Cover & Protection

Cover & Protection

Characters are harder to hit when they have cover—anything that hides them from attackers. In situations like thick smoke or fog, these modifiers may also apply to Search/Perception to spot a hidden character. Add the cover modifier(s) to the difficulty to hit.

Environmental Cover

ConditionModifier
Light smoke+1D
Thick smoke+2D
Very thick smoke+4D
Poor light+1D
Moonlit night+2D
Complete darkness+4D

Example: Thannik fires at a target in a dark alley at medium range (Moderate difficulty number 13). It's moonlit (+2D). The gamemaster rolls +2D and gets 5, raising difficulty to 18. Thannik rolls 15—miss.

Physical Cover

Add a cover modifier based on how much of the target is covered: ¼ covered: +1D ½ covered: +2D ¾ covered: +4D Fully covered: cannot be hit directly (attacker must eliminate the cover)

Damage done to cover might exceed the Armor Value it provides and indirectly damage the target.

Example: Thannik's target ducks behind metal garbage bins (½ covered, +2D). Target is at medium range (13). The gamemaster rolls 2D for moonlit night (10) and 2D for bins (7): total difficulty 30.

Protection

Sturdy objects may provide protection. If an attacker beats the basic difficulty but not the cover-modified difficulty, the shot hits the protection instead. Roll the attack's damage against the protection's body strength.

Sample Protection

ProtectionBody Strength
Flimsy wooden door1D
Standard wooden door2D
Standard metal door3D
Reinforced door4D
Blast door6D

If damage is lower than body strength: no damage to cover; target takes none. If damage meets/exceeds body strength: determine damage to cover:

Damage Roll ≥ Body Strength by…Protection is…
0–3Not seriously damaged
4–8Lightly damaged
9–12Heavily damaged
13–15Severely damaged
16+Destroyed

If the protection fails, reduce weapon damage to the target based on how damaged the cover is:

Protection ConditionDamage to Target
Not seriously damagedNo damage
Lightly damaged−4D
Heavily damaged−2D
Severely damaged−1D
DestroyedFull weapon damage

Example: Thannik's difficulty to hit the target is 30. Roll 30+: hits target directly (full damage) Roll 22 or less: misses completely Roll 23–29: hits the garbage bins (protection)

Thannik rolls 26 (hits bins). Bins have body strength 2D; gamemaster rolls 7. Thannik rolls heavy blaster pistol damage 5D and gets 20 (difference 13 → bins severely damaged). Target takes damage at −1D.


Source: REUP

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