illegal personality override device • Scale: — • Cost: 5,000 • Availability: 3, X • Game Notes: Plug-in device suppresses original personality and installs a pre-programmed one. Attacker rolls droid programming/repair vs droid willpower. If successful, takes 5 minutes. Every 10 minutes, original personality may make opposed roll vs attacker to regain control.
Radiant Heat Element • Model: — • Type: Droid heater • Scale: — • Cost: 200 • Availability: 1 • Game Notes: Radiates heat for survival in extreme cold; can boil/cook. Highest setting: 2D+1 damage adjacent; 3D+1 on contact.
Remote Limb Control • Model: — • Type: Independent appendage system • Scale: Character • Cost: 1,500 (basic), 6,000 (deluxe) • Availability: 3 • Game Notes: Allows removal of limb while retaining control. Limb has repulsor (10 m ceiling) and max 40 m range from droid. Basic controls one limb; deluxe allows multiple.
Remote Processor • Model: Baktoid Combat Automata Remote Processor • Type: Remote control processing unit • Scale: — • Cost: See chart • Availability: 2, R • Game Notes: Controls droid remotely; droid cannot act independently unless it has backup processor. Stock droids modified for remote control suffer −1D to Perception for initiative and −1D to reaction skills. Range / Cost: 5 km 1,000; 50 km 10,000; 500 km 100,000; 5,000 km 1,000,000.
Remote Processor (Backup) • Model: Baktoid Combat Automata TD-12C • Type: Droid control processing receiver • Scale: — • Cost: 100 • Availability: 2, R • Game Notes: If remote processor fails/dies/signal is interrupted, backup allows the droid to continue its last instructions.
Remote Receiver • Model: Baktoid Combat Automata TX-191 Receiver • Type: Droid control processing receiver • Scale: — • Cost: 70 • Availability: 2, R • Game Notes: Allows droid to receive instructions from a remote processor.
Remote Receiver Jammer • Model: — • Type: Remote processing disruptor • Scale: — • Skill: Communications • Cost: 2,000 • Availability: 2, X • Game Notes: Backpack transmitter + controller. Affects remote-processor droids within 100 m. Operator rolls communications vs targets’ Perception each round; failures render droid useless unless it has backup processor.
Remote Receiver Signal Booster • Model: — • Type: Remote processor receiver booster • Scale: — • Cost: 500 • Availability: 3 • Game Notes: Increases receiving range by 50%. With Heroic communications roll, range can be extended to 100% farther for 1 hour.
Remote Starship Starter • Model: — • Type: Remote vehicle controller • Scale: — • Cost: 2,800 • Availability: 2, R • Game Notes: Range 2 km. Performs diagnostics and remote pre-flight startup within 5 minutes, enabling immediate takeoff when crew returns.
Sensor-Shielded Storage Compartment • Model: Illegally-modified Utilitech Droid Storage Module • Type: Sensor-shielded storage compartment • Scale: Character • Cost: 500 (external), 8,000 (internal) • Availability: 3, X • Game Notes: External packs are magnetically sealed; Difficult droid repair to remove; contents hard to scan (Very Difficult sensors to detect contents). Internal compartments: Very Difficult search/Perception or Difficult sensors. Most 1 m+ droids can have up to two.
Silence-Bubble Generator • Model: — • Type: Sound barrier generator • Scale: — • Cost: 3,500 • Availability: 2, R • Game Notes: Dampens sound in a 5 m radius; listening in/out takes −3D to search.
Specialized Sub-Processor • Model: — • Type: Multitasking secondary processor • Scale: Character • Skill: Varies • Cost: 1,000 • Availability: 2 • Game Notes: Grants one extra action per round usable only for one chosen skill; does not count toward Multiple Action Penalties. Only one allowed.
Storage Compartment • Model: Utilitech Droid Storage Module • Type: Storage compartment • Scale: Character • Cost: 200 (external), 4,000 (internal) • Availability: 2 • Game Notes: External packs: Difficult droid repair to remove; visible. Internal: Moderate search/Perception or Easy sensors. Most 1 m+ droids can have up to two; smaller droids can have one (custom smaller compartment costs same as internal).
Storage Compartment (Spring Loaded) • Model: Rim Securities F-9 ejection system • Type: Storage compartment ejection device • Scale: — • Cost: 150 • Availability: 2 • Game Notes: Ejects an object up to 4 kg up to 8 m. Aim with thrown weapons.
Survival Kit • Model: — • Type: Droid survival assistance kit • Scale: — • Cost: 100 • Availability: 2 • Game Notes: Refrigeration unit, water recycler/dispenser, rechargeable glow rod, fire sparker. Grants +1D to droid master’s survival rolls.
Tactician Battle Computer • Model: — • Type: Battle computer • Scale: — • Cost: 5,000 (transceiver set: 20) • Availability: 2, R • Game Notes: Install on droid; transceivers required on ranged weapons. If weapon lacks transceiver, system shuts down (restart: Very Difficult droid programming/repair). Droid spends an action to analyze; grants +1D to next ranged attack roll (until following round) for a number of allies equal to droid’s tactics dice.
Video Screen • Model: — • Type: Built-in video display • Scale: — • Cost: 10 credits per square centimeter of screen size • Availability: 1 • Game Notes: Displays text/translations/diagnostics/images. Screen sizes vary 5–50 cm.
Voice-Print Command Lock • Model: — • Type: Voice recognition security system • Scale: — • Cost: 400 • Availability: 1 • Game Notes: Analyzes master’s voice and ignores others. Using a recording requires a droid programming roll against the droid’s willpower +5.
Source: REUP: 388