Combat Modifiers

Combat Modifiers

Gamemasters can include special rules and modifiers.

Drawing Weapons

It takes one action per item to draw/ready a weapon (draw a blaster, unsheathe a knife, reload a rifle, etc.). Usually no skill roll is required, but the gamemaster may require one in stressful situations. Drawing and using a weapon in the same round incurs a multiple-action penalty (reduces all other actions that round by −1D). The gamemaster may apply further modifiers for retrieving an item from a restrictive location or readying an unwieldy weapon.

Setting Weapons on Stun

Most blasters have two settings: normal and stun. Switching settings counts as an action (−1D to other actions that round). See "Damage" for stun rules.

Fire Control

Some weapons have fire control (vehicle, speeder, starship weapons, artillery). Roll fire control and add it to the attack roll. Example: Thannik fires a speeder bike's laser cannon. He uses Dexterity 4D (no vehicle blasters skill). The cannon has fire control 2D, so Thannik rolls 6D to hit.

Ammunition

Many ranged weapons have an ammo rating. After firing that many times, the weapon must be reloaded. Unless specified otherwise, reloading takes one action.

Fire Rate

Some weapons have a fire rate: If none listed: fire as often as desired (subject to actions/penalties). If a whole number (2, 3, 4): maximum shots per round. If a fraction (1/2, 1/5): can fire once every X rounds.

Examples: Fire rate 3 → three shots per round Fire rate 1/2 → once every two rounds Fire rate 1/5 → once every five rounds

Blast Radius

Some weapons affect everything within a blast radius. Example: A blaster cannon does 4D damage with a blast radius of 5 meters. Everything within 5 meters of impact takes 4D damage. Some weapons list multiple damage values by distance from the center. Example: Fragmentation grenade damage: 5D / 4D / 3D / 2D

blast radius: 0–2 / 4 / 6 / 10

Meaning: 0–2 meters: 5D 3–4 meters: 4D 5–6 meters: 3D 7–10 meters: 2D

Because blast radius weapons are powerful, you may want to determine where a missed shot lands using grenade deviation rules.


Source: REUP

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