A landspeeder might have body strength 2D while a character can have Strength 4D—does that mean the character is tougher? No. The game uses scales to show differences in size and toughness. Scales (lowest to highest): Character (and creature) Speeder Walker Starfighter Capital Death Star
| Scale | Modifier |
|---|---|
| Character | — |
| Speeder | 2D |
| Walker | 4D |
| Starfighter | 6D |
| Capital | 12D |
| Death Star | 24D |
Apply the difference between the scales as the adjusted modifier. When targets are the same scale, ignore modifiers.
When a lower-scale attacker shoots a higher-scale target: Lower-scale attacker adds the adjusted modifier to the attack roll. Higher-scale target adds the adjusted modifier to its damage resistance roll.
Weapon damage rolls normally.
Example: A speeder (2D) fires at a walker (4D). Adjusted modifier = 2D. The speeder adds 2D to hit; the walker adds 2D to body strength to resist.
When a higher-scale attacker shoots a lower-scale target: Higher-scale attacker rolls attack normally. Lower-scale target adds the adjusted modifier to its dodge/maneuverability roll. Higher-scale attacker adds the adjusted modifier to damage.
Source: REUP