• Type: Droid command station
• Cost: 10,000
• Availability: 1, F
• Game Notes: A droid command station can be set up in major work areas with a large droid labor pool, in large starships, and sometimes in major starports. The command station is generally password-protected, either through manual entry or through a code cylinder. It allows an overseer to perform a number of functions, provided that all of the droids have a comlink or remote receiver.
A droid command station can: • Maintain active communication with droids, giving them instructions for specific tasks. • Coordinate actions between the droids; grants a +2D bonus to the droid overseer's command skill. • Locate any specific droid within the pool within the droid's normal operational ranges, provided the droid has a tracking device or restraining bolt installed. • Receive detailed information about a droid's status within the labor pool. • Perform basic reprogramming of a droid within the system. • Automatically translate between Binary and common languages.
• Type: Droid combat station
• Cost: 50,000 per 100 droids
• Availability: 1, R
• Game Notes: Droid battle stations provide the same functionality as regular droid command stations, but are used to direct droids in combat. They are typically large installations, capable of coordinating hundreds or thousands of droids of all types. Some droid battle stations emulate droid commanders. Typical stats for this droid brain are tactics 4D+2 and command 6D, but these vary.
• Type: Droid charging and analysis device
• Cost: 4,000
• Availability: 1
• Game Notes: Droid recharge stations allow a droid to be brought up to a full charge in one hour. Many starports and other public locations have droid recharge stations and allow public use for a fee of 20 credits. Most recharge stations provide a basic diagnostic (Easy droid repair roll) of the droid, including its current status in terms of damage and an operational status of all appendages, systems, and tools.
• Type: Starfighter/droid interface socket
• Cost: 10,000 (usually included in the cost of the starship)
• Availability: 3, R
• Game Notes: Droid sockets allow astromechs to combine copilot, systems monitoring, astrogation, and damage control operations for minimally crewed craft. The sockets are mostly found on starfighters, but can be found on shuttles and a select few airspeeders. Usually they come pre-installed, but occasionally techs have managed to salvage or remove sockets from one craft and install them on another ship that does not normally make use of them.
Installing a droid socket on a ship that was not designed with one requires a Very Difficult starfighter repair, space transport repair, or other related repair roll. Standard droid sockets generally allow droids to: • Pilot or copilot the ship with the pilot's permission, or pilot the ship without it if the pilot is rendered unconscious. • Raise, lower, recharge, or angle deflector shields. • Reroute power to different systems. • Make related repair rolls as determined by the gamemaster. • Operate communications and sensor systems. • Input hyperspace coordinates and engage the hyperdrive. • Operate droid and pilot ejection systems, with the pilot's permission. Generally prohibited actions (pilot can override): • Weapons activation and firing. • Jumping to hyperspace without approval.
Source: REUP:399