
Galaxy Guides
Voren Na'al is an unimposing young man who has the talent of being able to fade into the background. He joined the Alliance to combat the evil tendencies of the Empire and the New Order, but it was evident that his strengths were not combat-related. He was placed in the Historian Corp, an arm of the Rebel Alliance, and charged with documenting the people, places, and events of the Galactic Civil War.
Na'al came from an ordinary background. Working as a stringer for the Galactic News Service, Na'al was covering the prestigious swoop races on Corsin, in the Greater Ploorid Cluster. His life changed when a platoon of Imperial stormtroopers entered the press area, and without explanation, placed everyone under arrest.
In the intervening weeks, Na'al learned that the Empire had forcibly deposed the planetary government in favor of one far more sympathetic to the "ideals" of the New Order. For the people of Corsin, civil rights were eliminated, and a once-beautiful world known for its love of life became a world forced into submitting to a military police presence.
This event drove him to join the Rebel Alliance, where his skills have helped preserve a record of the war. While Voren Na'al has never played a pivotal role in any of the battles of the Galactic Civil War, his contributions are memorable and valued.
Voren Na'al
Type: Armchair Historian
DEXTERITY 3D
Blaster 3D+2, dodge 4D+1
KNOWLEDGE 4D
Alien species 5D, bureaucracy 4D+2, cultures 4D+2, scholar:history 7D+1
MECHANICAL 2D+2
Repulsorlift operation 3D+1
PERCEPTION 3D+2
Bargain 4D+2, investigation 6D+2
STRENGTH 2D+2
TECHNICAL 2D
Computer programming/repair 4D, first aid 2D+2, repulsorlift repair 3D
Force Points: 1
Character Points: 12
Move: 10
Equipment: Datapad, holocam, laser pistol (SD), falsified ID, 700 credits
Capsule: While no one would accuse Na'al of being a master in the arts of intrigue and diplomacy, he is extremely quick-witted and lucky. He is dexterous, knowledgeable, and a bit of a coward, but he never runs until a job is complete (although his definition of "complete" sometimes fluctuates with the danger level).
The Jawa is a scavenger people unique to Tatooine. Jawas are intelligent, rodent-like beings obsessed with collecting discarded hardware and machinery. About a meter tall, they commonly wear rough-woven hooded cloaks to shield them from the heat of Tatooine's twin suns. Only their eyes glow from within the darkness of their hoods.
While Jawas understand Basic, the official language of the Galactic Empire, they only speak in their jabbering, nearly incomprehensible, native language.
The creatures make their homes in massive "sandcrawlers," which prowl the desert wastes of the world. It is believed that several hundred Jawas make their home in each sandcrawler, which is a confusing maze of tunnels, ducts and piles of scrap. Each Jawa group seeks wrecked starships, abandoned or lost droids and other items of technology that can be refurbished and sold to the frugal moisture farmers of this unforgiving planet.
These high-tech junk dealers delight in tinkering and repairing salvaged items for sale and barter. Although they purport to only salvage obviously discarded junk, they have been known to acquire unguarded and "abandoned" droids and items from the homesteads of moisture farmers. Some call this stealing. Jawas consider it good business. Besides, they are clever enough to make significant cosmetic changes so that the items and droids are virtually unrecognizable, sometimes even by the original owners.
Fearful and paranoid of larger races, the Jawas are a skittish lot. They count Sand People and krayt dragons as natural enemies. The Jawas seldom engage in combat, having to rely on jury-rigged blasters and projectile weapons for defense. Often, they retreat to their rather formidable sandcrawlers, cowering from attack. They also have unusual ionization weapons used to disable droids.
Jawas regularly interact with the residents of Tatooine. They often visit the few communities that dot the desert landscape, selling their wares and fawning over and ogling any technology they come across. Often their fear gives way to their obsessive tendencies in the presence of so much high technology and they must be forcibly chased away from shining landspeeders and new droids.
Despite appearances, Jawas are accomplished repairmen with an innate knack for analyzing machinery. They may not understand all the grand theories behind the science, but they can get a landspeeder running or refurbish a damaged droid in record time.
Typical Jawa
Dexterity 2D, blaster 2D+2, dodge 3D, Knowledge 2D, streetwise 4D, survival: desert 4D+2, value 3D+1, Mechanical 3D, ground vehicle operation: sandcrawler 3D+2, Perception 1D, bargain 4D, con 3D+1, Strength 1D, climbing/jumping 2D+2, Technical 3D, computer programming/repair 4D+2.
Move: 8
Equipment: Jawa ionization gun (+1D to blaster, 3D ionization damage, 3-4/8/12), tool kit.
From the Colonial Survey Files: Mos Eisley Archives.
The unbroken wastes of Tatooine are not friendly habitats to the sentient species which dwell on the planet. While the descendents of the settlers live in towns, ranches, and homesteads, and the elusive Sand people eke out an existence in the rocky mountain chains of the planet, the diminutive Jawas prefer to travel from place to place, taking refuge when necessary in the open wilderness of Tatooine's trackless deserts where few are willing to follow.
The Jawas have always been wanderers, at least as far back as Jawa tribal memory extends. Tribal memory and certain archeological remains suggest that the Jawa clans utilized dewbacks as beasts of burden. Each clan traveled with a large herd, gathering several families into small huts strapped to the backs of each animal. All this changed with the arrival of settlers intent on mining the mineral resources of Tatooine. The mining venture was a failure, and the Jawas moved in to claim the large number of ore transport crawlers the miners were selling off at ludicrously low prices.
The Jawas quickly modified the immense steam-powered crawlers to suit their own needs. New interior bulkheads and floors were added to the interior ore bays from scrap metal scavenged from the abandoned mining facilities, and a maze of warrens and bolt holes gradually evolved over time to fill the interior. While most of the sandcrawlers still share a similar look on the exterior, no crawler is like any other on the inside.
Jawas are scavengers at heart, and make a modest living at recovering "abandoned" droids and "useless" machinery, which they resell to moisture farmers and denizens of the small towns and cities which dot the surface of the planet. They have grown very adept at removing the special markers the moisture farmers place on their machinery to protect them from becoming "lost." More than one angry farmer has accosted a Jawa clan which attempted to sell him his own droid which had disappeared a few months earlier. It is generally best not to push the little creatures too hard, however. Jawa culture values conflict avoidance to the extent that many regard Jawas as cowards, but even cowards can be pushed too far. Most farmers would rather lose the occasional droid than see their homesteads flattened by rampaging sandcrawlers.
The Jawas no longer have spare parts to repair their vehicles. They are very ingenious at jury-rigging repairs and patches to the turbine engines and power systems, but every few years, one or two of the mighty transports must finally be abandoned with great lamentation as an essential system finally dies for good.
When a crawler dies, it rapidly becomes the locus of an impromptu swap meet. Dozens of crawler communities converge to bid on the salvageable parts, and the stranded clan either returns to the dewback herds or is absorbed by the others.
Though each abandoned crawler buys more time for the remaining sandcrawlers, the number of functioning sandcrawlers trundling through the canyons and sands of Tatooine is shrinking slowly every decade. Inevitably, most Jawa clans will return to their dewback herds at some point within the next century, though at least one clan has been spotted in the Wayfar region sporting around in a battered sailbarge.
The Sand People of Tatooine are quite an enigma to the Human inhabitants of the desert world. Even the daily routines of Tusken Raider life are shrouded in mystery. It often seems that the unpredictable actions of these cryptic creatures must be determined by some strange, antiquated code. Only the existence of such a personal credo could possibly explain the bizarre and seemingly-random violent actions committed by Tusken Raiders on a regular basis.
Whatever the case, the Sand People are a dangerously unpredictable group, and should be avoided at all costs. The rocky canyons of Tatooine's Jundland Wastes have been known to be particularly infested with Tusken Raiders. It is for this reason that the "circle route" was created, circumventing the Jundland Wastes for travel between Anchorhead and Mos Eisley.
This tall, strong, aggressive, and nomadic race has made the desert wastes of Tatooine their home. They dress in strips of cloth and tattered robes to protect themselves from the harsh rays of the twin suns. A simple breath mask filters out sand particles and adds moisture to the dry, scorching air.
As none of the other inhabitants of Tatooine have any dealings with the Sand People, their language remains a mystery. It consists of angry consonants and growls. They are masters of stealth, and little is known about their culture or habits. Regarded as fierce, powerful fighters, the Sand People fear little and are themselves feared.
The Sand People travel in bands ranging in size from 20 to 30 individuals, never staying long in a particular place. Smaller raiding and hunting parties are common, but where there is one group of Sand People, there are often more. As they are not a very numerous race, they seem to stay in the more desolate regions to avoid trouble with the settlers. They use domesticated banthas as beasts of burden, and some speculate that the creatures are regarded as equal members of the nomadic communities.
Tusken Raiders employ the gaderffii, or gaffi stick, as their weapon of choice. This double-edged ax is made of cannibalized metal scavenged from abandoned vehicles or starship hull plating. Some carry blaster carbines, presumably stolen from slain victims, for long range defense.
Typical Tusken Raider
Dexterity 2D+1, blaster: blaster carbine 3D+1, brawling parry 4D+1, dodge 4D+1, melee combat: gaffi stick 4D, Knowledge 2D, survival 4D, survival: desert 5D+2, Mechanical 1D, beast riding 3D, beast riding: bantha 4D+2, Perception 2D, hide 2D+1, search 2D+2, sneak 3D+1, Strength 3D+2, brawling 4D+2, lifting 4D+2, stamina 4D, Technical 1D.
Move: 10
Equipment: blaster carbine (5D, 0-25/50/250), gaffi stick (STR+2D), breath mask.
Beru and Owen Lars raised young Luke Skywalker on their moisture farm on Tatooine. Young Luke grew up believing that Owen and Beru were his aunt and uncle, but Owen was actually Obi-Wan Kenobi's brother.
The Lars are representative of a typical moisture farming family on Tatooine. They are hardworking people determined to beat a harsh environment and defend what they have struggled so hard to maintain. They have a healthy pride in their accomplishments and a stubborn independence. There is not a better background for the development of character, discipline and strong values, although this environment can increase the sense of wanderlust and isolation so common to young people.
Owen Lars, a practical man, raised young Luke with the proper values of home and hard work. For the most part, the tough life of a moisture farmer kept Luke and his adventurous nature in check. Eventually, he began to hang around with a joyriding crowd from the nearby town of Anchorhead, including one Biggs Darklighter.
Beru saw the sparkle in the young man's eyes, and time and again fought on Luke's side when it came to going to the Academy with his friends. Owen remained firm however, and had it not been for the senseless murder of him and his wife at the hands of Imperial stormtroopers, there is little doubt that Luke would have spent "just one more season" on Tatooine.
Owen Lars
All stats are 2D except: survival 3D+2, repulsorlift operation 2D+1, command 4D, lifting 2D+1, droid programming 2D+2, droid repair 3D, farm equipment repair 4D.
Move: 9
Equipment: blaster carbine (5D), hydrospanner, macrobinoculars and other farm tools.
Beru Lars
All stats are 2D except: blaster 3D, survival 5D, repulsorlift operation 3D+1, bargain 4D, first aid 3D+2, moisture farm technology 5D+2.
Move: 9
Equipment: various pieces of farm equipment and household appliances.
In my travels throughout the galaxy, I have learned that appearances seldom tell the whole story. This truth is no more apparent than when one begins to consider the story of Obi-Wan Kenobi, Jedi Knight.
The deserts of Tatooine were his home for many years. While most residents of the Anchorhead area had heard of Kenobi, most considered him a crazy old hermit best left to himself. Kenobi lived in the dangerous Jundland Wastes, on the edge of the Dune Sea. He was seldom encountered by others, but occasionally "Old Ben" might appear to help someone who was lost, or warn the local authorities of a massing of Sand People.
Ben Kenobi, just another desert hermit to the people of Tatooine, once traveled the galaxy as a defender of the Old Republic and a Jedi Knight. It was Kenobi who rose to become one of the greatest heroes of the Clone Wars, battling alongside such legendary figures as Bail Organa of Alderaan and Anakin Skywalker.
In the heady fog of his success, Kenobi took on a student, confident in his ability to instruct the boy in the ways of the Force. Whether it was a mistake on Obi-Wan's part or a fatal flaw in the student, something went wrong. Anakin Skywalker gave in to the dark side of the Force, to become Darth Vader. Vader, in service to Palpatine, was instrumental in the extermination of the Jedi Knights.
Obi-Wan Kenobi went into hiding, realizing that he could do more to bring freedom by guarding Anakin's infant son Luke than by leading a desperate battle that was doomed to failure. Obi-Wan still felt the weight of his decision many years later, knowing that his student had helped bring about the tyranny of the Empire, while countless Jedi died.
He chose to wait for the right time to make a move against the Empire—to wait for a new hope. Kenobi took the name Ben and cloaked himself in the persona of a crazy wizard. Many years later, when a pair of droids brought young Luke Skywalker into this battle, Kenobi knew the wait was over.
Obi-Wan Kenobi
Type: Jedi Knight
DEXTERITY 3D
Blaster 5D, brawling parry 6D, dodge 6D, lightsaber 11D, melee combat 6D, melee parry 9D
KNOWLEDGE 3D+2
Alien species 8D, bureaucracy 6D, cultures 6D, intimidation 5D+2, languages 6D, planetary systems 6D, scholar: Jedi lore 9D+1, streetwise 5D+2, survival 8D, value 6D+1
MECHANICAL 2D
Astrogation 5D+2, beast riding 4D, capital ship gunnery 4D+1, capital ship piloting 5D, capital ship shields 3D, repulsorlift operation 4D, space transports 6D, starfighter piloting 3D+1, starship gunnery 6D, starship shields 6D
PERCEPTION 3D+1
Bargain 7D, command 9D+1, con 6D, gambling 5D+2, hide 5D+2, search 6D+1, sneak 7D
STRENGTH 3D
Brawling 5D, climbing/jumping 6D, stamina 6D
TECHNICAL 3D
Droid programming 4D, droid repair 5D, first aid 5D, security 6D
Special Abilities: Force Skills: Control 12D, sense 12D, alter 8DForce Powers (these are the known powers Kenobi possessed and it is believed that he had access to many other powers):
Control: Absorb/dissipate energy, accelerate healing, concentrate*, control pain, detoxify poison**, emptiness, enhance attribute**, hibernation trance, reduce injury, remain conscious, resist stun, short-term memory enhancement**
Sense: Combat sense**, danger sense**, instinctive astrogation?, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense path?
Alter: Injure/kill, telekinesisControl and Sense: Farseeing**, lightsaber combat, projective telepathy
Control and Alter: Accelerate another's healing, control another's pain**, return another to consciousness, transfer Force
Control, Sense and Alter: Affect mind, enhanced coordination**
Sense and Alter: Dim other's senses* Described in the Star Wars Movie Trilogy Sourcebook.
** Described in the Dark Force Rising Sourcebook.
? Described in Galaxy Guide 9: Fragments from the Rim.Force Points: 9
Character Points: 20
Move: 10
Equipment: Lightsaber (5D), robes
There exist many types of stormtrooper specialty units created to deal with harsh conditions on the millions of worlds within the Empire's grasp. One such type of soldier is the so-called sandtrooper, or desert stormtrooper.
These soldiers are selected from the ranks of exceptionally motivated, fearless and talented stormtroopers. However, these soldiers either have shown an aptitude or already have training in desert survival, camouflage, small-unit tactics and tracking.
Because of their skill and training in these areas, it was the Desert Sands stormtrooper unit that set down on Tatooine to recover the plans to the Death Star project.
Sandtrooper armor has also been modified to handle the harsh conditions of desert life. Cooling and moisture reclamation systems have been greatly improved, and additional heat dissipation units run through the armor plates. Underneath the armor, the black temperature-control body gloves are also modified, with additional cooling units.
Of necessity, sandtroopers are accustomed to operating with a greater deal of autonomy than standard stormtrooper units. While they do check with their superiors often, sandtroopers have no qualms about making snap decisions when situations warrant. Instead of depending on machinery that may not function in certain environs, Desert Sands troopers make use of local creatures for transportation. On Tatooine, for example, these troopers employ the lizard-like dewback in order to travel the burning sands.
All Desert Sands stormtroopers carry heavy blaster rifles, long-range comlinks, and food and water packs. The amount and condition of this equipment varies depending on the length of their missions.
Typical Sandtrooper
All stats are 2D except: blaster 4D, brawling parry 4D, dodge 4D, vehicle blasters 4D, survival 4D, beast riding 4D+1, search 3D+2, brawling 3D.
Move: 10
Equipment: Heavy blast armor (+1D to Strength to resist damage, -1D to Dexterity and all related actions), blaster pistol (4D), heavy blaster rifle (6D), long-range comlink, food/water pack.
Desert Sands Senior Officer DSS-0956
All stats are 2D except: blaster 4D+2, brawling parry 4D, dodge 5D, vehicle blasters 4D, intimidation 5D, survival 5D, beast riding 4D+1, command 4D, search 3D+2, brawling 3D.
Move: 10
Equipment: Heavy blast armor (+1D to Strength to resist damage, -1D to Dexterity and all related actions), blaster pistol (4D), heavy blaster rifle (6D), long-range comlink, food/water pack.
One of the great advances in astrogation was the addition of the small R-series droids to spacecraft. While engineers had long since committed to the idea of downloading navigation data into ships' computer banks, there was still a consensus that at least two pilots were required to handle most craft effectively.
But improvements in droid technology, including advanced reasoning capabilities and smaller, more efficient, more reliable machinery allowed mechanicals to replace at least one of the living pilots. The crowning achievement was when droid engineers successfully developed a micro-processing module that enabled such droids to carry several sets of navigation data. The combination was a natural and won one of the biggest patents ever awarded to a non-military corporation, Industrial Automaton. Their product development division was already marketing sophisticated droid assistants for factories and mass transportation, but IA engineers designed droids specifically for astrogation assistance and spacecraft repair.
Five series of R-units were produced in the initial boom, each supposedly better than the previous release. In the long run, however, it was the R2 series that won long-lasting acceptance for reliability, durability and sheer workmanship. But that doesn't mean the other droid units didn't try though.
One of the last droids produced in the now discontinued R5 series was a small red astromech called R5-D4. Determined to prove the critics wrong, R5, or "Red," worked as hard as its servomotors would allow to make its owners proud. But even the most willing droid can rarely rise above its programming and hardware capabilities. The R5 series was simply a case of extreme desire and poor design.
The little droid bounced from master to master, eventually winding up in the Outer Rim Territories serving whoever had enough credits to make the purchase. Dejected and envious of the more-popular series—especially the R2 series—Red became cranky, bitter and spiteful, which are not desired traits aboard cramped spacecraft. The poor droid's lot in life reached an all-time low when he was "acquired" by a group of Jawas on the desert planet Tatooine.
R5-D4
Type: Industrial Automaton R5 Astromech Droid
DEXTERITY 1D
Dodge 2D+1
KNOWLEDGE 1D
Planetary systems 5D, value 3D
MECHANICAL 3D
Astrogation 5D, starfighter piloting 4D, starship gunnery 3D+2, starship shields 4D
PERCEPTION 2D
STRENGTH 2D
Lifting 2D+2
TECHNICAL 3D
Computer programming/repair 4D, droid programming 3D+1, droid repair 4D, repulsorlift repair 3D+2, starship repair 4D+1
Equipped With:
• Three wheeled legs (one retractable)
• Video sensor
• Two fine manipulation arms (+1D to all repair skills)
• Arc welder (3D damage, 0.3 meter range)
• Video display screen
• Cybot acoustic signaller (droid and computer languages only)
Move: 5
Size: 1 meter
Cost: 1,450 credits
Power droids are essentially walking batteries. They are so common throughout the galaxy and their design and features so standardized that they aren't even given code letters by the general populace (although they do still have identifying numbers).
These droids are almost exclusively used in rural areas where power grids aren't available, newly established colonies where power generating plants haven't been constructed yet, and as back-up systems for small private dwellings, ships, or businesses.
Most power droids have very little in the way of logic circuits: just enough to obey simple voice commands and operate the stumpy little legs so endearingly characteristic of the box-like machines. Some, however, have been modified either by tinkering owners or at the request of task-specific customers.
As semi-sentient machines go, power droids are definitely among the slowest. Having little or no need for inherent thought programming, they have been known to jump off a landing platform without argument if told to do so.
Power Droid
Type: Veril Line Systems EG-6 Power Droid
DEXTERITY 1D
Dodge 1D+2
KNOWLEDGE 2D
MECHANICAL 1D
Energize power cells 5D+2
PERCEPTION 1D
Bargain 2D
STRENGTH 2D
TECHNICAL 3D
Systems diagnosis 5D
Equipped With:
• Video sensor
• Bipedal locomotion
• Ultra-fine manipulation arm (+1D to all Technical skills)
• Cybot acoustic signaller (droid may not speak Basic or other common languages)
Move: 2
Size: 1.1 meters
Cost: 1,750 credits
The bantha is a large quadruped with long shaggy fur and bright inquisitive eyes. Long spiral horns jut from the sides of the male's head. Males grow as large as three meters at the shoulders, while female banthas are slightly smaller.
Banthas are hardy animals capable of going weeks without food or water, and are therefore well-suited for the inhospitable terrains of Tatooine. They are used as pack animals by the Tusken Raiders and as beasts of burden by the moisture farmers.
Bantha
Type: Beast of burden
DEXTERITY 2D
PERCEPTION 1D
STRENGTH 5D
Stamina 8D
Special Abilities: Hardy constitution: Banthas can go for weeks without food or water, and quickly adapt to new surroundings and climates.
Move: 15
Size: 2-3 meters at the shoulder
Orneriness: 3
Unlike the bantha, the dewback is native to Tatooine. A large herbivorous reptile, the dewback evolved from a sea creature which once swam the salty oceans of a very young Tatooine, before the heat of the twin suns boiled the seas away.
The dewback is used by many of the moisture farmers as a beast of burden and as a patrol animal by the civil authorities. The reptile is often used in the place of mechanized vehicles due to its ability to withstand extremely high temperatures and the wear and tear of sand storms.
Dewback
Type: Beast of burden
DEXTERITY 3D
PERCEPTION 2D
STRENGTH 4D
Stamina 5D
Special Abilities: Bite: Str+1D
Move: 12
Size: 3-4 meters
Orneriness: 3
The terrible krayt dragon of Tatooine is a large carnivorous reptile that dwells in the mountains and dunes surrounding Tatooine's Jundland Wastes. It is seldom seen by the inhabitants of the region, but its fearsome roar is often heard echoing in the canyons and crags of the Wastes in the evening.
Krayt dragons subsist primarily on womp rats, banthas, dewbacks, and slow Sand People. They swat prey with their large claws, and then strike the stunned victim with their powerful jaws.
Krayt Dragon
Type: Desert Lizard
DEXTERITY 3D
PERCEPTION 1D+2
STRENGTH 12D
Special Abilities: claws:: 8D damage, teeth: 15D damage, Move: 15
Size: 10 meters tall, 15-30 meters long
Scale: Creature
Orneriness: 18
Momaw Nadon, an Ithorian, is one of those troubled individuals who were forced to take sides in a conflict they were previously oblivious to. During the early days of the Empire, Momaw was "herd leader" of Tafanda Bay, a grand visitor center on Ithor. At that time, the good-natured official was blissfully ignorant of the ways of the Empire.
Ithorians, also called "Hammerheads" by the less-educated, come from a world rich in ecological resources. They co-exist with their environment, never exploiting it for their own gain. The vast jungles of Ithor remain wild and untamed, teeming with life that is sacred to these peaceful, gentle people. They have carried their great respect for all life forms into space, traveling the hyperlanes in great merchant "herd ships" that bring unusual merchandise from one end of the galaxy to the other.
While Momaw and other Ithorians may be trusting, they are not blind. Momaw's ultimate realization about the Empire came when the Imperial Star Destroyer Conquest arrived in orbit around Ithor itself. As a member of the initial welcoming party, Momaw heard all the rhetoric about "Imperial security" and "monitoring supposed smuggling operations." Initially, he accepted the verdict of the Ithorian elders to allow the Emperor his "little whim," as they called it.
So, for months, the gentle Ithorians put up with intense Imperial scrutiny and interrogation. But all was destined to change as quickly as it had begun due to an important, yet largely unpublicized, incident aboard the Grand Herd Ship Tafanda Bay.
The commander of the Star Destroyer demanded agricultural knowledge that the Empire suspected the Ithorians were hiding. When they refused, the Empire seized the herd ship and demanded that the agricultural information be turned over or Conquest would begin razing the planet.
Momaw gave the captain what he wanted. During his trial, Momaw gave a controversial speech that is still discussed aboard herd ships everywhere. He demanded that while he was guilty of a sin against the Mother Jungle, Ithor must not remain guilty of the sin of compliance.
Momaw Nadon
Type: Ithorian Refugee
DEXTERITY 3D
Dodge 4D, melee combat: powerstaff 4D
KNOWLEDGE 3D+2
Agriculture 5D, bureaucracy: Tafanda Bay 7D, cultures 4D+2, ecology 6D, survival: jungle 5D
MECHANICAL 2D+1
Repulsorlift operation 4D+1
PERCEPTION 3D+1
Bargain 4D+1
STRENGTH 3D
Lifting 4D
TECHNICAL 2D+2
First aid 4D+2
Force Points: 1
Character Points: 7
Move: 9
Equipment: Agri-kit (+1D to survival), powerstaff (STR+2D)
One of the shadier, yet more aloof characters of Mos Eisley was the musician Figrin Da'n, nicknamed "Fiery Figrin" by the natives. Figrin Da'n was usually found leading his band in the cantina.
Figrin gambles. He gambles a lot, and he gambles very well. Han Solo himself has dropped more than a few hands to Figrin in the past. What Figrin does with all this money is unclear, but he obviously has expensive tastes. A cache of the best Corellian spice and an extensive music library bear this out.
Although Figrin rarely appears to be completely coherent, a side affect of his love for spice, he is undoubtedly one of the more knowledgeable members of Tatooine society. In his capacity as entertainer and gambler, Figrin meets just about every being that frequents the cantina for more than a week. Getting the musician to talk about his experiences, however, is another story.
Figrin has learned the hard way not to inform on others. He understands the streets well enough to know that nowhere is truly safe in Mos Eisley. While he enjoys the security of being Jabba the Hutt's favorite bandleader, he also realizes that there are limits to this arrangement, as Jabba has been known to "become angry" with his favorites every once in a while.
Figrin Da'n
Type: Bith Musician
DEXTERITY 3D
Blaster: hold-out blaster 4D, dodge 4D
KNOWLEDGE 2D+2
Cultures 4D+2, scholar: music 6D
MECHANICAL 3D+2
Musical instrument operation 5D+2
PERCEPTION 3D+2
Bargain 4D+2, gambling 5D, investigation 5D+1
STRENGTH 2D+1
Brawling 3D+1
TECHNICAL 2D+2
Musical instrument repair 4D+2
Special Abilities: Vision: Biths have very poor vision, suffering a penalty of -1D for any visually based action more than 20 meters away, and they cannot see more than 40 meters. Scent: Biths have well-developed senses of smell, giving them +1D to all Perception skills that pertain to actions and people within three meters.
Move: 8
Equipment: Kloo horn, gasan string drum, hold-out blaster (3D+1), sabacc deck (marked)
(aka Dr. Cornelius, Roofoo)
The squinty-eyed, mangled-faced, ruthless visage of this hardened criminal often causes people to wonder how this notorious outlaw could still be on the run. The infamous Dr. Evazan (or Dr. Cornelius, or Roofoo, or one of countless other aliases) fancies himself a skilled physician who specializes in cyborging and physical alterations.
This obviously insane man had always admired a doctor's skill in slicing things apart and bonding them back together in new and interesting ways. He has since pursued this "profession" on his own. After easily escaping from the Delrian prison plant, Evazan quickly moved to the Hindasar system. There, the fugitive bought a forged license and set himself up as a "personal surgeon." Once in private practice "the doctor," as he is known throughout a dozen star systems, charged exorbitant fees for the promise of "droid-less" surgery.
To date, hundreds of beings have been irreparably scarred under "the doctor's" knife. Fully two score more have died of their wounds. Of course, no matter where he sets up shop, he is always discovered by local medical watchdog organizations, but Evazan has an uncanny ability to escape in the nick of time from almost any situation.
Evazan is also far more than a twisted "doctor." This demented being knows no moral bounds: he has participated in slaving, assassination, illegal cyborging and countless other crimes.
His bold boast to a young Luke Skywalker that he "has the death sentence on twelve systems" is more than accurate. As Evazan's list of atrocities has grown, more than thirty systems have a standing execution order for the man.
Dr. Evazan
(aka Dr. Cornelius, Roofoo)
Type: Homicidal surgeon
DEXTERITY 3D+2
Blaster 4D+2, brawling parry 4D+2
KNOWLEDGE 2D+2
Languages 4D
MECHANICAL 2D+1
Bargain 3D+1, command 4D+1, con 3D
PERCEPTION 3D+2
STRENGTH 3D+2
Brawling 4D+2
TECHNICAL 2D
First aid 5D, (A) medicine (1D), (A) medicine: cyborging 2D
Force Points: 1
Dark Side Points: 2
Character Points: 4
Move: 10
Equipment: Medpac, surgical kit, blaster pistol (4D)
Before his chance meeting with the notorious Dr. Evazan, Ponda Baba was just another semi-successful pirate, roaming the Empire's frontiers killing and causing mayhem. But one day while repairing his ship, a blaster battle ensued nearby between Jodo Kast and Evazan. Now Kast had roasted Ponda's last partner and didn't even split the reward as he had promised, so Ponda felt it was only fair to rob Jodo Kast of a prize this time around.
Ponda eventually had a bionic replacement grafted onto his arm and is still seeking his revenge on Evazan. Ponda will be terrified if he sees a lightsaber, and will flee the scene as soon as possible.
Ponda Baba
Type: Aqualish Smuggler
DEXTERITY 3D+1
Brawling parry 4D+1, melee combat 4D+1
KNOWLEDGE 2D+1
Alien species 3D+2, intimidation 5D
MECHANICAL 3D+2
Starship gunnery 4D+2
PERCEPTION 3D
STRENGTH 3D
Brawling 5D, stamina 5D
TECHNICAL 2D+2
Space transports repair 3D+2
Character Points: 4
Move: 10
Equipment: Blaster pistol (4D), grenades (5D), club (STR+1D)
Mos Eisley's biggest drunk and biggest squealer is the sinister-looking Labria of Devaron. Labria is an information broker, one of those who sell knowledge to anyone willing to pay for it. But most-often, he doesn't possess the information that people are looking to buy.
Labria is just not very good at anything, so he sells what little he sees or hears to anybody he thinks is interested. He never bothers to verify the accuracy of his information or even to check on the source, so Labria's tales are always taken with a bit of spice by those who deal with him on a regular basis.
What little money Labria earns is seemingly put into drinks at one of the spaceport's many cantinas, but often he only pretends to be drunk to slyly obtain some bit of information he can later turn into a profit. Most people are fooled by this hokey charade, but still avoid telling Labria anything he wasn't already supposed to hear.
Labria
Type: Devaronian Con Man
DEXTERITY 2D
Dodge 3D
KNOWLEDGE 3D
Streetwise 4D
MECHANICAL 1D
Astrogation 3D+1
PERCEPTION 2D+2
Con 3D+2, hide 3D, investigation 4D+1, sneak 3D+2
STRENGTH 2D+1
TECHNICAL 1D
Computer programming/repair 3D
Character Points: 3
Move: 10
Equipment: Half-empty bottle of Jawa beer
Sivrak, the wolfman of Mos Eisley, was one of the city's newest denizens when Luke and Obi-Wan entered the Mos Eisley Cantina. The locals knew very little about him and since Sivrak kept to himself, no answers were forthcoming.
By making some educated guesses, a few believed that Sivrak must be from the Uvena star system, a group of planets ruled exclusively by the Shistavanen Wolfmen. These quiet beings are excellent hunters and regarded as possibly the best scouts in the Empire. Superior dexterity and survival skills make them ideal explorers of unknown and untamed worlds.
What the locals did not know, and what required an extensive search of Alliance data banks to learn, was that Sivrak was really Lak Sivrak, a famous scout responsible for charting many of the Empire's most dangerous territories. Lak, however, was wanted by the Empire for concealing the presence of a Rebel safe world in a system he discovered while scouting the Unknown Regions for the Empire.
Sivrak
Type: Shistavanen Wolfman Scout
DEXTERITY 2D+2
Blaster 5D+2, dodge 4D+2
KNOWLEDGE 4D
Alien species 6D, planetary systems 6D, survival 6D
MECHANICAL 3D
Astrogation 5D, space transports 4D, starfighter piloting 4D, starship gunnery 5D+2, starship shields 4D+1
PERCEPTION 2D
Hide 4D, search 5D, search: tracking 7D, sneak 4D
STRENGTH 3D
Climbing/jumping 4D, stamina 4D+1
TECHNICAL 3D+1
First aid 4D+1, space transports repair 4D+1, starfighter repair 4D+1
Force Points: 3
Character Points: 9
Move: 11
Equipment: Blaster pistol (4D), blaster rifle (5D), vibroblade (STR+2D), survival gear
Muftak is a native of Mos Eisley. Unlike the Jawas and Sand People, Muftak's species, the Talz, is not indigenous to Tatooine—he was just raised there. Muftak didn't even know his species, as he was orphaned young and grew up on the streets of Mos Eisley.
There, he grew strong and learned a lot about the city and its inhabitants. Despite his fierce appearance and immense build, Muftak is a gentle being, quite easy to get along with. However, much like a Wookiee, Muftak has no qualms about removing the limbs of anyone who is too annoying or threatening. He has pledged to protect his ever-faithful companion, Kabe.
Muftak prefers to fight barehanded because that's where his natural talents lie. He does own a beat-up hold-out blaster, but it has failed on him once too often for him to depend on it.
Muftak
Type: Talz Drifter
DEXTERITY 2D+2
Brawling parry 3D+2
KNOWLEDGE 2D+1
Streetwise 4D+1
MECHANICAL 3D
Beast riding 4D
PERCEPTION 2D+1
STRENGTH 4D+1
Brawling 6D, lifting S D+1
TECHNICAL 3D
Move: 9
Equipment: Beat-up hold-out blaster (2D+1)
Kabe is a small Chadra-Fan, abandoned by slavers in a rushed departure from Mos Eisley. She is probably one of the survivors of the Chadran disaster, an earthquake that destroyed most of an already-primitive Chadrian civilization about ten years prior to Luke and Obi-Wan's quick departure from Mos Eisley.
Her small size, keen senses, and quick reflexes have helped to make her a very skillful thief indeed. Her large friend Muftak keeps would-be prosecutors, predators and bounty hunters away, giving her nearly free reign of the dangerous city streets.
Although very young and relatively naive (she thinks of stealing as a game, not as a crime), Kabe is very fond of the strongest juri juice Mos Eisley's cantinas have to offer, though even a small snifter uses causes her to pass out.
Kabe
Type: Chadra-Fan Kid
DEXTERITY 3D+2
Dodge 5D+2, pick pocket 6D
KNOWLEDGE 2D+2
Streetwise 4D+2, value 3D+2
MECHANICAL 3D
Repulsorlift operation 4D
PERCEPTION 3D+2
Con 4D, gambling 4D+1, hide 5D, sneak 5D+2
STRENGTH 2D+1
TECHNICAL 2D+2
Security 4D+2
Move: 6
Equipment: Security systems tool kit (+1D to security), knife (STR+1)
There are times when one realizes how convoluted the galactic underworld is. One such occasion was researching the Tonnika sisters on Mos Eisley.
Maliciously clever children, the identical twins Brea and Senni Tonnika managed to turn the entire Kiffex colony upside-down by using their natural charms to manipulate the populace. Abandoned at an early age, the young girls were taken in and given a home by the colonists. But the girls wanted more than love and security—they wanted money. The twins grew up wild and curious, demanding more out of life than the mundane surroundings of the colony could offer them.
Before long, their skills at deception and clever conversation became evident, and they carefully manipulated the colonists into getting their own way. Little scams quickly became bigger scams as they grew older and more confident. Then they attempted their biggest con to date—a con to get them off-world.
Brea and Senni Tonnika
Type: Con Artists
DEXTERITY 3D+2
Dodge 5D
KNOWLEDGE 3D
Cultures 4D, languages 3D+2, streetwise 4D+1, value: precious gems 5D
MECHANICAL 2D+1
PERCEPTION 4D
Bargain 4D+2, con 6D, con: seduction 10D+2, investigation 5D, persuasion 7D, gambling 5D
STRENGTH 2D+2
Stamina 3D+2
TECHNICAL 2D+1
Character Points: 1
Move: 10
Equipment: Haliat perfume (+2D to con and persuasion), Kedran lip-smear (4D stun damage)
Greedo was your typical bounty hunter: greedy, cruel, generally not-so-bright, but good at a wide variety of skills. He was also completely self-absorbed and is now, of course, dead. Han Solo eliminated Greedo when the foolish Rodian confronted the notorious smuggler in the Mos Eisley Cantina.
Greedo
Type: Rodian Bounty Hunter
DEXTERITY 4D
Blaster 6D, dodge 5D, grenade 6D
KNOWLEDGE 2D+2
Intimidation 5D, languages 3D, streetwise 4D+2
MECHANICAL 2D+2
Space transports 4D+2, starship gunnery 4D+2
PERCEPTION 3D
Bargain 4D, investigation 4D, search 5D
STRENGTH 3D+2
Brawling 4D+2
TECHNICAL 2D
Demolition 4D, space transports repair 3D
Character Points: 2
Move: 10
Equipment: Blaster pistol (4D), grenades (5D)
Without a doubt, Mos Eisley's premiere spy at the time of Luke and Ben's departure was Garindan. Many knew him as "Long Snoot," one of his more accurate aliases.
Garindan is a Kubaz, a native of the distant planet Kubindi. However, this fact isn't well known amongst the inhabitants of Mos Eisley—most people assume that Garindan is a member of yet another miscellaneous alien species.
The spy carries a blaster pistol under his robes (which he has reportedly never used) as well as a hand comlink on a channel known only to him and the local Imperial Prefect.
Garindan (Long Snoot)
Type: Kubaz Spy
DEXTERITY 2D+2
Blaster 3D+2, dodge 4D+2
KNOWLEDGE 3D
Alien species 4D, languages 4D, streetwise 4D+2
MECHANICAL 2D+2
PERCEPTION 4D
Con 5D, hide 6D, investigation 6D+1, search: tracking 5D, sneak 7D
STRENGTH 2D+2
TECHNICAL 3D
Computer programming/repair 3D+2, security 4D
Character Points: 3
Move: 9
Equipment: Comlink, blaster pistol (4D), hold-out blaster (3D+1), 250 credits (for bribes)
The Imperial Death Star was constructed in the little known Horuz system, in a distant corner of the Outer Rim Territories. The orbital construction yards orbiting Despayre could operate free of scrutiny by the galactic holomedia and the Imperial Senate.
The Death Star was designed to provide the power to bring more star systems in line with the Emperor's New Order and to frighten those with thoughts of rebellion into submission. The armored sphere had destructive power equivalent to an entire Imperial fleet. Roughly the size of a small moon, the Death Star housed a gigantic crew to support the huge power plants and control systems.
Thousands of turbolaser battery emplacements speckled the canyon-like surface of the battle station, designed to defend it against capital ship assaults. Countless hangar bays carried starfighters, shuttles, and other combat and transport craft. But the crowning achievement of the entire Death Star project was the "superlaser," a destructive weapon capable of annihilating entire planets.
The Death Star
Craft: Custom Deep Space Battle Station
Type: Deep space mobile battle station
Scale: Death Star
Length: 120 kilometers (diameter)
Skill: Battle station piloting: Death Star
Crew: 265,675, gunners: 57,276, skeleton: 56,914/+15Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D
Passengers: 607,360 (troops), 25,984 (stormtroopers), 42,782 (starship support staff), 167,216 (support ship pilots and crew)
Cargo Capacity: Over one million kilotons
Consumables: 3 years
Hyperdrive Multiplier: x4
Hyperdrive Backup: x24
Nav Computer: Yes
Space: 1
Hull: 15D
Shields: 2DSensors:
Passive: 250/0D
Scan: 1,000/1D
Search: 5,000/2D+2
Focus: 40/4DWeapons:
Superlaser
Fire Arc: Forward
Crew: 168, skeleton 48/+10
Scale: Death Star
Skill: Capital ship gunnery: superlaser
Body: 3D (capital scale)
Space Range: 1-20/40/100
Damage: 2D to 16D*5,000 Turbolaser Batteries
Fire Arc: Turret**
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Body: 3D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 5D5,000 Heavy Turbolasers
Fire Arc: Turret**
Crew: 4
Scale: Starfighter
Skill: Starship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-7/15/30
Damage: 7D2,500 Laser Cannons
Fire Arc: Turret**
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-5/10/15
Damage: 7D2,500 Ion Cannons
Fire Arc: Turret**
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Body: 4D (capital scale)
Fire Control: 1D
Space Range: 1-3/7/10
Damage: 4D768 Tractor Beam Emplacements
Fire Arc: Turret**
Crew: 6
Scale: Capital
Skill: Capital ship gunnery
Body: 3D (capital scale)
Fire Control: 3D
Space Range: 1-5/10/25
Damage: 5D* The Death Star's power systems can generate 2D of damage per hour. The Death Star's superlaser can only fire at maximum power.
** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped with weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.
For most of his life, Luke's images of his father consisted of what his Uncle Owen had told him. Owen said that Luke's father was a navigator on an ore freighter, a simple working man. Despite Luke's attempts to learn more of him, his uncle never told him any more about Anakin Skywalker.
The truth, which Luke would eventually learn, was a far more bitter pill to swallow. Anakin had indeed been a Jedi, but he had been corrupted by the Emperor and seduced by the dark side of the Force. He had helped the Emperor to hunt down and exterminate the Jedi from the galaxy.
He had become Darth Vader, the very epitome of evil.
Darth Vader
Type: Dark Lord of the Sith
DEXTERITY 3D
Blaster 5D, blaster artillery 4D+1, brawling parry 6D+1, dodge 6D, lightsaber 11D+2, melee combat 7D, melee parry 9D, vehicle blasters 6D
KNOWLEDGE 3D+2
Alien species 7D+1, bureaucracy 9D+1, cultures 7D, intimidation 10D+1, languages 6D+1, planetary systems 7D, streetwise 7D, survival 5D, value 6D, willpower 8D+1
MECHANICAL 4D
Astrogation 6D+1, capital ship piloting 8D, capital ship shields 5D, repulsorlift operation 5D+2, starfighter piloting 10D, starship gunnery 8D, starship shields 5D
PERCEPTION 3D+1
Bargain 4D, command 10D, con 4D, gambling 4D+1, hide 4D+1, persuasion 8D+1, search 8D, sneak 4D+1
STRENGTH 3D
Brawling 8D+2, climbing/jumping 7D, lifting 8D, stamina 8D
TECHNICAL 3D
Armor repair 6D+1, capital ship repair 5D, lightsaber repair 7D+2, security 6D, starfighter repair 5D
Special Abilities: Force Skills: Control 11D, sense 12D, alter 10D+1Force Powers (these are the known powers Vader possessed and it is believed that he had access to many other powers):
Control: Absorb/dissipate energy, accelerate healing, concentrate*, control pain, detoxify poison**, enhance attribute**, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense**, danger sense**, instinctive astrogation?, life detection, life sense, magnify senses, receptive telepathy, sense Force
Alter: Injure/kill, telekinesisControl and Sense: Farseeing**, lightsaber combat, projective telepathy
Control and Alter: Feed on dark side?, inflict pain
Control, Sense and Alter: Affect mind, telekinetic kill*** Described in the Star Wars Movie Trilogy Sourcebook.
** Described in the Dark Force Rising Sourcebook.
? Described in Galaxy Guide 9: Fragments from the Rim.Force Points: 13
Dark Side Points: 14
Character Points: 27
Move: 10
Equipment: Lightsaber (5D), body armor (+1D all attacks, respirator is necessary to keep Vader alive)
Grand Moff Tarkin, the dreaded servant of Palpatine who formulated the infamous Tarkin Doctrine of rule through fear, died with his most ambitious project. In fact, his demise at the Battle of Yavin was as important to the survival of the Alliance as was the destruction of his brainchild, the Death Star.
Governor Tarkin, the cunning and ambitious ruler of the Empire's Seswenna Sector, devised the doctrine that so perfectly encapsulated the Emperor's desires and ambitions. While the Empire might be less powerful without the Death Star, it still possessed the awesome might of the Imperial Navy. But Tarkin, on the other hand, was irreplaceable. It was his determination and management that built the Death Star, and it was his military genius that made him the best person to command it.
Grand Moff Tarkin
Type: Imperial Grand Moff
DEXTERITY 3D
Blaster 5D, dodge 6D+2, melee combat 4D+2, melee parry 5D+2
KNOWLEDGE 4D
Alien species 7D, bureaucracy 9D, cultures 7D, intimidation 7D+1, languages 6D+1, planetary systems 6D, tactics: fleets 9D, tactics: sieges 10D, value 5D
MECHANICAL 3D+2
Astrogation 5D, battle station piloting 5D, beast riding 5D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D+1, repulsorlift operation 3D+1, space transports 4D+1, starship gunnery 4D, starship shields 4D+1
PERCEPTION 3D+1
Bargain 6D+2, command 10D+2, con 6D+2, gambling 5D+1, search 5D
STRENGTH 2D
Brawling 4D+1, stamina 5D, swimming 5D
TECHNICAL 2D
Computer programming/repair 3D, first aid 3D, repulsorlift repair 3D, security 5D
Force Points: 4
Dark Side Points: 5
Character Points: 22
Move: 10
Equipment: Datapad, blaster pistol (4D), comlink, rank code cylinders
One of many upstart Imperial officers, Motti excelled in his devotion to the Empire and little else. While it is true that he can claim many impressively successful missions, most of these were of a routine nature to begin with and therefore, like his entire career, overrated.
Admiral Motti
Type: Imperial Admiral
DEXTERITY 3D+2
Blaster 5D, blaster artillery 5D, dodge 5D
KNOWLEDGE 3D+1
Bureaucracy 5D-2, planetary systems 5D+1, tactics: fleets 9D+2, tactics: sieges 7D
MECHANICAL 3D
Astrogation 5D, capital ship piloting 4D+2
PERCEPTION 2D+2
Bargain 3D+2, command 5D+1
STRENGTH 2D+1
Brawling 4D, stamina 4D+1
TECHNICAL 3D
Computer programming/repair 4D, security 4D+1
Character Points: 7
Move: 10
Equipment: Datapad, blaster pistol (4D), comlink, rank code cylinder
The grand tactician in charge of the Death Star's defense was General Tagge. While Governor Tarkin was in charge of the station's construction and implementation, Tagge was responsible for the day to day monitoring of all systems functions and defensive armament.
General Tagge
Type: Imperial General
DEXTERITY 2D
Blaster 3D+2, brawling parry 3D, dodge 4D, grenade 4D
KNOWLEDGE 3D+1
Bureaucracy 4D+1, business 8D, business: Tagge Industries 10D+2, military history 7D, survival 4D+2, tactics: capital ships 7D, tactics: fleets 8D, tactics: sieges 7D+2, tactics: starfighters 6D+2
MECHANICAL 3D+2
Beast riding 4D+1, repulsorlift operation 5D+1
PERCEPTION 3D
Command 4D+2, search 5D
STRENGTH 3D
Brawling 4D+2, lifting 4D
TECHNICAL 3D
Computer programming/repair 5D, demolition 5D+1, security 4D
Character Points: 12
Move: 10
Equipment: Datapad, blaster pistol (4D), comlink, command rank code cylinder
Typical Death Star Officer. Dexterity 2D+2, blaster 4D+2, dodge 3D+2, grenade 3D+2, Knowledge 3D, bureaucracy 4D, intimidation 4D, tactics: fleets 5D, Mechanical 3D+2, Perception 3D+1, command 5D+1, Strength 2D+1, brawling 3D+1, Technical 3D, security 4D.
Typical Death Star Officer
DEXTERITY 2D+2
Blaster 4D+2, dodge 3D+2, grenade 3D+2
KNOWLEDGE 3D
Bureaucracy 4D, intimidation 4D, tactics: fleets 5D
MECHANICAL 3D+2
PERCEPTION 3D+1
Command 5D+1
STRENGTH 2D+1
Brawling 3D+1
TECHNICAL 3D
Security 4D
Move: 10
Equipment: Blaster pistol (4D), comlink, rank command cylinder
Tarkin wanted his battle station to be manned by the best the galaxy had to offer, and he had the power and the reputation to have his way. He filled it with the finest officers, the most-competent crew. For good measure, he stocked it with a corps of troopers selected for their combat skills and knowledge.
Typical Death Star Trooper
DEXTERITY 3D+1
Blaster 4D, blaster: blaster pistol 5D+1, blaster artillery 4D+2, dodge 4D+1, grenade 4D+1, vehicle blasters 4D+2
KNOWLEDGE 2D+1
Streetwise 3D+1
MECHANICAL 2D+2
PERCEPTION 4D
Command 5D, search 5D+2
STRENGTH 3D+2
Brawling 5D+2
TECHNICAL 2D
Move: 10
Equipment: Blaster pistol (4D), blaster rifle (SD), grenades (5D), comlink, blast helmet (+1D physical, +1 energy)
Tarkin did not endear himself to the captains of the Empire's Star Destroyers when he spirited away their very best gunners and placed them under his command. Even while the finishing touches were still being made on the Death Star, the best gunners in the Empire began a ruthless training program to familiarize themselves with their new weapons.
Typical Death Star Gunner
DEXTERITY 2D+2
Blaster 3D+2, blaster artillery 4D+2, vehicle blasters 4D+2
KNOWLEDGE 1D+1
MECHANICAL 3D
Capital ship gunnery 5D, capital ship shields 4D
PERCEPTION ID+1
STRENGTH 1D+1
TECHNICAL 2D
Capital starship weapon repair 4D
Targeting computer linkup helmet (+2D fire control capital scale weapons only), blaster pistol (4D), protective armor (+1D physical, +2 energy), tool kit.
The top pilots in the galaxy were, in general, found in the Imperial Navy. To be sure, many great pilots learn by flying makeshift speeders through treacherous terrain by the seat of their pants. However, the allure of being a combat pilot was indeed a glorious and time-honored one, and the Imperial Navy was able to attract immensely talented pilots.
Typical TIE Fighter Pilot
DEXTERITY 3D+1
Blaster 4D+1, dodge 4D+1
KNOWLEDGE 2D
Planetary systems 3D
MECHANICAL 4D
Sensors 4D+2, starfighter piloting 6D, starship gunnery 5D
PERCEPTION 3D
Command 4D, search 4D
STRENGTH 3D
Stamina 4D
TECHNICAL 2D
Computer programming/repair 3D+1, starfighter repair 5D
Move: 10
Equipment: Navigation computer linkup helmet (internal comlink, +1D to sensors), high gravity stress flight suit with life support equipment, one week emergency rations, blaster pistol (4D), survival gear.
Moreso than the imposing Star Destroyer, the TIE fighter is perhaps the most potent and visible symbol of Imperial military might. The TIE is the main military starfighter used by the Empire. It is designed to support such tactical missions as reconnaissance, barrier and point perimeter defense, and ship-to-ship combat.
The diminutive one-man craft is light and very maneuverable. It achieves great speeds because its solar propulsion design eliminates the need for heavy fuel payloads or bulky engines.
TIE/In Starfighter
Craft: Sienar Fleet Systems TIE/In
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Cargo Capacity: 75 kilograms
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 KMH
Hull: 2DSensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3DWeapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
The TIE Advanced x1 Prototype was the prototype used by Lord Darth Vader at the Battle of Yavin.
The TIE Advanced x1 is armed with two heavy blaster cannons mounted in a forward position. In a radical departure from standard Imperial policy, the x1 is shielded, and is also equipped with a limited-use hyperdrive.
TIE Advanced x1
Craft: Sienar Fleet Systems TIE Advanced x1 Prototype
Type: Space superiority starfighter
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 6D, starship gunnery 5D
Cargo Capacity: 150 kilograms
Consumables: 5 days
Cost: Not available for sale
Hyperdrive Multiplier: x4
Nav Computer: limited to 10 jumps
Maneuverability: 1D+1
Space: 10
Atmosphere: 415; 1,200 KMH
Hull: 3D
Shields: 1D+1Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3DWeapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
The Eyetee-Oh (IT-O), or interrogation droid, is a fundamental twisting of first-degree droid technology and programming.
The IT-O monitors all body functions, like the best of diagnostic droids, but for a different reason entirely. Instead of wishing to analyze what is wrong with a body system, the IT-O attempts to discover how to make a healthy system go wrong. It searches for weaknesses to exploit, both physical and chemical.
IT-O Interrogation Droid
DEXTERITY 1D
Dodge 3D, melee combat 3D, melee parry 3D
INTERROGATION DEVICES 4D+1
KNOWLEDGE 3D
Intimidation: interrogation 7D+2
MECHANICAL 2D
PERCEPTION 4D
Search 5D
STRENGTH 3D
TECHNICAL 2D
First aid 4D, security 4D
Move: 3
Equipment: Laser scalpel (3D), hypodermic injectors (4D stun damage), power shears (5D damage), grasping claw (+1D to lifting)
The dianoga, or garbage squid, is a pesky parasite. Dianogas hide themselves in garbage compressors and waste collection bins, where they will consume almost anything except pure metals.
Since garbage is not in short supply or an endangered resource, dianogas are not generally hunted and killed when they are discovered. However, dianogas that are left to themselves for a long period of time and with a large supply of food often grow large enough to become dangerous.
Dianoga
DEXTERITY 2D
PERCEPTION 3D+1
STRENGTH 6D
Special Abilities: Can change color to match surroundings (+4D to sneak rolls); tentacles (target must make opposed Strength roll to escape and not be dragged along)
Move: 3
The Rebel Alliance's master tactician at the time of the Battle of Yavin was General Jan Dodonna. The aging Old Republic commander came out of retirement when the New Order took hold, assembling a group of many of his famous and ever-loyal comrades in the process.
General Jan Dodonna
Type: Alliance General
DEXTERITY 2D+2
Blaster 3D+2, dodge 4D+1
KNOWLEDGE 3D
Alien species 6D, bureaucracy 5D+2, military history 7D, military history: modern fleet battles 11D, tactics: capital ships 8D, tactics: fleets 7D, tactics: sieges 9D+1, tactics: starfighters 6D+1
MECHANICAL 3D+2
Astrogation 5D+1, space transports 4D+2, starship gunnery 4D+2
PERCEPTION 3D+1
Bargain 4D+2, command 7D
STRENGTH 2D+1
Stamina 4D+1
TECHNICAL 3D
Computer programming/repair 7D, droid programming 6D+1, droid repair 4D+2, security 6D+2
Force Points: 1
Character Points: 6
Move: 9
Equipment: Datapad, blaster pistol (4D), comlink, holographic map projector and pointer
Trying to describe a standard Rebel warrior is sort of like trying to describe a standard leaf of a tree. In a feeble attempt at defining the general shape of all leaves, you miss the many types of leaves and the multitude of different trees they might spring from.
Many Rebels have a private score to settle with the Empire. Many were forced to live as orphans or to witness the execution of their parents by stormtroopers. Luke Skywalker very much fits the profile of a typical Rebel soldier. It is truly sad that terrible strife is often the final spark that sets the typical Rebel-to-be into action.
New Rebels learn how to fight very quickly and have a will to learn that is second to none. Imperial officers must often use propaganda and disguised bribes to encourage their recruits, but Rebel soldiers often learn under the most adverse conditions (e.g., active combat) and with little or no immediate reward.
Typical Rebel Soldier
DEXTERITY 3D+2
Blaster 5D+2, grenade 4D+2
KNOWLEDGE 1D
MECHANICAL 1D+1
PERCEPTION 1D+1
Hide 2D, sneak 2D+1
STRENGTH 3D
Brawling 4D
TECHNICAL 1D+2
Demolitions 2D+2
Move: 10
Equipment: Blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink, blast vest (+1 energy, +1D physical), blast helmet (+1 energy, +1D physical)
What can be said about Rebel soldiers can be taken double-measure for Rebel pilots. Their skills are even more exceptional and their success is rarely equaled.
Typical Rebel Pilot. Dexterity 2D, blaster 4D, dodge 3D, Knowledge 1D, planetary systems 2D+2, Mechanical 3D, starfighter piloting 5D, starfighter piloting: X-wing 6D, starship gunnery 4D, Perception 1D+2, Strength 2D+2, Technical 2D, computer programming/repair 3D.
Typical Rebel Pilot
DEXTERITY 2D
Blaster 4D, dodge 3D
KNOWLEDGE 1D
Planetary systems 2D+2
MECHANICAL 3D
Starfighter piloting 5D, starfighter piloting: X-wing 6D, starship gunnery 4D
PERCEPTION 1D+2
STRENGTH 2D+2
TECHNICAL 2D
Computer programming/repair 3D
Move: 10
Equipment: Blaster pistol (4D), comlink, sealed flight suit
Biggs Darklighter was best known for his affiliation with Luke Skywalker, and for his heroism during the Battle of Yavin.
Biggs Darklighter
Type: Brash Pilot
DEXTERITY 3D
Blaster 4D+2, dodge 5D+1
KNOWLEDGE 2D+2
Cultures 4D+2, planetary systems 4D, streetwise 3D+2
MECHANICAL 4D
Repulsorlift operation 5D+1, starfighter piloting 6D, starship gunnery 6D
PERCEPTION 3D
Con 4D
STRENGTH 3D
Brawling 4D+1, stamina 5D
TECHNICAL 3D
Computer programming/repair 4D+1, repulsorlift repair 3D+2, security 3D+2
Character Points: 4
Move: 10
Equipment: Blaster pistol (4D), comlink, sealed flight suit
Another heroic friend of Commander Skywalker's is Wedge Antilles. This Corellian had a reputation as something of a showoff before he was assigned to Skywalker's squad during the Battle of Yavin. After that engagement, he quickly became one of the Alliance's rising young stars.
Wedge Antilles
Type: Brash Pilot
DEXTERITY 3D
Blaster 4D+2, dodge 5D+1
KNOWLEDGE 2D
Alien species 3D+2, bureaucracy 4D+2, planetary systems 4D+2
MECHANICAL 4D
Astrogation 6D, space transports 5D+2, starfighter piloting: X-wing 5D+2, starship gunnery 5D, starship shields 4D+2
PERCEPTION 3D
Bargain 4D, gambling 4D+1
STRENGTH 3D
Stamina 4D
TECHNICAL 3D
Computer programming/repair 5D, repulsorlift repair 3D+2, space transports repair 4D+1, starfighter repair 4D+1
Move: 10
Equipment: Blaster pistol (4D), sealed flight suit, comlink, tool kit
The "Kenobi Medallion" for heroic sacrifice is one of the highest honors awarded within the Alliance. However, it is only given in memory of those who have nobly sacrificed themselves in the Alliance's fight for freedom against the tyrannies of the Galactic Empire.
Jek Porkins
Type: Brash Pilot
DEXTERITY 3D
Blaster 3D+1, vehicle blasters 4D
KNOWLEDGE 2D
Alien species 4D
MECHANICAL 4D
Starfighter piloting 5D, starship gunnery 6D
PERCEPTION 3D
Con 4D
STRENGTH 3D+2
Stamina 4D+2
TECHNICAL 2D
Security 3D
Move: 10
Equipment: Blaster pistol (4D), comlink, sealed flight suit
The X-wing Space Superiority Fighter is without a doubt the signature craft of the Rebel Alliance. It is a well-balanced fighter, combining great speed with high maneuverability and heavy armament.
While the pilot is occupied with cockpit chores, he is assisted by an R2 series astromech droid which fits into a special recessed socket located on the vessel's outer hull, just behind the cockpit.
X-wing Starfighter
Craft: Incom T-65B X-Wing
Type: Space superiority fighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter piloting: X-wing
Crew: 1 and Astromech Droid
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, starship shields 3D
Cargo Capacity: 110 kilograms; .4 cubic meters
Consumables: 1 week
Cost: (new), (used)
Hyperdrive Multiplier: x1
Nav Computer: None (uses Astromech Droid)
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1050 KMH
Hull: 4D
Shields: 1DSensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4DWeapons:
Four Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6DTwo Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700m
Damage: 9D
The Rebel Alliance acquired a large number of Y-wings just as it was making its transition from an underground political organization to a military fighting force. For many years, the Y-wing was the mainstay starfighter of the Rebel fleet, and participated in all of the early battles of the Galactic Civil War.
Y-wing Starfighter
Craft: Koensayr BTL-S3 Y-wing
Type: Attack starfighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter piloting: Y-wing
Crew: 1 or 3 and Astromech Droid
Crew Skill: Starfighter piloting 4D+2, starship gunnery 4D+1, starship shields 3D
Cargo Capacity: 110 kilograms, 0.4 cubic meters
Consumables: 1 week
Cost: (new), (used)
Hyperdrive Multiplier: x1
Nav Computer: None (uses Astromech Droid)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 KMH
Hull: 4D
Shields: 1D+2Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 40/2D
Focus: 2/3DWeapons:
Two Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5DTwo Proton Torpedo Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9DTwo Light Ion Cannons (fire linked)
Fire Arc: Turret (gun may be fixed to forward to be fired by pilot at only 1D fire control.)
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
I caught up with Commander Skywalker only moments before he was scheduled to patrol Thila's dangerous wastelands.
Luke is a young man who has grown up on Tatooine, dreaming of adventure but bound by duty to his uncle's moisture farm. After the tragic murder of his aunt and uncle by Imperial stormtroopers, Luke joined Obi-Wan Kenobi on a journey that would change the course of galactic history.
Luke Skywalker
Type: Brash Pilot
DEXTERITY 3D
Blaster 6D, brawling parry 4D, dodge 6D, lightsaber 4D+1, melee combat 4D, melee parry 5D
KNOWLEDGE 2D
Alien species 3D, bureaucracy 2D+2, streetwise 2D+1, survival 6D, value 4D
MECHANICAL 4D
Astrogation 5D, beast riding 4D+2, repulsorlift operation 8D, repulsorlift operation: airspeeder 8D, starfighter piloting 7D, starship gunnery 6D, starship shields 5D
PERCEPTION 2D+1
Bargain 3D, command 5D, hide 3D, search 3D, sneak 3D
STRENGTH 3D
Brawling 5D+1, climbing/jumping 6D, lifting 4D, stamina 6D
TECHNICAL 3D
Computer programming/repair 5D, droid programming 4D, droid repair 6D, first aid 3D+2, repulsorlift repair 7D, starfighter repair 5D
Special Abilities: Force Skills: Control 3D, sense 2DControl: Accelerate healing, concentration*
* This power is described in the Star Wars Movie Trilogy Sourcebook.This character is Force-sensitive
Force Points: 6
Character Points: 15
Move: 10
Equipment: Lightsaber (5D), blaster pistol (4D), macrobinoculars (+3D to search at ranges greater than 100 meters), comlink
After I had regained my land-legs and had a good meal, I went off in search of the next hero on my list, Princess Leia Organa, formerly of Alderaan.
Leia is a young senator from Alderaan who became a key figure in the Rebel Alliance. She was captured by the Empire and imprisoned on the Death Star, where she was tortured but refused to reveal the location of the Rebel base.
Princess Leia Organa
Type: Young Senatorial
DEXTERITY 3D
Blaster 5D, brawling parry 4D, dodge 6D, grenade 4D, melee combat 5D, melee parry 4D, vehicle blasters 4D
KNOWLEDGE 4D
Alien species 7D, bureaucracy 8D, cultures 8D, languages 5D, planetary systems 5D, survival 5D, value 5D, willpower 6D+1
MECHANICAL 2D+2
Astrogation 3D+2, beast riding 3D+2, repulsorlift operation 4D+2, starfighter piloting 5D, starship gunnery 4D, starship shields 5D
PERCEPTION 3D+1
Bargain 6D, command 8D, con 5D+1, gambling 4D, hide 4D, persuasion 5D, persuasion: debate 7D+2, search 4D+1, sneak 5D+1
STRENGTH 3D
Brawling 4D, climbing/jumping 4D, stamina 6D, swimming 5D
TECHNICAL 2D
Computer programming/repair 3D, droid programming 4D, droid repair 4D, first aid 4D, security 3DThis character is Force-sensitive
Force Points: 4
Character Points: 13
Move: 10
Equipment: Hold-out blaster (3D), comlink, technical readouts of the Death Star
If half the rumors I'd heard about Captain Solo were true, he'd be my best interview to be sure, and probably my hardest.
Han Solo is a notorious smuggler and captain of the Millennium Falcon. He initially had no interest in the Rebellion, but after meeting Luke Skywalker and Princess Leia Organa, he found himself drawn into their cause.
Han Solo
Type: Smuggler
DEXTERITY 3D+1
Blaster 6D+2, blaster: heavy blaster pistol 9D+1, blaster: blaster rifle 5D+1, blaster artillery 6D+1, brawling parry 6D, dodge 8D, grenade 5D+1, melee combat 6D+1, melee parry 5D, missile weapons 4D, pick pocket 4D+1, running 3D+2, vehicle blasters 6D+1
KNOWLEDGE 2D
Alien species 6D, bureaucracy 5D, business 4D, business: smugglers 5D, cultures 4D, intimidation 5D+1, languages 5D, law enforcement 5D, planetary systems 7D, streetwise 7D, streetwise: Jabba the Hutt's organization 8D+2, survival 6D, value 5D, willpower 3D
MECHANICAL 3D+2
Astrogation 8D, beast riding 5D+2, capital ship gunnery 5D+1, capital ship piloting 7D, capital ship shields 4D+1, communications 4D, ground vehicle operation 4D+2, repulsorlift operation 7D, sensors 4D+2, space transports 6D+2, spacetransports: YT-1300 transports 10D, starfighter piloting 5D+1, starship gunnery 9D, starship shields 6D+2, swoop operation 6D+2
PERCEPTION 3D
Bargain 8D, command 6D, con 8D, forgery 5D, forgery: ship IDs 7D, gambling 8D, hide 7D+1, persuasion 5D, search 5D+2, sneak 4D+1
STRENGTH 3D
Brawling 7D, climbing/jumping 6D, lifting 5D+1, stamina 7D, swimming 4D+2
TECHNICAL 2D+2
Blaster repair 4D, computer programming/repair 7D, demolition 4D+2, droid programming 5D, droid repair 5D, ground vehicle repair 3D, repulsorlift repair 7D, security 7D, space transports repair 5D, space transports repair: YT-1300 transports 9D, starship weapons repair 4D
Force Points: 2
Character Points: 22
Move: 10
Equipment: Heavy blaster pistol (SD), comlink
Chewbacca the Wookiee is an interesting character. Large, fierce, and devotedly loyal to Han Solo, the powerful Wookiee has a heart as big as his armspan.
A born tinkerer, Chewbacca has been many things during his long life, including save and smuggler. Now, as a Rebel hero, he has found a home for his unusual talents and combat skills.
Chewbacca
Type: Wookiee
DEXTERITY 2D+2
Blaster 5D+2, bowcaster 9D, brawling parry 7D, dodge 6D, grenade 5D, melee combat 8D, melee parry 8D, vehicle blasters 6D+1
KNOWLEDGE 2D
Alien species 6D+2, bureaucracy 4D, business 4D, cultures 3D+1, intimidation 8D+2, languages 5D+2, planetary systems 7D, streetwise 6D+1, survival 7D, value 7D+1
MECHANICAL 3D
Astrogation 8D, beast riding 4D, communications 3D+1, repulsorlift operation 7D, sensors 5D, space transports 6D+1, space transports: YT-1300 transports 8D, starship gunnery 7D, starship shields 6D
PERCEPTION 2D
Bargain 5D, command 4D+2, gambling 4D+1, hide 3D, search 3D, sneak 3D
STRENGTH 5D
Brawling 10D, climbing/jumping 7D, lifting 9D, stamina 10D, swimming 7D
TECHNICAL 3D+1
Blaster 5D+1, bowcaster repair 5D+2, computer programming/repair 8D, demolition 5D+2, droid programming 7D, droid repair 6D, first aid 5D, repulsorlift repair 6D, security 6D+1, space transports repair 6D+2, space transports repair: YT-1300 transports 10D+2Special Abilities: Beserker Rage: Chewbacca gains +2D to Strength when brawling in beserker rage. Climbing Claws: +2D to climbing.
Force Points: 1
Character Points: 16
Move: 13
Equipment: Bowcaster (4D), ammo bandolier, droid tool kit, starship tool kit, waist pouch
The Tusken Raiders in the Western Dune Sea region are growing increasingly restless. Several of their underground water caches have been raided by scavengers and settlers, and an entire hunting party was wiped out by sandtroopers searching for something in the desert just days ago.
The Coronet Rapier
Craft: Modified Corellian YT-1300 light freighter
Type: Modified light freighter
Scale: Starfighter
Length: 30.6 meters
Skill: Space Transports: YT-1300
Crew: 2, gunners: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 80 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x4
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+1
Shields: 1DSensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3DWeapons:
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+1
Read aloud:
You were hired to deliver a hold full of heavy duty power cells to a customer in Mos Eisley on Tatooine. The long trip out to the isolated planet has just ended with the bleeping of the hyperdrive computer.
Following the approach vector given you by your buyer, you drop into the atmosphere, and bank towards Mos Eisley. As you enter the heavy cloud system covering the area, your ship begins to rock and sway as mighty winds buffet the outer hull. It seems a fairly serious storm is blanketing the entire region.
At the meeting the townspeople discuss what they should do. The mayor reports that they can expect no reinforcements in the immediate future.
Most of the others want to stay and defend their land. The big stumbling block here is that no one in town has any real military experience.
Typical Armed Farmer
DEXTERITY 2D
Blaster 3D+1, dodge 3D+2
KNOWLEDGE 1D
MECHANICAL 2D
PERCEPTION 2D
Command 3D
STRENGTH 3D
TECHNICAL 1D
Move: 10
Equipment: Blaster rifle (6D)
Mayor Kaimer
Type: Wayfar Mayor
DEXTERITY 2D
Blaster 3D+2, dodge 4D
KNOWLEDGE 3D
Bureaucracy 4D, business 4D, survival 3D+2
MECHANICAL 2D
PERCEPTION 3D
Command 4D, persuasion 3D+2
STRENGTH 2D
Stamina 4D
TECHNICAL 2D
Droid programming 3D, droid repair 4D, farm equipment repair 5D+1
Character Points: 6
Move: 10
Equipment: Holdout blaster (3D+2), comlink
Altogether, there are some 500 hundred people gathered in Wayfar, only 275 of which are able to fight.
Ran Padell
Ran is a rather rotund farmer of 55 with graying hair and big bushy eyebrows. He is fond of cracking jokes and lovely ladies. He is also an expert marksman (blaster 5D).
Camelle Bargé
Camelle is a tough old woman who followed her man from the Mid-Rim to settle on Tatooine years ago. Her husband is long dead, and she now runs the motel on the edge of town. She was once a nurse, and still remembers a bit about medicine (first aid 4D+2). She is also a fair shot with a blaster (blaster 4D+1).
Karl Mott
Karl is the owner of the skyhopper hangar, and also its resident mechanic (repulsorlift vehicle repair 4D). He is a large hairy man who wears grease-stained coveralls. He says little, but when he does speak, it is usually worth hearing.
Scouts sent out in skyhoppers will spy some distance from Wayfar incredibly long lines of Sand People on banthas, traveling in single file, and heading straight for town. The scouts estimate the number of Sand People at over 1,500. The scouts estimate that the town has roughly three days to prepare for the attack.
Wayfar is a small town, consisting of a few stores, sheds, and homes. It is located on a small plateau, which is a great help because it can only be approached from one direction.
Skyhoppers
Craft: Incom T-16 Skyhopper
Type: Skyhopper
Scale: Speeder
Length: 5.2 meters
Skill: Repulsorlift operation: skyhopper
Crew: 1
Cargo Capacity: 25 kilograms
Cover: Full
Altitude Range: Ground level-150 km
Cost: not for sale
Maneuverability: 3D
Move: 450; 1300 KMH
Body Strength: 2D+1
Typical Speeder Truck
Craft: Modified Trast A-A6z Speeder Truck
Type: Speeder Truck
Scale: Walker
Length: 15 meters
Skill: Repulsorlift operation
Crew: 1
Crew Skill: Repulsorlift operation 3D
Cargo Capacity: 25,000 kilograms
Altitude Range: Ground level-3 meters
Maneuverability: 1D
Move: 70; 200 kmh
Body Strength: 3D
On the final day before the anticipated attack, a great cloud of kicked-up sand can be seen on the horizon. An hour or two later, the rusty bulk of a Jawa sandcrawler looms into view.
On the First Dawn of the third day, the Tusken Raiders arrive.
With an ear-splitting roar, two desert worms erupt from the earth right in the middle of the Sand People camp, and a third erupts right in the middle of the battlefield at the edge of the plateau.
Desert Worms
Type: Desert reptile
DEXTERITY 3D+1
PERCEPTION 2D
STRENGTH 11D
Special Abilities: claws:: 8D damage, teeth: 15D damage, burrowing: Desert worms can burrow under the soft sands of the Dune Sea and travel just under the surface for several kilometers at a time.
Move: 15
Size: 10 meters tall, 20-50 meters long
Scale: Creature
Orneriness: 20
To: Arhul Hextrophon
From: Voren Na'al
Subject: The Yavin Report
Looking back on my research over these past weeks, I am struck by a certain feeling of accomplishment. If anything, I feel the vast number of contacts I've made and the sheer volume of background information I have gathered for this report should make the Alliance auditors feel their credits were well spent.
I discovered that the destruction of the awesome Death Star battle station was indeed a monumental task, taken on by unlikely heroes in a dangerous time. The major players were incongruous: an aging Jedi Knight, two brave and hearty young people from totally different worlds, a notorious smuggler and his Wookiee co-pilot, and, of all things, two droids. The selection could not have been more perfect.
As I go over my notes, I hit upon the obvious. The focus of this report is not the events themselves, epic though they may be, but rather the many diverse beings that played out the tale. It is said that moments of bravery are most often created by moments of necessity. This story defies that notion. it is far easier to succumb to tyranny than to fight it, for freedom is not a necessity, it is a gift. Those who recognize its worth fight to protect it.
On reflection, if this work I have set out to do accomplishes anything, I would hope that it would serve as a lesson to future generations, History is far too often ignored, allowing destructive patterns to repeat time and again. The events leading up to the Battle of Yavin must also stand as a symbol, an inspiration.
If you were to ask me what I would most want remembered, it would be the people. If you were to ask me what I would leave for future generations, or even visitors from another place, so that they might better understand these times we are going through, it would be a story. For it is a story in its most basic sense. It is a grand and wondrous story.
Galaxy Guide 1: A New Hope