Scale

Scale

A landspeeder might have body strength 2D while a character can have Strength 4D—does that mean the character is tougher? No. The game uses scales to show differences in size and toughness. Scales (lowest to highest): Character (and creature) Speeder Walker Starfighter Capital Death Star

Scale Modifiers

ScaleModifier
Character
Speeder2D
Walker4D
Starfighter6D
Capital12D
Death Star24D

Apply the difference between the scales as the adjusted modifier. When targets are the same scale, ignore modifiers.

Lower Against Higher

When a lower-scale attacker shoots a higher-scale target: Lower-scale attacker adds the adjusted modifier to the attack roll. Higher-scale target adds the adjusted modifier to its damage resistance roll.

Weapon damage rolls normally.

Example: A speeder (2D) fires at a walker (4D). Adjusted modifier = 2D. The speeder adds 2D to hit; the walker adds 2D to body strength to resist.

Higher Against Lower

When a higher-scale attacker shoots a lower-scale target: Higher-scale attacker rolls attack normally. Lower-scale target adds the adjusted modifier to its dodge/maneuverability roll. Higher-scale attacker adds the adjusted modifier to damage.


Source: REUP

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