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The Corellian Engineering Corporation Sourcebook Compendium

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The Corellian Engineering Corporation Sourcebook Compendium

The Corellian Engineering Corporation Sourcebook Compendium

BY KEITH A. KILBURN

The Corellian Engineering Corporation

Sourcebook Compendium

By Keith A. Kilburn
With Contributions by various members of the Rancorpit forums.
Editing and formatting by Don Diestler and Daniel Stull.
Cover and layout by Peter Lomas and Don Diestler.
Special Thanks to: Dawn Kilburn, Peter C. Spahn, Derek (Dude) Thornton, Larry Parr, Jimmy Bramble, Seth Walker, Greg Clark, Justin and Stephanie Jones, Ronnie Rich, Robert Maxwell, Kevin Rowell, Glenn and Tim Moss, Paul Umbarger, Daniel Stull and Don Diestler.
Published 2015, version 1

Contents

  • Credits
  • Preface
  • Chapter 1: YT Vessels
  • Chapter 2: Bulk Transports and Yachts
  • Chapter 3: CRF Transports
  • Chapter 4: VCX Freighters
  • Chapter 5: XS Freighters
  • Chapter 6: YB and YC Transports
  • Chapter 7: YG Transports
  • Chapter 8: YI/YR/YU Freighters
  • Chapter 9: Scout Ships
  • Chapter 10: YV Freighters
  • Chapter 11: YX Freighters
  • Chapter 12: YZ Freighters
  • Chapter 13: Corvettes
  • Chapter 14: Frigates
  • Chapter 15: Cruisers
  • Chapter 16: Heavy Cruisers
  • Chapter 17: Star Defenders
  • Chapter 18: Miscellaneous Ships

When the two founders of the Corellian Engineering Corporation started the company with a little seed money they had managed to gather from family and friends, beings throughout the Corellian system laughed and derided them for their vision of wanting to make quality space craft at affordable prices. No one expected Awvrell and Ilbourne Wayrcn to take the Corellian system by storm and forever turn shipwright manufacturing on its head by taking a company that started off in the backyard of the two brothers and turning it into one of the three largest manufacturers throughout the known galaxy and perhaps the most prolific manufacturer of the group. Once the Corellian Engineering Corps, the original name for the Corellian Engineering Corporation, established itself it became a long standing part of the Techno Union and built a permanent corporate headquarters located on C.E.C. Island, in the heart of Coronet, the capital of Corellia. At the heart of the company the dream of the Wayrcn brothers has always remained the same. "We're building and designing ships for the civilians and free traders, using the knowledge gathered from the people who work on, dream of, and want to pass along what they have learned to keep ships in sky and blazing new trails to distant locations and brighter futures…" – Awvrell Wayrcn

The Wayrcn brothers really didn't want to participate in politics or military related contracts, not that they saw anything wrong with those noble pursuits, but rather they just wanted to concentrate on the largely ignored civilian market and so, using skilled designers, starship engineers and shipwrights, they created shipyards that were well known for their modular freighters which could be upgraded easily for both comfort and combat if necessary. "Whether we're teaming up with Loronar Corporation to jointly fund The Nerfworks, a think tank responsible for a number of starship designs, including some droid starships, or jointly owning Chempat Engineered Defenses with Kuat Drive Yards, we've kept jobs on Corellia and for Corellians by creating and funding subsidiaries that helped bolster the planetary economy. When the senior design team of Corellia StarDrive was killed in a shuttle crash, we bought the company to help keep those working diligently for the betterment of Corellian employed. Gathered here for the first time is an accounting of the many freighter transports that we've manufactured since the beginning of the Corellian Engineering Corps including technical specifications, original production designs, as well as technical commentary by famed Corellian war hero, two time winner of the Corellian blood-stripe for valor and bravery and one of our most outspoken supporters, General Han Solo and a host of other famous Corellians."

"The Millennium Falcon is the ship that made the Kessel Run in less than twelve parsecs. I've outrun Imperial starships, not the local bulk-cruisers, mind you. I'm talking about the big Corellian ships now.." - General Han Solo

Over four thousand years in business and countless ships sold and purchased by numerous satisfied customers, no one is laughing anymore. Mal'crt Wayrcn, Proud owner of the C.E.C.

The views expressed by General Solo and others are theirs alone and do not represent the views and opinions of the Corellian Engineering Corporation, its ownership, management or employees.

In the minds of most consumers and the layman the YT class freighter is the face of the Corellian Engineering Corporation and for the most part there is a truth to that belief, the C.E.C. has sold more YT's over the last four hundred and fifty years than they've sold most anything else. There are three billion sentient beings living on Corellia and over the last four and a half centuries they've sold six times that number in YT-Freighters. For a while there, the YT-freighter, especially the '1300, is all you saw flying through the sky and then the many imitators started producing their own freighters in an effort to steal some of the market share held by the C.E.C.

Ghtroc Industries, Kuat Drive Yards and the Sienar Fleet Systems all failed to follow the trail they blazed in their success. Now you might be asking yourself, how did the Corellian Engineering Corporation happen to blaze this trail, what allowed them to be so fortunate? Well, just like with the Weyrcn brothers all those years ago; Kalz'Dac Navarro had a dream about a series of compartmentalized cargo ships. Ships that could be used by anyone for just about anything, where parts were interchangeable and where the ship could easily be modified by its owner at a moment's notice. Its saucer-shaped hull and ease of modification turned out to be immensely popular among its many purchasers throughout a wide spectrum of social strata. How best to explain what it was that Kalz'Dac Navarro was attempting to do, than to present his own words on the subject… 'I wanted to race pods. I didn't like school, and all I wanted to do was work on my pod-racer. But right before I graduated and would have gone off for my secondary schooling, I got into a really bad racing accident, and I spent that summer in the med-center thinking about where I was heading. I decided to take education more seriously and go to an engineering school. I had a simple dream; I wanted to give everyone who bought a C.E.C. related product the same feeling of exhilaration that I got when I was behind the controls of my pod-racer. It took a little while to get all the details right, and it may come as a shock that the initial design for the YT was based on a sandwich I was eating at the time, but through hard work and determination I was able to give that feeling to anyone who ever dreamed of escaping their life and running off on an adventure by designing the first of many YT-freighters…' –Kalz'Dac Navarro A boy's dream to escape and see adventure translated into physical form for others to follow the trail that he blazed; a trail emulated by the many free traders and ship owners throughout the years, some of them as famous as General Han Solo, war hero of the galactic civil war and two-time winner of the Corellian Blood-Stripe for valor and bravery, others like Kazdan Navarro, a descendant of Kalz'Dac who had to pull himself up by his bootstraps after his father Karlz'dan Navarro the III, the famous Corellian ambassador to Alderaan, was killed alongside his wife during the first real use of the Death Star weapons platform. And then there is Dash Render…but the less said about him, the better. In the end it doesn't matter if you're flying the Millennium Falcon, the Centennial Hawk or even the Outrider, as long as you're making the jump to light-speed in search of your own adventures wherever that might take you. General Wedge Antilles, Corellian war hero and leader of Rogue Squadron.

YT-450a

Light Freighter

Craft: Corellian Engineering Corporation YT-450a Transport
Type: Light freighter
Era: Rise of the Empire
Affiliation: General
Source: Inferred - Gamemaster's Handbook, Pg. 60
Scale: Starfighter
Length: 25 meters
Skill: Space Transports
Crew: 1 to 2 (can coordinate)
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 95 metric tons
Consumables: 2 months
Cost: 24,500 credits (used only)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: +1
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1 (co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-450a was one of the very first designs of the Corellian Engineering Corporation (C.E.C.) for the light freighter market. It sold quite well in the days of the Old Republic when it was released, but as C.E.C. quickly developed and released newer and improved freighters, the YT-450a slowly lost its appeal. Free traders now preferred freighters like the YT-1200, YT-1210, and of course the famous YT-1300 transport. There were some models between these and the YT-450a, such as the YT-700 and the YT-1000, but they didn't have high production numbers. However, the freighters following the YT-1000 were quite popular and still are! Especially the YT-1300. They all featured better hyperspace and sub-light speed, larger cargo bays, and could easily be modified—things that the YT-450a could not compete with.

Addendum: Personal - General Han Solo
Despite what Chewie and my wife will tell you, I'm not old enough to have actually flown one of these, and what little I know about this fairly obscure C.E.C. ship is that it flies something like a permacrete brick being thrown from a moving landspeeder. If you can find one, my suggestion would be to use it strictly for getting around in system and avoid all of the firefights that you can while going about your business. As ships go, they're not awful... just old, but reliable—or so I am told.

YT-700

Light freighter

Craft: Corellian Engineering Corp. YT-700 Transport
Type: Light Freighter
Era: Rise of the Empire
Affiliation: General
Source: Official Adventure Journal 5
Scale: Starfighter
Length: 21.7 meters
Skill: Space transports: YT-700 transport
Crew: 1, gunner: 1
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 65 metric tons
Consumables: 2 months
Cost: 18,000 credits (used only)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 210; 600 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 0D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-700 was a transport starship manufactured by Corellian Engineering Corporation. It was one of the first freighters of the YT series.

Addendum: Personal – General Han Solo
There really isn't much that I can say about this ship that already hasn't been said. They never caught on like anyone thought that they would, however the cylindrical shape and cockpit became something of a recurring feature for most of the C.E.C.'s ship lines. This baby is a workhorse and while you don't see them around as much as you used to, they get the job done…

YT-920

Light Freighter

Craft: Corellian Engineering Corporation's YT-920 Transport
Type: Stock light freighter
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random-RPGgamer.org
Scale: Starfighter
Length: 32.6 meters
Skill: Space transports: YT-920
Crew: 2
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: 100,000 (new), 30,000 (used), 15,000 (used - Imperial Era)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x22
Nav Computer: Limited to 5 jumps
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Blaster Cannon
Fire Arc: Right turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

Capsule: The Corellian YT-920 light freighter was first introduced two years following the release of the Corellian star cruiser, which gained much fame serving as a priority diplomatic transport for the Republic. The YT-920 is a direct ancestor to many later designs—the YT-1210, YT-1300, and YT-2400 transports—and sports many of the same features. Like later models in the YT series, the YT-920 consists of a disc-shaped fuselage with a cockpit extending off of the left side in an almost identical fashion as the YT-1300 (except on the opposite side of the vessel). On the ship's right side is a Corellian blaster cannon turret designed to be easily replaced by larger, more powerful weaponry at a later time.

Addendum: Personal – General Han Solo
I can't say that I've ever seen one of these in all my travels, and I have been from one side of the universe to the other. I even asked Chewie if he had seen one, and he said that after drinking some spiced nog one Life Day that he thought he might have seen one. The first thing I notice is that it lacks the cargo mandibles on the front, and the C.E.C. used the V-Tech engine design—not too shabby. She's got a pretty look to her, but I like rounder curves on my ladies and less straight lines.

YT-1000

Light Freighter

Craft: Corellian Engineering Corporation YT-1000 Transport
Type: Light freighter
Era: Rebellion
Affiliation: General
Source: Fanmade-Keith Kilburn
Scale: Starfighter
Length: 28 meters
Skill: Space transports: YT-1000
Crew: 1, gunners: 1, skeleton: 1
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 75 metric tons
Consumables: 2 months
Cost: 85,000 credits new, 20,000 used
Hyperdrive Multiplier: x3
Hyperdrive Backup: x16
Nav Computer: Yes
Space: 4
Atmosphere: 460; 740 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-1000 light freighter was a freighter produced by Corellian Engineering Corporation. It bore distinct similarities to its successor, the YT-1300 light freighter. It was a smaller vessel, and featured a top-mounted cockpit. It had been initially intended as well as a potential replacement for the venerable Barloz-class Medium Freighters, although even the C.E.C. had not envisioned it as a bold new direction in starship design. As with the later variants of the YT series, the YT-1000 was favored by smugglers, who enjoyed the freedom to tinker with the vessel and add many modifications, such as various weaponry. The model was replaced by the many variants in the YT-1000 line, the YT-1200 line and later still the YT-1300.

Addendum: Personal - General Han Solo
The 1000 was still in pretty heavy use while I was working my way up through the ranks as a pilot, the C.E.C. used the Bi-Engine configuration and center column cockpit eliminating the cargo mandibles and front loading that became standard features in the '1300'. The downside is that you the pilot are loading everything through the entry ramp and let me tell you from some of my vast experience, this is not something you want to do during a rainstorm, being chased by angry natives or a pack of Imps hell-bent on catching you. Not a bad little ship, but the C.E.C. had a long way to go before they got it right…

YT-1050

Light Freighter

Craft: Corellian Engineering Corporation YT-1050 Transport
Type: Light freighter
Era: Rebellion
Affiliation: General
Source: Arbitrary, Random-Tetsuoh from the Rancor Pits forums
Scale: Starfighter
Length: 28.6 meters
Skill: Space transports: YT-1050
Crew: 1, gunners: 1, skeleton: 1
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 135,000 new
Hyperdrive Multiplier: x3
Hyperdrive Backup: x16
Nav Computer: Yes
Space: 4
Atmosphere: 460; 740 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: This limited run of YT-class freighters came about as an attempt to offset losses from the YT-900 and YT-1000 class freighters. Problems arose when the parts used in production went over budget and the initial design lines were scrapped, and most of them were mothballed, save for one that was stolen by a pirate operating near Zeltron.

YT-1100

Freighter Transport

Craft: Corellian Engineering Corporation YT-1100 Transports
Type: Freighter transport
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random-Keith Kilburn
Scale: Starfighter
Length: 44 m
Crew: 1 pilot (1 can coordinate, +15 for 1 pilot) and gunner.
Passengers: 7
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 100,000 (new), 30,000 (used), 15,000 (used - Imperial Era)
Hyperdrive: x2
Hyperdrive backup: x25
Nav Computer: Yes
Maneuverability: 0D
Space Move: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 0D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Light laser cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-1100 went into production before the more popular 1300, its design was a throwback to the Barloz freighter-line that the C.E.C. produced, combined with the compartmentalization of YT-Class ships to that date. However it failed to find its niche in the galactic spacers market due to its odd shape, hard to find parts and lack of maneuverability. These ships are often thought of as collector's items or museum pieces because of the scarcity in which they are seen since the Clone Wars.

Addendum: Personal - General Han Solo
The '1100' is about as ugly as a Luke-warmed Tauntaun. I know that I am supposed to be impartial and say glowing things about each of the ships, but even I got standards. This was a failed attempt by the credit-counters at the C.E.C. to 'regain a lost piece of the starship market place...' and in doing so they tried to merge the YT-line with the 'look' of the Barloz freighter-line and got this piece of work. The only time I was ever in one of these things, as a passenger, was the time that General Calrissian lost it to Commander Wayne of the Mutt Squad in a Sabacc game. Lando wasn't nearly as saddened to see it go as Commander Wayne was to win it. Oh and remember what I said about Permecrete bricks earlier? It still applies here.

YT-1150

Medium Transport

Craft: Corellian Engineering Corporation YT-1150 Medium Transport
Type: Space transport
Era: Old Republic
Affiliation: General
Source: Converted from Star Wars Gamer 8
Scale: Starfighter
Length: 31.2 meters
Skill: Space transports: YT-1150
Crew: 1
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 95 metric tons
Consumables: 1 month
Cost: 74,000 (new), 15,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 40/1D+2
Search: 80/2D+1
Focus: 2/3D+1
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-10/20/30
Atmosphere Range: 100-1/2/3 km
Damage: 4D

Capsule: The YT-1150 Medium Transport, like the YT-1100, is an attempt to recapture an early model of transport from the Corellian Engineering Corporation (The Barloz…) that varies greatly in design from the general concept of the later ships in the YT series of transports. Slender and long, this ship looks like a loaf of bread sliced lengthwise along each side; essentially, a long, slender center section with two engine nacelles on either side providing thrust. The ship saw a good amount of use during the days of the Galactic Republic and, as with most C.E.C. designs, it is easily modified. Almost nothing in the ship's design, save for a few core systems, is unalterable, and smugglers, pirates, merchants, and other spacefaring entrepreneurs have taken advantage of this and turned their ships into personalized transports that suit their needs perfectly.

Addendum: Personal – General Han Solo
First thing, first… This is another failed attempt by the credit-counters at the C.E.C. to regain that lost market niche they are so desperately attempting to find, that is to say those who still fly and are for whom the Barloz is the end-all, be-all of space freighters. I can tell you with a fair amount of certainty that no self-respecting pirate would ever use this ship as anything other than perhaps a target to lure in other, weaker pirates. Spacefaring entrepreneurs, who could afford to buy a ship outright, would be flying something with more style like a '3000' or a 'Minstrel-class' yacht, not one of these heaps.

YT-1200

Light Freighter

Craft: Corellian Engineering Corporation YT-1200 Transport
Type: Light Freighter
Era: Rise of the Empire
Affiliation: General
Source: Converted-Star Wars Gamer Issue 1
Scale: Starfighter
Length: 28 meters
Skill: Space transports: YT-1200
Crew: 2
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-1200 light freighter was a Corellian Engineering Corporation YT series freighter that served as the basis for Nova-Drive's license-built 3-Z light freighter. They had tubular, elongated cockpits and rounded hulls. Each vessel was 28 meters long. The YT-1200, along with the YT-1210 light freighter, was released after the YT-1000. Customers preferred the older YT-1000 freighters, and once the YT-1300 light freighter was released, sales of the YT-1200 disappeared. C.E.C. later took the existing YT-1200s and modified them into the YT-1250 freighter.

Addendum: Personal – General Han Solo
Not much can be said about the '1200' other than when the C.E.C. got stuck with the entire line after poor sales they refurbished it into later models in an attempt to regain their lost finances. I suppose to be fair I should mention that the C.E.C. redesigned their patented Bi-Engine configuration and slapped a long sensor boom on the thing in an attempt to give it a new and exciting look. I can't tell you the number of times I have heard spacers complain about that thing jutting out into their field of vision and I won't mention how many times I've heard someone say "...and then I scrapped that sensor boom..."

YT-1210

Light Freighter

Craft: Corellian Engineering Corporation YT-1210 Transport
Type: Light freighter
Era: Rise of the Empire
Affiliation: General
Source: Official-Pirates & Privateers (pages 60-61)
Scale: Starfighter
Length: 28 meters
Skill: Space transports: YT-1210
Crew: 2
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: Some features of the YT-1210 would be the basis of the YT-1300 light freighter. The ship had the familiar saucer-shaped hull of the YT-1300, but lacked the forward cargo loading mandibles that gave that ship its familiar outline. The YT-1210 was 28 meters in length, and the standard crew consisted of a pilot and a gunner. The stock YT-1210 could carry up to 100 metric tons of cargo, and was armed with a single laser cannon. The ship had a small cabin for the captain, and it came equipped with a small refresher station. Unfortunately, once sales of the YT-1300 took off at some point before 33 BBY, the highly capable YT-1210 freighter had a shortened production run. The YT-1210 was not a poor design, but it was not on par with the YT-1300.

Addendum: Personal - General Han Solo
If you read what I said about the '1200', then you can apply it to the '1210' as it is the same ship only with this version they installed the tri-engine configuration instead of the bi-engine. Oh and they gave the captain his own quarters and personal refresher, in the event that the captain didn't want to have to share with the rest of the crew and if you've ever been on a long ride with a Wookiee that might not be such a bad design idea….

YT-1250

Transport

Craft: Corellian Engineering Corporation YT-1250
Type: Light Freighter
Era: Rise of the Empire
Affiliation: General
Source: Converted from Star Wars Gamer Issue 1, Scum and Villainy pg. 64-65
Scale: Starfighter
Length: 32.35 meters
Skill: Space transports: YT-1250
Crew: 2
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 80 metric tons
Consumables: 3 months
Cost: 120,000 credits (30,000 used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D+1
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1

Capsule: The YT-1250 had 20% less cargo capacity than the YT-1200, but it made up for that by having stronger engines, weapons, and a basic set of shields. It wasn't as highly upgradeable as most YT-series freighters, but it was still able to be modified to suit the user's needs. Since the YT-1250 was upgraded and reinforced, it was marketed as suitable for light defense duties, cargo transporting in hazardous areas, and being used as an armed escort for freighter convoys. The YT-1250 was an unusual model for C.E.C., since it wasn't a new design. With the release of the YT-1300, C.E.C. found itself with a huge back stock of YT-1200s and YT-1210s. In an effort to sell these ships, they redesigned the older ships and sold them as a "new" design. Sales remained sluggish but C.E.C. was finally able to sell the whole line off to various small systems and militant trade guilds.

Addendum: Personal – General Han Solo
Let's see here, less cargo space than the '1200' and they added a bigger tri-engine configuration, a better weapon system and some shields. The same thing that any self-respecting smuggler or free trader could have done on his own. The problem with this model is that once they started hardwiring in new tech, the ability to compartmentalize and reconfigure got locked out because the interior became solid weld points. For the record, while the Bi- and Tri-engine configuration is nice and a solid piece of craftsmanship, if they break down you're doing two or three times the work getting back up and running…

YT-1300

Transport

Craft: Corellian Engineering Corp. YT-1300
Type: Freighter transport
Era: Rise of the Empire
Affiliation: General
Source: Official Core Rulebook (page 254)
Scale: Starfighter
Length: 26.7 meters
Skill: Space transports: YT-1300
Crew: 1 (1 can coordinate), gunners: 1
Crew Skill: Varies widely
Passengers: 6; 9 (YT-1300p); None (YT-1300f)
Cargo Capacity: 100 metric tons; 50 (YT-1300p); 150 (YT-1300f)
Consumables: 2 months
Cost: 100,000 (new), 25,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: Conceived by a panel of C.E.C. shipbuilding experts with help from Narro Sienar, the YT series went on to become one of the most popular space transport hulls ever produced, revolutionizing the interstellar shipping industry with its unparalleled application of modular design. Whole sections could be mass-produced and arranged into new configurations as needed without extensive retooling. This saved C.E.C. enormous amounts of credits by allowing the starships to be brought to market at extremely competitive prices. The YT-1300 model exemplified this concept with a circular main corridor and modular compartments that could be mounted around it, all radiating outwards from a central core inside a saucer-shaped hull, making for both a convenient and economic design. It was considered an equivalent of its time to the Galactic Republic Barloz cargo freighter. To date, this has been the most successful C.E.C. produced freighter of all time and there continues to be more of these ships in service than any others.

Addendum: Personal - General Han Solo
The first time I laid eyes on a '1300' I knew I had fallen in love. A simple design that belays all the elegance and simplicity that the C.E.C. can muster all into one fantastic design. Easy to modify, this design is almost perfect for any first-time spacer, some wet behind the ears farm-boy or just plain youngling out in his dad's ship to handle. In my opinion, with this design the C.E.C. made the perfect ship and for that reason, this is why you see so many of them still around today. Free-traders, pirates, and smugglers alike love these ships and will beg, borrow, or steal to get their hands on one.

YT-1300 Fleet Support Freighter

Craft: Corellian Engineering Corporation YT-1300 (Modified)
Type: Fleet Support Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1300
Crew: 2 (1 @ +10) & 2 gunners)
Crew Skill: Astrogation 3D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D+2, Starship Sensors 4D
Passengers: 6
Cargo Capacity: 80 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 30/2D
Search: 50/3D
Focus: 2/4D
Weapons:
2 Dual Laser Cannon (Fire Separately)
Fire Arc: Turret (1 top, 1 bottom)
Crew: 1 each
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Tractor Beam Projector
Fire Arc: Turret
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 100-200/500/1 km
Strength: 4D
Special Equipment: Minehunting Sensor
Effect: +1D to Sensors to Detect & Identify mines in space.
Search & Rescue Sensor
Effect: +1D to Sensors to Detect & Identify living beings in space.
In-Flight Refueling Pod
Effect: Allows the freighter to recharge the consumables of star-fighters and similar craft while in flight. Can recharge one light freighter-sized vessel at a time or two star-fighter-sized vessels simultaneously.
Notes: This pod is mounted on the ship's underside, forward of the ventral gun turret. It features a pair of short-ranged tractor beams that lock onto other ships to bring them in close to the freighter. EVA droids then haul extendable transfer hoses across and connect them to perform the transfer. Transfer times for star-fighters are generally 1 minute for every day of consumables.
Forward Launch Bay
Notes: The space between the bow mandibles on the YT-1300 serves as a forward loading bay that connects to the ship's forward cargo hold. Alliance engineers have modified the cargo loading grapplers to serve as a launch system for a variety of different types of equipment, including sensor probes, mine disposal vehicles, EVA droids, and even (rarely) concussion missiles.

Capsule: Standard Alliance star-fighter wings are generally assigned a pair of stock light freighters as utility support craft. However, as the saying goes, there is no such thing as a stock light freighter. As with nearly all light freighters, the ships are quickly modified and adapted to suit their operator's needs, and the freighters of the Alliance's Starfighter Command are no exception. The YT-1300 Fleet Support Freighter has been modified in a variety of little ways to provide added support services to both Alliance Fleet Taskforces and Alliance Starfighter Wings. Among its upgrades are improved weapons, sensors and shields, along with in-flight refueling, minesweeping and search & rescue equipment. The result is a versatile little ship that can serve as a scout, or in a variety of different support roles in addition to its standard role as a light freighter.

Addendum: Personal – General Han Solo
You see what I mean? Even Alliance command loves to get their hands on these; they were in heavy use during the war and even in the clean-up that came after the Alliance were still designing and redesigning ways to make these ships work more efficiently.

Millennium Falcon

Modified Freighter

Craft: Modified Corellian Engineering Corporation YT-1300 Transport
Type: Modified light freighter
Era: Rise of the Empire
Affiliation: Han Solo (smuggler/rebel)
Source: Official…
Scale: Starfighter
Length: 26.7 meters
Skill: Space transports: YT-1300 transport
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: See Han Solo and Chewbacca in any game listing for this information.
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: Not for sale
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Tubes (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
Blaster Cannon (retractable)
Fire Arc: Turret
Crew: 1
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 4D (fired from cockpit)
Atmosphere Range: 1-50/100/250
Damage: 3D+2

Addendum: Personal - General Han Solo
I figured while I was talking about the '1300' I would take the time to talk about the 'Falcon' too. A lot of hard work and love went into making her what she is today, and while I won't flaunt all the modifications I've done to her over the years here, I will mention the ones that got used during the war. Whether your partner is stripping the ship down to fix it while you're trying to make good an escape, or if you're holding the hand of a trembling princess while trying to fix the hyperdrive, or if your good buddy who lost the ship to you to begin with calls her 'the fastest hunk of junk in the galaxy', if you treat your ship right, she'll be there for you through thick and thin...

Addendum: Personal - General Lando Calrissian
If anyone else, other than maybe Chewbacca, had something to say about the 'Falcon', it would be me, and I am glad to finally be able to address the matter in a public setting, such as it is. First, let me say that I am honored to have been one of a few owners of this fantastic ship. It saw me through some of my earlier escapades, and when I lost her to Han in a game of Sabacc... Well, I won't lie about it, it hurt. I've always been a materialistic person, and to lose a prize like the 'Falcon' to someone like Han Solo, well, it stung my pride. But I have to be honest with myself and you about this matter, and I'm fairly certain that I've never told him this either. When I got a little older and had the chance to see her again for the first time in many years on that fateful day during the war, I realized that the better man had won that Sabacc game, and that the 'Falcon' was in better hands than I could ever have provided for her.

YT-1350

Transport

Craft: Corellian Engineering Corp. YT-1350
Type: Transport
Era: Rise of the Empire
Affiliation: General
Source: Arbitrary / Random - originates from RPGgamer.org and a model project.
Scale: Starfighter
Length: 26.7 meters
Skill: Space transports: YT-1350
Crew: 1 (1 can coordinate), gunners: 1
Crew Skill: Varies widely
Passengers: 3
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 80,000 (new), 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 500; 850 kmh
Hull: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Concussion Missile Launcher
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 10 missiles
Damage: 7D

Capsule: The YT-1350 is a cut-down version of the popular YT-1300, basically a halved model of that design, sacrificing much of the cargo space and creature comforts that go with typical YT-1300 configurations. While one would think that the lighter hull allows a faster drive result, the truth is that half the engine was sacrificed as well, along with the capability of putting in bottom and topside turrets. The designers intended to make them an efficient and deadly combat vessel, not as weak as a standard transport, however they failed from the standpoint that it has no shields and is armed with a missile rack that, should it take a direct hit, would only succeed in ripping the ship in half.

Addendum: Personal - General Han Solo
Chewie and I looked the holopic over and can't figure out how this thing could fly, much less land. Neither one of us has ever seen anything like it…

YT-1566

Transport

Craft: Corellian Engineering Corp. YT-1566 Transport
Type: Transport
Era: Rise of the Empire
Affiliation: General
Source: Arbitrary / Random - appears to originate with RPGgamer.org
Scale: Starfighter
Length: 32.2 meters
Skill: Space transports: YT-1566 Space Transport
Crew: 2
Skeleton: 1/+5
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 110 metric tons
Consumables: 5 months
Cost: 170,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Space: 5
Atmosphere: 500; 700 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 45/2D
Focus: 2/3D
Weapons:
Twin Laser Cannon (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: Designed with a strong ion sub-light drive to be upgraded for more weapons and additional upgrade modifications, the YT-1566 Transport is perfect at the edge of standard galactic law.

Addendum: Personal - Chewbacca, life-partner of General Han Solo
(A long series of Wookiee sounds are made into the recorder.)

Addendum: Personal - General Han Solo
That's tellin' 'em, Chewie, and I gotta agree, it looks like a holopic of a blaster on its side…

YT-1600

Transport

Craft: Corellian Engineering Corp. YT-1600 Transport
Type: Transport
Era: New Republic
Affiliation: General
Source: Arbitrary / Random-Appears to originate from RPGgamer.org
Scale: Starfighter
Length: 29.8 meters
Skill: Space transports: YT-1600
Crew: 1 (1 can coordinate), gunners: 1
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 190 metric tons
Consumables: 4 months
Cost: 160,000 (new), 30,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Space: 4
Atmosphere: 450; 800 kmh
Hull: 4D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 45/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

Capsule: The YT-1600 is a slightly larger C.E.C. transport vessel, providing a fairly roomy cargo hold, which makes this vessel ideal for modification. Slower than some of the Corellian transports available, the YT-1600 has a central cockpit offering a good view forwards, as well as a single laser cannon mounted alongside the cockpit for forward firing. The YT-1600 has sold well in the decades since it was released, and although due for retirement from production soon.

Addendum: Personal - General Han Solo
This one I have seen before and let me give you a little insight into the mindset of the C.E.C. and a little known fact about the '1600'. This was the C.E.C.'s one attempt to placate the Imperials and was offered originally as an alternative to the commonly used Lambda-Class shuttles. I don't know if the story is true or not, but I was told that Vader choked the life from the representative that offered it to him. Hence the ship went out on the market to recoup design costs.

YT-1760

Light Freighter

Craft: Modified YT-1760
Type: Light Freighter
Era: Rise of the Empire
Affiliation: General
Source: Converted from Star Wars Gamer 2
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: YT-1760
Crew: 1 or 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 80,000 (new), 20,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 365; 1000 kmh
Hull: 3D
Shields: 0D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
None

Capsule: Released around the time of the Battle of Naboo, the YT-1760 was part of the popular YT series. Though it succeeded in improving on the slower sublight and hyperdrive speeds of older models, it did so at the cost of cargo capacity and defense capability. The YT-1760 was released with no weapons or shields, and its hull was less sturdy than many of its predecessors. The larger drive systems had already reduced the cargo capacity, but most of the owners decided to trade cargo room for shield generators. Fortunately, the YT-1760 shared the easy modification of other YT ships, and it was also common for owners to add better weaponry. Some captains chose to replace the passenger quarters with staterooms, though this reduced the passenger capacity to four beings. Their high maintenance costs caused most YT-1760s to be scrapped by the time of the Galactic Civil War, but some operators still preferred them to newer ships.

Addendum: Personal – General Han Solo
If it was the intention of the C.E.C. to make a faster cargo vessel, then I think they failed miserably, as the 1760 only has a ten-ton capacity and the fact that you're limited on space means you're not making much money… Worse yet, there is nothing that can be done to improve that, short of external cargo pods which reduce maneuverability and speed…

YT-1900

Transport

Craft: Corellian Engineering Corporation YT-1900 Transport, Patrol Bomber-B and Ship Yard Tender-C variants.
Type: C.E.C. YT-1900 Space Transport
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random-Marcus Starkiller, crmcneill and Zarn
Scale: Starfighter
Length: 26.2m
Skill: Space Transports - YT-1900
Crew: 1 (Gunners: 1)
Crew Skill: Varies
Passengers: 2
Consumables: 2 Months
Cargo Capacity: 15 Tons. 1900-B and C: 5 tons
Cost: 110,000 (new); 27,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 6 (1900-B: 10, 1900-C: 5*)
Atmosphere: 700; 1200 kmh
Maneuverability: 2D
Hull: 4D
Shields: 0D (1900-B has 2D)
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D
Focus: 2/3D
Weapons:
1900-A or B Dual Laser Cannon
Fire Arc: Turret (B-Rear)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
1900-B (Only) 2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1 (pilot or copilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 36 torpedoes
Damage: 9D
1900-C Tractor Beam
Fire Arc: Turret (Ventral)
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3
Atmosphere Range: 100-300
Damage: None
Maghook Launcher
Fire Arc: Rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1
Atmosphere Range: 100
Damage: None

  • Though the ship has but 5 in Space rating, it has extremely powerful engines for its size.
  • The tractor beam allows moving objects of a rating up to 10 Metric Tons.
  • The maghook allows the tug to change an object's Space rating by 1 (for a maximum of 5, minimum of 0) if the object masses less than 5,000 Metric Tons. Several tugs can act in concert to move larger objects than 5 kMT.

Capsule: The YT-1900 is a later model from C.E.C., and is heavily based on the hugely successful YT-1300, with an off-center cockpit, cargo loading arms, and many other features familiar to those who have flown the YT-1300. Slightly bulkier, but with more powerful engines, the YT-1900 can carry larger cargoes, which are loaded through a forward-mounted cargo hatch, leaving the lower ramps free for use by crew and passengers. However, should the front hatch not be available, or usable, then the lower ramps can still be used as in other older designs. While opinions have been mainly positive about the YT-1900, the only major complaint has been about the turret's placement, since its field of fire is somewhat blocked by the large engine housings that run along the top of the vessel, but as with all turret placements, the field of fire always depends on good interaction between the pilot and gunner. As with previous YT series ships, the turret can be locked into a forward-firing position, and fired by the pilot if he is flying the ship solo. The YT-1900 has sold in modest numbers and failed to be as big a success as the other YT freighters. Two variants were made of this model (one a combat variant used for light military use, border patrol, and disputes, and the other a tug-ship used for shipyards primarily in assisting disabled ships to their final docking place) and while both had adequate numbers when it came to sales, neither caught on as well as the C.E.C. had hoped and were eventually discontinued.

Addendum: Personal - General Han Solo
I asked around and no one I know has ever seen a '1900. Strangest-looking ship I've ever seen…

YT-1930

Light Freighter

Craft: Corellian Engineering Corporation YT-1930 Light Freighter
Type: Stock light freighter
Era: Rebellion
Affiliation: General
Source: Official – Wretched Hive of Scum and Villainy (pg. 98)
Scale: Starfighter
Length: 35 meters
Skill: Space transports: YT-1930
Crew: 2
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 200 metric tons
Consumables: 4 months
Cost: 135,000 credits (new), 45,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Twin Heavy Laser Cannon
Fire Arc: Turret
Crew: 1 (co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-1930 was a series of light freighters released by the CEC shortly before the Battle of Yavin. The design of the YT-1930 was a variant on the successful YT-1300 light freighter, but placed the cockpit along the center line of the ship and added two wedge-shaped cargo areas at the rear to double the cargo capacity of its predecessor. Most came with a single laser cannon turret. Though some considered it to be the pinnacle of the YT series, the YT-1930 never gained the following the older freighter design had.

Addendum: Personal – General Han Solo – For the price tag, this is a decent ship. Good cargo space with plenty of extras…

YT-1950

Transport

Craft: Corellian Engineering Corporation YT-1950 Space Transport
Type: Space Transport
Era: Rebellion
Affiliation: General
Source: Arbitrary/Random - Appears to originate from RPGGAMER.org and a fan-based model.
Scale: Starfighter
Length: 29.1m
Skill: Space Transports - YT-1950
Crew: 1 + 1 Gunner
Crew Skill: Varies
Passengers: 7
Consumables: 8 Months
Cargo Capacity: 160 Tons
Cost: 105,000 (new); 26,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 650; 950 kmh
Maneuverability: 1D
Hull: 4D+2
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 4D

Capsule: The YT-1950 is a slightly larger variant of the YT-1930 Corellian Transport vessel, capable of carrying more cargo than the extremely successful YT-1300; the design is similar to the YT-2000 design which followed it. The ship has a central cockpit offering a better overall field of vision to the side cockpit of the YT-1300, but the cargo mandibles block vision to the sides, something that was rectified with the extended neck of the YT-2000. YT-1950s are still sold, although the line is close to retirement, and many thousands of these vessels can be seen across the entire galaxy.

Addendum: Personal - General Han Solo – Eight months of food, and seven passengers—you'd think the C.E.C. expects the crew to live on the '1930, lemme tell you. When Chewie and I went to Cloud City, we didn't live in the Falcon…

YT-2000

Transport

Craft: Corellian Engineering Corporation YT-2000 Transport
Affiliation: General
Era: Rebellion
Source: Converted-Starships of the Galaxy - Saga Edition (pg. 154)
Type: Light Freighter
Scale: Starfighter
Length: 29.4 m
Skill: Space Transports: YT-2000
Crew: 1 or 2 (Can Co-ordinate)
Passengers: 7
Cargo Capacity: 115 Tons
Consumables: 3 Months
Cost: 150,000 Credits-new, 45,000-used
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 4
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 35/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Quad Laser Cannon (Dorsal and Ventral)
Fire Arc: 1 Dorsal Turret, 1 Ventral Turret
Crew: 1 or Pilot
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D *
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Can be fixed to forward to be fired by the pilot at 1D.

Capsule: The YT-2000 combined the 1300's successful saucer-like design with the 1930's symmetrical theme, including the centralized cockpit. The standard cockpit design of the YT-2000 deviated from the pilot and co-pilot sitting side by side, as in previous models. Instead, the pilot sat in front while the co-pilot was situated behind the pilot, with no room for any other people in the cockpit. Due to the turbulent times in which the ship was designed and produced, the YT-2000 boasted heavier standard shields and weapons (two dual laser turrets) than any of its predecessors. The armament and shields, coupled with its speed and maneuverability, caused many Imperial officials to view the YT-2000 with suspicion. The YT-2000 had a limited production run. The line was discontinued so C.E.C. could push their new YT-2400 line, which had not been compromised by industrial espionage.

Addendum: Personal - General Han Solo
For fifty thousand more credits you get fifteen more tons of cargo capacity, an ugly and unfriendly cockpit layout and a ship rife with problems before it ever repulsored out of the factory. Save that extra fifty thousand creds for upgrades and get you something a little older…

YT-2400

Transport

Craft: Corellian YT-2400 Transport
Type: Stock light freighter
Era: Rebellion
Affiliation: General
Source: Official-Stock Ships (pages 17-19)
Scale: Starfighter
Length: 21 meters
Skill: Space transports: YT-2400
Crew: 2, gunners: 1, skeleton: 1/+10
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-2400 light freighter was a YT series light freighter produced by Corellian Engineering Corporation, similar to the YT-1300. Favored by smugglers, the ship featured the YT series trademark saucer-shaped hull and starboard-mounted command pod. Like most Corellian designs, the YT-2400 was fast, tough, and endlessly modifiable. Stock YT-2400s were 21 meters in length, required two pilots, and were armed with a single laser cannon turret, although the ship was easily customized for modifications to the stock frame. Thus, the design was favored by mercenaries and smugglers, or any other being in need of a well-armed "transport".

Addendum: Personal - General Han Solo
The 2400 isn't that bad of a ship, and having been on the 'Outrider' a couple of times, I can tell you that it handles well, has a decent layout, and overall is everything that a freighter is supposed to be. New or used, the 2400 is a worthy investment…

YT-2550

Medium Transport

Craft: Corellian Engineering Corporation YT-2550 Medium Transport
Type: Medium freighter
Era: Rebellion
Affiliation: General
Source: Official/fan-made - The Politics of Contraband and Classic Adventures (Pg. 3 in both) for the original, modifications suggested by HighAdmiral.de
Scale: Starfighter
Length: 65.9 meters
Skill: Space Transports: YT-2550
Crew: 4, gunners: 2, skeleton: 2/+5
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 800 metric tons
Consumables: 4 months
Cost: 220,000 credits-new, 100,000 credits-used
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+1
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-2550 was a medium freighter from Corellian Engineering Corporation's YT series. YT-2550s were seen in use by smugglers shortly after the Battle of Endor. Like other YT series vessels, they could be easily modified.

Addendum: Personal - General Han Solo
This one is a strange case; I've only ever seen one used by some smugglers that I met once in the Rebellion back during the war. I've heard a couple of different ratings on the cargo capacity, but have no firsthand knowledge of the ship other than a strange looking layout for a ship from the C.E.C. From my understanding, the '2550 had a very limited run and was shelved in an effort to keep costs down and profits up as it didn't sell very well.

YT-3000

Light Transport

Craft: Corellian Engineering Corporation YT-3000 Light Transport
Type: Stock Light Freighter
Era: Rebellion
Affiliation: General
Source: Arbitrary, Random—Appears to originate from RPGGAMER.org and a Steam Community project
Scale: Starfighter
Length: 31.57 meters
Skill: Space Transports: YT-3000
Crew: 1
Crew Skill: Varies Tremendously
Passengers: 8
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (new), 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 4
Maneuverability: 1D+1
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 15/1D
Scan: 40/2D
Search: 50/3D
Focus: 2/4D
Weapons:
Blaster Cannon
Fire Arc: Front
Crew: 1 (pilot or gunner)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YT-3000 looks like a YT-1300 but it has the cockpit on the top in the middle and a blaster cannon in between the two pointy things at the front.

Addendum: Personal - General Han Solo
You know, from reading the brief description of the '3000, someone in the market to purchase one wouldn't have much to go on, and other than some modifications to the hyperdrive, hull, and shielding… well, a smart smuggler, free trader, or purchaser in general would be better off purchasing a '3500 used and saving themselves some money.

YT-3500

Transport

Craft: Corellian Engineering Corporation YT-3500 Space Transport
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random - Appears to originate from RPGGAMER.org and a SWFanon Corellian Courier project
Scale: Starfighter
Length: 26.7m
Skill: Space Transports - YT-3500
Crew: 1 (Gunners: 1)
Crew Skill: Varies
Passengers: 6
Consumables: 2 Months
Cargo Capacity: 150 Tons
Cost: 105,000 (new); 26,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Maneuverability: 0D
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 75/2D
Focus: 4/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 4D

Capsule: The YT-3500 is a late series Corellian freighter and originally designed as a fuel hauler, which contains some small refinements over the earlier Corellian transports such as the YT-1300, but wasn't distinguished enough to make any huge impact on the market. The vessel has a smaller drive unit which accounts for the larger cargo capacity even though it uses only a very slightly modified YT-1300 hull. The central cockpit is also considered to be an improvement, giving the pilot a better forward view from the vessel, however some have criticized the fact that it is difficult to see below the ship from the cockpit's high placement, making landings sometimes difficult. The cockpit's placement also blocks the space many owners use in YT-1300s for an upper gun turret, however the lower gun socket is pre-installed with a laser cannon.

Addendum: Personal - General Han Solo
Here is another example of what is basically the same design being used again. Personally, it looks as though the C.E.C. used the existing frame and installed slightly better equipment in order to get a bigger share of market sales.

When most people think about Bulk Freighters they think about colossal ships packed to the brim with cargo moving along at a sand crawler's pace, for the most part when it comes to capital ships that isn't an unfair assessment of the speed and grace with which they tend to operate under. It's been my general experience that bulk freighters are only good for few jobs and yachts are only good for throwin' parties and toolin' around the known galaxy showin' off how many credits you have and hobnobbing with the rich and famous.

What a lot of people don't realize or maybe even don't know is that most of the Bulk freighters that the Corellian Engineering Corporation has flyin' these days and the one yacht they put on the market were in fact designed by the same guy. A long, long time ago really not so far away the Corellian Engineering Corporation hired a Givin named Galdivar Xaw'Mel, who at the time of his employment was still a student at the Orbital Polytechnique University at Talsion at the age of nineteen. Despite the fact that he worked in the Corellian Engineering Corporation's Design Specifications Division, his primary field of study was droid programming which led to him being a part of the 'Nerfworks' project before it was shut down.

"Maximizing space and utilizing the most efficient engine capacity as well as factoring for fuel consumption through the new XHT-8311 fuel processing pump, the Corellian Engineering Corporation will help the Republic bring much needed supplies to all those hard to reach places in the galaxy. In doing so think of all the people that will be touched by the gift of much needed food, medical supplies and general comforts that can be shipped more efficiently and expeditiously thanks to improvements and designs that I have implemented with this new line of bulk freighters, I've begun work on a space yacht and at the next annual board meeting plan to submit new designs for a new fleet of stock light freighters as well…"

–Galdivar Xaw'Mel

No one knows for sure whatever became of Galdivar; rumor has it that he became a part of the Rebellion after the Imperials laid waste to the Orbital Polytechnique University at Talsion in what is now known as the 'Talsion student uprising'. I can tell you that I wish that he had presented whatever he was workin' on at the time to the board of directors of the Corellian Engineering Corporation's as I'm sure that it would have turned the YT-freighter class on its head… Truthfully, I've made more credits off the back of his work than most of the free traders that are out there flyin' ships right now and now that he is gone, I miss him and I ain't even a little bit sentimental except maybe where my grandchildren are involved. His work on cargo capacity to fuel consumption ratio still stands the test of time and he did the work at the tender age of nineteen while still at the academy.

Bulk freighters, despite what I said earlier, can be used for a variety of things… Smuggling, transport of goods for the common man, hauling Starfighters from one side of the galaxy to another. Piracy, rebellion strongholds and just plain gettin' around from one place to another; if you want to move fast then I suggest you get a stock light freighter and learn to fly through life by the seat of your pants. If on the other hand you want to take your time getting from place to place and maybe, in the meantime, get to see some of the universe, then get you a bulk freighter and take to the space lanes learning to enjoy the pace of life that comes with it.

Booster Terrik, Proud owner of the Errant Venture.

CE-2 Transport

Light Freighter

Craft: Corellian Engineering Corporation CE-2 Transport
Type: Light Freighter
Era: Rebellion
Affiliation: General
Source: Official - Pirates and Privateers - pg. 66
Scale: Starfighter
Length: 100 meters
Skill: Space Transports: CE-2 Transport
Crew: 2
Crew Skill: Varies widely
Passengers: 2
Cargo Capacity: 50,000 metric tons
Consumables: 2 months
Cost: 200,000 (new), 95,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D+2

Capsule: An odd hybrid of a light freighter and space barge, the CE-2 is an experiment intended to use a light freighter configuration to move barge cargo pods. The result has sold decently well, and may herald a change in medium freighter design.

Addendum: Personal - General Han Solo
I hadn't been on one of these since I hitched a ride from Corellia to the outer rim when I was a teenager first learning to be a pilot. The thing about the CE-2 is that what you see is what you get when it comes to this freighter. It's big and bulky with lots of cargo space. During the war, I knew a rebel crew that converted one into a carrier. I've met pirates that have run entire operations out of a single CE-2, and I have known freetraders who wouldn't give up their battered old ships, not for love nor credits. Despite the lack of weaponry, these freighters are a decent buy no matter what it is that you're getting up to…

Corellian CR-12

Bulk Transport

Craft: Corellian Engineering Corporation CR-12 Bulk Transport
Type: Bulk transport
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Capital
Length: 145 Meters
Skill: Space Transports: Corellian Bulk Transport
Crew: 20, Skeleton Crew: 5/+10
Crew Skill: Varies widely
Passengers: 20
Cargo Capacity: 15000 Tons
Consumables: 6 Months
Cost: 2 Million (new), 0.5 Million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 300; 900 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 4/4D
Weapons:
None

Capsule: The Corellian CR-12 Bulk Transport is a similar vessel as the CR-90 Corvette designed and built by Corellian Engineering Corporation. Long before the Corvette entered production and continuing to be built until recently, however the CR-12 was designed to be a straight transport vessel with a large cargo capacity and high top speed instead of the flexible and easily modified combat vessel that the CR90 is. As a cargo vessel the CR-12 is perfect, however owners began modifying them, adding weapons and armor making them into combat vessels, something that the designers had never intended but took into consideration for their later designs. CR-12s continue to operate across the galaxy, some modified into capital ships for pirates and other groups who operate on the edge of legality, but many more just continuing to carry cargo across the galaxy as they have for decades.

Addendum: Personal - General Han Solo
Slow, dependable, unarmed and cheaply made, but with an expensive price tag… that's the C.E.C. for you.

HT-2200

Medium Freighter

Craft: Corellian Engineering Corporation HT-2200
Type: Medium freighter
Era: Rise of the Empire
Affiliation: General
Source: Official-Stock Ships (pg. 49-51), Pirates & Privateers (pg. 66)
Scale: Starfighter
Length: 54.8 meters
Skill: Space transports: HT-2200
Crew: 2
Passengers: 8
Cargo Capacity: 800 metric tons, in four cargo bays
Consumables: 3 months
Cost: 240,000 (new), 110,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 3
Atmosphere: 260; 750 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Pulse Laser Cannons
Fire Arc: Turret
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Notes: This vessel is easily modified; engineers gain a +5 bonus to their space transports repair rolls when performing modifications on an HT-2200.

Capsule: HT-2200s had a significantly larger cargo capacity than any YT series vessel. They also had a stronger hull and greater baseline armament than the smaller YT series ships, though they were still lightly armed for their size. The design of the hull and power distribution systems allowed the installation of additional weapons, though this would necessitate the upgrading of the power generator as well. Most HT-2200 owners added new drive systems, the most popular being the 1L10 drive by Incom or drives from SoroSuub. Their main advantage over the YT series was in the design of the cargo bay. The cargo area of the HT-2200 was divided into four independent sections, each of which had its own environmental controls.

Addendum: Personal – General Han Solo
If you want something to just haul cargo, then the '2200 is perfectly suited for that, but life as a blockade runner or smuggler would be better suited finding a faster ship…

RK-20

Rescue Ship

Craft: Corellian Engineering Corporation RK-20
Type: Rescue ship
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 82.5 Meters
Skill: Space Transports: RK-20
Crew: 32; Skeleton 11/+10
Crew Skill: Varies
Consumables: 2 Months
Passengers: 850
Cargo Capacity: 500 tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 250; 850 kmh
Maneuverability: 1D
Hull: 3D
Shields: 1D
Sensors:
Passive: 50/0D
Scan: 80/1D
Search: 120/3D
Focus: 3/5D
Weapons:
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 rear
Crew: 2 each
Scale: Starfighter
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D

Capsule: Both the Clone Wars and the following Galactic Civil War led to massive casualties both among the various factions involved in them and in the civilian population caught up in the middle of the battles. While many ships were destroyed outright, many more were crippled, leaving their crews fleeing in short-range life-pods or left aboard a dying vessel with only limited life support left. The Corellian RK-20 Rescue Ship was designed to operate within fleets and from planetary surfaces to retrieve ship crews from crippled vessels. Equipped with tractor beams to bring aboard escape pods, large medical facilities, and with plenty of space for the rescued people, as well as fairly fast drives to bring it to the site of any space disasters. These vessels have not proven popular with fleets, although many planets use them for rescues within their systems and countless people owe their lives to these dependable and versatile starships.

Addendum: Personal – General Han Solo
You used to see more RK-20s than you do now, with the line being discontinued due to Imperial interference. They're primarily used for search and rescue.

Corellian Starspeed 280

Personal Yacht

Craft: Corellian Engineering Corporation Starspeed 280 Personal Space Yacht
Type: Personal Space Yacht
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 35 meters
Skill: Space transports: Starspeed 280 Yacht
Crew: 5, gunners: 1
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 10 metric tons
Consumables: 3 months
Cost: 2,500,000 (New)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Crew: 1 (turret or cockpit)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The Corellian Starspeed 280 Personal Yacht, simply called the Starspeed Yacht or the Starspeed 280, is C.E.C.'s attempt to create a reliable ship for the rich. It is a beautiful vessel and vaguely resembles a Mon Calamari ship. At the top towards the front of the vessel is a large observation deck where its passengers can view the stars. It also features large 'suites' for its passengers to live/sleep in which have their own bathroom and mini-kitchen.

Addendum: Personal – General Han Solo
If you can afford the price tag on the '280, then you don't have to worry about things like running cargo and carrying questionable contraband items through a customs blockade. For what you're getting at that price, just save your money and modify the hell out of the ship you buy used, then you could retire and travel the universe in style…

I've been from one side of the universe to another and seen a lot of strange things, but the fact that the Corellian Engineering Corporation has started copying their own product and attempted to remarket the ship as something completely different baffles even me, and I ain't someone that baffles easy… Take my word for it, the only thing a CRF transport is, is a HWK-290 freighter with a new paint job and plush Dewback leather seats. You'll be the envy of all your friends and with the newly redesigned doublewide refresher space, even a Wookiee with an upset tummy from eating too many Wookiee-ookiees will find enough room to relax and settle in with a good holo-novel!!! – Corellian Engineering Corporation specialist, Sven Vandangante. Yeah, they used the refresher selling point to market these ships and I for one ain't impressed, because there ain't no amount of space large enough for a Wookiee with an upset stomach, take my word on it. I guess that's all from me about the CRF…

Hey, you C.E.C. guys said that Kyle Katarn is never gonna read this, right? Oh, I know what you're saying—how can I be so sure? Well, I know for a fact that they're the same ship because I happen to have been aboard the Moldy Crow on more than one occasion, and at the last C.E.C. trade show on Corellia I took a long hard look at the CRF. You see, at the time I was in the market for a new ship and wanted to get a closer look at what the Corellian Engineering Corporation was laying down and thought maybe I could pick one up. So there Chihdo and I were, y'know, taking in the trade show, and I got to do a walkthrough of the CRF and imagine my surprise when I realized that it's nothing more than a HWK-290 knockoff. I was sorely disappointed, although I do have some fond memories of the Moldy Crow and Jan Ors…

Well, y'know, I ain't the type to kiss and tell, but me being the ladies' man that I am, y'see, well lemme just say I got to see a lot more of the Moldy Crow than you're average person might have with me and Jan being so close and all. Kyle Katarn wasn't too happy about it—he threw a beating on me that I'm still recovering from, and it's been years and years ago… It sort of reminded me of the time that Salla Zend tried to set my crotch on fire with that flaming green vanarx that she was drinking on Nar Shaddaa—that took a while to heal too.

There was a bunch of pamphlets about the CRF laying around, and I can remember one of the quotes from them, mainly because it was the only thing not soaked through when I used it as a napkin to clean up that Corellian Ale they were serving: "The CRF maximizes speed and efficiency of movement while providing maximum comfort and affordability. Utilizing the newest ray shielding technology, this light courier vessel not only offers the best protection money can buy, it gets you there in style as the plush Dewback leather seats will make Rik Duel, 'Free Trader' and proud owner of 'The Moonshadow' 38…"

CRF-78

Light Courier

Craft: Corellian Engineering Corporation CRF-78
Type: Light courier
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random - Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 25m
Skill: Space Transports - CRF-78
Crew: 1
Crew Skill: Varies
Passengers: 8
Consumables: 2 Months
Cost: 73,000 (new), 20,000 (used)
Cargo Capacity: 50 tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 6
Atmosphere: 600; 1,200 kmh
Maneuverability: 2D+2
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/0D+2
Scan: 40/1D+1
Search: 60/2D+2
Focus: 2/3D+2
Weapons:
Laser Cannon
Fire Arc: Turret
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: This fast and sleek courier ship has found a market with mercenaries and smugglers, both of whom love the maneuverability and speed of the vessel. Within its streamlined hull it has a fair sized cargo hold and generous passenger capacity, allowing a large amount of modification to improve the vessel far beyond its design specifications. When originally conceived, the CRF-78 was hoped to grab hold of some of the courier and messenger markets created as the Empire locked down control of the Holonet, forcing information to be transported by starship.

Addendum: Personal - General Han Solo
I can't help noticing how much this looks like HWK-290…

CRF-156T

Fast Courier

Craft: Corellian Engineering Corporation CRF-156T Fast Courier
Type: Fast courier
Era: Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 26m
Skill: Space Transports - CRF-156T
Crew: 1
Crew Skill: Varies
Passengers: 2
Consumables: 3 Months
Cost: 180,000 (new), 56,000 (used)
Cargo Capacity: 20 tons
Hyperdrive Multiplier: x0.5
Hyperdrive Backup: x6
Nav Computer: Yes
Space: 8
Atmosphere: 650; 1,300 kmh
Maneuverability: 3D
Hull: 4D
Shields: 3D
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 60/3D
Focus: 2/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D

Capsule: The CRF-156T is a descendant of the CRF-78, and although not offering as great a cargo capacity, this vessel is a far superior combat vessel. Despite being released before hand, the CRF-156T became available after the Battle of Endor, having been banned by Imperial restrictions on what they called 'combat vessels'. Sales of the CRF-156T are monitored by the New Republic, as this vessel seems certain to attract the attention of those whose activities are somewhat nefarious and illegal. A number of CRF-156T have actually been put to their named purpose, and act as message carriers and courier vessels to a number of reputable companies, which stops this vessel from becoming a recognizably criminal vessel.

Addendum: Personal - General Han Solo
Now that I am seeing these ships, they both look like HWK-290…

First, let me say that it is an honor to have been picked as one of the many people getting to talk about the hard work and dedication that the Corellian Engineering Corporation has displayed over the years. As a free trader and freighter captain myself, I have been a proud owner of a YT-1300 for some time now, and after opening my own shipping company after the end of the war, I made sure to "buy Corellian" when it came to outfitting my pilots with the best equipment that credits could buy. Not enough can be said about the equipment used to keep a ship in the air, and often times the layman has no idea just how much hard work and dedication it takes to keep a ship going. Finding a good crew is hard work, and making sure that you keep the ship up and running is even harder.

"My crew is my family away from my family, and our ship is the only home that we can all come back to at the end of the day. It takes all of us to keep 'The Ghost' up in the air and running. Sometimes the jobs are just about putting food on the table and in our bellies, and other times it's all about getting some fuel just to get to the next place. We fight like a family amongst ourselves, but you had better believe that no one gets to fight one of us without drawing the ire of the entire crew. In the end, if all you do is fight for your own life, then your life is worth nothing because we're all in it for the long haul." – Hera Syndulla

I had the pleasure of working with the Republic in the aftermath of the war. I was angry and upset after my parents were murdered by the Empire while on a diplomatic mission to Alderaan. They never got to see the friends I made or the man I grew up to be. My crew on 'The Centennial Hawk' became my family and the ship our home. They went on countless adventures with me; we saw the galaxy from one side to another and back again, and in the end we all became a part of the universe that we spent so much time running from. Through them I met my wife, and eventually my kids started playing with their kids, and it all had to do with a crew on a freighter and the adventures we undertook for General Wayne.

It isn't just something as simple as buying a 'better' cannon or shield generator; those are things that anyone can get in any supply house. Sometimes it's just in the way that a crew works together in those split-second life-changing decisions that make all the difference. A lot can be said about what type of cannon to buy or the kind of maneuverability thruster to install; but at the end of the day, if your crew doesn't know what it's doing, then all the expensive equipment in the universe can and won't be able to help them when it comes down to the crucial moment when you need it.

The VCX freighter class was introduced around the time of the Clone Wars and in a way was made famous by members of a group of fledgling Rebels fighting for the rights of the little people in the Lothal system. These ships were designed fast and strong from the ground up, and if you have ever seen one of them in action, it has a get-up-and-hustle that makes me envious that I didn't borrow credits from Bib Fortuna to buy a VCX-100 like my good friend Hera Syndulla. Although to be honest, I never did hear how she scraped up the credits to get 'The Ghost', but she was a helluva teacher when it came to learning the finer details on running cargo and flying by the seat of my pants.

Even though I haven't seen her in years, Hera was a woman of action, and when she spoke her mind, she meant what she said. I couldn't find any quotes about her ship 'The Ghost', but she did have this to say about what a good crew means to the captain of a freighter…

Kazdan Navarro, Owner of the Centennial Hawk and Navarro Shipping.

VCX-100

Light Freighter

Craft: Corellian Engineering Corporation VCX-100 Light Freighter
Type: Light freighter
Era: Dark Times, Force Unleashed
Affiliation: General
Source: Fan-made - Modeled by Panzerjedi from 'The Phantom' in Star Wars: Rebels.
Scale: Starfighter
Length: 44 meters
Skill: Space transports: VCX-100
Crew: 1 to 3
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (New), 30,000 (Used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 1D+1
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Twin Laser Cannons
Fire Arc: 1 Turret, 1 Partial Turret (Front, Right, Left)
Crew: 1 or Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D, (0D when Locked Forward and Controlled by the Pilot)
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

VCX-101-BUD

Short-Range Shuttle

Craft: VCX-101-BUD - Companion Corellian Short-Range Shuttle Fighter
Type: Short-range shuttle
Era: Dark Times/Force Unleashed
Affiliation: General
Source:
Skill: Space Transports: VCX-101-Companion
Length: 12 meters
Crew: 1
Passengers: 4
Consumables: 2 weeks
Cost: 30,000 (New), 10,000 (Used) (These shuttles come as an upgrade to VCX-101)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Cargo Capacity: 600 kilograms
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Dual Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Damage: 5D
Top Turret Light Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D (0D when Locked Forward and Controlled by the Pilot)
Space Range: 1-5/10/17
Damage: 3D

Game Notes: Since this vessel and its companion shuttle are so easily modified, engineers add a +5 BONUS to their Space Transports Repair Skill rolls when performing modifications.

Capsule: Released just after the Clone Wars, the VCX-100 and its companion shuttle was the first of the VCX freighter line. A return to the extremely easy-to-modify philosophy of the YT-Series, it was well received and though this light freighter and its companion short-range shuttle were very popular and rugged, intended for long runs in the outer rim and wild space. Though the small short-range lander was popular enough on its own to merit separate sales, the combo mother ship/shuttle setup was dropped for later VCX models. The VCX-100's design was versatile enough it could serve as a trading vessel, scout vessel, or even be converted to a military craft or any number of roles. The model was popular and stayed in production well after the fall of the Galactic Empire, even as new VCX-Series models were released.

Addendum: Personal – General Han Solo
I've never been on a '100 before, but my buddy Lando has and from what he said this thing is pretty comfy, with multiple decks and a small shuttle craft for planet hopping if need be. Looking over the technical specs, I'd say that this little lady is worth the credits you'd spend to get her…

VCX-350

Freighter

Craft: Corellian Engineering Corporation VCX-350 Light Freighter
Type: Light freighter
Era: New Republic
Affiliation: General
Source: Converted - Star Wars Gamer 2.
Scale: Starfighter
Length: 31 meters
Skill: Space transports: VCX-350
Crew: 2, gunners: 1
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 250 metric tons
Consumables: 6 months
Cost: 300,000 (new), 175,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x11
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1

Capsule: The VCX-350 light freighter was a Corellian Engineering Corporation starship in the VCX series introduced to the starship market during the transition of power from the Galactic Empire to the New Republic. Benefiting from the New Republic's less-intrusive policies toward independent companies, C.E.C. was able to create a more powerful freighter; the end result combined lavish staterooms, a large cargo hold, and heightened performance.

Addendum: Personal - General Han Solo
I'm seeing more and more of these high-priced cargo ships and wondering just who would be buying them? Freighter captains, between tariffs, fees and taxes, barely break even, so the idea that someone would spend over a quarter million credits on one of these things just seems a tad ridiculous.

VCX-700

Heavy Courier

Craft: Corellian Engineering Corporation VCX-700 Heavy Courier
Type: Light Freighter
Era: New Republic
Affiliation: General
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: VCX-700
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 350,000 (new), 250,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: None
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D
Autoblaster
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+1
2 Dual Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 12 salvos (6 each)
Damage: 9D+1

Capsule: The VCX-700 heavy courier was a 26-meter-long armed courier produced by Corellian Engineering Corporation. Like the rest of the VCX series, the VCX-700 was equipped as standard with near-military grade engines, shields, and weapons. Unlike the earlier VCX-350 light freighter, the VCX-700 sacrificed cargo capacity for armament, and was equipped with a dual laser cannon turret, four ion cannons, an autoblaster, and four concussion missile launchers. It could only carry 5 tons of cargo, but its strong armament and heavy armor plating made it well-suited to protecting VIP passengers. The VCX-700's hull configuration superficially resembled the Trade Federation's Armored Assault Tank, with engines mounted above and behind a hemispherical main hull, while other aspects of the design resemble the Firespray-class in its landed configuration, such as the loading ramp beneath the tail section, the tail-mounted cannon, and the top silhouette.

Addendum: Personal – General Han Solo
This thing looks a little too much like 'Slave-1' for my tastes…

VCX-760

Scout gunboat

Craft: Corellian Engineering Corporation VCX-760
Type: Scout Gunboat
Era: Rise of the Empire
Affiliation: General
Source: Arbitrary / Random-Star Wars: Rebellion video game, stats by crmcneill
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: VCX-760
Crew: 3 (can coordinate) + 2 gunners
Crew Skill: Skills vary
Passengers: None
Cargo Capacity: 10 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 35/1D
Scan: 50/2D
Search: 75/3D
Focus: 5/3D
Weapons:
2 Turbo-Laser Cannon
Fire Arc: 1 Front/Left, 1 Front/Right (can be fire-linked in the Front arc)
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 7D
2 Dual Laser Cannon
Fire Arc: Turret (Ventral & Dorsal)
Crew: 1 each
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Quad-Blaster Cannon (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Auto-Fire: 2D*
Damage: 4D

  • Can be applied to Damage or Fire-Control at Gunner's discretion, must be declared prior to the shot. Can only be applied to Fire Control at Long Range, and only 1D may be applied to Damage at Medium Range.

2 Proton Torpedo Launchers (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 16 torpedoes (magazine feeds both launchers)
Damage: 9D

Capsule: The C.E.C. VCX-760 is a potent multi-role combat starship. While not found in Imperial service, it is popular among system defense forces, as well as some Rebel units. Its weapon suite is well-balanced, allowing the ship to engage targets ranging from airspeeders up to small capital ships. In addition, its sensor suite allows it to serve as an armed scout and fleet picket. While it has not entered Alliance service in great numbers, its popularity is rapidly growing.

Addendum: Personal – General Han Solo
I've never seen the '760 before today, and while I can't say that I have ever seen one in action, I can say that it looks like something out of a Tri-D action serial or some kinda game. There is no way that the C.E.C. could have legally built this while the war was going on. My belief is that it's a fantasy concocted by some starship designer looking to see how many weapons they could cram into one ship…

VCX-820

Escort Freighter

Craft: Corellian Engineering Corporation VCX-820
Type: Escort freighter
Era: New Republic
Affiliation: General
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 20.2 meters
Skill: Space Transports: VCX-820
Crew: 2+6 gunners
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1 metric ton
Consumables: 6 months
Cost: 450,000 (new), 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 6D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Heavy Laser Cannons
Fire Arc: Turret
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
4 Double Autoblasters
Fire Arc: Partial Turrets (front, left, right)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 3D+2
Proton Torpedo Launcher
Fire Arc: Front
Scale: Starfighter
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 16 torpedoes
Damage: 9D

Capsule: The VCX-820 escort freighter was a freighter designed several years before the Yuuzhan Vong War. It was a heavy, fast, "flying guns" platform. With its 8 autoblasters, it could easily guard convoys of otherwise defenseless bulk freighters and commerce craft. Designed with military requirements, it was nonetheless reasonably priced on the civil market. Originally, the VCX-820 was designed for the Imperial Remnant, but invasion by the Yuuzhan Vong caused many smugglers and private traders to seek out a vessel that would allow for protected travel through profitable, yet highly dangerous, space lanes. As a result of this desire, many larger trade-firms invested in these vessels, making it quite common during the hard times of the New Republic.

Addendum: Personal - General Han Solo
I wish I could get a shield rating like that on the Falcon…

I was seventeen standard years old when I borrowed the credits from Talon Karrde to purchase my YT-1300 freighter 'The Century Hawk'; I was full of spit and vinegar and wanted to show the rest of the galaxy, what I assumed I already knew. That I was the best freighter pilot this side of my father, and that in doing so I could finally prove myself as his daughter and be accepted into his family. I grew up on Corellia, my mother worked in the bars near the docks and I would watch and hope that one day dad would come sweeping in and that he would take me away from 'Lowtown' and that I would go off with him on his ship, the two of us going on adventures and staying one step ahead of the Imperials, CorSec, or the local Sector Rangers. Being an out-of-wedlock child in a lower-income section of Corellia, which runs rampant with that sort of thing, was hard enough; and any child who goes through that, at some point in their life, will yearn for the day when the parent(s) they dream of will come through the doors and rescue them from the life they've been living. I was no different. My mother wasn't the greatest role model in the known galaxy and as mothers go she was actually pretty lousy, rampant alcoholism and spice addiction will do that to you, I guess… I had just turned eleven and was running the streets of 'Lowtown' with a gang of kids, we were down by the Corellian Engineering Corporation repair docks and I got turned around enough to get lost and when I rounded a corner I found myself looking through the bay doors of the repair docks at an Corellian XS Light Freighter. I have no idea where they had found it, maybe the back of some junkyard or drifting dead in space, but to my very young eyes it was the most beautiful thing I had ever seen. In that instant it represented freedom from a life that I desperately wanted to escape from and yet, until that moment I had never dreamed such a thing was possible. I learned everything I could about the XS freighter class, dreaming that one day I would own one and prove myself worthy of being called a freighter pilot. Designed by Bravis Halcyon, the XS freighter was eighty-eight meters in length and one hundred and one meters wide, huge when you compare it to a standard YT-1300, although I have heard those figures disputed. I can tell you that the one I saw all those years ago was gigantic, but then again I was eleven standard years old. I started studying that day and pestering all the local pilots my mother was friendly with, and it didn't take long before I was helping load cargo or working on ships. With some hard work and studying, I became a decent enough pilot that when mother died I was able to strike out on my own. In the end, it was the outlawed words of Bravis Halcyon that spurred me into action. "Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary, and in the end if you are brave in all your endeavors then the Force will come to your aid, always." – Bravis Halcyon A few years after I left Corellia, I met the man I thought was my father and I got up enough nerve to talk to him, thanks in part to a very friendly Wookiee. A simple conversation and ten minutes in a med-center proved that we were relatives, but not father and daughter. As it turned out, that honor fell to his older cousin, who is noted for his startling resemblance to the one-time smuggler turned war hero general… Danielle Kieran, 'Free trader' and proud owner of The Century Hawk.

Corellian XS Light Freighter

Type: Light Freighter
Era: Old Republic
Affiliation: General
Source: Fanmade/Inferred - Stats based on Star Wars: The Old Republic MMO.
Scale: Starfighter
Length: 27 Meters
Skill: Space Transports: XS Light Freighter
Crew: 2; skeleton 1/+10
Passengers: 6
Consumables: 3 Months
Cargo Capacity: 80 tons
Hyperdrive Multiplier: x2.5
Hyperdrive Backup: x25
Nav Computer: Yes
Space: 5
Atmosphere: 250; 850 kmh
Maneuverability: 2D
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/1D
Scan: 25/1D+2
Search: 40/2D
Focus: 2/3D
Weapons:
2 Twin Laser Cannon Turrets
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/8/20
Atmosphere Range: 100-500/800/2 km
Damage: 4D
Torpedo Battery
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Rate: 1/2
Fire Control: 1D
Space Range: 1-2/4/7
Atmosphere Range: 25-200/400/700
Damage: 7D

Capsule: The classic Freighter has advanced by leaps and bounds since the Dynamic class Freighters from the days of the Jedi Civil War. The freighter is larger and more versatile than its predecessors, and the XS Freighter model also features a variety of significant upgrades that make it one of the fastest and most nimble ships in the galaxy. In addition to an enlarged cargo hold, the XS also has secret compartments throughout the ship for transporting contraband and anything else the captain would prefer to keep hidden. If the captain prefers to simply avoid being boarded, the XS has proven itself to be fully capable. In addition to the standard laser and torpedo batteries, the starship is designed with upper and lower turrets that can be controlled manually or remotely from the cockpit. Captains of these freighters typically live on board, so the XS Freighter has all the creature comforts anyone could ask for, from a recreational lounge to extra sleeping quarters. It's no wonder that it inspires such loyalty in its owners.

Addendum: Personal - General Han Solo
I've seen Tri-D holopic of these and I've even seen a couple of them restored to functional use. You can see where the '1300 got its start from, and if the Falcon hadn't come my way, it might have been a restored XS freighter for me…

XS-800

Light Freighter

Craft: Corellian Engineering Corp. XS-800 Light Freighter
Type: Light freighter
Era: Rebellion
Affiliation: General
Source: Stock Ships (pages 21-23)
Scale: Starfighter
Length: 30.2 meters
Skill: Space transports: XS-800
Crew: 1 to 2 (can coordinate)
Passengers: 8
Cargo Capacity: 115 metric tons
Consumables: 2 months
Cost: 37,500 (new)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Double Laser Cannon (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The biggest advantage of this ship was the passengers' comfort. Personal refresher stations, independent climate control for each quarters, and fold-out bunks made it a very comfortable ship for long journeys. Two escape pods capable of each seating five people are equipped on the XS-800. Also, the cockpit was designed to separate from the ship and land on a planet when there was no other way to rescue passengers and crew. Safety was also guaranteed by its double laser cannon. It was a very successful craft, but not as popular as other Corellian Engineering Corporation ships, like the CR90 corvette.

Addendum: Personal – General Han Solo
I like that one of the big selling points on the 'minivette', which is what Chewie and I took to calling these, is that it has personal refresher stations…

Back before the universe had ever heard of 'Han Solo, war hero,' he was just 'Han Solo, smuggler,' and to be more than a little frank about the matter, he ain't no different than me. Oh sure, he has a life-debted Wookiee companion to run around with and 'the fastest hunk of junk in all the galaxy' to fly in, but you know what I say? Big damn deal. I'll give it to you straight and honest; Solo has got more luck than any man I have ever met in my life. Not only does he win the ship of his dreams in a card game, he won the money to fix her up and got a girl on his arm that most men would sell their ships to have. He gets the big time publishing contract to give his personal seal of approval to all of these ships and what do I get? A section with two ships that no one has ever heard of before, the least he could have done was invited me to make commentary on the YT-2400, do I even get that?

"Both the YB and YC freighters utilizing existing ship designs in an effort to create customer marketplace comfort for the savvy and wise purchaser willing to forgo the standard fare and look for something just a tad…different. Both come with standard three million light year warranty packages on all parts and repairs, assuming of course that the owner doesn't violate the warranty by doing something that could be construed as illegal by local, sector or galactic law-enforcement." – Phre'tac Spren, public relations official for the Corellian Engineering Corporation.

So there you have my input on this masterpiece and I plan to collect my credits and go drink myself blind, I hope Solo chokes on his… Dash Rendar, Proud owner of the Outrider and Outrunner.

No. So let me give you some insight into these two ships, that I know nothing about, have no personal interest in and have never seen before I sat down to write out this introduction, for which I am getting the princely (or is it, princessly, in the case of Solo being involved…) sum of five hundred credits. So I'm thinking that you should probably get your credits worth for my hard work slaving on this catalog at the keyboard in a two-fingered typing style last seen during my days in the Imperial academy long, long ago, back when the family name actually meant something.

I know nothing about either ship, other than to say that one looks like a slightly redesigned Corellian Corvette and how that one didn't get included in the 'Bulk freighters' chapter I'll never know and the other looks suspiciously like a droid transport vessel circa the blockade of Naboo. Although in the case of that one, it would be fairly obvious to me why no one threw much of a fuss about their design being stolen, since they were the losing droid army…I was able to get up an archival quote about the ships that points to a decent litigator droid having a case against the Corellian Engineering Corporation for infringing upon trademarked materials.

YB-300

Heavy Freighter

Craft: Corellian Engineering Corporation YB-300 Heavy Freighter
Type: Heavy freighter
Era: Rise of the Empire
Affiliation: General (private, corporations)
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 75 meters
Skill: Space transports: YB-300
Crew: 2
Skeleton: 1/+10
Crew Skill: Varies widely
Passengers: 4
Cargo Capacity: 1200 metric tons
Consumables: 6 months
Cost: 60,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 260; 750 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 65/3D
Focus: 3/4D
Weapons:
None

Capsule: The YB-300 is a heavy freighter designed to fill the gap between the smaller YT series of freighter and the larger bulk freighter transport ships. This design of vessel sold only moderately well, being too large and expensive for owner captains to buy, but too small for the bulk transport companies to use. However, it has made a successful life in the second-hand market, where it makes a large and comfortable living for the captain who buys a used YB-300 rather than a newer light freighter. With plenty of room for modifications, and a large hold to hide smuggling compartments within, many of these vessels now find themselves operating as the ships of smugglers and pirates.

Addendum: Personal - General Han Solo
No back hyperdrive or weapons puts the owner in the position of having to pay for upgrades on a ship that you're going to have to scrounge parts for and that are no longer being made to begin with. Yeah, the cargo capacity is nice, but with all the credits you'd have to put into upgrades.

YC-1200

Personnel Transport

Craft: Corellian Engineering Corporation YC-1200 Personnel Transport
Type: Personnel transport
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 18m
Skill: Space Transports - YC-1200
Crew: 1
Crew Skill: Varies
Passengers: 11
Consumables: 1 Month
Cargo Capacity: 20 Tons
Cost: 22,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Space: 5
Atmosphere: 520; 900 kmh
Maneuverability: 2D
Hull: 4D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 2/2D+2
Weapons:
Light Laser Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 3D

Capsule: The YC-1200 is a personnel shuttle, designed to transport a few passengers from place to place much in the same way as the Lambda class shuttle does for the Empire. The YC-1200 was produced during the final years of the Old Republic, and was bought in droves by the Old Republic itself for transporting tax inspectors and other officials between member worlds, chosen for this role because of its good speed and ability to defend itself. YC-1200s are now rarely seen due to their small cargo hold and poor weaponry compared to newer vessels. C.E.C. has ceased production, although the vessel shares parts with the YT series of transports, so the remaining examples of this vessel are generally well maintained and operational.

Addendum: Personal - General Han Solo
"Small cargo hold and poor weaponry compared to newer vessels" — that says it all…

Not a lot gets said about space exploration and I think that a lot of that has to do with the fact that for the most part, we have explored the known galaxy and got to a point where we just don't want to go any further. I'm not sure if that is more out of fear of what might be out there or the current limitations of our technology. To be afraid of the unknown and unwilling to explore further is to give into some foreboding trepidation of what may lay beyond the known galaxy and on that path there can be no advancement of our explorative nature, no broadening of our horizons, only stunted ungrowth… Ultimately, a sense of the unknown has always moved societies to leave their own planets and to push themselves out into the great expanse in exploration of what is beyond their own horizons. The greatest unknown, as it stands now, is the 'Unknown Regions' and yet all civilizations have that overwhelming need to go off and explore, to find out what is around the next corner and beyond their own borders, it's a part of our being and moral fiber that pushes us, but at the same time fear of what we might find gives us pause and second thoughts about which way to go next. If I had given into fear all those years ago, I would never have left Corellia or the academy. I would never have walked the sandy dunes of Tatooine or wandered the back alleys of 'Smugglers Run'. Instead I would have forever stayed on Corellia with my head buried in a data-terminal avoiding life and running from the need to go off and explore. It saddens me that of all the exploration vehicles that the Corellian Engineering Corporation has created, these are the only two still being produced and that the Outbound Flight Project was abandoned because of one failure is to me a tremendous loss for the collective society who dreamt of all that could have been found and still yet waits for us to find whatever it might be in the unknown regions… Simply put, the YG-vessels were designed for deep space explorations, allowing us to travel to regions formerly unknown and to seek out life that is strange and exciting, to make new friends and meet civilizations that would greet us with open arms. With large caches of consumables and superior life support systems these ships were specifically designed to reach out into the heavens above and beyond our normal borders. They were designed by Ilheim Crickhollow, whose dream it was to explore the areas of space that the Republic had not yet touched on. "Life is forever dying to be born anew and refreshed, forever young and eager in the chase to find new paths and horizons to explore, all beings will stand upon their own planets at some point as a youngling might upon a hillside, and stretch out their limbs to reach out and attempt to touch the stars above them. This is a collective dream that we all share, one that spurs us from thought to movement and action for inevitably we all are in the sluiceway of life gathered together, the difference is that some of us are looking to stars and waiting to be moved…" -Ilheim Crickhollow Simply, but moving words, said by a man whose dream is dying. But it doesn't have to, take this moment now and put digits to datapads and communicate with the Corellian Engineering Corporation letting them know that you're for further exploration of the unknown regions. Don't let another moment pass without speaking your mind and telling them how you feel about the matter. We must continue to explore and to bravely go where we have never been before, seeking out new lifeforms no matter what they look like, to reach new civilizations and horizons or we are doomed to remain here, stunted and ungrowing, repeating the same history over and over again. BoShek, Space explorer, free trader and proud owner of The Infinity

YG-750

Transport

Craft: Corellian Engineering Corporation YG-750 Space Transport
Type: Space transport
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 25m
Skill: Space Transports - YG-750
Crew: 1
Crew Skill: Varies
Passengers: 2
Consumables: 4 Months
Cargo Capacity: 90 Tons
Cost: 23,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Maneuverability: 2D
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 45/1D
Search: 65/2D
Focus: 2/3D
Weapons:
Twin Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 6D

Capsule: The YG series of light freighters was designed to be smaller vessels than the YT series, and more modifiable into combat vessels. The YG-750, for instance, comes ready for outfitting for missile launchers and changes into a patrol and assault craft. This marketing, however, was even more squarely aimed at the pirate market than the YT series, and the YG range was retired from production after heavy pressure from the Empire. The YG-750 is, however, a perfectly serviceable cargo vessel, and although a little small, especially once better engines and shields have been fitted, the ship has a record of reliability that makes it a worthwhile investment for any starting out freighter captain.

Addendum: Personal - General Han Solo: This looks like something out of one of my kid's Tri-D holo-games…

YG-4210

Transport

Craft: Corellian YG-4210 Transport
Type: Exploration freighter
Era: Old Republic
Affiliation: General
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 24 meters
Skill: Space transports: YG-4210
Crew: 1, gunners: 2
Crew Skill: Varies widely
Passengers: 12
Cargo Capacity: 25 metric tons
Consumables: 1 year
Cost: 40,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Sensors:
Passive: 10/+1
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
None

Capsule: The YG-4210 light freighter, built by the Corellian Engineering Corporation, was a very old ship model, predating the famous YT series by several decades. Designed specifically for space exploration rather than combat, the freighter was originally unarmed. However, after centuries of serving, most likely none of them matched the original specifications. Weapons such as blasters, ion cannons and concussion missiles were common in these modified vehicles.

Addendum: Personal - General Han Solo
No back-up drive, weapons or shields… trade in some of the living quarter space for cargo capacity and do some upgrades and this might not be a bad little ship…

Freighters are not really my specialty, to be honest about the matter; I was always more of a Starfighter kind of guy. I got into law-enforcement during my days when I lived on Corellia, joining Corsec and eventually worked my way up through the ranks like my father, the infamous 'Hal Horn', who always told me being Corsec security meant having blood, guts and determination. As you can imagine, it wasn't easy being the son of Hal Horn. We lived near the edge of 'Lowtown' and I made friends no matter where I went, but as soon as they heard I was the son of Hal Horn, well… things took a change in the friendship real fast and dirty. I wanted to be a pilot; every youngling that grows up running the streets of Corellia wants to be a pilot, and I was certainly no different than the other half a million or so children my age at the time. My mother wanted me to pursue some sort of career in art, maybe as a curator or as a critic, perhaps even as an artist. There was just one small problem: while I can tell you who all the great Corellian artists are and from what time span they lived during the age of the Republic, I have no aptitude for art whatsoever. I love it, but my stick figures look like Wookiees set on fire. So with my art career as nothing more than a figment of my mother's imagination, I made the decision when I was ten standard years old that I wanted to go off and join the Imperial academy to become a TIE-fighter pilot. Of course, not knowing anything about why this might have been a bad idea, I had no understanding why my father had a meltdown over the decision. For those of you who have never met him, let me just give you some quick facts. He was a highly respected commander at Corsec, and when he gave an order, he didn't expect you to question it; he expected you to complete the order as it was given. There was no arguing about the matter, and anything I might have tried to say would only have landed me in real trouble. However, as a concession on the matter, my mother talked him into getting my piloting lessons on the condition that I picked a career of their choosing. Not wanting to be stuck as an art critic or museum set designer of some sort, I chose to follow my father into Law-Enforcement, thinking that one day I could work my way up to the Corsec Planetary Defense Corps and be able to fly fighters. Instead, I scored high enough coming out of the Corsec academy and was shunted into the Security force.

The YL, YR and YU freighter lines were designed by a Drall named Dr. Insmooth Archam, and while I can't seem to find out much about him, suppression of Drall achievements during the height of the Empire wasn't that uncommon. I was able to track down a quote about the lines that I thought I would mention here:
"My message is simply to have the courage to think differently, courage to invent, to traverse the unexplored, courage to discover the impossible and to conquer the problems and succeed. These are great qualities that must be worked towards. Do not go where the path may lead, go instead where there is no path and create a journey. For I believe that everything that we undertake is put in our path for a purpose. If you're willing to pay attention to the lessons we learn in life, trust in the Force and not be afraid to take risks, then we will have made our own paths and undertaken our own journeys."

— Dr. Insmooth Archam

In closing, I do have to agree with General Solo, I have no idea how you get the cargo down off of the YR-650…
Corran Horn, Colonel in the Republic Navy and heroic pilot in Rogue Squadron.

YL-2200

Light Freighter

Craft: Corellian Engineering Corporation YL-2200
Type: Stock light freighter
Era: Rise of the Empire
Affiliation: General
Source: Galaxy Guide 3 – The Empire Strikes Back (page 88)
Scale: Starfighter
Length: 28.2 meters
Skill: Space transports: YL-2200
Crew: 1 (1 can coordinate), gunners: 1
Passengers: 6
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 100,000 (new), 25,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The YL-2200 light freighter was a light freighter on the market around the time of the Battle of Hoth. It is known that the Rebellion made use of this craft. It required a crew of only one pilot, as well as a single gunner, and could transport six passengers. The YL-2200 could carry 100 metric tons of cargo. They cost 100,000 credits to buy new, and only 25,000 credits used. The YL-2200 could reach speeds of eight hundred kilometers an hour in atmosphere, and had a Class 2 Hyperdrive, with a Class 12 backup. The vessels had a navigation computer and deflector shield generator installed, along with two laser cannons mounted on turrets.

Addendum: Personal – General Han Solo
I saw one of these during the battle of Hoth; you don't see them around much, and the least that I can say about it is that it's a functional enough ship, even if it has an odd-shaped fuselage.

YR-650

Cargo Hauler

Craft: Corellian Engineering Corporation YR-650 Cargo Hauler
Type: Cargo hauler
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 21.2m
Skill: Space Transports - YR-650
Crew: 1
Crew Skill: Varies
Passengers: 4
Consumables: 6 Months
Cargo Capacity: 20 Tons
Cost: 145,000 (new); 24,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: None
Nav Computer: Yes
Space: 4
Atmosphere: 450; 800 kmh
Maneuverability: 1D
Hull: 4D
Sensors:
Passive: 18/0D
Scan: 36/1D
Search: 54/2D
Focus: 2/3D
Weapons:
None

Capsule: The YR-650 is a cargo hauler, designed with upper cargo clamps which lock onto cargo pods of up to 1000 tons capacity, conceived to fill the gap between the YT series of transports and the larger bulk transports. Although it is less capable than many other bulk transports and cargo haulers, the YR-650 is far more affordable, with its small internal cargo hold capable of handling some modifications while retaining the external cargo pods for transporting cargo itself. YR-650s are less common than many other cargo haulers due to their small size, and the corresponding small value of the cargo it can haul. The few that ply the space lanes are reliable and well liked vessels, which remain in production even though C.E.C. has been disappointed with their sales.

Addendum: Personal - General Han Solo
Baay Shfat, what the hell is that thing? And how do you get the cargo pod down off the roof once you land?

YU-410

Light Freighter

Craft: Corellian Engineering Corporation YU-410
Type: Light Freighter
Era: Old Republic
Affiliation: General
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 44 meters
Skill: Space Transports: YU-410
Crew: 4+4 gunners
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+2
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Double Laser Cannons
Fire Arc: 2 in turrets, 2 in partial turrets (front right, and front left)
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: At 44 meters long, the YU-410 was relatively large for a light freighter, and could carry a fairly impressive 250 metric tons of cargo. It was also well armed, with four double laser cannon turrets, mounted on the upper and lower hull. These advantages came at a price, as the YU-410 was relatively slow and had very poor maneuverability. As part of cost-cutting, it was equipped with smaller than normal engines that led to a low maximum speed and reduced maneuverability. Like most C.E.C. designs, it was easily repaired and modified. The large cargo space was often converted into opulent living quarters, making the YU-410 into a mobile base of operations.

Addendum: Personal - General Han Solo: Add some shields and maneuverability thrusters and this is a decent cargo ship…

It all started with Han Solo. I had already been an established bounty hunter with a decent reputation when I got into swoop racing. In retrospect, I was always looking for bigger and better challenges, and having already mastered the professional circuit on Corellia, I decided to take on the private circuit. It was higher stakes and faster swoops without all the regulations and safety requirements that come with the professional circuit; that is to say, it was run by Hutts, Jabba specifically, and I was looking to find thrills, yet another pretty girl, and some credits to make ends meet. You know him for long enough—I got my life straightened out and eventually the cybernetics removed and settled down with a nice girl named Manaroo on a backwater planet named Tatooine. She got me into some therapy, and after a long time I was able to let go of most of the anger and hatred towards Solo. I even once helped his kids with something they were up to.

So since I am getting a few credits to talk about the Corellian Engineering Corporation's couple of scout ships, I figured I'd drop in my opinion on the matter. "I've actually owned both at various points in my career as a bounty hunter, and while I enjoyed the YSS-01 for its superior shield strength, the JM-5000 is a far better craft with more engine power. While the maneuverability thrusters aren't as good, it suited my needs perfectly. In terms of space, the commentary made by Han Solo is correct—the YSS model is bigger with more space, but the JM-5000 allows you to handle your…acquisitions…a lot easier. Weapon modifications made at the sacrifice of cargo space make the JM-5000 a truly deadly threat to behold…"

So there I was on Agrilat when I heard about this hot shot racer named 'Solo'. Now to be honest, it might have been before the Kessel Run he is always bragging about, but I couldn't tell you and honestly don't give a womprat's backside. So there we were on Agrilat, at the Crystal Swamp course, and I get a good look at this kid and figure that I can take him in the race, score big, and walk off with the credits. It seemed to me that as much as he ran off at the mouth, he was just all talk, and you know the saying about 'credits talk and bantha poodoo walks,' right? So I figure that it's easy, peasy Hapanesey…right? Wrong.

I'm gonna admit something here, something that I never admitted before now either in print, on the holonet, or to another living being. This is something that took me years to come to and realize, but here it is. While I was injured in the race and Han Solo was there, it was entirely my fault. I saw him coming up behind me and he gunned his engine off of a mound of crystals, making this six-meter leap into the air, and I just knew that if I gunned the engine that I could get ahead of him. But I didn't, and instead I was caught in the backwash of his engine, setting myself on fire when he all but landed on top of me. The look of horror on his face as he fought to break the swoops apart as I screamed in agony is something that I will never forget.

I spent a lot of years hating him and wanting to kill Solo, which I am told is not something that is all that uncommon.

Dengar, Corellian bounty hunter and proud owner of The Punishing.

JumpMaster 5000 (JM-5000)

Long Range Scout

Craft: Corellian Engineering JumpMaster 5000
Type: Scout Ship
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Converted—Edge of the Empire p.256
Scale: Starfighter
Length: 20.1 meters
Skill: Space Transports: JumpMaster 5000
Crew: 1 Pilot/Gunner
Crew Skill: Skills vary widely.
Passengers: 1
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 155,000 (new), 45,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 5/3D
Weapons:
2 Light Laser Cannon (fire-linked)
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

Capsule: Corellian Engineering's JumpMaster-class long range scouts are small, one-person vessels designed for long-range scouting and reconnaissance. Relatively fast and agile, JumpMasters have a flat, roughly crescent-shaped hull packed with the ship's powerful and sensitive sensor systems. An offset, cylindrical pod located to starboard of the ship's centerline houses the cockpit, the pilot's small and spartan quarters, and the ship's power generators and drive system. Lightly armored and carrying only a twin light laser cannon, JumpMasters rely on their speed and sensors to avoid trouble. JumpMasters serve in many planetary militaries as picket ships and early warning patrol craft within star systems. Their primary use, however, is the galaxy's Civilian Astrogation Corps, the volunteer group of explorers, astrogators, and cartographers responsible for keeping hyperspace navigation charts up to date.

Addendum: Personal – General Han Solo
The '5000 isn't a bad ship, but hardly usable as a cargo hauler. Yeah, it has a fifty-ton capacity, but if you've ever been inside one you'd know it's as spacious as my brother-in-law's older speeder on Tatooine…

YSS-01

Scout

Craft: Corellian Engineering Corporation YSS-01 Deep Space Scout
Type: Scout
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 19m
Skill: Space Transports - YSS-01
Crew: 1
Crew Skill: Varies
Passengers: 3
Consumables: 2 Years
Cost: 120,000 (new), 33,000 (used)
Cargo Capacity: 40 Tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 4
Atmosphere: 480; 800 kmh
Maneuverability: 2D+1
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D+2
Scan: 55/1D+1
Search: 80/2D+2
Focus: 3/3D+2
Weapons:
Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D

Capsule: The YSS-01 scout was an attempt by the Corellian Engineering Corporation to enter the lucrative scout ship market, and although the vessel was not much more than a modified light freighter, it still met with moderate success, but not enough to merit a follow-up. The YSS-01 has a set of powerful sensors and a good hyperdrive while maintaining enough spare room for modifications to its sublight drive. While sharing features with the successful YT series of freighters, the YSS-01 is much smaller, actually coming out not much larger than some heavy fighters, which has led to some secondary market success as a shuttle.

Addendum: Personal – General Han Solo
The '01 doesn't look half bad as far as specs go; I'd like to see what the deckplan looks like…

I really don't know General Solo all that well, while he was running around as a smuggler long, long ago I was working my way up through the ranks as a bounty hunter out on the outer rim territories in hot spot touristy exotic locations like Kilkebacin and Tatooine. We met over the cards of a Sabacc game that Lando Calrissian was running out of the backroom of Nar Shaddaa eatery that he had some sort of vested interest in. I'm not sure if Lando was the owner, a partial owner or if someone just owed him a favor. But there we were and by we I mean Solo, Lando, Rik Duel, myself and Salla Zend playing Sabacc, my pal Trep Winters was drinking Corellian ale with Chewbacca while trying to learn Shyriiwook and you can imagine how well something like that went…

The game went well and we all had a lot of fun until Salla threw the flaming green vanarx in Rik Duel's lap after he made a less than sociable suggestion about she could sit at the table. Personally I think that Rik had a few too many Corellian ales and was playing well out of his league, but who am I to say? The game came to an end when Chewbacca threw Rik out of the backroom and into an adjacent alley and that pretty much covers how I met Han Solo years and years ago.

Now as a freighter captain and eventually a 'free trader', which turned out to be more profitable than bounty hunting, I managed to get my hands on one of the YT-1300 Nerfworks droid freighters and after some tinkering around her personality matrix finally revealed itself during a particularly dangerous space battle. I'm glad I have Kierra, don't get me wrong, but the idea of a droid brain slaved into a ship, if not monitored and maintained correctly, can be extremely dangerous. Which is of course why the Nerfworks was shut down… But I'm not here to talk to you about the Nerfworks, I'm here to talk to you about the YV-freighter line.

The YV-freighter was supposed to replace the YT-line, allowing them to be phased out and for a new niche market to be discovered for the Corellian Engineering Corporation to plunder for untold riches. Sadly the line of ships failed miserably due to a number of design flaws or so I am told. When the sales numbers started coming in, someone got the bright idea of putting a disc shaped pod on some of the later models, but by then it was too late and the sales of the previous ships caused the cancellation of the line altogether. The ships were designed by the late Kowen Ctesphens, his disappearance from public life makes me wonder who exactly he made so angry or if the Imperials were somehow behind his disappearance. Regardless, here are a few words from the man about the failure of the YV-series to find its place in the market…

"The failure of the YV-series doesn't come as much of a surprise to me, due to internal bickering, a lack of holonet sales ads and governmental interference I just knew that we would never find our place on the market. This is extremely sad, due in part to the stagnant nature in which the C.E.C. has been run over the last two hundred years of operation. We could have blown the dust off of this place and aired it out a little bit and instead I am being forced to resign, due to a lack of 'productivity', funny how that works after I worked diligently developing eight freighters for the C.E.C…." – Kowen Ctesphens.

Powerful words about how the C.E.C. has treated some of the people that worked for them… Thaddeus Ross, 'Free Trader' and proud owner of The Kierra.

YV-100

Light Freighter

Craft: Corellian Engineering Corporation YV-100
Type: Light freighter
Era: Rise of the Empire
Affiliation: General
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 46.5 meters
Skill: Space transports: YV-100
Crew: 2
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (new), 50,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1

Capsule: The YV-100 light freighter was the first of the Corellian Engineering Corporation's YV series starships released in the era surrounding the rise of the Galactic Empire. Its 46.5-meter-long frame housed enough room to hold 150 cubic meters of cargo, as well as other vital starship systems, including the Hyperdrive, weaponry, and living arrangements. On the exterior, the ship resembled C.E.C.'s YT series line in the rear portion—this design feature was due to the influence of the popular YT series already on the market which the designers brought along. The body also featured a long, slender forward portion—a feature that would become trademark to the future ships of the YV series.

Addendum: Personal - General Han Solo: Well-armed, decent cargo, maneuverability and shields and at a reasonable price. This one isn't half bad… Other than being HUGE, this one isn't too bad.

YV-260

Transport

Craft: Corellian Engineering Corporation YV-260 Transport
Type: Light freighter
Era: Rebellion
Affiliation: General
Source: Converted-Tempest Feud (page 125)
Scale: Starfighter
Length: 41.5 meters
Skill: Space transports: YV-260
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: Varies widely
Passengers: 8
Cargo Capacity: 140 metric tons
Consumables: 3 months
Cost: 140,000 (new), 83,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/+1
Scan: 30/1D
Search: 45/2D
Focus: 3/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The YV-260 light freighter was a freighter manufactured by Corellian Engineering Corporation. It measured 41.5 meters in length, and was produced during the last years of the Galactic Republic. One YV-260 freighter was Vengeance, which was one of several similarly modified Corellian YV-260 freighters operated by a pirate fleet in the Corporate Sector.

Addendum: Personal - General Han Solo
This is another ship that isn't half bad. The problem with long, narrow ships like this is that if there aren't proper armament placements for defense, the pilot and crew get caught broadsided with their only hope being that they can keep the deflector shields up and running long enough to turn around or that their engines don't get damaged so they can't run like hell…

YV-330

Transport

Craft: Corellian Engineering Corporation YV-330
Type: Light freighter
Era: Rebellion
Affiliation: General / CorSec
Source: Converted - Star Wars Gamer 2
Scale: Starfighter
Length: 26 meters
Skill: Space transports: YV-330
Crew: 2, gunners: 2, skeleton: 1/+5
Crew Skill: Varies widely
Passengers: 6
Cargo Capacity: 20 metric tons
Consumables: 2 months
Cost: 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/+1
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The YV-330 light freighter was a YV series light freighter produced by the Corellian Engineering Corporation. It was 26 meters long, and its standard armament was a twin laser cannon turret mounted beneath the cockpit. YV-330 freighters were often used by smugglers, and modified with heavier weaponry. The YV-330 was usually used by the Corellian Security Forces for patrol and customs operations, and the ship is truly more than a match for smugglers and pirates. The ship's main hull was separated into an engine and crew section which was rather small and didn't leave much space for passengers or even cargo. Most of the space was needed for the crew quarters and gun wells, of which the ship had plenty.

Addendum: Personal - General Han Solo: The C.E.C. likes to play their own jizz-tune when it comes to the '330 and how the Corellian Security Forces used the ship to route smugglers and free traders making Corellia safe for everyone. I've heard too many stories of firefights where the offending party got off a lucky shot and blew out the connecting corridor to the engineering section, and what's worse, and not mentioned in the official specs, is that the environmental sealants do not react fast enough to this pressure loss…

YV-545

Transport

Craft: Corellian Engineering Corporation YV-545
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Converted-Rebellion Era Sourcebook (pages 14-15)
Scale: Starfighter
Length: 32 meters
Skill: Space transports: YV-545
Crew: 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 45,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 360; 1,000 kmh
Hull: 5D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Ion Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D

Capsule: The YV-545 light freighter was a light freighter produced by the Corellian Engineering Corporation in an attempt to replace the aging YT series freighters. The YV-545 had a cylindrical hull, with the cockpit mounted to the side like most C.E.C. designs. The YV-545 was considered to be sturdier and more maneuverable than the YT-series vessels, though it lacked the visual appeal of the YT-1300 light freighter. In flight, the cockpit rotated 90 degrees to be on top of the starship, while the body remained beneath. Though the ship could land in this configuration as well, most buyers saw this design as too complex. Its body was ringed by sensors and maneuvering thrusters, which gave it exceptional maneuverability. It could rival most starfighters in performance and was a popular ship with smugglers and pirates, who liked to modify the YV-545 into an attack ship.

Addendum: Personal – General Han Solo
The '545 is a decent enough ship. The only problem that I've ever heard anyone mention about it comes from the cockpit being able to rotate like it does. I know a couple of freighter captains whose cockpit got jammed during or after rotation. The entrance way to the flight deck irises shut, so you can just imagine the hassle of trying to get out after something like that happened.

YV-664

Light Freighter

Craft: Corellian Engineering Corporation YV-664 Light Freighter
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Fanmade-Star Wars Trading Card Game – A New Hope (Card: YV-664 Light Freighter)
Scale: Starfighter
Length: 40 meters
Skill: Space transports: YV-664
Crew: 2, gunners: 1
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 130 metric tons
Consumables: 3 months
Cost: 120,000 (new), 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Space: 7
Atmosphere: 350; 950 kmh
Hull: 5D
Sensors:
Passive: 10/0D
Scan: 30/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

Capsule: The YV-664 light freighter was a modern light freighter model produced by the Corellian Engineering Corporation. It was regarded by many as having a good balance of cargo capacity, durability, and speed. The ship had the saucer-like shape of the YT series, giving it the ability to move around easily. The YV-664 had many similarities to the YT-1300 light freighter, such as the cockpit style and engine configuration, though a few differences from past models existed.

Addendum: Personal – General Han Solo: I ain't ever seen a '664 before now, and with the lack of shields, I know the first thing I'd modify if I ever had to buy one… Just a friendly word of advice when it comes to buying your own ship: always look at what it is going to cost you to modify anything you buy. 'Used' isn't a dirty word; as a matter of fact, it can be your best friend.

YV-666

Light Freighter

Craft: Corellian Engineering Corporation YV-666
Type: Light freighter
Era: Galactic Republic
Affiliation: General
Source: +Oliver Queen
Scale: Starfighter
Length: 41 meters
Skill: Space transports: YV-666
Crew: 1, gunners: 1
Passengers: 4
Cargo Capacity: 20 metric tons
Cost: 480,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Consumables: 6 months
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/4D
Weapons:
Heavy Blaster Turret
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starfighter gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
Game Notes: Maneuvering Fins: in atmosphere Maneuverability: 2D+1.

Capsule: Another design brought to life by Corellian engineers, the YV-666 is considerably larger than its smaller and cheaper counterparts. The ship sports a long, tall, blocky main hull with port and starboard maneuvering fins to the rear of the craft for vertical movement. A decent all-round ship, the YV-666 manages to retain the legendary ease of modification usually prevalent in smaller freighters. As with most of the YV series, the YV-666 is built around a two-deck main hull. The top deck houses the bridge and navigation systems, while the bottom deck is devoted to engines, power cores, weapons systems and storage bays. The main deck, arguably the major selling point of the ship, is capable of housing both vehicles and fighters. The holds are large enough that one trader claimed he found it could fit a personal residence with room to spare for his speeder. As such, many pirates use the YV-666 as escort carriers on supply raids. Nevertheless, the ship's light armament puts it at something of a disadvantage when faced with better armed customized merchant frigates. Overall, the YV-666 features a simple but admirably effective propulsion system, providing considerable maneuverability, as well as decent hyperspace and sublight speeds despite its size.

Addendum: Personal—General Han Solo: Limited cargo space and no shields don't make the '666 a decent cargo hauling vessel; on the other hand, if you were a bounty hunter looking to transport your captured prey, then this might work out well for you, assuming of course that cost isn't really a factor… Little known fact: Bossk the Trandoshan bounty hunter actually stole his '666 from a bounty he captured. He liked to tell people that as a successful hunter he made the creds needed to buy his ship outright; that of course is a lie, but then again, what can you expect from someone who slaves Wookiees to "make his rep"?

YV-700

Armed Transport

Craft: Corellian Engineering Corporation YV-700 Armed Transport
Type: Armed transport
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 25m
Skill: Space Transports - YV-700
Crew: 1 + 1 Gunners
Crew Skill: Varies
Passengers: 10
Consumables: 1 Year
Cargo Capacity: 60 Tons
Cost: 35,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 5
Atmosphere: 520; 900 kmh
Maneuverability: 2D+2
Hull: 4D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 2/4D+2
Weapons:
Twin Medium Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 6D

Capsule: Although the YV-700 is called an "Armed Transport," it was really designed as a custom vessel for Bounty Hunters, and is an adaptation of the YV-666 which was already popular with the Bounty Hunter community. The engines could twist through 90 degrees, allowing the vessel two flight modes, although it was mainly designed to fly in its upright mode, and to land as a more conventional vessel. This design feature was heavily borrowed from the Firespray class of vessel, which was also very popular with Bounty Hunters. The YV-700 has a decent sized cargo bay, which is usually modified into luxurious living quarters, holding tanks, or just used to contain the massive modifications that Bounty Hunters usually make to their vessels. However, the vessel isn't too highly priced for a transport ship and many have been purchased and are used in territory where a fast, well-armed transport vessel is a near necessity.

Addendum: Personal - General Han Solo
You'll notice that the C.E.C. will go wherever the market needs take them, not content to sell to just freighter captains they are more than willing to design an entire line of ships just for the exclusive use of bounty hunters. This one borrows, and I use that word lightly, everything from the Firespray class vessels in an effort to appeal to all the bounty hunters who want to be 'the next Boba Fett'. That's all good and fine until someone drops you into a man-eating pit on some desert planet in the outer rim…

YV-929

Armed Freighter

Craft: YV-929 Armed Freighter
Type: Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Converted - Star Wars Gamer 2.
Scale: Starfighter
Length: 22 meters
Skill: Space Transports: YV-929
Crew: 1+3 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 3 months
Cost: 250,000 (new), 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 350; 1000 kmh
Hull: 1D
Shields: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Turbolaser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2 km
Damage: 5D+1
2 Ion Cannons (fire-linked)
Fire Arc: Partial Turret (front, left, right)
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D+1
2 Triple Blasters (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+2
4 Twin Concussion Missile Launchers
Fire Arc: 2 front, 2 rear
Crew: 1
Scale: Starfighter
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 10 salvos each
Damage: 9D (each missile)

Capsule: The YV-929 armed freighter was a 22-meter-long light freighter produced by Corellian Engineering Corporation. It used the same forward cockpit structure as the much larger YV-100 light freighter. Unlike most C.E.C. freighters, which came off the assembly lines with minimal weaponry, the YV-929 was designed from the start to be heavily armed for defense against pirate and Rebel raids, and also featured very strong shields. The YV-929 was armed with two dual light turbo lasers, dual ion cannon turret beneath the cockpit, two triple blasters mounted on stubby wings, and four concussion missile launchers, half of which fired to the aft. Despite its compact size and heavy armament, the YV-929 was still able to carry 150 metric tons of cargo. Not surprisingly, the YV-929 was often used by the very Rebels and pirate groups it was designed to defend against. The second most common user of the design was the Corporate Sector Authority. It was often referred to as a "flying brick". The Empire often sanctioned or fined C.E.C. for selling the freighters to various third parties such as the Rebel Alliance. A variant of the YV-929 was produced which reduced the armaments by removing the turbolasers and one of the concussion missile launchers. This version of the craft carried enough consumables for six months of operation.

Addendum: Personal—General Han Solo: Baay Shfat, leave it to the C.E.C. to create a gunboat like this, but to skimp on the hull rating. I don't care how strong your shield generator is, if it gets blown during a fight that hull will rupture without even the most basic ray shielding…

I've known Han Solo for most of his life. Before the time when Garris Shrike took him in and while Han was forced to work for that Fa'gine, I was his friend and principal protector as best I could be. It was I that taught Han Solo in the arts of hand-to-hand combat and oversaw his safety as best I could until I was exiled from Shrike's group and Han forcibly removed from my life. Despite that fact, we did see one another again over time and while our friendship was there and continued on even into adulthood, something had changed. Perhaps there was too much time apart or maybe, like most childhood friendships, we simply drifted apart only to become familiar faces from the past, simply haunting the present, such as it was at that time.

Before my time in the New Republic Intelligence community, I wandered the universe seeking my place in it. For you see, while I was born on Corellia and my father was Corellian by birth, my mother was Nagai and I was treated with less respect than one would give to a canine. In dwelling on this matter, I decided to leave Corellia and seek my fortune and destiny among the stars. This wasn't nearly as much fun as one might expect it to have been. I worked on various freighter ships, making my way through the galaxy. I traveled from one end to another and when I thought I could stand it no more, I went a little further and found myself working as part of a crew on an YX-Freighter heading into the Unknown Regions. The captain of the The Fool's Luck had hoped to make some credits trading with unknown races in the 'Regions. What occurred was an unfortunate chain of events.

We were set upon by a Chiss battle fleet and the freighter was shot out from under us. The captain, as well as two of the crew members and I, were able to jettison in an escape pod, and it was through the grace of the Force that we made planetfall. As it turned out, the planet was JoDuf'tain, my mother's home planet, and where I eventually found her. I will spare you the details of that story as it doesn't relate much to the notion of traveling on an YX-Freighter.

While on the vessel, the captain told me what he knew of the history of the YX-freighter class: "It was a spacious ship designed to ferry large loads of cargo, and like the YT-freighters, it was designed to be modularly engineered so that if necessary the crew could arrange the layout in a fashion that was best for them to get the maximum utilization of space out of its vast cargo stores. The big downside to it, of course, was that when they designed the thing, they didn't bother to make it very maneuverable or put any sort of defensive weaponry on board. The strange part is that I heard a rumor that the original prototype had some sort of hyperdrive malfunction and that the vessel, crew, and all—including its designer, Doctor Nhoj Robe'sun—were lost…" —Captain Illam Momea.

After hearing that story, I would often lay in my bunk and wonder whatever became of the crew of that missing freighter. Did they make a life for themselves, trapped somewhere far, far from home, or were they simply swallowed up by universal forces and never seen again? I guess that we'll never know what truly happened to them.

I did make it back from JoDuf'tain and rejoined the known galaxy, lending my services once more to the Rebellion against the Empire and found myself reunited with my adopted brother Han Solo. It seemed more like a homecoming than getting to JoDuf'tain did… Bey, Corellian/Nagai hybrid and one-time winner of the Blood Strip for bravery.

YX-2000

Medium Freighter

Craft: Corellian Engineering Corporation YX-2000 Medium Freighter
Type: Stock Medium Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Starfighter
Length: 50 meters
Cost: 300,000 (new); none available used (yet)
Skill: Space Transports: YX-2000
Crew: 1 to 3 (can coordinate)
Passengers: 1
Cargo Capacity: 1,500 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 200; 540 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 12/0D+2
Scan: 30/1D
Search: 60/2D+2
Focus: 3/4D

Capsule: The C.E.C.'s newest freighter. It was designed after a successful prototype run. Of course, it is highly modifiable, but whether or not it is successful remains to be seen. This freighter is one of the few highly quality ships produced by Corellians in light of their recent local paranoia and xenophobia. It was released shortly after the Battle of Yavin, but sales are reportedly low.

Addendum: Personal - General Han Solo
I've never seen one of these or even heard of one before reading these specs and frankly I'm having trouble believing that the ship even exists… It looks and sounds like someone's pipe dream for a ship.

In all my years in the Rebellion forces during the many skirmishes that we fought across the known galaxies, I can tell you for certain that we never had any ships like these in our fleets. Oh, I wish that we had dozens— in fact, but with the resources we were able to scrape together and after defecting to a group of Rebels on Tython, I realized just how understaffed, overworked, and just plain outgunned the Rebellion forces were at the time. It was partially my idea to get starship thieves to swipe anything that wasn't locked into place at whatever shipyards they could get into. Privateers, like the dread pirate Messina Kellor working in the Ison Corridor, were given funding and a generous cut of anything they procured, but only if we got to kurosawa pick from the weapons and ships taken. The Corellian Engineering Corporation can tell the story that these ships were around during the war and I am sure that they existed, but I can tell you that I never had the chance to use battleships of this capacity; General Solo is right in his assessment of the vessels. If we had had them during the war, it would have ended a whole lot sooner… I will point out that despite the fact that the Corellian Engineering Corporation routinely denies that they originally designed these vessels for combat use and often times tries to justify their creation by saying that they are nothing more than simple freighter-class vessels that have been modified by unscrupulous owners, the vehicles lend themselves with relative ease to combat and are, with very simple modifications, combat-ready in a relatively short amount of time. It goes without saying that in the aftermath of the war, the Republic did in fact get some use out of the YZ-freighters, but it mostly happened in the aftermath of Grand Admiral Thrawn's attacks, near about 5 ABY. In the time since then, though, we have but the vessels to moderate use, although we did run into some trouble with the Coynites over what they perceived was a design theft where the YZ-785 was concerned. As far as I know, the Corellian Engineering Corporation has the matter tied up in the courts as of this printing… Admiral Akbar, who is usually very stoic and a being of few words, had this to say about the YZ-freighter class and their being used by the Rebellion during the war… "Son of a Sith Harlot and by all the infinite oceans of Dac, it's too good to be true and must be a trap!" –Admiral Gial Akbar, Supreme Commander of the Rebellion and New Republic Forces. As far as anyone could tell, the freighter class was designed and built through the guidance of Dr. D.W. Jiker, a Corellian born from wealth and power, the son of famed weapons manufacturer W.D. Jiker the XVI, one-time owner of Thorlarkton Firearms manufacturing on Corellia. This is the family that tried to go up against the 'Blastech Firearms' family and lost big when Thorlarkton Firearms was seized by the Imperials for violations of the Palpatine Act, whatever that was… The last anyone heard of Dr. D.W. Jiker was he was taken into custody shortly after the battle of Hoth and sent to a 'reeducation' center near the galactic rim; I'm not sure what ever became of him after that… General Crix Madine, Supreme Commander of Alliance Special Forces.

YZ-775

Transport

Craft: Corellian Engineering Corporation YZ-775
Type: Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Converted-Star Wars Gamer 2
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 500,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2 km
Damage: 4D+1
2 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 12 torpedoes each
Damage: 9D
Notes: This ship is right on the edge of being capital scale.

Capsule: It was first produced shortly after the end of the Clone Wars. The 52-meter-long vessel was one of the largest to be classified as a "light freighter", and could carry 400 metric tons of cargo. Its design bore some resemblance to the CR90 corvette and Corellian gunship series. The series was popular with smugglers and was favored by high-ranking Imperial Security Bureau agents. Many also found their way into the forces of the Rebellion, and later served in the New Republic.

Addendum: Personal – General Han Solo
Baay Shfat, we never had anything approaching this when I was running with the Rebellion during the war. If we had, the whole thing would have been over a whole lot sooner… and how does this thing even rate being a 'light freighter' anyway?

YZ-785

Medium Bulk Freighter

Craft: Corellian Engineering Corporation YZ-785 Transports
Type: Medium Bulk Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Arbitrary / Random-Homemade and appears to originate from RPGGAMER.org
Scale: Capital
Length: 100 meters
Skill: Space Transports: YZ-785
Crew: 8 (1 pilot, 1 co-pilot/gunner, 5 gunners)
Skeleton: 1/+5
Passengers: 25
Cargo Capacity: 100,000 metric tons
Consumables: 6 months
Cost: 600,000 (new), 350,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 365; 1,050 kmh
Hull: 6D
Shields: 5D
Sensors:
Passive: 10/3D
Scan: 25/4D
Search: 40/5D
Focus: 2/6D
Weapons:
2 Turbolasers
Fire Arc: Forward
Crew: 3
Scale: Starfighter
Skill: Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D

Capsule: The Corellian Engineering Corporation YZ-785 Transport is something of a mythical beast, much like a Jedi or a star dragon, which is to say that few have seen them and fewer still own one. This vehicle rivals Star Destroyers in its ability to carry cargo and withstand tremendous damage, as it would take Class I-III class Star Destroyers combined cargo capacity to exceed the amount the YZ-785 can carry. Due to its severe cost overrun during the initial production and poor sales, the 785 was phased out and the C.E.C. went back to the drawing boards to create the 900 model.

Addendum: Personal – General Han Solo
Baay Shfat, I'm not believing that cargo capacity, and why would you need so many gunners on a ship that only has a single placement? I do like the look of the design though; it's like something out of a tri-d action serial…

YZ-900

Light Freighter

Craft: Corellian Engineering Corporation YZ-900
Type: Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Converted—appears to originate from Star Wars Gamer 2
Scale: Starfighter
Length: 54.3 meters
Skill: Space Transports: YZ-900
Crew: 1+2 gunners
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 330; 950 kmh
Hull: 6D
Shields: 3D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+1

Capsule: The Corellian Engineering Corporation's YZ-900 was a cargo vessel that appeared to be more of a paramilitary assault craft. Measuring 54.5 meters in length, the YZ-900 was armed with a pair of heavy twin laser cannons, two double laser cannons, and a pair of concussion missile launchers that fired fore and aft. The YZ-900 required a crew of eight to operate, including gunners, and could carry up to fourteen passengers and 500 metric tons of cargo.

Addendum: Personal - General Han Solo
Despite having mentioned all of the weaponry this vessel is supposed to come with standardly, I can't help but notice the official specs only list a single twin laser cannon.

I wanted to take the time and thank Mr. Solo for letting me write one of these introductions. It seems that he and my dad go back a ways, and there is some story about a Sabacc game and an introduction to someone named Bib Fortuna that I'm not entirely privy to, but I digress. Despite the fact that I'm only part Corellian and part Alderaanian—as my mother likes to point out—the love of flying and being a pilot comes naturally, and I'm sure that it is a genetic marker waiting to be discovered in the genes of all Corellians everywhere. I grew up surrounded by the opulence of New Alderaan, and when I reached my teenage years, my father paid for me to take piloting lessons from a Twi'lek smuggler friend of his named Hera. I had thrived on the stories he told of fighting in the galactic civil war alongside the likes of Han Solo and Lando Calrissian. Those stories fostered something within me, just like countless other stories have fostered something within all children throughout the ages. Hera helped me dispel a lot of the myths I had about piloting and astrogation; she made me realize that as much as I thought I knew, I really knew nothing at all.

As children, we all dream of something greater than the sum total of our lives at that moment when our eyes are first opened to the possibility of a dream. Usually, it's of what might lie beyond the next hill or out beyond the stars we gaze up at in the night sky as the world spins all around us. I wanted to be a pilot, and while I eventually became one, it took me running away from home and eking out an existence as a freighter pilot on the big Corellian ships before I could scratch together enough credits to buy a ship of my own. I spent two long years learning to fly the Corvettes and bulk freighters; I cut my teeth on a CR-90 named 'Corellia's Pride'. They're not easy ships to pilot, and if anyone tells you that they are, then they're a damn fool for saying it. Even though they are a class of warship, and despite the official information capsule telling you that they're small, lightly armed, and maneuverable, in reality Corvettes are no such thing. With large crew capacities ranging into the hundreds and the ability to move thousands of metric tons of cargo into their holds, these ships are big, bulky, and have a backside like a Ronto racing through Mos Shuuta looking to run someone over in the streets.

But if you truly want to know about Corellian Corvettes or ships classified as such—and I'm sure that you do, since you picked up this book—just listen to this quote from a good friend of mine.

"My father Stromgald Caballa used to say that if
you're looking for a ship that turns on a credit, can
thread the needle in Beggars Canyon on Tatooine and out
run Imperial Star Destroyers as they try to run you to
ground, then you're probably not looking for a Corellian
Corvette. On the other hand, if you want something
tough enough to take a pounding and still keep going while
returning fire on your pursuers, then a Corellian Corvette
might be the ship for you…"

Kae' Caballa
Jedi

So if you're looking for something that can move you, your family, their friends, and the rest of the people on the street where you live, then these ships are for you and your brood. They can pack the cargo in, protect it during the journey, and in some cases the owners of the ship will even help you unpack and set up the house after you get there—the Force only knows I had to when I worked for 'Corellian Shipping Inc.'

Kyle Pendower
Son of Kazdan Navarro, free trader, smuggler, and owner of 'The Raven'

Action II

Bulk Freighter

Craft: Corellian Action II Transport
Type: Medium bulk freighter
Era: Old Republic
Affiliation: General
Source: Homemade-Stats contributed by Keith Kilburn
Scale: Capital
Length: 100 meters
Skill: Space transports: Action II transport
Crew: 12
Crew Skill: Varies widely
Cargo Capacity: 60,000 metric tons
Consumables: 3 months
Cost: 845,000 credits (new), 245,000 credits (used)
Hyperdrive Multiplier: x5
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D
Focus: None

Capsule: The Action II transport was an early Action series bulk transport that looked like a box with an engine and pods for the command and living areas.

Addendum: Personal - General Han Solo

See the Action VI for my comments…

Action IV

Bulk Freighter

Craft: Corellian Action IV Transport
Type: Medium bulk freighter
Era: Old Republic
Affiliation: General
Source: Pirates & Privateers (page 68), The Star Wars Sourcebook (pages 44-45), Starships of the Galaxy (page 77)
Scale: Capital
Length: 100 meters
Skill: Space transports: Action IV transport
Crew: 8
Crew Skill: Varies widely
Cargo Capacity: 75,000 metric tons
Consumables: 3 months
Cost: 945,000 credits (new), 345,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D+2
Focus: None

Capsule: Even though each ship was sold without any weapons or defensive shields built in, plenty of aftermarket systems could be added to the Action IV. It was useful for a variety of services as it had a trapezoidal shape and was roughly 100 meters in length. Internally, its holds could be adapted to various pressures and climates with individual configurations. During the time of the Galactic Republic, the Action IV transport Azure Queen was captured by Black Sun pirates, while en route to the planet Rutan. The Imperial Navy refitted a number of them as Imperial Patrol Ships.

Addendum: Personal – General Han Solo

See the Action VI for my comments…

Action V

Bulk Freighter

Craft: Corellian Action V Transport
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General
Source: Pirates & Privateers (pages 68-69), Dark Force Rising Sourcebook (pages 131-132), The Thrawn Trilogy Sourcebook (pages 231-232)
Scale: Capital
Length: 115 meters
Skill: Space transports: Action V transport
Crew: 10
Crew Skill: Varies widely
Cargo Capacity: 80,500 metric tons
Consumables: 3 months
Cost: 965,000 credits (new), 435,000 credits (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D
Focus: 1/1D

Capsule: The Action V was a modest upgrade of the older Action IV transport design. Action V freighters couldn't carry as much cargo as the newer Action VI transports, but were also less expensive, and could be found throughout the galaxy in the ownership of private individuals and freelance traders. The Action V was the most popular of the series, despite the fact that its Class 4 Hyperdrive was slower than the Class 3 used in both its predecessor and successor.

Addendum: Personal - General Han Solo

See the Action VI for my comments…

Action VI

Bulk Freighter

Craft: Corellian Action VI Transport
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic
Source: Rebel Alliance Sourcebook (pages 136-137), Pirates & Privateers (page 69), Heir to the Empire Sourcebook (pages 130-131), The Essential Guide to Vehicles and Vessels (pages 190-191)
Scale: Capital
Length: 125 meters
Skill: Space transports: Action VI transport
Crew: 10, skeleton: 6/+10
Crew Skill: Astrogation 3D, capital ship shields 2D+2, space transports 3D
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1,000,000 credits (new), 500,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+1
Focus: 1/2D

Capsule: Action VI transports typically operated in convoys or in well patrolled areas of space. Since they lacked even the most basic forms of self-defensive measures, such as armor and weaponry, they were often prime targets for pirates and so had to rely on protection from other capital ships and starfighter escorts. The only reason they were used by the Galactic Empire was because they were quite inexpensive relative to Imperial wealth. One of these ships once crashed on Blenjeel, after crossing paths with an Immobilizer 418 cruiser. The Rebel Alliance also employed these cargo vessels, often as personnel carriers, but in much smaller quantities since they were far more expensive than GR75 medium transports. Most Action VIs were stolen from the Empire. Pirates often modified Action VI ships into "interceptor frigates" capable of combating corvettes. The most famous Action VI was Wild Karrde, the personal starship owned by smuggler Talon Karrde.

Addendum: Personal - General Han Solo

I'll let you in on a little secret that until now was something that the C.E.C. kept under wraps and hotly denied. There was a manufacturing snafu of some sort, I'm told the droid production line generated too many of these chassis' and that's why the entire Action line of ships, at least II-VI, all look just alike. Despite the fact that the CEC list the sizes as 'different' in length, they're not and I know this for a fact because I have an astromech scan to prove it. Besides, you can tell that they're the same ship, just look at the pictures…

Action XII

Armed Bulk Freighter

Craft: Corellian Engineering Corporation's Action-Keynne XII-Class
Type: Armed Bulk Transport
Era: New Republic
Affiliation: General
Source: First presented in 'Specter of the Past' by Timothy Zahn, stats by crmcneill
Scale: Capital Ship
Length: 155 meters
Skill: Space Transports: Action-Keynne XII
Crew: 95 (20 @ +10) & 37 Gunners
Crew Skill: Astrogation 5D, Gunnery 4D+2, Piloting 5D, Shields 5D, Sensors 4D+2
Passengers: 200 (generally includes 1 full company of security troops, plus VIP suites for passengers)
Cargo Capacity: 60,000 metric tons
Consumables: 1 year
Cost: 12 million new (Not Available For Sale Used at this time)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Dual Turbolaser Cannons
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D
8 Dual Heavy Auto-Blasters
Fire Arc: 2 Front/Left, 2 Front/Right, 2 Rear/Left, 2 Rear/Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-8/25/40
Atmosphere Range: 100-800/2.5/4 km
Fire Rate: 2D Auto-Fire
Damage: 4D
3 Tractor Beam Projectors
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D
Small Craft Complement: Docking bay with room for 4 small shuttles (usually VIP transports)

Capsule: The Action-Keynne XII is a departure from normal bulk freighter design. Where most bulk freighters are conceived with an eye for economy and profitability, the Action-Keynne XII is intended for those for whom money is no object. Fast, well-armed, capable of transporting large amounts of cargo, and featuring luxurious accommodations for crew and passenger alike, the Action-Keynne XII sets the current standard for bulk transports in the galaxy; everything else is second best. The Action-Keynne XII is the result of a design request by the Sarkans of the planet Sarka. Immensely wealthy due to their planet's rich mineral and gem deposits, they wanted a bulk transport that could quickly deliver its cargo, even at great distances, and defend itself from attack, as well as being a comfortable home away from home. Corellian Engineering Corporation produced the Action-Keynne XII to their specifications, but demand for the ship in certain circles led CEC to produce it in a limited run for other customers, mainly wealthy shipping magnates, or the occasional rich customer who has sense to go with his money. The ship has proven to be an excellent design (as should be expected for the price), and no one who has managed to get his or her hands on an Action-Keynne XII will let it go easily. As such, at this time, the ships are only available new from CEC.

Addendum: Personal - General Han Solo

I got to see the Keynne XII in action when some Thrawn imitator showed up. The New Republic has code phrases and 'action titles' to differentiate one skirmish from another. I guess it's easier than saying 'the other time I ran into Boba Fett…' they refer to this one as Tmit'Zon, I'm told it is a Mon Calamari phrase meaning 'Colossal pain in the a…' (Sounds from off recorder…) What, are you serious? (More sounds from off recorder…) Alright already… So I was just informed that I can't provide a translation for that, something about the CEC being a family oriented company. If you can afford to buy a Keynne XII, then you probably don't need to be gallivanting around the galaxy in a starship. Just buy a planet and set up shop… As a matter of fact I've still got the deed to a planet in the Quelii system with plenty of wildlife and exotic locals…

BD-27

Transport

Model: Corellian Engineering Corporation BD-27 Transport
Type: Medium freighter
Era: Old Republic
Affiliation: General
Source: Adventure Journal 9, Wookieepedia, with a stats tweak by +Oliver Queen
Scale: Starfighter
Length: 100 meters
Skill: Space transports: BD-27 Transport
Crew: 2 (pilot, co-pilot/navigator)
Cargo Capacity: 30 metric tons (external container 75,000 metric tons)
Consumables: 3 months
Cost: 1.2 million credits (new), 385,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: None
Nav Computer: No (uses droid or starport computations)
Maneuverability: 0D
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D+2
Focus: None

Capsule: The BD-27 transport was a Corellian Engineering Corporation barge driver. It was the predecessor to the Action series of medium freighters, and defined the basic shape of that transport. The BD-27 measured 100 meters in length, and its automated systems required only a pilot and co-pilot to operate. However, it required extensive maintenance. The ship had no weapons and weak shields. The entire ship could be connected to a cargo module capable of carrying 75,000 metric tons. The BD-27 was quickly replaced by larger bulk freighters, and was relegated to use in small operations.

Game Notes: The BD-27 has unique automated systems, but these require constant maintenance to perform optimally. This requires routine maintenance for every 100 hours of operation, moderate starship repair roll and 8 hours. If not maintained the ship drops to -1D. The ship was used to move 75,000 ton cargo containers with little cargo space inside.

Addendum: Personal - General Han Solo

If the Action line of ships had an older brother that no one liked to talk about, then it would have been the BD-27. The BD-27 has a long series of problems in my opinion starting with the fact that it is slow, has no shields, no maneuverability, no nav-computer, and no backup hyperdrive in the event that the primary goes offline. Despite all of those problems, there is also the near constant need to take it in for maintenance and if you think that the upkeep for a freighter is bad, just try footing the bill for a BD-27.

C-17 Sysmaster III

Light Transport

Craft: Corellian Engineering Corporation C-17 Sysmaster III
Type: Light transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: +Oliver Queen
Scale: Starfighter
Length: 106 meters
Skill: Space transports: C-17 Sysmaster
Crew: 3 (pilot, co-pilot, loadmaster)
Crew Skill: Varies widely
Passengers: +2 cockpit; 102 troops
Cargo Capacity: 77.5 metric tons
Consumables: 2 months
Cost: 200,000 credits (new), 95,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D+2

Capsule: Developed as a civilian and goods transport, the C-17 was a popular system-to-system transport utilized prior to and during the Clone Wars. During a particularly tight period of the war, the C.E.C. was contracted to manufacture them for military use. In a pinch this worked, but the ships were eventually phased out when better designs were introduced and the senate granted more funding for the war effort.

Addendum: Personal – General Han Solo

Very large, extremely clunky, and slower than a Hutt at an 'all-you-can-consume-buffet'. While it does have some benefits, the C-17 is known to have issues in that for a military-grade ship during the Clone Wars, it had lighter shielding and hull ratings than your typical military-grade vessels of the time period. I'm told the reason for that had to do with this line being repurposed from a civilian transport craft adapted into service for the Empire during the later days of the Clone Wars to save on credits when the cost of the war began causing public outcry.

CEC

Light Cruiser

Craft: Corellian Engineering Corporation Light Cruiser
Type: Light cruiser
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: light cruiser
Crew: 140, gunners: 20, skeleton: 18/+10
Passengers: 80 (troops)
Cargo Capacity: 400 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/3D
Weapons:
6 Turbolaser Cannons
Fire Arc: 2 forward, 2 (forward, left), 2 (forward, right)
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D+1
8 Laser Cannons
Fire Arc: 4 (front, left, rear), 4 (forward, right, rear)
Crew: 1
Scale: Starship
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Corellian Engineering light cruiser was produced by the Corellian Engineering Corporation. They were used by the Republic Outland Regions Security Force in 29 BBY as escort ships for Dreadnaught-class heavy cruisers, and ten were said to be capable of destroying every settlement on Zonama Sekot.

Addendum: Personal – General Han Solo

The CEC Light Cruiser was heavily in use during the Clone Wars and was developed specifically for the War. Heavily armed, the Light Cruiser was capable of inflicting a lot of damage in a really fast amount of time. The downside, of course, was that the shield rating for a ship of this size is a little on the 'light' side, and then there is the fact that there is no topside gun turret and with the side turrets unable to fire at anything less than a forty-five degree inward arc, the ship is vulnerable to attacks along the upper fuselage.

Class VI

Bulk Freighter

Craft: Corellian Engineering Corporation Class VI Bulk Freighter
Type: Bulk freighter
Era: Old Republic
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 180 meters
Skill: Capital ship piloting: class VI
Crew: 4 (pilot, co-pilot/navigator, engineer, loadmaster), gunners: 2; skeleton: 2/+10
Passengers: 2
Cargo Capacity: 2,000 metric tons
Consumables: 6 months
Cost: 4 million credits (new), 1.9 million credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 0D
Hull: 3D
Shields: 0D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: None
Focus: 2/3D
Weapons:
Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The Class VI bulk freighter was a type of cargo hauler built by Corellian Engineering Corporation, considered antiquated by the time of the Galactic Civil War. It was developed from the earlier Praetorian-class frigate. The Class VI was 180 meters in length and had a cargo capacity of 2,000 metric tons and a Class 3 Hyperdrive. In standard operation, it could carry a crew of four, with provision for two passengers and supplies for six months, but at a minimum, it could operate with just a pilot and navigator. Slow and very sluggish at sublight speeds, a standard Class VI lacked a backup hyperdrive, and was armed with a single turret-mounted laser cannon. The Class VI was built on the same hull-form as the Praetorian-class frigate, a warship in the Republic fleet which served at least as early as the Battle of Koros Major during the Great Sith War. Thousands of years later, a ship of the same class was launched in around 70 BBY, called the Hearst, and was used as the headquarters of the independent newsfeed Freedom Galactic News. The Rebel Alliance Fleet also had at least one such vessel in its forces.

Addendum: Personal – General Han Solo
Leave it to the CEC to take a mothballed design like the Praetorian-class frigate and simply slap a different coat of paint and name on it to make a few credits. The Class VI gets the job done, that much is true, but getting them going and stopping once you're moving is something of a nightmare. I know a distant cousin of Chewbacca's named Kryzah and some of the members of the Mutt Squad got stuck on one of these things trying to rescue slaves as the ship listed into the atmosphere of a planet. They stopped a slaver operation run by the pirate Jyve Omahlsdahl when a stray satellite smashed into the bridge of the Class VI…

Consular Class

Super Cruiser MK-III

Craft: Corellian Engineering Corporation Consular-class Space Cruiser
Type: Diplomatic transport
Era: Old Republic
Affiliation: Old Republic, General
Source: Starships of the Galaxy (pages 91-92)
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Corellian space cruiser
Crew: 8
Crew Skill: Typically 6D in applicable skills
Passengers: 16
Cargo Capacity: 1,000 metric tons
Consumables: 6 months
Cost: 1.25 million credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 0D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Capsule: The Consular-class space cruiser was a starship designed and manufactured by the Corellian Engineering Corporation and used by the Galactic Republic to transport Jedi and diplomats to troubled spots across the Galaxy. Consular cruisers entered service late in the time period of the Republic. They were created due to budget cuts that required the building of new utilitarian and non-ostentatious starships; it was that quality of them that attracted the Jedi to their use.

Addendum: Personal – General Han Solo

Despite the lack of weaponry on the Consular-class cruisers, they are decent enough ships and with the credits that most military or shall we say private investors might have at their disposal, this ship could be a force to be reckoned with. Even with the lack of weaponry (and I understand from a diplomatic standpoint why there wouldn't be weapons on the ship), anyone foolish enough to try to board one during their heyday would likely have run into Jedi and, from having seen what my brother-in-law is capable of, the unfortunate soul who picked that fight would have soon regretted having done it.

Consular Cruiser

Charger C-70

Craft: Corellian Engineering Corporation Consular Cruiser Charger C-70 Retrofit
Type: Retrofitted Diplomatic Transport
Era: Old Republic
Affiliation: Galactic Republic
Source: The Clone Wars Campaign Guide (pg.170)
Scale: Capital
Length: 115 meters
Skill: Capital Ship Piloting: Consular Cruiser
Crew: 3, Gunners: 5, Skeleton: 2/+5
Passengers: 20 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 6 months
Cost: 1.65 million credits (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: +2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
4 Light Turbolasers
Fire Arc: Turret (2 right, 2 left)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 500-1/3/8 km
Damage: 3D
2 Medium Laser Cannons (Fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The refitting procedure was done early in the Clone Wars, when warships were still in short supply. The former diplomatic ships were converted under direct orders from Supreme Chancellor Palpatine. Jedi General Yoda used such a frigate to reach the moon of Rugosa for a diplomatic meeting with Toydarian King Katuunko. The ship was attacked, but managed to hold off two Munificent-class star frigates long enough to fire all escape pods towards the moon, one of which contained the Jedi Master and three clone troopers. Jedi General Aayla Secura attempted to dock one of these ships with the Resolute to treat Anakin Skywalker's severe injury, following which the ship's hyperdrive malfunctioned and the ship blasted into hyperspace. After nearly flying into a star, the Consular-class ship crash-landed on Maridun. They were also used to transfer captured Nute Gunray to the Tranquility, and when Gunray and Asajj Ventress made their escape. Consulars also evacuated the crew from the Liberty during the Sky Battle of Quell. A number of these militarized Consular-class cruisers were part of a task force assigned to free captured Jedi Eeth Koth, who had been captured by Confederate General Grievous. They were used to transport the Clone Youth Brigade to the Endurance as well. One of these ships was used to transport the body of Senator Onaconda Farr back to Rodia after his death. Later in the war, at least three were part of the fleet that battled over Sullust. Another of these vessels was used to transport Anakin Skywalker and Padmé Amidala to the planet Mon Calamari for a failed diplomatic mission. It was destroyed on orders from the Separatist commander Riff Tamson. Following the Declaration of a New Order, few of the starships survived, with many having been mothballed or broken up. During the Galactic Civil War, the Rebel Alliance deployed several of them. They were known to be well-liked by their crews.

Addendum: Personal - General Han Solo

There is very little difference between the C-70 and the Retrofit, other than the addition of weaponry and a new paint job. Shortly after I met my future wife, when the Rebellion was on the run and having to flee from their base on Yavin, they had a half dozen of the retrofits that they had managed to save from some decommissioned scrapyard. I never did hear exactly how they came by them, but as a Corellian standing on the deck of one, I can tell you I felt a great swell of pride from the craftsmanship that went into the ship.

Corellian Assault Corvette

Craft: Corellian Engineering Corporation/Wereling Spaceworks' Corvette
Type: Corvette
Era: Rebellion, New Republic
Affiliation: General, Alliance to Restore the Republic
Source: rpggamer.org
Scale: Capital
Length: 175 meters
Skill: Capital ship piloting: Assault Corvette
Crew: 150, gunners: 10, skeleton: 25/+10
Crew Skill: Astrogation 4D+2, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 4D
Passengers: 100 (troops)
Cargo Capacity: 4,500 metric tons
Consumables: 1.5 years
Cost: 5,000,000 credits (new), 2,500,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: none
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 4D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 100/3D
Focus: 5/4D
Weapons:
3 Quad Turbolaser Batteries
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Atmosphere Range: 6-20/60/120 km
Damage: 7D
2 Ion Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
Starfighter Complement: 4 starfighters under 18 meters in length

Capsule: The Assault Corvette was a short-lived joint project by Corellian Engineering Corporation and Wereling Spaceworks in an attempt to design an effective convoy escort craft. The final designs produced a bulky ship with the infamous 'hammerhead' bridge at the front of the ship, which is the main distinguishing feature on the older Corellian Corvettes. A pair of prototypes was produced, one by Corellian Engineering Corporation and another by Wereling Spaceworks. CEC was quick to dismiss the craft as slow, bulky, and cumbersome, not at all living up to their reputation, and pulled out of the project seeing it as a waste of money and time. Wereling, however, found the Assault Corvette to be just what they wanted. Wereling soon built several more of the ships and deployed them to convoy escort duty, and soon found that its bulky size and large turbolaser turrets often alone scared off pirate raids. Not long after adequately deploying the ships to protect its vital supply convoys, Wereling began selling the ship on the open market only to find its high price tag often made customers turn to the old, yet reliable, Corellian Corvettes.

Addendum: Personal - General Han Solo

I'm told that these were made in such few numbers that they never even made it into use by the Rebellion, who, had that happened, would likely have changed the name to something a little more catchy than 'Assault Cruiser' ... I've never been on one, seen one, or know of anyone who has even been near one, and I'm people that know people—just ask my wife ...

Corellian Buccaneer

Craft: Corellian Engineering Corporation Buccaneer
Type: Corvette
Era: New Republic (~4-6 ABY)
Affiliation: New Republic
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 170 meters
Skill: Capital ship piloting: Buccaneer
Crew: 135, gunners: 30; skeleton: 17/+15
Passengers: Up to 600, depending upon configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.8 million credits (new), 1.7 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
10 Double Turbolaser Cannons
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D

Capsule: This limited run series of corvettes were crafted for use by the New Republic in the time before the return of Grand Admiral Thrawn. They were given to privateers who used the ships to plunder the resources of the Empire. The Buccaneer-class was decommissioned shortly before Grand Admiral Thrawn returned from wild space.

Addendum: Personal – General Han Solo

It's too bad that Mon Mothma and Admiral Ackbar pushed for the decommission of these ships in the months before the Thrawn attacks. The Admiral has never had any great love for smugglers or pirates and managed to push the decommission through the council. I've often wondered if he regretted that in light of what happened later…

Corellian System Patrol Craft

Craft: Corellian Engineering Corporation's Patrol Craft
Type: System Patrol Craft
Era: Old Republic
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 132 meters
Skill: Capital ship piloting: Corellian patrol craft
Crew: 3, gunners: 8, skeleton: 2/+15
Crew Skill: Capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 3D, starship gunnery 4D
Passengers: 16 (troops)
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 150/3D
Focus: 5/3D+2
Weapons:
3 Turbolaser Cannons
Fire Arc: 1 front, 1 left, 1 right
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 3D+2
2 Quad Laser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: Much like the famed Corellian corvette and Corellian space cruiser, the Corellian Patrol Craft was a highly reliable starship which could easily continue to serve its intended role for many decades with the proper maintenance and still be on the cutting edge of modern warships. Used according to its designated role, this system patrol craft would be used to apprehend smuggling vessels, regulate space lanes and serve as a planet's first line of defense during an attack. It was built to engage in "pre-jump" combat, making maximum use of speed and maneuverability to catch fleeing vessels before they can escape into hyperspace. Like many other system patrol craft, the Corellian version was not equipped with hyperdrive engines; instead it was forced to rely on its powerful sublight engines to make its way through a star system. The crew of this vessel would spend long periods off-world, patrolling the borders of their star system. The ships would be called upon to respond quickly to any ships leaving the system with stolen or smuggled goods, making the crews remain on constant watch for threats. The Corellian patrol craft could spend up to two full months on patrol in a star system, ready to react to any threat from within the system or from beyond.

Addendum: Personal – General Han Solo

Let me tell you from the experience of having run from the Patrol Craft in the past, they give as good as they get. These highly crafted and well thought-out law-enforcement vessels can run down most freighters and even give some starfighters a run for their credits. If you find yourself on the end of a comms call asking you to kill the engines and prepare to be boarded, you might want to at least consider it before running…

CR80

Corvette

Craft: Corellian Engineering Corporation CR80
Type: Mid-sized multipurpose vessel
Era: Old Republic
Affiliation: Old Republic, General
Source: wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 185 meters
Skill: Capital ship piloting: Corellian corvette
Crew: 100, gunners: 24; skeleton: 12/+10
Passengers: 50 (up to 500 depending on configuration)
Cargo Capacity: 5,000 metric tons (up to 10,000 metric tons depending on configuration)
Consumables: 1 year
Cost: 3.1 million (new), 1.2 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 4/4D
Weapons:
8 Double Turbolaser Cannons
Fire Arc: 4 Turret (front, left, right), 2 turret (front, left, rear), 2 (front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
Vehicle Complement: 1 or 2 shuttles

Capsule: The CR80 is a warship, similar in appearance to the CR70 and CR90 corvettes. It is much larger than other CR-series corvettes, with 24 engines arranged in rows of 3. It has two magnetic hangar bay entrances on the port and starboard sides that share a common hangar bay. The CR80 could take on board several fighters and smaller transport vessels. Its bridge was substantially larger than the ones on the smaller CEC classes, having enough room for several crew members to walk around in.

Addendum: Personal – General Han Solo

I'm told that the Jedi made some use of the old CR80s before they were mothballed after the Clone Wars. I've never seen one in action, but I'm told that they're like a giant-sized Corellian Corvette, based on the holopic above it looks like something someone made up for those computer simulations my kids are always playing…

CR90

Corvette

Model: Corellian Engineering Corporation CR-90
Type: Multipurpose mid-sized vessel
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: General
Source: Too numerous to list…
Scale: Capital
Length: 154 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 30 to 165, depending upon configuration
Crew Skill: Varies widely
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.2 million credits (new), 1.3 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The CR-90 was the most commonly found corvette in service. It was the least costly of the entire series, being sold in bulk to the Empire, planetary defense militias, legitimate businesses and even the Rebel Alliance. It had only two double turbolaser cannons, sacrificing the additional weaponry that most of the other models boasted. Slightly less powerful shield generators also made the CR-90 a bit more affordable. While the Alliance used the CR-90 as a combat warship, the Empire usually kept their CR-90s in service as convoy vessels and patrol ships.

Addendum: Personal – General Han Solo
When you talk to civilians and ask them to name two Corellian ships of any make and model, they will without failure name either the Corellian Corvette or the YT-1300. I think that the CEC has made more credits off of those two ships than anything else in their catalog of ships. The CR-70 and '90 are workhorse ships, they are tough, ready for a fight and keep going even after they've been beaten 'til you think that they're done.

I just can't take anymore. My wife owned one that she inherited from her adopted father; she ended up using it to help steal the Death Star plans after he supposedly used it to smuggle Jedi younglings to safety.

CR90T

"Tug-Vette"

Craft: Corellian Engineering Corporation's CR90T "Tug-Vette"
Type: Interstellar Towing Ship
Era: Rebellion, New Republic
Affiliation: General
Source: crmcneill
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: CR-90T
Crew: 65 (35 @ +10) & 16 Gunners
Crew Skill: Astrogation 3D, Capital Ship Gunnery 4D+2, Capital Ship Piloting 3D+2, Capital Ship Sensors 3D+2
Passengers: 10
Cargo Capacity: 200 metric tons
Consumables: 1 year
Cost: 4.1 million credits (new), 1.9 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Tractor Beam Projectors
Fire Arc: Turret (1 top, 1 bottom)
Crew: 4
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/10/30
Atmosphere Range: 100-500/1/3 km
Strength: 5D
4 Turboblaster Cannon
Fire Arc: 2 Front/Left, 2 Front/Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D*
Space Range: 1-10/20/50
Atmosphere Range: 100-1/2/5 km
Damage: 4D*
Note: Turbolasers have an alternate rapid-fire mode that fires a stream of smaller blasts instead of one large one. In game terms, rapid-fire mode transfers 3D from Damage to Fire Control, in effect turning the cannon into a 0D/7D starfighter-scale cannon. Transitioning between modes requires one full round, during which the cannon cannot be fired.
Small Craft Complement: 1 pinnace; 2 workpods
Special Rules:
Towing Capacity: The Tug-Vette can tow any ship up to 4D Hull with no reduction in performance. However, for every pip above 4D, the ship's performance begins to suffer (-1 Space, -1 Maneuverability, and +1 to Hyperdrive Modifier per pip). Multiple Tug-Vettes may coordinate to tow a single ship, increasing the performance threshold by 1D per tug, but normal coordination rules apply.

Capsule: The Corellian CR90 Corvette has spawned many variants. One of the more common is the interstellar towing variant, used to transport damaged ships or non-hyperspace capable platforms (such as space stations and skyhooks) through hyperspace. While known officially as the CR90T, it is more popularly known by the colloquialism "Tug-Vette". The Tug-Vette replaces the standard CR90's turret-mounted dual turbolasers with a pair of heavy tractor beam projectors, supplemented by a pair of short-ranged towing tractors on either side of the ship's engines. The armament is rounded out by a quartet of turboblasters: heavy dual-purpose energy cannons that can be used against starfighters or capital ships. In addition, the ship has been equipped with more powerful reactors and power distribution systems, and the hull has been reinforced and augmented by magnetic structural integrity fields. Also, the bow cargo hold has been replaced by a massive pressor field generator. A pressor field is, essentially, the opposite of a tractor beam, as it pushes objects away from the ship instead of pulling them toward it. The bow-mounted pressor field allows the Tug-Vette to push against a vessel without physically coming into contact with it, and the field is sufficiently powerful that the Tug-Vette's drives cannot overcome it (i.e. the tug can't push through the field, so all the kinetic energy is transferred to the target). When towing a ship through hyperspace, the Tug-Vette places Hyperdrive field booster relays on the hull of the towed vessel in order to strengthen and expand its Hyperdrive field.

Addendum: Personal – General Han Solo

You don't see many of the 90-T; it was a ship that never really took off, and while the CEC has put them to good use locally, you're not likely to see them elsewhere.

CR-92

Corvette

Model: Corellian Engineering Corporation CR-92
Type: Multipurpose mid-sized vessel
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: General
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 154 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 30 to 165, depending upon configuration
Crew Skill: Astrogation 3D, capital ship piloting 3D+2, Capital ship gunnery 4D+1, capital ship shields 3D, sensors 3D+1
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.5 million credits (new), 1.5 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
4 Turbolaser Cannons
Fire Arc: 2 left dorsal turret, 2 right dorsal turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The CR-92 is what Corellian Engineering Corporation advertised as THE Corellian Corvette. Adequately armed and armored, the CR-92 was a very versatile vessel.

Addendum: Personal – General Han Solo
'The' Corellian Corvette is simply an overstocked CR-90 with a couple turbolasers and slightly better shields. I call this "padding" the catalog…

CR-92A Assassin-class Corvette

Model: Corellian Engineering Corporation CR-92A Assassin-class Corvette
Type: Corvette
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Republic
Source: Suns of Fortune (p.113), stats by +Oliver Queen
Scale: Capital
Length: 139.5 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 60-150 depending on configuration, gunners: 6, skeleton: 12/+15
Passengers: 50
Cargo Capacity: 2,100 metric tons depending on configuration
Consumables: 1 year
Cost: 2.5 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Dual Medium Turbolaser Batteries
Fire Arc: Turret (3 front, left, rear), (3 front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
2 Quad Laser Cannon Turrets
Fire Arc: Turret
Crew: 1
Scale: Starship
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2
Proton Torpedo Launcher
Fire Arc: Front
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Ammo: 10 torpedoes
Damage: 6D+1
Medium Tractor Beam Projector
Fire Arc: Front
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Capsule: Based on the highly successful CR90 corvette, the CR92A Assassin-class corvette is a more heavily armed and armored variant designed with naval and long-range patrol duties in mind. A sleek, purpose-built capital ship, the Assassin-class has been readily adopted by the Imperial Navy and Corellian defense fleet. These vessels fulfill several roles, serving as pickets and starfighter screens for larger ships, escorting convoys, or patrolling space lanes. Like most CEC-built vessels, the CR92a is fast and agile for a ship of its size, allowing it to rapidly react to threats or chase down pirates. The corvettes boast six Taim & Bak dual turbolasers, two quad laser cannons for point defense, and a proton torpedo launcher. While the heavy armament of the CR92a allows it to outgun most ships of comparable size and even be a threat to frigates and light cruisers, starfighters can still pose a problem for these vessels. To contend with this shortcoming, Corellian doctrine typically pairs a CR92a with a DP20 gunship for long-range patrols. Such a patrol can readily deal with any threat it is likely to encounter.

Addendum: Personal – General Han Solo

Back when we were fighting the war I got to see the collective firepower that the CR-92 could unleash and when Admiral Ackbar uses a phrase like 'We'll rain hell down on them', well he isn't kidding around. The fleet got caught on the fringe of the Dantooine System and we happened to have a CR-92 with us, the Raishi. A Star Destroyer based in the Dantooine system gave chase and the commander of the CR-92 was able to hold off the Raishi while the fleet made the jump to light speed. We lost the ship, but saved the fleet. The Raishi crash landed on Parakus and I am told that all hands were lost…

CR95

Assassin Corvette

Model: Corellian Engineering Corporation CR-95
Type: Corvette
Era: Rise of the Empire, Rebellion
Affiliation: Galactic Empire
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 156 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 56, gunners: 6, skeleton: 12/+15
Crew Skill: Astrogation 3D, capital ship piloting 3D+2, capital ship gunnery 4D+1, capital ship shields 3D, sensors 3D+1, starship gunnery 4D+1
Cargo Capacity: 500 metric tons
Consumables: 1 year
Cost: 4 million (new), 1.8 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
4 Laser Cannons
Fire Arc: 2 left dorsal turret, 2 right dorsal turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2
Starfighter Complement: 4 TIE fighters (or fighters of equivalent size) or 1 light transport (no more than 30 meters long and 10 meters tall)

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The Empire, vastly dependent on its numerous short-ranged TIE starfighters, often found itself inventing new ways of transporting TIEs in situations that were not important enough to warrant the deployment of a carrier or escort frigate. Convoys often times fell under Rebel and pirate attack, sometimes with little to no protection, simply due to the fact that the Imperial Navy did not wish to divert any capital ships for escort duty. Those convoys lucky enough to have at least minimal Imperial protection had much higher survival rates. Why was this? Imperial TIE fighters. TIEs outmatched many of the ragtag starfighters which were commonly used by many pirate and Rebel outfits. If the TIEs could hold off attacking starfighters and serve as a nice distraction against any larger vessels, the convoy could usually escape into hyperspace. After the Imperial Navy began deploying the Corellian corvette and Corellian gunship as convoy escorts it soon began experimentally outfitting a handful of corvettes with starfighter racks to carry TIEs. Corporate bigwigs at CEC, being aware of the Empire's need for a light starfighter carrying starship, offered up a more combat-oriented version of its famed corvette, the Assassin. The Assassin resembled the original corvette but with a more streamlined hull. The dorsal and ventral double turbolaser turrets remained, as they had proven to be highly effective in combat. However, the four turbolaser cannons were replaced by four laser cannons for anti-starfighter work to support its own carried starfighters. In addition, increased hull armor and a more efficient shield generator made the Assassin an overall better combat starship. What really made the Assassin worthy of the Imperial Navy was its ability to carry a flight of four TIE starfighters. The small hangar bay only required slight modification to enable the Assassin to carry larger starfighters like the assault gunboat. The bay could also be fitted to carry an assortment of light transports or shuttles should the mission call for it. Assassins were most commonly seen being deployed as convoy escorts, although some commanders used them in combat lines. They were typically deployed in groups ranging from two to four.

Addendum: Personal - General Han Solo

I'd heard that the Imperials had used the CR-Assassin class vessels in some cases, but I hadn't seen it. I guess I just naturally assumed that they were using the CR-92. I've never even seen these '95s before. It looks like a re-purposed CR-90 with some heavy modifications. It makes me wonder why the Rebellion or the Republic never put any of these to use…

CR100

Corvette

Craft: Corellian Engineering Corporation CR100 Corvette
Type: Midsized multipurpose vessel
Era: New Republic (sometime after 4 ABY)
Affiliation: General, Alliance to Restore the Republic, Galactic Empire, Imperial Remnant
Source: Phantom VX2000, stats by +Oliver Queen
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Corellian Corvette
Crew: 35-140, depending on configuration
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Passengers: Up to 700, depending on configuration
Cargo Capacity: Up to 4000 tons, depending on configuration
Consumables: 1 year
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: Turret (front, right, left, back)
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D+1
8 Double Rapid-Fire Light Turbolaser Turrets
Fire Arc: 4 right, 4 left
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/70
Atmosphere Range: 6-30/70/150 km
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: 1 front, 1 back
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Ammo: 50 torpedoes each
Damage: 7D
2 Tractor Beam Projectors
Fire Arc: 1 front, 1 back
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D

Capsule: A highly versatile warship, the CR100 was designed as a high-performance, modular successor to the famed CR90 corvette. Like its predecessor, the interior of the CR100 featured a modular design to allow for ease of reconfiguration of the corvette from one function to another. The weapon systems varied, although the standard configuration mounted two dual turbolaser cannons, eight rapid-fire light turbolaser cannons, two proton torpedo launchers, and two tractor/pressor beam projectors. However, the combat-oriented corvette could carry as many as eight turbolasers, twelve rapid-fire light turbolasers, and four proton torpedo launchers. The passive protection found on the CR100 was much better than the CR corvette due to its high-grade durasteel alloy, which allowed the CR100 to withstand severe punishment in combat. Due to its high performance nature, the CR100 was capable of sustaining acceleration up to 3500G, allowing it to catch up with faster smuggling vessels or hostile warships. The CR100 was also equipped with a class 0.75 hyperdrive for rapid movement and response. Able to accelerate to a sustained cruising speed of 0.75 past lightspeed, this allowed the CR100 to rush in mere minutes from home base to border. This feature enabled the CR100 to respond more effectively to piracy or raiding activity. But because of its impressive capabilities, the CR100 was somewhat more expensive than its predecessor.

Addendum: Personal – General Han Solo

Powerful, sleek and armed to the teeth. The Corellian Engineering Corporation went out of their way to create a gunship without calling it a gunship, and every despot, warlord and would-be pirate-king wanted one. So did the New Republic and the Imperial forces, but those who were willing and able to step outside of the law to get their hands on them put them to very good use. In the aftermath of the war, the pirate 'admiral' Jyve Omahlsdahl managed to get one as a part of his 'fleet' and put it to 'good' use...

Crusader XX-777

Prototype Droid Frigate

Craft: Nerfworks Crusader XX-777 Prototype Droid Frigate
Type: Prototype Military Droid Starship
Era: Rise of the Empire
Affiliation: General
Source: Gamer Magazine Issue 10
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: XX-777
Crew: Droid brain
Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D
Passengers: 30
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: Not available for sale (1.8 million credits estimated value)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 168; 480 kmh
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
2 Turbolasers (fire separately)
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, rear)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
2 Heavy Ion Cannons (fire separately)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
2 Assault Concussion Missile Tubes
Fire Arc: 1 front, 1 rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Ammo: 30 missiles each
Damage: 9D

Capsule: One of the most novel features of the XX-777 was the use of a brain from a military protocol droid several centuries old. It would therefore have accumulated vast amounts of military experience and data. The intent was to bypass the time-consuming process of compiling and testing a heuristic processor from the ground up. In this capacity it excelled, swiftly learning the skills to operate as a starship. Opting to avoid memory wipes that would contradict the point of using the experienced brain, the Nerfworks designers implemented a set of baseline protocols that were hard-wired into the Crusader's processor. They were:

  1. Protect the innocent
  2. Obey any order that does not violate the previous protocol
  3. Preserve its own safety as long as that did not violate the first two protocols.

This combination of hardware and programming ingenuity resulted in a product that greatly surpassed expectations. The droid ship expertly succeeded in all tests, and the design crew were eager to disassemble the prototype to begin study and replication of its systems for the mass market. It is speculated that this was perceived by the Crusader as a threat to its third directive. Other theories point to deliberate reprogramming by an internal saboteur. Whatever the cause, the ship vanished into hyperspace, and the lab officially labeled it as destroyed and sealed all project records. Reports occasionally surfaced describing rescues of stranded spacers and piracy victims out on the fringe. These reports described a large, unmanned vessel matching the Crusader's specifications. Without a means of attempting its own maintenance, it was supposed that sentient associates aided in any repairs and resupply that the XX-777 required.

Addendum: Personal - General Han Solo

I'm not too keen on the idea of armed droid ships. I'm not overly fond of droids to begin with, but when you start arming them and letting them move around without any oversight, it becomes a dangerous thing. IG-88, 31-X, HK-47 and C-3PX. The list goes on and on…

DP-20

Frigate

Craft: Corellian Engineering Corporation DP-20
Type: Mid-sized anti-starfighter warship
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Too numerous to list.
Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: Corellian gunship
Crew: 45, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Cargo Capacity: 300 metric tons
Consumables: 8 months
Cost: 4.8 million credits (new), 2.4 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 20/0D
Scan: 40/0D
Search: 80/1D
Focus: 2/2D
Weapons:
8 Turbolaser Cannons
Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D+2
6 Quad Laser Cannons
Fire Arc: 3 left, 3 right
Crew: 3
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D
4 Concussion Missile Tubes
Fire Arc: 2 front, 2 rear
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Ammo: 30 missiles each
Damage: 9D

Capsule: The DP-20 was originally designed for the fleet of the Galactic Republic. These vessels saw extensive use among the Corellian and Rebel Alliance/New Republic fleets, although some were also seen in the hands of independent operators, such as pirate factions and other fringe groups. Local Imperial forces also utilized the class. The Rebel Alliance, in need of a small, fast attack vessel, decided to purchase a few of these starships after witnessing a group of pirates use them to successfully hijack an Imperial shipment guarded by several Imperial fighters and bombers. At least one of these vessels was wrecked in the Korteen asteroid belt by Quarg's father and his space wreckers.

Addendum: Personal – General Han Solo

I'm fairly certain that there were more DP-20s than anything else flying in the Rebellion fleet at one time. For the most part they have been decommissioned in the aftermath of the war, but during their prime they were a workhorse of a ship. Well-armed, well-armored, quick and maneuverable. There are still private interests that keep the DP-20 flying in the outer rim territories…

Interceptor

Frigate

Craft: Corellian Engineering Corporation Interceptor Frigate
Type: Interceptor Frigate
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Keith A. Kilburn
Scale: Capital
Length: 175 Meters
Skill: Capital Ship Piloting: Interceptor Frigate
Crew: 20, gunners 8, skeleton 5/+10
Passengers/Troops: 50 (troops)
Crew Skill: Astrogation 3D, Capital Ship Piloting 3D+2, Capital Ship Gunnery 4D+1, Starship Shields 3D, Sensors 3D+1
Cargo Capacity: 5,000 Tons
Consumables: 1 Year
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 50/0D+1
Scan: 90/1D+1
Search: 160/3D+1
Focus: 5/5D
Weapons:
6 Turbolasers
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-10/20/50
Atmosphere Range: 4-20/40/100 km
Damage: 5D
8 Proton Missile Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 2-10/30/60
Atmosphere Range: 2-10/30/60 km
Ammo: 15 missiles each
Damage: 9D

Capsule: Though they were used by a large number of pirate groups, most Interceptor frigates bore Black Sun emblems, and some were occasionally purchased by the Alliance Fleet and Imperial Navy. Tyber Zann had a large amount of these ships modified to be faster and less armored to become Interceptor IV frigates.

Addendum: Personal - General Han Solo

Leave it to the CEC to retrofit an Action VI and rebuild the whole back half in an effort to make a credit in the marketplace. This particular ship is popular with pirates and criminals as the Black Sun, Ploovo Two-for-One, and Mee'Maw the Hutt have put them to use in their 'endeavors,' and yet despite this well-known fact there is a segment of the populace that continues to buy these ships so they can feel like a 'rogue.'

Korrina-class

Bulk Transport

Craft: Corellian Engineering Korrina-class Bulk Transport
Type: Bulk Transport
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Keith A. Kilburn
Scale: Capital
Length: 175 Meters
Skill: Capital Ship Piloting: Korrina-class
Crew: 20, gunners 8, skeleton 5/+10
Passengers/Troops: 50 (troops)
Crew Skill: Astrogation 3D, Capital Ship Piloting 3D+2, Capital Ship Gunnery 4D+1, Starship Shields 3D, Sensors 3D+1
Cargo Capacity: 5,000 Tons
Consumables: 1 Year
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 50/0D+1
Scan: 90/1D+1
Search: 160/3D+1
Focus: 5/5D
Weapons:
6 Turbolasers
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-10/20/50
Atmosphere Range: 4-20/40/100 km
Damage: 5D
8 Proton Missile Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 2-10/30/60
Atmosphere Range: 2-10/30/60 km
Ammo: 10 missiles each
Damage: 9D

Capsule: Though they were used by a large number of pirate groups, most Interceptor frigates bore Black Sun emblems, and some were occasionally purchased by the Alliance Fleet and Imperial Navy. Tyber Zann had a large amount of these ships modified to be faster and less armored to become Interceptor IV frigates.

Addendum: Personal – General Han Solo

Leave it to the CEC to retrofit an Action VI and rebuild the whole back half in an effort to make a credit in the marketplace. This particular ship is popular with pirates and criminals as the Black Sun, Ploovo Two-for-One and Mee'Maw the Hutt have put them to use in their 'endeavors,' and yet despite this well-known fact there is a segment of the populace that continues to buy these ships so they can feel like a 'rogue.'

New Republic Class

Corvette

Craft: Corellian Engineering Corporation New Republic-class Corvette
Type: Corvette
Era: New Republic
Affiliation: New Republic
Source: Homemade with stats by FreddyB (rpggamer.org)
Scale: Capital
Length: 145 Meters
Skill: Capital Ship Piloting: Corellian Corvette
Crew: 135; Skeleton 32/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D
Passengers: 450 (Troops)
Cargo Capacity: 1,500 Tons
Consumables: 2 Years
Cost: 4.9 million credits (new); 2.8 million credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 5D
Shields: 4D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 150/3D
Focus: 4/4D
Weapons:
16 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 5D
12 Anti-Starfighter Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/12/25
Atmosphere Range: 2-10/24/50 km
Damage: 5D
Starfighter Complement: 6 Starfighters
Starship Support Complement: 1 Shuttle

Capsule: The Corellian Corvette has served the Rebellion from its foundation as a transport, combat, and courier vessel, with its powerful engines and high maneuverability. So when the Empire was defeated at Endor, and the New Republic was founded and gained legitimacy, the leaders approached the Corellian Engineering Corporation for an updated version of this fine vessel to serve the New Republic as an official vessel. The New Republic Corvette was the result, which was released after a couple of years of development work, slightly faster and much better armed. This vessel acts in a number of the same roles as the older corvette design, but is much more obviously a military vessel, with its enhanced hull armor, troop carrying capacity, and much smaller cargo hold. The New Republic has bought the vessel in reasonable numbers, where it serves alongside its older brother, and a number have also been sold to private concerns, much to the dislike of the New Republic's leadership.

Addendum: Personal - General Han Solo

I'll let you in on a little-known fact. The New Republic Corvette got the C.E.C. into a fair amount of trouble with the New Republic Council, and there were talks of potential court action as a result of the C.E.C. breaking the exclusivity contract to only manufacture the corvette for the New Republic and not sell it to outside interests. Admiral Ackbar wants to have them brought up on treason charges and has vowed to do it if he catches wind of the Imperials purchasing the Corvette.

Q-Ship

Auxiliary Carrier Mk-I

Craft: Corellian Engineering Corporation Auxiliary Carrier
Type: Escort Carrier
Era: Galactic Empire, New Republic
Affiliation: Alliance, Imperial Remnant
Source: crmcneill
Scale: Capital
Length: 125 Meters
Skill: Space Transport Piloting: Auxiliary Carrier
Crew: 66 (10 @ +10) & 4 Gunners
Crew Skill: Astrogation 3D, Capital Ship Shields 2D+2, Sensors 3D, Starship Gunnery 3D, Space Transports 3D
Passengers: 20 (Troops)
Cargo Capacity: 1000 Tons
Consumables: 6 Months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 225; 650 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/2D+2
Focus: 4/3D
Weapons:
4 Twin Laser Cannons
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Small Craft Complement: 12 starfighters, 2 shuttles

Special Rule — Ambush: If an enemy is in combat range, any starfighters launched from the ship receive a one-time, +2D bonus to initiative for their first round of combat. Any enemy craft that loses its initiative roll by more than 10 points is considered surprised, and may not react to attacks that round. If the use of this tactic has become well known, or the enemy starfighters have faced this tactic before, the bonus is reduced to +1D.

Capsule: The Auxiliary Carrier is based on the well-known Action VI bulk freighter design, and it looks exactly like one from the outside. However, it is heavily modified to take military hardware such as armor, weapons, a full sensor suite, and facilities to carry one starfighter squadron. All of the ship's weapons are concealed behind retracting panels, and the mounts and launch bays are sensor baffled to fool enemy sensors. The modus operandi for the Auxiliary Carrier is to function as a convoy escort vessel, and its resemblance to a real bulk freighter makes it look more vulnerable than it is. The ship will behave just like a bulk freighter until attacking starfighters are close by, then launch its starfighters into battle with as little warning as possible. Since its introduction by the Empire, the Alliance has suffered increased starfighter losses when making attacks against convoys which they thought were only lightly protected.

Addendum: Personal - General Han Solo

Ever since Grand Admiral Thrawn pulled this trick, the New Republic has been scrambling to play catch up by adopting the tactic, fabricating numerous ships to be able to pull off the same surprise attack, should the need ever arise.

Q-Ship

Auxiliary Cruiser Mk-II

Craft: Corellian Engineering Corporation Auxiliary Cruiser
Type: Escort Gunship
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: Galactic Empire, Imperial Remnant
Source: crmcneill
Scale: Capital
Length: 125 Meters
Skill: Space Transports: Auxiliary Cruiser
Crew: 66 (10 @ +10) & 42 Gunners
Crew Skill: Astrogation 3D, Capital Ship Shields 2D+2, Sensors 3D, Capital Ship Gunnery 3D, Space Transports 3D
Passengers: 20 (Troops)
Cargo Capacity: 1000 tons
Consumables: 6 Months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 225; 650 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/2D+2
Focus: 4/3D
Weapons:
8 Turbolaser Cannon
Fire Arc: 2 Front, 3 Left, 3 Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D
2 Heavy Ion Cannon
Fire Arc: 1 Left, 1 Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 100-1/2.5/5 km
Damage: 4D (ionization)
4 Proton Torpedo Tubes
Fire Arc: 2 Left, 2 Right
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 0-100/300/700 km
Ammo: 8 per launcher
Damage: 9D
4 Twin Laser Cannons
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Tractor Beam Projectors
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D
Small Craft Complement: 2 pinnaces

Special Rule — Ambush: If an enemy is in combat range, the ship receives a one-time, +2D bonus to initiative for its first round of combat. Any enemy craft that loses its initiative roll by more than 10 points is considered surprised, and may not react to attacks that round. If the use of this tactic has become well known, or the enemy ships have faced this tactic before, the bonus is reduced to +1D.

Capsule: The Auxiliary Cruiser is based on the well-known Action VI bulk freighter design, and it looks exactly like one from the outside. However, like its sibling, the Auxiliary Carrier, appearances are deceiving. The Auxiliary Cruiser has received many of the same system upgrades as the Carrier, but instead of starfighters, this ship conceals a powerful weapons suite, one which can be deadly to small capital ships if they are caught unaware at close range. All of the ship's weapons are concealed behind retracting panels, and the mounts themselves are sensor baffled to fool enemy sensors. The modus operandi for the Auxiliary Cruiser is to function as a convoy escort vessel, and its resemblance to a real bulk freighter makes it look more vulnerable than it is. The ship will behave just like a bulk freighter until attacking forces close the range, then unleash a massive broadside with as little warning as possible. Since its introduction by the Empire, the Alliance has suffered increased losses when making attacks against convoys which they thought were only lightly protected. Auxiliary Cruisers have a tertiary effect above and beyond any actual combat capability; the Imperial Navy has noticed a statistical decrease in pirate attacks if auxiliary carriers and cruisers are known to be operating in a sector, regardless of whether or not a given convoy has an auxiliary escort or not.

Addendum: Personal—General Han Solo

See my remarks for the Mark I.

Ranger-class

Gunship

Craft: Corellian Engineering Corporation Ranger-class gunship
Type: Anti-piracy and patrol vessel
Affiliation: New Republic, Galactic Alliance
Era: New Jedi Order, Legacy
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Ranger-class
Crew: 35, gunners: 16, skeleton: 4/+10
Passengers: 15 (troops), up to 25 prisoners
Cargo Capacity: 250 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan: 100/1D
Search: 120/2D
Focus: 5/2D+1
Weapons:
2 Quad Turbolaser Cannons
Fire Arc: 1 (front, left, rear), 1 (front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Atmosphere Range: 6-40/80/160 km
Damage: 4D+2
5 Quad Laser Cannons
Fire Arc: 3 Turrets, 2 (left, right, rear)
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 2-10/20/40 km
Damage: 5D

Capsule: The Ranger-class gunship was a type of gunship manufactured by the Corellian Engineering Corporation and used by the New Republic Defense Fleet during the Yuuzhan Vong War. Following the Pellaeon–Gavrisom Treaty, the New Republic Defense Fleet began to focus its efforts on eradicating pirate and smuggler threats in the Outer Rim Territories. As such, the Fleet required a vessel capable of engaging small to mid-sized starships while matching the speed of outlaw vessels. The Ranger-class was designed to fill that role specifically, and proved effective with its powerful turbolaser cannons and "hi-track" quad laser batteries. The design principles were based on the Lancer-class frigate.

Addendum: Personal – General Han Solo

I remember the Ranger, it was a decent gunship, but the less said about the Yuuzhan Vong War the better… There was a lot of misinformation and rumors to come out of that nightmare, I mean who ever heard of dropping a moon on someone…

Republic Class

Cruiser

Craft: Corellian Engineering Corporation Republic-class Cruiser
Type: Cruiser
Era: Old Republic
Affiliation: General
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 115 Meters
Skill: Capital Ship Piloting - Republic Cruiser
Crew: 40; Skeleton Crew: 15/+10
Crew Skill: Capital Ship Piloting 4D, Astrogation 4D
Passengers: 40
Consumables: 1 Year
Cost: 500,000 credits (used)
Cargo Capacity: 2,000 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Space: 5
Atmosphere: 305; 875 kmh
Maneuverability: 2D
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 80/2D
Focus: 4/3D

Capsule: The CEC Republic Cruiser was a variant of the Counselor-class vessel designed and sold as a civilian transport exclusively by the Corellian Engineering Corporation to the Old Republic. The Republic Cruiser shows a number of similarities to the Corellian Corvette, including high speed, maneuverability, and shields. In fact, although the Republic Cruiser is not armed, it has an extremely tough hull and powerful shields for a ship of its size. This has led to Republic Cruisers being much valued ships by free captains and traders, since their weapon-free status can be changed by simple modifications and even though their cargo space is limited, their toughness is much prized. Republic Cruisers were retired from service as the Clone Wars started when they became obvious targets for the Confederacy to strike at, and armed vessels such as the Corellian Corvette were used instead.

Addendum: Personal – General Han Solo

If you're thinking that you saw the specs for this ship a while back in the book, then you'd be right. It seems that the designer simply rehashed this ship from an existing design and simply put a new name on the vessel before trying to get it out onto the market. It worked at the time, I mean it worked with the Action line, so why couldn't it work with the Consular cruisers and Republic cruisers too?

Republic Ambassadorial Cruiser

Craft: Corellian Engineering Corporation's Republic Ambassadorial Cruiser
Type: Diplomatic envoy and ambassadorial
Era: Old Republic, Rise of the Empire
Affiliation: Galactic Republic, Galactic Empire
Source: Keith Kilburn
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting: Republic Ambassadorial cruiser
Crew: 8; Skeleton: 2/+15
Crew Skill: Varies dramatically
Passengers: 24
Cargo Capacity: 550 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 1D+1
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 3/3D+2

Capsule: The direct predecessor to the Consular-class cruiser, the peaceful Republic ambassadorial cruiser was primarily for senatorial fact-finding missions, critical negotiations, or the occasional deep space border negotiation. The Republic cruiser often served as a neutral meeting ground for Republic officials and leaders of groups in conflict. The entire front salon pod could eject from the cruiser with its own sensors and independent life-support gear ready to sustain the diplomatic party on board. The color of the Republic ambassadorial cruiser sends a message to all who see it. Red is the color of ambassadorial relations and neutrality for spacecraft of the Galactic Republic, and has been for generations. This tradition would carry on even into the days of the Empire: Princess Leia Organa's consular vessel Tantive IV of Alderaan is striped in red to indicate its special diplomatic status. Republic ambassadorial cruisers must often rely on their reputations as absolutely secure vessels for high-level diplomatic meetings and confrontations. For security reasons, crew is kept to a bare minimum, with many ship functions attended by simple utility droids.

Addendum: Personal – General Han Solo

By the beginning of the Clone Wars the ambassadorial cruiser had all but been phased out and replaced by the Consular-class cruiser. Some of the safety features were nice, such as the control pod being an oversized escape pod, but the lack of weaponry makes me nervous when walking into hostile territory.

Republic Patrol Cruiser

Craft: Corellian Engineering Corporation's Patrol Cruiser
Type: Armed space cruiser
Era: Old Republic (72 BBY)
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Republic cruiser
Crew: 8; gunners: 8; skeleton: 2/+15
Crew Skill: Capital ship piloting 4D, capital ship gunnery 4D, starship gunnery 4D
Passengers: 8 (troops)
Cargo Capacity: 50 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3.2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 3/3D+2
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Front
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 3D
2 Quad Laser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: While the diplomatic cruisers carry a formal conference room within their salon pod, the patrol cruisers' salon pods were entirely turbolasers and targeting sensors with a cramped space for the gunners. The patrol cruisers also boast a pair of Corellian quad laser cannon turrets for point defense against starfighters and other small starships. These patrol cruisers were most commonly found as light escorts for convoys and larger warships but many served as system defense and patrol vessels, policing a localized area of space and protecting against piracy and small-time smuggling.

Addendum: Personal – General Han Solo

The Patrol cruiser was sold in mass to local, sector, and galactic law-enforcement. It was also used by clones during the Clone Wars to keep things from getting out of hand in outer rim border areas. Surprisingly, there are still some patrol cruisers in use, mostly in the Corellian System and to a lesser degree by the ESPO in the Corporate Sector. The patrol cruisers aren't overly tough, but they pack a nasty punch. If you can avoid the fight, I'd recommend it.

Star Hauler Class

Drone Barge

Craft: Corellian Engineering Corporation Starhauler-class Drone Barge
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 135 meters
Skill: Space transports: StarHauler-class
Crew: None (piloted by droid brain)
Crew Skill: Space transport piloting 4D, communications 3D, repulsorlift ops 3D
Cargo Capacity: up to four external cargo containers (typically 20 metric tons each)
Consumables: None
Cost: 1 million credits (new), 825,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: No (navigation tape, 1 jump)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 40/2D
Focus: 2/2D

Game Notes: There were two variant Starhauler-class drone barges. The Starhauler 131-SX2 was an ore and scrap hauler. The Starhauler 131-T3 was used for fluid and liquid transport. The only difference between the ships is the accompanying, detachable cargo containers. The containers themselves were each very different, depending on the load. Strangely, Corellian Engineering Corporation never made the clamping mechanism universal.

Capsule: The Starhauler-class drone barge was a long line of starships made by the Corellian Engineering Corporation. It produced more than 24 different versions of the starship. Like other drone barges, the Starhauler-class had no living quarters or life-support systems, though their cramped corridors could sustain a limited atmosphere. However, these vessels were more vulnerable to accidents or piracy than those with organic crews. On large starship manufacturing worlds, the Starhaulers would remain at surface landing pads when not making runs due to their gigantic size. Over a series of days, both the internal cargo holds and the external tanks would be loaded with industrial waste generated by shipyard construction or resource mining. When these vessels reached their full capacity, they would lift off en masse using both their repulsors and sublight engines to make their way to wherever their automated beacon was located.

Addendum: Personal - General Han Solo

I've got nothing really to say about the Starhauler, only because they function just like the specifications say that they do…

Superlift

Ore Hauler

Craft: Corellian Engineering Superlift Ore Hauler
Type: Medium ore hauler
Era: Old Republic
Affiliation: General
Source: Pirates & Privateers (pages 69-70), Flashpoint! Brak Sector (page 30)
Scale: Capital
Length: 155 meters
Skill: Space transports: Superlift hauler
Crew: 10, skeleton: 5/+5
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1.5 million credits (new), 500,000 credits (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Nav Computer: Limited to 4 jumps
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 1/2D

Capsule: The Superlift Ore Hauler features an enormous, cavernous cargo hold for transporting both raw ore and cargo containers. Its dimensions allow for both deep space and planetary surface cargo loading. Additionally, this general purpose hauler is suitable for interplanetary hops. Pirates consider this vessel to be the ideal prize due to its lack of arms, almost non-existent shields, sluggish nature, and miniscule crew. For this reason, many of these ships are escorted to and from their destinations.

Addendum: Personal – General Han Solo

Okay, that last comment got me into some trouble with the editor of the book, so I have been asked to say something about the Ore Hauler in an effort to entice the reader to want to know more. They are slow, bulky, and fly like an Ewok hurled through the air by an angry Wookiee. If you need to stop suddenly or alter your course in a way that requires speed and dexterity, then you're doomed. Sacrifice some cargo capacity and arm this thing to the teeth before you take it out into the universe…

(Translated from Shyriiwook, by C-3PO, human/cyborg relations…)

Auzituck, Grandfather of Chewbacca

Greetings, I am Chewbacca the Wookiee, noble member of the Bacca clan, son of Attichitcuk, husband to Mallatobuck, father to Lumpawaroo and cousin to Krazah. From my noble lineage, I carried the name of the ancient Wookiee hero, the great Bacca, first of the great chieftains of Kashyyyk and creator of 'Bacca's blade', an honor blade that denotes leadership among Wookiee clans. The blade was crafted 42…

(The translation temporarily stops as the Wookiee growls and barks at the droid.)

I was just trying to add a bit of culture…

(The translation stops again as the Wookiee growls and barks at the droid.)

Fine, I'll just translate for you, you just see if I offer to improve your recording anymore. Why I was just made to suffer, it seems to be my lot in life…

(The translation stops once more as the Wookiee growls and barks at the droid.)

As I was saying, before I was rudely interrupted, a frigate is a type of military ship designed to serve in a protective capacity during battles in a general supportive role. Typically a frigate carries a crew between two hundred and one thousand sentient beings and is approximately between two and four hundred meters in length, although I am told that crew capacity and length values vary as there are vessels that are both larger and smaller that fit into the frigate classification. Chewbacca says that his knowledge of such vessels comes from his days as a slave for the Empire; and he remembers his grandfather speaking out about their enslavement.

"Our people's lives were destroyed when the Trandoshans sold us into slavery. The last of our clan was taken from Kashyyyk to the Imperial slave houses, where they tried to take the last of our dignity as well. They stripped us of our families and our names. They treated us like animals and pushed us into these frigates to take us among the stars, never knowing that one day we will return to our home and free it from the Empire."

So in closing, it is best to use a frigate in a support capacity, rather than as a slave transport. Wookiees have been known to pull people's arms out of socket, so we should let the Wookiees win…

Chewbacca
Life-debted partner to Han Solo.

CC-2200

Interdiction Frigate

Craft: Corellian Engineering Corporation CC-2200
Type: Hyperspace Interdiction Frigate
Era: Rebellion, New Republic, New Jedi Order
Affiliation: Alliance to Restore the Republic, New Republic
Source: Star Wars: Rebellion video game, stats by crmcneill
Length: 400 meters
Scale: Capital
Skill: Capital Ship Piloting: CC-2200
Crew: 1,050 (500 @ +10), plus 71 gunners
Crew Skill: Astrogation 3D+2, Capital Ship Gunnery 4D+2, Capital Ship Piloting 4D+1, Capital Ship Shields 4D, Sensors 4D+1
Passengers: 150 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
10 Turbolaser Cannon
Fire Arc: 2 front, 3 right, 3 left, 2 back
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
20 Laser Cannon
Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 4D
Gravity Well Generator
Fire Arc: All
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Effect: Rather than projecting a gravity well, this first generation interdiction platform simply generates a gravity well centered on the ship itself. If a ship is within 10 units of the generator, it cannot jump into hyperspace. If a ship is beyond 10 units, it suffers a -40 penalty to its Astrogation roll, decreasing by -5 for every additional 10 units of distance from the generator.
Time To Use: Once activated, a gravity well generator requires 8 rounds to come on line. It can be turned off immediately.
Note: When active, the Gravity Well Generator draws so much power that it drastically affects the ship's performance. Reduce Space to 2 and Maneuverability to 0D.

Capsule: A predecessor to the CC-7700, the Detainer CC-2200 uses the same hull type, visually differing only in that it lacks the CC-7700's bow mounted gravity well linear projection array. Introduced near the end of the Clone Wars, the Detainer saw common usage. In the Rebellion era, however, the Detainer is long past its prime, replaced by the CC-7700 and the newer Immobilizer 418. Detainers do, however, still see usage in low-priority sectors and with some Rebel Alliance units, even though the ship's gravity well generator doesn't fit particularly well with Alliance capital ship operations. However, some Detainers have made it into the hands of pirate groups, and the ship is a perfect fit for the "barricade" tactic. All Detainers have been upgraded with stronger shields over the years, as the ship's modus operandi tends to make it an obvious target.

Addendum: Personal - General Han Solo

The CC-line of ships are nasty pieces of work designed by the C.E.C. to stop the Imperials dead in their tracks and inflict the maximum amount of damage on them in the shortest amount of time. War is never a pretty thing, and over the years I have fought because I had to. It wasn't until later that I fought because I found something worth protecting. The '2200 made it too easy to fight that war…

CC-5500

Frigate

Model: Corellian CC-5500 Frigate
Type: Escort frigate
Era: Rebellion, New Republic, New Jedi Order
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 200 meters
Crew: 175, gunners: 20, skeleton: 30
Passengers: 40 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 8 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 25/1D
Scan: 85/2D
Search: 100/3D
Focus: 3/4D
Weapons:
4 Turbolaser Turrets
Fire Arc: 2 dorsal, 2 ventral
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
14 Quad Laser Turrets
Fire Arc: 9 dorsal, 5 ventral
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Corellian CC-5500 frigate was designed as a cheaper alternative to the extremely popular Kuati Nebulon B frigates. While it lacked the firepower and tractor beam projectors of the Nebulon B, the CC-5500 was much more affordable and far easier to maintain. Like almost every other starship ever designed and manufactured by Corellian Engineering Corporation, the CC-5500 was also very easily modified, which made it popular among planetary defense fleets and private corporations, as each ship could be modified according to the needs of the owners and the specific mission roles it would fill. In its stock form, the CC-5500 was a deadly and swift anti-starfighter platform, armed with fourteen powerful quad laser cannon turrets. For ship-to-ship confrontations, the CC-5500 was equipped with four moderately powered turbolaser cannons which were mainly intended to be used against smaller vessels such as gunships or bulk transports. The CC-5500 made its first appearance just shortly after the Nebulon-B frigate hit the market. With a price tag approximately half of the Nebulon-B, Corellian saw decent sales of the model, but the overall firepower of the Nebulon-B made it the more popular of the two. The Empire fielded a good number of these vessels in their stock form as escorts for low risk convoys. The Alliance, which happily took quite a few CC-5500s off of the Empire's hands, was known to extensively modify the vessels into commerce raiding platforms—sometimes pitting one CC-5500 against another. The CC-5500 never saw extensive use during the Rebellion or post-Rebellion years. As the New Republic developed, many ships were taken out of service to make room for newly designed vessels which would serve with distinction during the Black Fleet Crisis and the Yuuzhan Vong invasion. A few were kept in service in the outer rim, others converted into customs vessels, but the bulk of the New Republic's CC-5500s were sold off to the Corporate Sector Authority.

Addendum: Personal - General Han Solo

I can tell you from experience that you rarely need 14 weapon placements on an escort frigate. It's just overkill. I love how the sales pitch talks about us 'pitting one CC-5500 against another' like it was some sort of gladiatorial fight to the death with the C.E.C. cheering us on. Take it from someone who spent a good portion of his life being shot at, more guns on a ship rarely makes things all better…

CC-7700

Frigate

Craft: Corellian Engineering Corporation's CC-7700 Frigate
Type: Light interdiction vessel
Era: New Republic
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 180 meters
Skill: Capital Ship Piloting: CC-7700 Frigate
Crew: 56, gunners: 35, skeleton: 15/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Cargo Capacity: 300 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 3D
Shields: 3D
Sensors:
Passive: 15/0D
Scan: 35/0D
Search: 70/1D
Focus: 2/2D
Weapons:
5 Turbolaser Batteries
Fire Arc: 1 front, 2 left, 2 right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2
24 Laser Cannons
Fire Arc: 6 front, 9 left, 9 right, 9 back
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2
Gravity Well Projectors
Fire Arc: Turret
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 1-5/75/150
Atmosphere Range: 2-10/1.5/3 km
Damage: Blocks hyperspace travel

Capsule: The CC-7700 is an older sibling to the Corellian gunship. While lightly armed, the CC-7700 is designed mainly as a platform for a gravity well projector. The function of this vessel is to prevent the withdrawal of enemy vessels from a battle. The CC-7700 is a rarity among the Alliance forces and the exact number in the Fleet is a closely guarded secret along with their location.

Addendum: Personal – General Han Solo

'Lightly armed'? Twenty-nine gun placements is 'lightly armed'? Who writes this stuff?

CC-9600

Frigate

Craft: Corellian Engineering Corporation's CC-9600 Frigate
Type: Medium frigate
Era: New Republic
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 168 meters
Skill: Capital Ship Piloting: CC-9600 Frigate
Crew: 36, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Passengers: 80 (troops)
Cargo Capacity: 1,000 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 3D+1
Shields: 3D+2
Sensors:
Passive: 15/0D
Scan: 35/0D
Search: 70/1D
Focus: 2/2D
Weapons:
34 Light Turbolaser Cannons
Fire Arc: 6 front, 12 left, 12 right, 4 back
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
12 Ion Cannons
Fire Arc: 4 front, 4 left, 4 right
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D

Capsule: The CC-9600 is the latest iteration of the CC series of capital ships. It is more compact and requires a smaller crew than the earlier CC-7700 model. While the CC-7700 was primarily a platform for a gravity well projector, the CC-9600 is a dedicated combat starship. The firepower and shielding of the CC-9600 are considerable, while increasing cargo space and allowing room to carry troops on board.

Addendum: Personal – General Han Solo

I like how this information capsule mentions the CC-7700 is primarily a platform for a grav-well generator and the CC-9600 is a dedicated combat ship. So I guess the difference is that the CC-9600 has five more weapon placements and a dozen ion cannons. Guess the CC-7700 designers were foolin' around…

Chasemaster Class

Frigate

Craft: Corellian Engineering Corporation Frigate
Type: Frigate
Era: Old Republic
Affiliation: Keshiri Sith, Old Republic, General
Source: stats by +Oliver Queen, image by Drone04.
Scale: Capital
Length: 215 meters
Skill: Capital ship piloting: ChaseMaster
Crew: 40; 26 gunners
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 3D, capital ship repair 3D, sensors 3D+1
Passengers: 75 troops
Cargo Capacity: 6,000 metric tons
Consumables: 1 year
Cost: Not for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Maneuverability: 1D
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 100/3D
Focus: 4/3D+2
Weapons:
6 Turbolaser Cannons
Fire Arc: 4 front, 2 turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Laser Cannons
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 5D
Dual-Concussion Missile Launcher
Fire Arc: Front
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Ammo: 10 missiles each
Damage: 9D
Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Landing Bay: 1
Ship Complement: 2 squadrons starfighters (24)

Capsule: The Chasemaster Frigate is an older ship that has been stolen and refitted for front line duty until heavier ships could be built or stolen to replace it.

Addendum: Personal - General Han Solo

I've seen conflicting information about where this ship design came from. One version says the C.S.A. designed it, while another says it was the C.E.C. All I know for certain is that the two parties have been going at each other in the courts over copyright infringements. Each claiming the two vehicles were 'independently' designed…

FR-5

Republic Frigate

Craft: Corellian Engineering Corporation FR-5 Republic Frigate
Type: Frigate
Era: Old Republic: Great Sith War (93396 BBY)
Affiliation: Galactic Republic
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 245 Meters
Skill: Capital Ship Piloting: Republic Frigate
Crew: 692; Skeleton Crew: 240/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D
Passengers: 60 (Troops)
Cargo Capacity: 2,000 Tons
Consumables: 1 Year
Cost: 2.1 Million (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x24
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 300; 900 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 100/2D
Focus: 2/4D
Weapons:
2 Turbolaser Cannons
Fire Arc: Front
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-10/24/60
Atmosphere Range: 4-20/48/120 km
Damage: 3D
4 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/10/20
Atmosphere Range: 1-2/10/20 km
Damage: 4D
Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Capsule: After the chaos of the Sith War caused by Exar Kun and Ulic Quel-Droma, the newly solidified Republic started to form a powerful fleet using the latest technology. The Republic Frigate was one of the classes of vessels that were put into service, provided by the Corellian Engineering Corporation, and put into service in time for the Mandalorian Wars. A fleet of these vessels and their companion gunships under the command of the Jedi Malak and Revan fought against the invading Mandalorians who thought they were taking advantage of the Republic's weakened state after the Sith War. The tactical genius of Revan led these vessels to success after success, allowing them to survive through to the resurgence of the Sith under Revan and Malak after they turned to the Dark Side of the Force. While many of the crews defected to the Sith cause along with Malak and Revan, the vessels weren't taken in any great quantities due to the creation of destroyers copied from the defected Leviathan by the alien artifact the Star Forge. This left these excellent, but less advanced vessels fighting an ever increasing tide of Leviathan Class Destroyers, something which led to most examples of this class being destroyed in combat, although a few survived through until the Imperial Era when the design was somewhat revised and updated by the C.E.C.

Addendum: Personal – General Han Solo

Nearly a hundred thousand years ago, this ship was a thing to be feared and respected. Now it couldn't and wouldn't hold a glow rod to an Imperial Star Destroyer…

Garman Class

Gas Miner

Craft: Corellian Engineering Garman-class Gas Miner
Type: Atmospheric mining vessel
Era: Rise of the Empire
Affiliation: General
Source: Flashpoint! Brak Sector (pages 28-29)
Scale: Capital
Length: 300 meters
Skill: Space transports: Garman mining vessel
Crew: 300, gunners: 4, skeleton: 150/+5
Crew Skill: Capital ship shields 3D+2, mining: atmospheric mining 4D, sensors 3D, space transports 3D, starship gunnery 2D+1
Passengers: 20
Cargo Capacity: 70,000 metric tons
Consumables: 2 years
Cost: 7.5 million credits (new), 5.8 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 3 (3 km)/1D
Scan: 6 (6 km)/1D+2
Search: 10 (10 km)/2D
Focus: 1 (1 km)/3D
Weapons:
4 Quad Laser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/15
Atmosphere Range: 100-500/10/15 km
Damage: 2D+2
Carried Craft: 20 Atmospheric Gas Skimmers

Capsule: Designed and manufactured by the Corellian Engineering Corporation, the Garman-class mining vessel was a 300-meter-long starship developed to serve as the base for a small fleet of Gas Skimmer GS-IIIs. Each Garman-class ship could transport up to twenty skimmers, and had a series of collection tanks which were used to store the gases collected by the skimmers from gas giant planets. These ships required a crew of 300 officers and four gunners, and could transport up to twenty passengers and 70,000 metric tons of cargo. To protect themselves from pirates, the Garman-class ships were armed with four quad laser cannons.

Addendum: Personal – General Han Solo

Lando had a fleet of these things working around Cloud City. He said they were functional, if not slow. He compared their speed and reaction time to that of a drunk Tusken Raider.

Greckon Class

Frigate

Craft: Corellian Engineering Corporation's Greckon-class Frigate
Type: Archaic frigate
Era: Old Republic
Affiliation: General, Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 380 meters
Crew: 870 Gunners: 34
Cargo Capacity: 1,200 metric tons
Cost: Not available for sale
Nav Computer: Yes
Hyperdrive Multiplier: x8
Hyperdrive Backup: x24
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 2D+1
Shields: 1D+1
Sensors:
Passive: 25/0D
Scan: 50/0D+2
Search: 75/1D
Focus: 7/1D+2
Weapons:
Fusion Torpedo Tube
Fire Arc: Front
Crew: 10
Scale: Capital
Skill: Archaic starship weapons
Ammo: 8
Fire Control: +2
Fire Rate: 1/3
Space Range: 1-3/12/25
Ammo: 30 torpedoes
Damage: 4D+1
3 Laser Cannon Batteries
Fire Arc: 1 left, 1 right, 1 turret
Crew: 8
Scale: Starfighter
Skill: Archaic starship weapons
Fire Control: 1D
Space Range: 2-5/10/16
Damage: 3D

Capsule: The Greckon-class Frigate was the mainstay of the Old Republic and many independent fleets for almost a century during the time of the Old Republic. The vessels were mass produced to fill the gaps between fighters, shuttles and the huge battlecruisers of the time. Although not capable of directly fighting a cruiser on its own, in groups it is quite capable of laying waste to larger ships. Against fighters the ships are vulnerable, due to the fact that designers failed to place light blaster cannons or particle beams on the ships. Thus most frigates are supported by a flight of Z-95 fighters for protection. A large number of these ships still exist, but primarily on the outer fringe systems.

Addendum: Personal – General Han Solo

The Greckon write-up makes it sound as though the design was one of the toughest around, ready to go toe-to-toe with any force it met. Yet the hull plating and shield ratings for a 'stock' YT-1300 are better by far. I've never seen one in battle, but I did see one plow into the side of a mountain though. Let's say the mountain was unimpressed.

Kleeque Class

Inter-System Ferry

Craft: Corellian Engineering Corporation's Kleeque-Class
Type: Modified Inter-System Ferry
Era: Rebellion, New Republic
Affiliation: General
Source: crmcneill
Scale: Capital Ship
Length: 250 meters
Skill: Space Transports: Kleeque-Class
Crew: 16 (4 @ +10) & 2 Gunners
Crew Skill: Astrogation 4D, Gunnery 4D, Piloting 4D, Shields 3D+2, Sensors 3D+1
Passengers: 1,000
Cargo Capacity: 200,000 metric tons
Consumables: 1 month
Cost: 350,000 credits new, 175,000 used
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/2D+2
Weapons:
2 Dual Laser Cannon
Fire Arc: 1 Turret (Ventral), 1 Rear/Left/Right
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Kleeque-Class began service as an inter-system ferry, transporting passengers and ground vehicles between nearby systems. Featuring four boarding ramps (two each forward and aft) as well as port and starboard docking rings and a sliding dorsal hatch for landing airspeeders, the Kleeque could carry 1,000 passengers and their personal vehicles in relative comfort. Its passenger areas (located in the upper decks above the vehicle bays) are a mix of basic acceleration couches, dormitory-style bunks and small cabins. In atmosphere, the ship's powerful engines were augmented by an array of port and starboard auxiliary repulsorlift thruster units, which provided the ship with both additional thrust when carrying heavy loads and improved maneuverability when landing and taking off in tight quarters. While intended for civilian use only, modified versions of the Kleeque have also entered service as troop transports, as the ship's facilities are perfectly suited to transporting an armored battalion, or serving as a general military transport. The Alliance commonly use Kleeque-class ships to move units between operational theaters, as the ship is not intended to enter space combat. Despite this, the ships are occasionally used to run blockades or as landing craft into hot landing zones. Alliance space, personnel and equipment pressures being what they are, Kleeques tend to be overcrowded, overworked and under crewed.

Addendum: Personal – General Han Solo

When they aren't being used to transport military personnel from one theater to another, they can be seen in use by civilians everywhere. They function just like they were designed, inter-sector travel—small planetary or even system-to-system jumps.

Starbolt Class

Assault Carrier

Craft: Corellian Engineering Corporation Starbolt-class Assault Carrier
Type: Assault Carrier
Era: Rebellion
Affiliation: Alliance to Restore the Republic, General
Source: Dark Covenant (p.70), Wookieepedia, stats by +Oliver Queen
Length: 385 meters
Scale: Capital
Skill: Capital ship piloting: Starbolt-class
Crew: 800, gunners: 16, skeleton: 15/+10
Passengers: 250
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: 10 million (does not include price of starfighters and airspeeders)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 3D
Shields: 3D
Sensors:
Passive: 20/0D
Scan: 40/0D
Search: 80/1D
Focus: 2/2D
Weapons:
2 Heavy Turbolasers
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
4 Light Turbolasers
Fire Arc: Turret (2 left), (2 right)
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Heavy Ion Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-50/50/100 km
Damage: 5D
Twin Proton Torpedo Launcher (Fire-Linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 8 salvos
Damage: 10D
Heavy Tractor Beam
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
Starship Complement: 24 starfighters, 2 shuttles.
Vehicle Complement: 6 assault speeders, 4 troop speeders, 2 command speeders

Capsule: Corellian Engineering Corporation's Starbolt assault carrier was sold as an integrated ship and weapons system, complete with its own starfighter squadron, airspeeders and a command speeder. The ship entered the market a few years before the Clone Wars and was sold to mercenary units, planetary defense forces and similar units throughout the war. With the establishment of the Empire, C.E.C. lost out to KDY and Sienar Fleet Systems for major Imperial contracts. The Starbolt was eventually discontinued partly due to reduced sales, but mainly due to Imperial edicts limiting the sale of military-grade systems to non-governmental and non-Imperial entities. Starbolts remaining in service rarely have their original complement of speeders and fighters. Most have long been replaced with more modern, better-suited, or more readily available craft. However, the ship is still an effective assault craft, and one that many star systems still employ on a regular basis in their ongoing battles with pirates and Rebels. Worn out or damaged Starbolts have been salvaged by mercenary units and the occasional pirate as well. While the Starbolt was an easy-to-purchase package system and a competent assault craft, its on-board vessels were not themselves designed specifically for the ship. Rather, C.E.C. partnered with other manufacturers to provide an excellent deal as well as an optimized combat solution for its buyers. Speeders were always sourced from other producers, as they were not part of C.E.C.'s product line. While C.E.C. promoted their own starfighters in a package deal, most buyers opted for other craft. The most common configuration carried a squadron of Y-wings with a package of Mekuun vehicles—Invader assault speeders, Rush transport speeders and Overwatch Command Speeders.

Addendum: Personal—General Han Solo

These things are like a mini-Star Destroyer, complete with starfighters and enough firepower to make you wish you were never pulled from your mother's womb…

First off, I want to thank Han Solo for once more offering me this writing gig; it will go a long way towards paying off some of my medical bills after that run-in with Kyle Katarn over Jan Ors. Next, let me publicly, and in print, apologize for my earlier comments as to the nature of my relationship with Jan. You see, Jan and I know one another from our mutual acquaintance Kyle Katarn, and my comments about the nature of any relationship that Jan and I had are and continue to be untrue. I hope that she accepts this humble apology and sees her way to forgiving me for the comments I made, and that Kyle Katarn doesn't come back for round two of the beating that he dished out to me after saying what I said. Having gotten that out of the way; let me talk a little bit about the Corellian Engineering Corporation's cruiser-class vessels, since after all that's what I am getting paid to do.

The cruiser designation for warships is second only to battleships and was, to a certain extent, used by the Trade Federation, the Confederacy of Independent Systems, and the Imperials as well. In some of the classification systems, the cruiser is divided into three categories: light, medium, and heavy, ranging in size from three hundred and fifty meters at the smallest light to six hundred plus meters being the largest. Although truthfully, the Corellian Engineering Corporation doesn't seem to recognize the classification system adapted from the Galactic Imperial Measurement Project, and for that matter, neither does ol' Rik Duel, because I don't want anything to do with the Imperials and their Galactic Imperial Measurement Project either.

My personal experience with cruisers comes from having been chased by them on more than one occasion and being taken aboard one as a prisoner. These things are huge, with plenty of armor to protect them and more weapons than you can ever possibly hope to escape from. This is my quote about cruisers, chosen from an admiral that fought during the Galactic Civil War…

"Cruisers are designed to take the brunt of the attack and dish out as much damage as possible. They will transport troops, run interference and inflict hell on those foolish enough to attack. As my Simpi' back on Sumara used to say: 'Always be prepared for your enemy. If he has superior strength, avoid him. If he is volatile, seek to enrage him. Feign weakness, so that he will grow arrogant. If he is relaxed, give him no chance to be at rest. If his soldiers are united, then separate them. Attack him when he least expects it, and appear where you are not expected to be'."

Obi-Jobe Owens
Sumari Admiral assigned to the Mutt Squad

Rik Duel
'Free trader' and proud owner of 'The Moonshadow'

Starfire Class

Battlecruiser

Model: Corellian Engineering Corporation's Starfire-class Battlecruiser
Type: Heavy battlecruiser
Era: Old Republic (900 BBY)
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 498 meters
Skill: Capital ship piloting: Starfire battlecruiser
Crew: 8,152; gunners: 117; Skeleton: 829/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, capital ship piloting 4D
Passengers: 200 (troops)
Cargo Capacity: 13,600 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x28
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 30/0D
Scan: 55/1D
Search: 120/2D
Focus: 4/3D
Weapons:
12 Turbolaser Cannons
Fire Arc: 2 front, 5 left, 5 right
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Damage: 2D
15 Quad Turbolaser Cannons
Fire Arc: 5 front, 5 left, 5 right
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Damage: 4D
10 Turbolaser Batteries
Fire Arc: 5 left, 5 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D
6 Concussion Missile Launchers
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 3
Scale: Starfighter
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 5-13/20/45
Atmosphere Range: 500-1.3/2/4.5 km
Ammo: 20 missiles each
Damage: 6D

Capsule: The Corellian Starfire once served the Republic with dignity for over a century until its eventual decommission. It was the pride of the fleet, wielding an impressive array of weaponry designed to be implemented against any space-bound enemy. A combination of turbolaser cannons and batteries for both ship-to-ship combat and planetary bombardment combined with six anti-starfighter concussion missile batteries made the Starfire so successful that it didn't take long before the Republic had them deployed to every sector of controlled space. Massive Corellian ion drives and maneuvering thrusters made the Starfire one of the more agile starships of its size. The Class Four hyperdrive was standard of the era in which it was designed, allowing it to conduct interstellar travel in what was once considered optimal time.

Extensive shielding and reinforced hull armor gave the vessel an uncanny ability to absorb impressive amounts of fire with only minimal to moderate damage. It wasn't an uncommon sight for a Starfire to continue fighting even with extensive damage to what was widely considered critical areas. The Starfires were slowly brought out of service more than a century following their debut as the Republic moved toward its next generation of warships. Some were sold off while the majority of the Starfires were scrapped or converted into troop and cargo transports.

Addendum: Personal – General Han Solo

This is the only time I've ever seen a 'Starfire' and I can't help but think that for a society that 'hadn't had a standing army for almost a thousand years', the Republic sure did have a lot of warships…

Well, 'Princess' Solo is at it again. The last time I wrote one of these introductions it was for two ships that I knew nothing about and I got a measly five hundred credits for all my hard work and then to make matters worse, Solo sends some Corellian Engineering Corporation litigators around to threaten me over my supposed 'litigious' comments from the book. Well you see who is still out of jail and never been sued by the Corellian Engineering Corporation, that's right…ME! I guess we can all see who really wears the pants in that family and the nepotism continues in this book too. His buddy Lando Calrissian gets a chapter and his pet Wookiee gets one about frigates. Hell, some half-breed Corellian kid even got one and I've never heard of him! I'm surprised that his 'Jedi' brother-in-law didn't get a chapter about the starfighters or talking about 'having a bad feeling' or 'disturbances in the force'. Yeah, I got their 'disturbance in the Force'.. Y'see kids, this is what happens when you tell the truth and try to make things right. Not only does no one listen to you, but you get threats and a pay cut. That's right, now I'm only getting two hundred and fifty credits for writing this introduction, if I had known it was two hundred and fifty credits per ship to write an introduction I would have wanted the chapter on 'corvettes' instead of them sticking me with this pile of poodoo… So since I am the writer and you have to read everything I say, now the truth is really coming out. Y'see, when it comes to Princess Leia, Han Solo is a second choice… Oh, that's right. Y'see when I was 'helping her search for Han…', and funny that she had to search for him since everyone knows that Jabba lives on Tatooine in his palace and routinely keeps his prisoners there with him if not for any other reason than to feed them to his pet rancor and yet the princess came to me for help and during the search we became quite close…I ain't the type to kiss and tell, but if Calrissian hadn't 'suddenly' located Han on Tatooine, and I didn't have to let the princess down easy like, then it might have been me hobnobbing with the rich and famously wealthy of New Alderaan and getting the lucrative writing deals… Getting back on topic, like Solo said the Proficient-class cruiser is a 'recommissioned battle cruiser from the early days of the Republic'. There's my introduction and quote, I'm off to collect my two hundred and fifty credits!

Dash Rendar, Proud owner of the Outrider and Outrunner

Proficient Class

Battlecruiser

Craft: Corellian Engineering Corporation Proficient-class cruiser
Type: Light cruiser
Era: New Republic (recommissioned ~20 ABY)
Affiliation: New Republic
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 850 meters
Skill: Capital ship piloting: Proficient-class cruiser
Crew: 1,240, gunners; skeleton: 15
Cargo Capacity: 5,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 5D
Shields: 2D
Sensors:
Passive: 50/2D+1
Scan: 100/3D+1
Search: 200/4D+1
Focus: 6/5D
Weapons:
10 Turbolasers
Fire Arc: 4 front, 2 left, 2 right, 2 rear
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
20 Ion Cannons
Fire Arc: 10 front, 5 left, 5 right
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D

Capsule: The Proficient-class cruiser was a Corellian warship produced in the early decades of the New Republic. The Proficient-class was found across New Republic battle groups until the New Class Project standardized the vessels across the Fleet. During the Yuuzhan Vong War, however, the starship-strapped New Republic reactivated a number of Proficient-class cruisers. The cruiser measures 850 meters in length and runs on a Damorian power plant. Weapon systems include ten heavy turbolasers and twenty ion cannons, a light armament for the cruiser's size. Much of the ship's interior is occupied by modular compartments, but most vessels sacrificed those for docking bay facilities.

Addendum: Personal – General Han Solo

This is a recommissioned battle cruiser from the early days of the Republic. I've never seen the original, just the re-make and while it seems to live up to expectations I can't help but wonder if they really bothered to improve much other than the hyperdrive speed…

I was asked to write an introduction for the chapter about 'Star Defenders'. What I know about them amounts to this: my father is the only person that I know who owns his own Star Destroyer. Take that in for a second and think about what I just said. He owns a Star Destroyer. I could regale you with the story about how he was part of the attack force that bluffed the then captain of the Star Destroyer into believing that he had banks and banks of proton torpedoes aimed at his ship, but my father tells the story better. And if you get a few drinks into him, he will stand up on the nearest table and tell the story in a very animated fashion, using his one free hand to act out the dogfights that went on around the Star Destroyer that day. My father loves telling that story and will do so to anyone who cares to hear the tale.

Personally, I've seen enough war and death in my lifetime that I've begun to think that maybe that's all I've ever seen. I remember a quote that was attributed to a Jedi Master; I can't remember his or her name, just the quote:

"There is no great victory in war, because wars don't make people great."

With everything that I have seen, I can't help but think that whoever said that knew more than I ever would about life, the universe and everything else. Getting back to the original topic, my father took the Star Destroyer and, for a princely sum, sold most of the weapons back to the New Republic and turned it into a casino and port of call for free-traders, freighter captains, and people of a less moral attitude when it came to certain restrictive shipping laws. He didn't go out and become a pirate, because despite what CorSec will tell you about Booster Terrik, that isn't who he is. He wanted a place that he could make money from and where he could drink and talk to his friends—a place that could carry him into his old age and provide for his family when he one day leaves this universe for whatever waits for us in the place beyond all of this.

A Corellian Jedi once said that 'if you strive for peace, you should prepare for war.' I think he was wrong. Maybe we should stop preparing for war and try to find the peace that eludes us all, find a new way to start living, and if there is a chance, add to the population of the universe by having a few more babies. Maybe we should have some. Big, fat, rolly-polly sorts of babies who smile a lot. That's my half a credit's worth of thought about Star Defenders…

Mirax Terrik Horn
Proud Corellian free-trader and smuggler of goods…

Strident Class

Star Defender

Craft: Corellian Engineering Corporation Strident-class Star Defender
Type: Star Cruiser
Era: New Republic
Affiliation: New Republic
Source: Homemade-Stats contributed by RPGgamer.org
Scale: Capital
Length: 6,250 meters
Skill: CS piloting: Mon Cal cruiser
Crew: 68,124; gunners: 4,910; skeleton: 12,660/+10
Crew Skill: Astrogation 4D(2), CS gunnery 5D+2(2), CS piloting 6D+1(2), CS shields 5D+2(2), sensors 4D(2)
Passengers: 12,000 (troops)
Cargo Capacity: 350,000 metric tons
Consumables: 6 years
Cost: Not publicly for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Hull: 8D
Shields: 6D (3)
Sensors:
Passive: 75/1D+2
Scan: 150/3D+2
Search: 300/5D
Focus: 8/6D+2
Weapons:
500 Turbolaser Batteries
Fire Arc: 200 front, 120 left, 120 right, 60 rear
Crew: 2 (250), 3 (250)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
500 Heavy Turbolaser Batteries
Fire Arc: 240 front, 100 left, 100 right, 60 rear
Crew: 2 (200), 3 (300)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 9D
500 Ion Cannon Batteries
Fire Arc: 200 front, 120 left, 120 right, 60 rear
Crew: 4 (400), 5 (100)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D (ionization)
130 Tractor Beam Projectors
Fire Arc: 60 front, 35 left, 35 right, 45 rear
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/15/30 km
Damage: 9D
Carried Craft:
120 (3 wings, 1 squadron) T-65A3 X-wings
72 (2 wings) A-wings
72 (2 wings) E-wings
36 (1 wing) B-wings
12 (1 squadron) K-wings
14 (1 squadron, 1 element) T-65XJ X-wings
12 Lambda-class shuttles
10 Troop transports

Addendum: Personal - General Han Solo

Yeah, the New Republic finally got their own Star Destroyers. Having been chased by the Imperial version, consider me less than impressed. My brother-in-law is always quoting someone I've never met when he says 'Wars don't make people great…'

Notes: The dual designation for the Star Defender is due to the new construction partnership between the Corellian Engineering Corporation and the shipyards of the Mon Calamari. The Viscount-class is built at Mon Calamari, the Strident-class at Corellia. All other specifications are identical. Mon Cal Star Defenders are configured to provide Mon Calamari with their +1D bonus for being in moist environments. These skill levels do not reflect these bonuses. Mon Cal Star Cruisers have 6D of backup shields. When a die of shields is lost, if the shield operators can make an Easy Starship Shields check, one of the backup die codes of shields can be brought up to increase the shields back to 6D.

Capsule: Though it was built by a combined CEC/Mon Calamari effort, you wouldn't know it by looking at the ship. Like most other Mon Cal cruisers, the Viscount/Strident-class Star Defender is very organic and flowing, but has the quality of engineering CEC is known for. The Star Defender is over 6 kilometers long, and carries firepower to match. Though it has not yet taken on a Yuuzhan Vong ship, it would undoubtedly give a command cruiser a run for its money.

So my good buddy Han Solo asked me to write a chapter introduction for his second Corellian Engineering Corporation book and here I am fulfilling my obligation. Most people know me as a gambler, smuggler and roguish scoundrel, what a lot of people don't know or may not remember is that I ran a starship sales yard for years on Corellia before I took on the position of Baron Administrator on Bespin's Cloud City for the Nkllon Mining Corporation. Starships are the lifeblood of any Corellian pilot and having been born on Socorro in the years before the Clone Wars, I can tell you that it doesn't matter what part of the Corellian system you come from, once a Corellian falls in love with a ship then they'll move heaven and Coruscant to get what they want. Just ask Han Solo about how he won the Falcon. He outmaneuvered me at Sabacc and took the best ship off of my lot, where the Falcon was being repaired at the time. But the truth is that she is better taken care of than I could ever have done. You see, to an entrepreneur like me, ships come and go just like the credits in a high-stakes game of Sabacc. I have won and lost just as many over the years and while there are some that I purposefully divested from myself, there are others that I would gladly take back in a Coruscant moment…

Now since my chapter has to do with a myriad of ships and since there isn't a specific focus to the chapter I decided that I would talk a little bit about how important it is to learn to deal with the loss of a prized possession. My father instilled in me some wisdom and I thought that I would pass it along to you the reader without having to sit through a lecture about ethics as well, something that my father was apt to do whenever I got into trouble as a young man…

"Life often times is like a high-stakes game of Sabacc.

Sometimes you're up three hundred thousand credits, got a beautiful woman at your side and no one can take that feeling away from you and then sometimes you've lost everything that you own and the Svapers have left you beaten and naked at the side of the road on some backwater planet in the middle of nowhere. But what matters most of all is that life, and the game, goes on no matter what side of the street you happen to come out on…"

Caldrone B. Calrissian

And there you have it my friend. If life throws you a curve just do what you can to survive and eventually things will get better.

Lando Calrissian
Smuggler, Gambler and Galactic Entrepreneur

CL-1C

Lancet Interceptor

Craft: Corellian Engineering Corporation CL-1C Lancet Interceptor
Type: Starfighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic, Galactic Empire
Source: Suns of Fortune (p.108), stats by +Oliver Queen
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: CL-1C Interceptor
Crew: 1 (pilot)
Passengers: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 60,000 credits
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 3D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 5D+1

Capsule: Sleek, fast, and agile, CL-1C Lancet fighters are designed to intercept and destroy enemy starfighters. A wingless, dart-shaped craft with a prominent vertical maneuvering fin, the Lancet has a powerful Cirodyne Ter22 high-output ion engine that provides exceptional speed and acceleration, allowing it to overtake most other starcraft. Used extensively by the Judicial Department during the days of the Old Republic, the Lancet is still employed by the Corellian defense and CorSec forces.

Addendum: Personal – General Han Solo

I ain't much for starfighters. They've never really been my thing. The lancet is quick and has a decent weapons system, but has the hull rating of a TIE Fighter. If you want a decent snub fighter, see if you can find a Z-95 Headhunter instead.

Corellian Heavy Lifter

Model: Corellian Engineering Corporation Heavy Cargo Lifter
Type: Cargo Lifter
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: RPGamer.org
Scale: Starfighter
Length: 90 Meters
Skill: Starship Piloting: Heavy Lifter
Crew: 10; Skeleton: 3/+15
Crew Skill: Astrogation 4D+1, Starship Piloting 5D+2, Starship Shields 4D+1, Starship Gunnery 5D+2, Sensors 5D
Passengers: 20
Cargo Capacity: 500 tons (an additional external cargo pod can carry 5,000 tons)
Consumables: 6 Months
Cost: 1 Million credits (new), 300,000 credits (used) (50,000 per external cargo pod)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 3/4D
Weapons:
Tractor Beam Projector
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/6/12
Atmosphere Range: 1/12/24 km
Damage: 4D

Capsule: The Heavy Lifter was originally conceived as a cargo vessel, with a small internal cargo hold, but the capability of carrying larger cargo pods externally. With the capability of landing on a planetary surface, the Heavy Lifter can drop a cargo pod off, and lift back into space without tying up the starship until the cargo can be unloaded. This was seen as a bonus in busy starports. However, in practicality, the cost of the cargo pods, combined with the fact that the pod was still tying up a starport until another lifter could move it, with starport facilities being more in demand than starships, led to the ship not selling particularly well. However, the Heavy Lifter's capabilities for transporting cargo have led to its massive success in other areas, such as salvage, where the Lifter can dock with other ships and easily carry them through hyperspace with it. The Rebellion used Heavy Lifters to transfer vehicles onto the battlefield, dropping them off using its powerful tractor beams and allowing Rebel forces the same flexibility as dropships allowed the Empire.

Addendum: Personal – General Han Solo

I've seen a similarly shaped capital ship that was used as a transport vessel for fighters during the Clone Wars. I heard rumor that there were a dozen or so of the ships produced by CEC and that the Heavy Lifter was visually based off of the capital ship.

Corellian Scout

Model: Corellian Engineering Corporation's Scout
Type: Scout
Era: Old Republic (300 BBY)
Affiliation: General, Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 114 meters
Skill: Capital ship piloting: Corellian scout
Crew: 12; skeleton: 2/+15
Crew Skill: Astrogation 4D, capital ship piloting 4D, sensors 4D
Passengers: 4
Cargo Capacity: 1,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4.3
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 45/1D
Scan: 75/2D
Search: 160/3D
Focus: 5/3D+2

Capsule: The Corellian Scout served as the Old Republic's standard reconnaissance and scout vessel for many centuries. Like many Corellian starships, the Scout was a fine example of Corellian engineering and quality. In design, the scout was perhaps the earliest precursor to some later and well known designs - namely the star cruiser (Republic Cruiser), corvette and gunship - sporting many similar design aspects. In appearance, the scout closely resembles the Corellian Support Frigate which would make its debut many centuries later. Two massive ion drives propelled the vessel through the blackness of space while a wide array of communications transmitters and receivers were placed along various points of the hull. Later ships such as the Corvette would require only a single transmitter/receiver as the Empire standardized communication throughout the galaxy - something the Republic never did. The scouts were used very frequently, often being sent to investigate the validity of rumors for Fleet Command to prevent the mobilization of forces when the situation really does not require such. Other common uses for the scout included everything from ambassadorial transport to the mapping of unexplored space.

Addendum: Personal - General Han Solo

I've never been aboard one, but during the Galactic Civil War the Alliance used several of these for general transport.

CR-20

Republic Carrier

Craft: Corellian Engineering Corp. CR-20 Light Cruiser
Type: Troop Carrier
Era: Rise of the Empire
Affiliation: Republic, Old Republic
Source: Keith Kilburn
Scale: Capital
Length: 60 meters
Skill: Capital ship piloting: Republic Carrier
Crew: 6 (pilot, co-pilot, engineer), gunners 2; Skeleton 1/+5
Crew Skill: Astrogation 3D, capital ship piloting 4D+2, capital ship shields 3D+1, sensors 3D+2
Passengers: 40 (troops)
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: Not Available for Sale (45,000 credits on invisible market)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 450; 700 kmh
Hull: 3D+1
Shields: 2D+1
Sensors:
Passive: 25/1D+1
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: Turret (left and right)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D+2
Space Range: 1-8/17/60
Atmosphere Range: 100-800/1.7/6 km
Damage: 3D+2

Capsule: Originally designed by the Corellian Engineering Corporation for use by its security forces, the Republic purchased surplus CR-20s one standard month after the First Battle of Geonosis. Despite this, they were widely unseen in the Republic Navy early in the Clone Wars. It was not until the Battle of JanFathal, where Anakin Skywalker piloted a CIS-owned CR-20 to rescue Republic Intelligence operative Hallena Devis, that the usefulness of the CR-20 Troop Carrier became evident. Generally, they were used in situations where the large Acclamator-class assault ships were impractical or unneeded.

Addendum: Personal – General Han Solo

During the war, the Rebellion used a small fleet of CR-20s to move troops around the outer rim. It went badly when they were ambushed. Twenty-five CR-20s burnt up under turbolaser fire in the Ashcraft Corridor near Gnola in the Duthor system.

CR-25

Troop Carrier

Craft: Corellian Engineering Corporation CR-25 Troop Carrier
Type: Troop Carrier
Era: Rise of the Empire
Affiliation: Old Republic, General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 60 meters
Skill: Capital ship piloting: CR-25
Crew: 8 (pilot, co-pilot/navigator, engineer, loadmaster), Gunners: 4; Skeleton: 2/+8
Passengers: 40 (troops)
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: Not Available for Sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 210; 600 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 25/1D+1
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Double Turbolaser Cannons
Fire Arc: Turret (left and right)
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D+2
Space Range: 1-8/17/60
Atmosphere Range: 100-800/1.7/6 km
Damage: 3D+2
Complement: 2 LAAT/i gunships, 2 AT-PT, 12 74-Z speeder bikes

Capsule: The CR-25 troop carrier, more commonly known as the Republic dropship, was a multipurpose dropship used to deploy units of clone troopers and gunships in battlefronts where the use of an Acclamator-class assault ship was deemed too impractical. The Clone Commandos and Galactic Marines favored the CR-25 over the CR-20, because it had more cargo space, could hold two LAAT/i gunships, twelve 74-Z speeder bikes, four All-Terrain Personal Transports and had ports for null gravity space debarking. The CR-25 was known as the "bigger brother" of the CR-20 troop carrier. Delta Squad traveled in a CR-25 and used its debarking ports to board the captured assault ship Prosecutor.

Addendum: Personal – General Han Solo

The first and last time I saw a CR-25, it was crewed by a pirate named Jyve Omahlsdahl, a member of a specialized Rebel cell. He stole one as he broke ties with the Rebellion. I'm told he rigged a half-dozen astromechs together to use as a crew. Somehow he secured his farkling Ghtroc light freighter to the outer hull and made the jump to lightspeed. Alliance Intelligence never did find him and I made a promise that if I ever saw him again, I'd shoot him just on principle.

Crix

Assault Shuttle

Craft: Mon Calamari Shipyards/CEC Crix-Class A-2s Armored Shuttle
Type: Armored assault shuttle
Era: Legacy
Affiliation: Galactic Alliance
Source: Wookieepedia; Stats by Keith Kilburn
Scale: Starfighter
Length: 43 meters
Skill: Starfighter piloting: Crix shuttle
Crew: 9 (pilot, co-pilot/navigator, engineer), gunners: 6; Skeleton: 2/+8
Crew Skill: Astrogation 4D, starfighter piloting 4D+2, starship gunnery 5D, starship shields 4D
Passengers: 50
Cargo Capacity: 50 metric tons
Consumables: 1 month
Cost: 600,000 credits (new), 260,000 credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 395; 850 kmh
Hull: 6D+2
Shields: 3D+1*
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
6 Blaster Cannons
Fire Arc: 1 front, 2 right, 2 left, 1 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D (can be set to auto-fire, using only the Fire Control dice)
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
Carried Craft: 2 landspeeders or 6 speeder bikes.

Game Notes: The Crix has 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an Easy Starship Shields roll. If successful, one of the backup shield dice can be activated to bring the shields to full capacity. Once all three backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled.

Capsule: The Crix-class displayed certain characteristics of both CEC designs as well as some Mon Calamari features, given their cooperation on the design. The hulls showed the Mon Cal influence, while the interior, bridge and engines were very Corellian. It had an armored shell with a narrow slot between the two halves for the engines, cockpit and weapons. It also had a long, narrow fin mounted on the upper hull which contained powerful long-range communication arrays. The A-2s was heavily armed and shielded and possessed significant firepower. The area between the shells was ringed by a series of blaster cannons, that could be fired automatically or by troopers aboard the ship. It also included four boarding ramps for rapid deployment of troopers and speeders. An alternate variant of the vessel, the Crix-class Diplomatic Courier Shuttle or DC-4a, also existed, with lighter armor, firepower and shielding.

Addendum: Personal – General Han Solo

As an aside, General Crix Madine was not pleased the ship was named after him. For that matter, neither was his mother, or so I am told…

Crix

Diplomatic Courier

Craft: Mon Calamari Shipyards/Corellian Engineering Corporation Crix-class DC-4a Armored Shuttle
Type: Armored diplomatic courier
Era: New Republic, Legacy
Affiliation: Galactic Alliance
Source: Legacy Era Campaign Sourcebook
Scale: Starfighter
Length: 43 meters
Skill: Starfighter piloting: Crix shuttle
Crew: 5, gunners: 2
Crew Skill: Astrogation 4D, starfighter piloting 4D+2, starship gunnery 5D, starship shields 4D
Passengers: 30
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 500,000 credits (new), 200,000 credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 6D+2
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+1
2 Retractable Blaster Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The jointly-designed Crix-class was named after Rebel/New Republic General Crix Madine, based on his Corellian background and for his effort to save Mon Calamari during the invasion of the World Devastators over a century earlier. Admiral Gar Stazi used a DC-4a shuttle to reach the Wheel for a meeting with Captain Mingo Bovark of the Fel Empire Imperial loyalists. After using Command Override Limpet Droids to take control of a turbolaser on Bovark's Nune-class Imperial shuttle, Stazi's shuttle was targeted. The shuttle managed to raise its shields in time and after Admiral Stazi boarded the shuttle, it left the Wheel.

Addendum: Personal – General Han Solo

The Diplomatic Courier is the civilian version of the assault shuttle. General Madine's mother wasn't happy about this one either…

CSS-1

Star Shuttle

Craft: Corellian Star Shuttle
Type: Transport
Era: Old Republic
Affiliation: General
Source: Suns of Fortune (p.110), Starship Stats (p.189-190)
Scale: Capital
Length: 80 meters
Skill: Capital ship piloting: CSS-1
Crew: 8 (pilot, co-pilot/navigator, communications, loadmaster, 4 stewards), Skeleton: 2/+8
Crew Skill: Varies
Passengers: 200
Cargo Capacity: 900 metric tons
Consumables: 3 years
Cost: 2.65 million credits (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Capsule: Star Shuttles served the Republic in its last decades as diplomatic vessels, but some ships were modified for military service and were equipped with at least two turbolasers. They served in the Judicial Forces and fought in the Stark Hyperspace War, the Yinchorri Uprising, and the Clone Wars. The Corellian Star Shuttle Perpetuus transported Chancellor Palpatine to Theed following the Battle of Naboo. After the transformation of the Republic into an Empire, many Star Shuttles ended up in private hands. At least one Star Shuttle was used to make up a secret retreat in 137 ABY.

Addendum: Personal - General Han Solo

I heard a rumor about this ship and was finally able to confirm it is based off a serving dish cover seen by the designer. Add the engines and suddenly you have a ship…

D-Class

"Starfarer" Transport

Craft: Corellian Engineering Corporation D-Class Transport
Type: Transport
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 27 meters
Skill: Space transports: D-class
Crew: 4 (pilot, co-pilot/engineer), gunners: 2, skeleton: 1/+5
Passengers: 8 (up to 40 depending on configuration)
Cargo Capacity: 60 metric tons
Consumables: 6 months
Cost: 80,000 credits (new), 35,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 80/1D+2
Focus: 4/2D
Weapons:
2 Double Laser Cannons
Fire Arc: 1 front, 1 turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/20
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2

Capsule: The D-class Starfarer was a popular civilian starship manufactured by Corellian Engineering Corporation. Depending on the configuration, it could be used for simple transport or as a troop transport, as jump seats were built into the walls of the cargo bay.

Addendum: Personal – General Han Solo

I really can't say much about the Starfarer in terms of performance. I've never flown one, but they seem a capable enough transport. The lack of a backup hyperdrive doesn't inspire confidence, though.

Defender Class

Light Corvette

Model: Corellian Defender-Class Light Corvette
Type: Light Freighter
Era: Old Republic
Affiliation: General
Source: Adapted from the Star Wars Old Republic MMORPG with stats by FreddyB (rpggamer.org)
Scale: Starfighter
Length: 54 Meters
Skill: Space Transports: Defender-Class Corvette
Crew: 7 (pilot, co-pilot/navigator, communications/sensors, engineer), Gunners: 2; skeleton 2/+15
Passengers: 18
Consumables: 2 Years
Cost: 100,000 (new), 80,000 (used)
Cargo Capacity: 350 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x25
Nav Computer: Yes
Space: 4
Atmosphere: 200; 650 kmh
Maneuverability: 1D
Hull: 5D
Shields: 3D+2
Sensors:
Passive: 25/0D
Scan: 40/1D
Search: 55/2D+1
Focus: 2/3D+2
Weapons:
2 Twin TurboLaser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-5/8/20
Atmosphere Range: 100-500/800/2 km
Damage: 5D+2

Capsule: Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi's more specialized missions. The Defender's exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. The starship includes two levels. The formal upper level features diplomatic meeting rooms and an elegant conference room at the ship's center. The conference room contains a unique Holocomm system for secure communications with the Jedi Council. The Defender's lower level includes a cargo hold, a medical bay, and a small private space in which the Jedi can retreat for meditation. Despite the Jedi Order's commitment to peace, the ship is battle-ready. If circumstances warrant, the Defender is engineered with high-powered shields and twin turbolasers to engage the enemy.

Addendum: Personal – General Han Solo

I rode in one of these from Kessel to Tatooine. Jabba the Hutt had a dozen of these old Defenders refurbished as cargo vessels. In the days before I won the Falcon from Lando, we had to fly one. For its size, the Defender flies exceptionally well despite the fact that it's slower than two banthas trying to mate. The Defender has some of the best hull-to-shield ratio I have ever seen, with a weapons system modern vessels could benefit from. If you ever had the chance, you should check out the Defender.

FA-504S

Produced by the C.E.C. during the Galactic Civil War, the FA-504s was unable to compete with other transport models and was seen as a less popular design.

Transport

Craft: Corellian Engineering Corp. FA-504s
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Wizards Website
Scale: Starfighter
Length: 28 meters
Skill: Space transports: FA-504s
Crew: 1
Passengers: 10
Cargo Capacity: 120 metric tons
Consumables: 2 months
Cost: 100,000 credits (new), 30,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 80/3D
Focus: 3/4D
Weapons:
Laser cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The FA-504s was a transport vessel produced by the Corellian Engineering Corporation.

Addendum: Personal – General Han Solo

I knew an Ithorian named Zal'kev, who was the captain of a '504 and other than griping about the hull to shield ratio, he swore by that hunk of junk and loved his...

Freight Loading External Rover (F-LER)

Craft: Corellian Engineering Corporation F-LER
Type: Freight shuttle/tug
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 3 meters
Skill: Space transports: F-LER
Crew: 1
Cargo Capacity: 5 tons
Consumables: 1 day
Cost: Not for sale publicly (estimated 30,000 credits, used only)
Maneuverability: 1D+2
Space: 3
Atmosphere: 260; 750 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/2D
Focus: 2/2D+2
Weapons:
Harpoon and Tow Cable
Fire Arc: Turret
Crew: Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D (towing purposes only)
2 Light Laser Cannon (fire-linked)
Fire Arc: Turret
Crew: Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/6/9
Atmosphere Range: 100-300/600/900
Damage: 2D+2
Double Laser Cannon (modified variant)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/25
Atmosphere Range: 100-500/1/2.5 km
Damage: 4D

Capsule: The freight-loading external rover, also known as the F-LER, was a small, single-pilot starship that was manufactured by the Corellian Engineering Corporation for use in conjunction with the YT-1300 light freighter. The vehicle was developed by the CEC designer Tem Riffle, who was inspired by a tug that he had observed towing a YT-1200 freighter. The F-LER was designed to fit between the forward mandibles of a YT-1300 and Riffle envisaged that the rover could be used as a cargo-handler, to deliver freight to locations that the YT-1300 was too large to reach. CEC's executives favored Riffle's idea and many other designers came to the conclusion that the addition of a F-LER to a YT-1300 gave the freighter a sleeker look, while CEC's marketing department believed that YT-1300 owners would want to fill in the gap between the forward mandibles. A prototype F-LER was developed and successfully tested, and CEC subsequently began a limited production run of the design. CEC's marketing department also carried out a survey of 500 commercial YT-1300 pilots, to assess the F-LER's market potential.

However, just over a week into the F-LER's production run, the survey results were collated and revealed that most of the surveyed pilots were not interested in the F-LER, because they thought that it would get in the way when loading cargo. As a result, CEC ceased production of the vessel and the F-LER was never sold commercially. One hundred were saved to be used as tugs at CEC orbital assembly facilities, while the rest were scrapped. Eventually, a small number of F-LERs made it onto the open market and a few were modified and fitted with Ap/11 double laser cannons. Despite the F-LER's commercial failure, the research and development that went into the F-LER later resulted in the production of the YT-XC, a small exploration ship that was designed to be carried aboard the YT-1300.

Addendum: Personal – General Han Solo

I saw one of these at a trade show and really wasn't all that impressed with it. A couple of years later, Chewie and I ran into a couple of guys who had a speeder truck full of the things, selling them to anyone who wanted one for little to no credits. It seems that they happened upon a CEC storage facility and decided to help themselves to some crates before security showed up and they had to get out of there. I gathered from the conversation that these two thought that they had something truly special, that is until they realized why the F-LER never went to market in the first place. As it stands, these two were forced to take whatever money they could get and ended up making more selling the stolen speeder truck than the F-LERs that they had stolen.

FXE

Luxury Space Yacht

Craft: Corellian Industries FXE Space Yacht
Type: Space Yacht
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: D6 Holocron
Scale: Starfighter
Skill: Space Transports, Repulsorlift Ops
Length: 57 meters
Crew: 9 (pilot, co-pilot/navigator, communications, steward); Gunners: 5; Skeleton: 3/+10
Crew Skills: Space Transports 4D, Repulsorlift Ops 4D, Culinary Arts 5D, Cooking 4D, Cultures 5D
Passengers: 10
Cargo Capacity: 300 metric tons
Consumables: 3 months
Cost: 275,000 (new), 190,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 6D
Shields: 4D (3D backup)
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 160/3D
Focus: 5/4D
Weapons:
Turbolaser Cannon (extra power supply)
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 6D
2 Anti-Starfighter Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/25
Atmosphere Range: 2-10/24/50 km
Damage: 5D
2 Double Laser Cannons
Fire Arc: Dorsal Turrets (1 fore, 1 aft)
Crew: 1, co-pilot; 1, pilot (can be switched to the communications station)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

Game Notes: All weapons are fully retractable and sensor-proofed.

Capsule: Well equipped for guests, this space transport can also hold its own in a combat situation long enough to make an emergency jump into hyperspace. With the hidden turbolaser, even a capital ship would be surprised for a time.

Addendum: Personal – General Han Solo

Similar in design to the Corellian Starspeed Yacht, the FXE is an overpriced toy for people who probably have no business flying a ship to begin with.

G9

Rigger Transport

Craft: Corellian Engineering Corporation G9 Rigger Transport
Type: Light freighter
Era: Old Republic
Affiliation: General
Source: The Clone Wars Campaign Guide
Scale: Starfighter
Length: 34.1 meters
Skill: Space transports: G9 Rigger
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 70 metric tons
Consumables: 1 month
Cost: 85,000 credits (new), 45,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: Yes
Space: 3
Atmosphere: 240; 700 kmh
Hull: 3D+1
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 35/1D+2
Focus: 2/2D
Double Light Laser Cannon (fire-linked)
Fire Arc: Front
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Light Laser Cannon
Fire Arc: Front or rear
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

Capsule: The G9 Rigger freighter was a type of Corellian freighter. It was already an aging model by the time of the Clone Wars. It was slow and unwieldy compared to starfighters. While not a military design, at least one such vessel, the Twilight, saw action in the Clone Wars, when Anakin Skywalker used it to escape Teth and was intercepted over Tatooine by Rogue-class starfighters. The G9 Rigger has 3 blaster cannons located on the struts projecting out of the ship.

Addendum: Personal – General Han Solo

I'm told that my now dead father-in-law was the captain of a former spice freighter named 'the Twilight', my daughter loved the name saying it was 'dreamy…' whatever that means. During the Clone Wars this was his personal vessel. Knowing how the man turned out, I have to wonder if the story is even true as I don't see him settling for a G9 as his personal vessel…

G11

Interceptor

Craft: Corellian Engineering Corporation G11
Type: Interceptor
Era: Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Republic
Source: AdamKop, stats by +Oliver Queen
Scale: Starfighter
Length: 61.2 meters
Skill: Space Transport: G11
Crew: 2 (pilot, co-pilot/navigator), 2 gunners; skeleton 1/+5
Passengers: None
Crew Skill: Sensors 4D, Space Transport Piloting 5D, Starship Gunnery 4D+2, Starship Shields 3D+1
Cargo Capacity: 30 metric tons
Consumables: 3 months
Cost: 145,000 credits (new), 40,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Crew: 1 (may coordinate)
Scale: Starship
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Double Blaster Cannon
Fire Arc: Front
Crew: Pilot or co-pilot (may coordinate)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-9/18/36
Atmosphere Range: 100-900/1.8/3.6 km
Damage: 4D
Ion Cannon
Fire Arc: Turret (rear, left, right)
Crew: 1 (may coordinate)
Scale: Starship
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 1-10/25/50 km
Damage: 5D
Concussion Missile Launcher
Fire Arc: Front
Crew: Pilot or Co-pilot (may coordinate)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 3 missiles
Damage: 9D
Point-Defense System
Fire Arc: Turret
Crew: None (automated)
Scale: Starship
Skill: None
Fire Control: (automated)
Space Range: 3
Atmosphere Range: 300m
Damage: Special

Notes: When the PDS is engaged, approaching missiles are fired upon with a sustained barrage of blaster fire. This increases the difficulty for the missile to hit its target (target number +8). If the missile skill roll falls within the adjusted range it is destroyed. Example: a missile fired at long range (20) approaches the ship. The PDS automatically engages. The missile misses on less than 19, is destroyed 20–27 and hits on 28+.

Capsule: Designed with the specific intent of hunting down and stopping smugglers, pirates and people breaking local, sector and galactic law, the G11 Interceptor is specifically designed to make lawbreakers think twice about engaging in unlawful behavior.

Addendum: Personal – General Han Solo

Having been chased off of Corellia by one of these things I can tell you that the specifications for the ship don't convey what a nasty piece of work they truly are. The G11 Interceptor has enough fire power to make a full-grown Wookiee wish that he'd never been born. I have seen Corellian Corvettes turn and haul jets to get away from these things. So lemme give you half a credit's worth of advice for free, if you ever find yourself on the wrong side of the law and see one of these things coming, you had better rethink your position in life and run in the other direction. Quick, fast and in a blasted hurry…

G-N2

Republic Gunship

Craft: Corellian Engineering Corporation GN-2 Republic Gunship
Type: Gunship
Era: Old Republic (between 3996 to 3976 BBY)
Affiliation: Galactic Republic
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 92 Meters
Skill: Capital Ship Piloting: Republic Gunship
Crew: 125; Skeleton Crew: 30/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+1, Sensors 4D
Passengers: 15 (Troops)
Cargo Capacity: 800 tons
Consumables: 18 months
Cost: 1.1 Million credits (used)
Hyperdrive Multiplier: x5
Hyperdrive Backup: x24
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 350; 950 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 2/3D
Weapons:
Turbolaser Cannon
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-10/24/60
Atmosphere Range: 4-20/48/120 km
Damage: 2D+2
2 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-2/10/20
Atmosphere Range: 1-2/10/20 km
Damage: 4D+1

Capsule: The Corellian Engineering Corporation Republic Gunship was designed and built between the Sith War and the Mandalorian Wars. These small, fast and heavily-armed vessels comprised most of the Republic Navy, and served with distinction under the command of the Jedi Revan and Malak. However, after the two Jedi turned against the Republic these vessels suffered the brunt of the following war. Capable of carrying 6 Starfighters in external racks, the Gunships also acted as the carriers of the Republic fleet, but even in this role found themselves seriously outclassed by the masses of Star Forge-produced Leviathan-Class Destroyers and Sith Starfighters. Republic Gunships were the most common capital ship of their era, but the majority were destroyed in the war against the Sith, and few survived the millennia until the rise of the Galactic Empire and those that did were relegated to service on the galactic rim on backwater worlds which could not afford newer and better capital ships.

Addendum: Personal - General Han Solo

This was back during the time when the CEC was making gunships and military craft. Wait a second - that's most of what is in this book…

Grek

Troop Shuttle

Craft: Corellian Engineering Grek-class troop shuttle
Type: Ship-to-ship troop shuttle
Era: Rise of the Empire
Affiliation: General, Galactic Empire
Source: Pirates & Privateers (pages 87-88)
Scale: Starfighter
Length: 30 meters
Skill: Space transports: Grek shuttle
Crew: 2
Crew Skill: Varies widely
Passengers: 50
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 40,000 credits (new), 18,000 credits (used)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/3D+2
Weapons:
Laser Cannon
Fire Arc: Front
Crew:
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: It was 30 meters long, shaped approximately like the Aurebesh letter Grek, armed with a computer-controlled laser cannon, and could transport up to 50 troops, with minimal cargo on the side. The crew amounted to a pilot and co-pilot. Grek-class shuttles were often stationed aboard Nebulon-B frigates for use by the Imperial forces.

Addendum: Personal – General Han Solo

If I had a credstick for every warship, gunboat and troop transport I'd be filthy rich by now…

HLAF-500

Starfighter

Craft: Corellian Heavy/Light Attack Fighter-500
Type: Multi-purpose starfighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic, Galactic Empire
Source: Suns of Fortune (p.108-109), Cracken's Threat Dossier (p.142)
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: HLAF-500
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 4D
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 2D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 5D
2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 1 torpedo each
Damage: 9D

Capsule: A modified and upgraded version of the LAF-250 starfighter, the Heavy/Light Attack Fighter 500 boasts a number of significant improvements over its predecessor. Built on the same frame as the LAF-250, the HLAF-500 has powerful SoroSuub 9X2 fusial thrust engines that give the craft better performance, acceleration, and handling. To increase the starfighter's offensive capabilities, additional weapons hardpoints were added, allowing the HLAF-500 to be equipped with proton torpedo launchers.

Addendum: Personal – General Han Solo

Again, here is a starfighter with the hull and shield rating of a TIE fighter, but they could launch proton torpedoes. Oh, and don't think that the CEC didn't notice the distinct similarities between the looks of the HLAF-500 and the A-Wing…

INT-66

Heavy Interceptor

Craft: Corellian Engineering Corporation INT-66
Type: Heavy Interceptor
Era: Rise of the Empire
Affiliation: General
Source: Adventure Journal 4
Scale: Starfighter
Length: 50 meters
Skill: Space transports: INT-66
Crew: 1, gunners: 2
Crew Skill: Space transports 5D, starship gunnery 5D+1, starship shields 4D+2
Passengers: 3
Cargo Capacity: 50 metric tons
Consumables: 4 months
Cost: 350,000 credits (new), 275,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 45/1D+2
Search: 75/2D+2
Focus: 3/3D+2
Weapons:
2 Turbolasers (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/15/30
Atmosphere Range: 100-400/1.5/3 km
Damage: 7D
4 Multi-Repeat Blasters (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/20
Atmosphere Range: 100-300/1.2/2 km
Damage: 4D
Double Pulse Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2

Capsule: The INT-66 is Corellian Engineering's attempt at a transport/fighter system comparable to Arakyd's Helix Light Interceptor. The INT-66 Heavy Interceptor features an impressive complement of weapons and requires one pilot and two gunners to operate. Weapons and shields make these vessels excellent gunboats. For this reason, Heavy Interceptors are usually only available to the military. But it is also used by independent systems for customs and patrol duties as well as light defense mission profiles. The ship's only weakness is the somewhat underpowered drive section, only allowing modest sublight speed. Thus, a common modification to the Heavy Interceptor is the installation of a heavier power generator and upgraded sublight engines.

Addendum: Personal – General Han Solo

Slow and bulky, but with the hull-to-shield ratio that allows the pilot and crew to keep the thing going as they open fire with enough on-board weaponry to take out a small moon. You gotta hand it to the CEC; half the time they're either not giving their customers enough to protect themselves or more protection and firepower than they'll ever need.

KR-TB

"Doomtreader"

Craft: Corellian Engineering Corporation KR-TB "Doomtreader"
Type: Medium Transport
Era: Old Republic
Affiliation: General
Source: The Clone Wars Campaign Guide (pages 78-79)
Scale: Starfighter
Length: 50 meters
Skill: Space transport: KR-TB Doomtreader
Crew: 2, plus astromech, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 350 metric tons
Consumables: 1 month
Cost: 350,000 credits (new), 70,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 310; 900 kmh
Hull: 6D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/1D
Search: 90/2D
Focus: 4/3D
Weapons:
Dual Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 6D

Capsule: The KR-TB "Doomtreader" was a freighter produced by Corellian Engineering Corporation. It had expansive cargo holds, heavy deflector shields and dual laser cannons, but came at a relatively high price.

Addendum: Personal - General Han Solo

Relatively high price indeed, but if you can find one of the KR's used and make some modifications like adding an extra gun or some more living space then this freighter becomes a decent enough ship to operate out of with all the firepower and hull-to-shield ratio that you could want…

KS-500

Spaceways Transport High Performance Light Freighter

Craft: KS-500 Spaceways Transport High Performance Light Freighter
Type: Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Originally presented in Polyhedron #68, Stats tweaked by Keith A. Kilburn, art by nfeyma
Scale: Starfighter
Length: 28.3 meters
Skill: Space Transports: KS-500 Spaceways Transport High Performance Light Freighter
Crew: 2
Passengers: 6
Crew Skill: Varies
Consumables: 2 Months
Cost: 125,000 credits (35,000 credits used)
Cargo Capacity: 70 Tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 1D
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The KS-500 Spaceways Transport light freighter was a standard light freighter produced by the Corellian Engineering Corporation. They were high performance vehicles which could be easily modified, as was evidenced with the Fatal Vision.

Addendum: Personal - General Han Solo

For the time period in which the KS-500 was released, it was a ship and a very high performance vehicle that was sought after by the elite and wealthy. Just like most things that are considered collectors' items, the KS-500 fell out of favor and the elite moved on to something different, and over time the KS-500 was discontinued. You can still buy them used and they are a decent enough ship…

LAF-250

Starfighter

Craft: Corellian Light Attack Fighter-250
Type: Multi-purpose starfighter
Era: Rise of the Empire
Affiliation: General, Corellian Defense
Source: Suns of Fortune (p.108), Cracken's Threat Dossier (p.141)
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: light attack fighter
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 35,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 3D
Space: 5
Atmosphere: 350; 1,000 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D
Weapons:
2 Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 5D

Capsule: The Light Attack Fighter Model 250 is the primary starfighter used by the Corellian Defense Force and CorSec. Designed to combine the roles of space superiority fighter and patrol craft, the LAF-250 fulfills these functions adequately, but excels at neither. While a capable, well-made starfighter, its engines and shields are somewhat underpowered and its armament consists of just a twin-linked pair of laser cannons, leaving the LAF-250 at a disadvantage against faster, more heavily-armed craft.

Addendum: Personal - General Han Solo

The CL-1C, the HLAF-500 and before them the LAF-250, talk about going from bad to worse… The LAF-250 (we used to call them 'laughs'…) was the forerunner to the HLAF, however where the HLAF was a marked improvement, the LAF couldn't catch a Jawa if it was trying to escape in a sandcrawler. It's pretty bad when a Ghtroc stock freighter loaded with cargo can outrun, outfight and outclass your 'space superiority' fighter and patrol craft.

Monarch Class

Shuttle

Craft: Corellian Engineering Corporation Monarch-class Shuttle
Type: Transport shuttle
Era: Rise of the Empire
Affiliation: Galactic Republic, General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 31 meters
Skill: Space transports: Monarch-class
Crew: 1
Passengers: 3
Cargo Capacity: 1.5 metric tons
Consumables: 1 month
Cost: 65,000 credits (new), 42,000 credits (used)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 50/2D
Focus: 3/2D+2
Weapons:
Double Blaster Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The Monarch-class armored shuttle was produced in the years before the blockade of Naboo and went to market during that time; although sales were good, the Monarch never gained its market footing. By the end of the Clone Wars, the Monarch was phased out and taken off the market despite gaining some limited use during the war…

Addendum: Personal - General Han Solo

There really isn't much to them, it's sort of like four people trying to fit into a shoe box…

MT

Dropship

Craft: Corellian Engineering Corporation MT Dropship
Type: Troop landing craft
Era: New Republic, Legacy
Affiliation: New Republic, Galactic Alliance
Source: Legacy Era Campaign Guide (pages 146-147)
Scale: Capital
Length: 65 meters
Skill: Space transports: MT Dropship
Crew: 15, gunners: 40
Crew Skill: Astrogation 3D+2, capital ship piloting 5D, capital ship shields 5D, sensors 3D
Passengers: 200 (troops)
Cargo Capacity: 500 metric tons
Consumables: 1 week
Cost: 600,000 credits (new), 300,000 credits (used)
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 1D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
8 Laser Cannons
Fire Arc: Turret
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
8 Concussion Missile Launchers
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 3 missiles each
Damage: 9D

Capsule: The conical dropship had its command center at the top of the cone structure. Here, the commanders and pilots had full view of the surrounding areas, with configurations for view out the sides during atmospheric operations and out the top of the craft when in space. On top of the conical ship was the communications arrays. Below the command center was an array of laser cannons and missile launchers. The lowest levels of the craft would open up to deploy troops and vehicles. Despite their armored and shielded hulls, the MT dropships needed escorts to reach a battlefield. The Alliance used them both for troop deployment and as evacuation transports and they served as mobile command and communications centers, when on the ground.

Addendum: Personal – General Han Solo

All the weapons and guns they have mounted on this thing to transport 200 troops and the hull-to-shield ratio will get them all killed before they even land the thing. I'm not sure what they were thinking when they made this, but I'm glad that I've never had to fly one…

Nemesis

Patrol Ship

Craft: Corellian Engineering Corporation Nemesis-class Patrol Ship
Type: Light patrol ship
Era: New Republic, Legacy
Affiliation: General
Source: Legacy Era Campaign Guide (page 218)
Scale: Starfighter
Length: 34 meters
Skill: Space transports: Nemesis Patrol Ship
Crew: 4, gunners: 4, skeleton: 2/+5
Passengers: 10
Cargo Capacity: 5 metric tons
Consumables: 6 months
Cost: 180,000 credits (new), 95,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 830 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D*
Carried Craft: 6 speeder bikes

Game Note: The four laser cannons can be fire-linked to be operated solely by the pilot, doing 6D damage.

Capsule: Created before the Sith–Imperial War, the Nemesis-class was marketed toward smaller worlds and governments in the Outer Rim. In addition to serving local administrations and law enforcement agencies, many Nemesis-class ships ended up in the hands of Black Sun, where they were used in operations in the distant and isolated regions of the galaxy. Black Sun employed a Nemesis-class patrol ship during the skirmish on Iego.

Addendum: Personal – General Han Solo
I've seen the production work up for these and really can't say much more than that.

PPB

Pocket Patrol Boat

Craft: Corellian Engineering Corporation Pocket Patrol Boat
Type: Stock patrol boat
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Suns of Fate (p.109), stats by +Oliver Queen
Scale: Starfighter
Length: 26 meters
Crew: 2 (pilot, sensor operator/gunner); Skeleton: 1/+5
Passengers: None
Cargo Capacity: 20 metric tons
Consumables: 2 weeks
Cost: 70,000 credits
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D+2
Shields: 3D
Sensors:
Passive: 30/2D
Scan: 60/3D
Search: 90/4D
Focus: 4/4D+1
Weapons:
Heavy Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Fire Rate: 1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: A peculiar vessel, CEC's Pocket Patrol Boat is really an oversized starfighter designed for long-range, intersystem patrol duty. Used primarily by the Corellian Defense Force, the PPB can be found throughout the Corellian Sector, patrolling and policing the space lanes. Equipped with sophisticated sensors, the fast and relatively maneuverable PPB can overtake most free traders and blockade runners. The PPB's speed comes at the cost of armor, leaving it vulnerable to starfighters and well-armed attack craft. Mounted in a turret atop the small PPB is a Taim & Bak heavy laser cannon, which gives the patrol boat a powerful punch for a ship of its size. Unfortunately, the power requirements of this weapon on a starfighter's power plant means it has a hefty recharge time. While useful against light and medium freighters, this high-powered, slow-firing armament is far less effective against starfighters. This limitation has done quite a bit to establish the PPB as a "second-rate" starfighter when compared to other vessels.

Addendum: Personal – General Han Solo

There really isn't much to say about the PPB that the capsule and its specifications don't already tell you, other than my youngest son once called it the 'PBJ' which made me and Chewie laugh to no end and that's what we call it now.

PB-950

Patrol Boat

Craft: Corellian Engineering Corporation PB-950 Patrol Boat
Type: Stock patrol boat
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Suns of Fortune (p.109), Pirates & Privateers (p.81-82), The Far Orbit Project (p.81-82), tweaks by +Oliver Queen
Scale: Starfighter
Length: 37 meters
Skill: Space transports: PB-950 patrol boat
Crew: 2 (pilot, co-pilot/navigator), gunners: 2; Skeleton: 1/+10
Passengers: 8
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: 150,000 credits
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
Quad Laser Cannon
Fire Arc: Turret (left, right, rear)
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Medium Ion Cannons
Fire Arc: Turret (front, left, right)
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D (ionization damage)
Concussion Missile Tube
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Ammo: 8 missiles each
Damage: 9D

Capsule: An old model patrol boat in production for nearly three centuries, the PB-950 can still be found in service with Imperial Customs and local system defense forces throughout the galaxy, particularly beyond the Inner Rim. A rugged, reliable ship, the clunky PB-950 is known for its ability to withstand considerable punishment, as well as for possessing enough firepower to deal with starfighters and other small vessels it might encounter. While the venerable patrol boat is slowly being phased out in favor of newer models, the PB-950 has become increasingly popular among smugglers and pirates, who still appreciate many of its qualities. Mounted in turrets on either side of the ship's command deck are two medium ion cannons. Intended to immobilize smugglers' vessels before they could escape, pirates use stock ion cannons to disable their prey. The PB-950 also has a concussion missile launcher and an aft turret-mounted quad laser for dealing with starfighters.

Addendum: Personal – General Han Solo

I love that the writer flip-flops back and forth between the Imperials and the criminal elements in the universe in some vain attempt to appeal to both customer bases. Personally, I think that the PB-950 looks like my youngest son's magno-train engine that he used to play with as a child…

Republic Star Shuttle

Since the fall of the Republic, most of these vessels have been sold off to private concerns, and many have now found themselves in the hands of free traders where they serve as completely practicable space transports and cargo ships.

Craft: Corellian Engineering Corporation Republic Star Shuttle
Type: Shuttle
Era: Old Republic
Affiliation: General
Source: FreddyB (rpggamer.org)
Scale: Starfighter
Length: 60 m
Skill: Space Transports - Star Shuttle
Crew: 3
Crew Skill: Varies
Passengers: 20
Consumables: 3 months
Cost: 75,000 (used)
Cargo Capacity: 150 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: None
Sensors:
Passive: 15/0D
Scan: 35/1D
Search: 60/2D
Focus: 3/2D+2

Capsule: Based visually off of the Zentine Dynamics shipyards at Foerost's Ministry-class orbital shuttles, the CEC Republic Star Shuttle did much the same job for the Old Republic that the Lambda and Sentinel class shuttles do for the Empire, acting as small transport ships for both personnel and supplies, as well as ship-to-shore transports for large capital ships. However, the Star Shuttle was far bigger than a Lambda shuttle, and was not as practical for this task.

Addendum: Personal – General Han Solo

It has the same vague look of the Lambda-class shuttles that the Empire uses. Go figure…

S-100

Stinger-class Starfighter

Craft: Corellian Engineering Corp S-100 Stinger-class Starfighter
Type: Starfighter
Era: Old Republic
Affiliation: Jedi Order, General
Source: Power of the Jedi Sourcebook (page 60), D6 Holocron, art by Kendall Darkmere
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter piloting: S-100 Stinger
Crew: 1
Crew Skill: 5D in all applicable skills
Cargo Capacity: 10 kilograms
Consumables: 1 month
Cost: 465,000 (new), 310,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes, limited to 1 jump
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
2 Assault Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 8D
2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 4 missiles each
Damage: 9D

Capsule: The S-100 Stinger-class starfighter was a single-seat fighter produced by Corellian Engineering Corporation before, during, and after the Great Sith War of 3997 BBY. Measuring 11.5 meters in length, the hyperdrive-equipped craft was used by the Jedi Order, the navy of the Galactic Republic, and civilian purchase. Armed with laser cannons and proton torpedo launchers, and minimally shielded, the S-100 was considered lightly armed, but was said to make up for its defensive shortcomings with its high speed and maneuverability superior to most other starfighters of its time. Despite the introduction of other craft, the Stinger remained the mainstay of the Jedi, who used it in conflicts against the Krath during the Sith War and afterward, until the introduction of the Aurek tactical strike fighter before the Mandalorian Wars of 3976 BBY. Even then, the fighter remained in production, and was preferred by planetary defense forces.

Addendum: Personal - General Han Solo

If you can believe it, there are still star systems that use the S-100 fighters for planetary defense forces…

S-250

Chela-class Starfighter

Craft: Corellian Engineering Corporation S-250 Chela-class Starfighter
Type: Space Superiority Fighter
Era: Old Republic
Affiliation: General
Source: KORSE p181. Converted from d20 Saga Edition rules; d6holocron
Scale: Starfighter
Length: 14 meters
Skill: Starfighter Piloting
Crew: 1
Cost: 420,000 credits (estimated, not for sale)
Passengers: 0
Cargo Capacity: 30 kilograms
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 4D
Shields: 1D+1
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: None
Focus: None
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 5D
2 Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 6 missiles each
Damage: 10D

Capsule: Designed between the Great Sith War and the Mandalorian Wars, this design impressed the Republic Navy, though not as much as the Aurek fighter. It incorporates the agility of the earlier S-100 Stinger-class starfighter with improved weapons, and uses the unconventional thrusters-down landing position later seen on the Firespray transport used by Boba Fett.

Addendum: Personal - General Han Solo

And now you know where the idea for the Firespray transport came from…

SS-19

Cargo Transport

Craft: Corellian Engineering Corporation SS-19 Cargo Transport
Type: Stock Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Challenge Magazine #73 with tweaking by Keith A. Kilburn
Scale: Starfighter
Length: 25 meters
Skill: Space Transports SS-19 Cargo Transport
Crew: 2
Passengers: 4
Cost: 100,000 new; 30,000 used
Cargo Capacity: 100 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 4
Atmosphere: 210; 1,200 kmh
Hull: 2D+2
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D
Search: 50/2D
Focus: 2/2D
Weapons:
2 Double Laser Cannons
Fire Arc: Front and rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The SS-19 Cargo Transport was a model of light freighter produced by the Corellian Engineering Corporation in the time prior to the blockade of Naboo and sold on the market until shortly before the Clone Wars. Armanda Durkin, CEO of Shipping on Tatooine, owned a highly modified SS-19 named the Vengeful Sandstorm.

Addendum: Personal – General Han Solo

When the YT-1300s were put into production, there were a number of them that didn't pass quality control for a variety of reasons. Mostly it has to do with the molding work or the welding that was done to the interior. The CEC, after all, doesn't intentionally release ships onto the market where the interior of the vessel was miscast or welded incorrectly; that's simply not good business. Well, those miscasts were collected, and there was enough that the issues in question were fairly minor, so the CEC put them together and made the SS-19 line of vessels from the miscasts. I'm told that is why the loading ramp cuts off the cockpit when the ship is in a landed position—it wasn't an intentional design flaw; it had to do more with the automated droids that constructed the ship being misprogrammed in the measurements of the ships and it wasn't noticed until there were thousands made.

Starrunner Class

Starship

Craft: Corellian Engineering Corporation Starrunner-class starship
Type: Space transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Droids: The Animated Series, Polyhedron #170 and stats by Keith Kilburn
Scale: Starfighter
Length: 31 meters
Skill: Space transports: Starrunner-class starship
Crew: 1
Crew Skill: Varies
Passengers: 6
Cost: 100,000 credits (new); 30,000 credits (used)
Cargo Capacity: 20 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 360; 1,000 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Starrunner-class starship was a model of transport from CEC. It was 31 meters long. Though not on the market as of 0 ABY, a CSA employee owned such a ship.

Addendum: Personal – General Han Solo

My wife's droid, C-3P0, claims to have been on one of these. I'll spare you the details…

TZ-6

Executive Shuttle

Craft: Corellian Engineering Corporation TZ-6 Executive Shuttle
Type: Shuttle
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 50 meters
Skill: Space transports: TZ-6
Crew: 2 (pilot, steward), gunners: 1; skeleton: 1/+0
Passengers: 12
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: 50,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 25/1D+2
Search: 45/2D
Focus: 4/3D

Capsule: The TZ-6 executive shuttle was a type of luxury shuttle produced by Corellian Engineering Corporation that was available during 3640 BBY on up through 3440 BBY and was widely sold and highly regarded for its elegance and opulence. Jedi Master Gnost-Dural owned one such shuttle called Prosperity as part of his cover as a wealthy businessman during the Operation End Game.

Addendum: Personal – General Han Solo

I'm not really old enough to say much about the TZ-6 since it was sold thousands of years before I was born and despite what my children and their Wookiee life-nanny will tell you, I'm not that old. However, from what I've gathered, they were popular shuttles that were sold and produced with specifications that look suspiciously like a freighter, with their cargo capacity and speed. Their lack of weaponry makes sense for a shuttle, but necessitates that they have escort vehicles to protect the occupants of the vehicles at all times.

Vanguard

Heavy Assault Gunship

Craft: Corellian Vanguard-class Heavy Assault Gunship
Type: Fighter
Era: Rise of the Empire
Affiliation: General
Source: Polyhedron Magazine 161 (pages 12-13)
Scale: Starfighter
Length: 47 meters
Skill: Starfighter piloting: Vanguard
Crew: 6 (pilot, co-pilot, navigator, engineer), gunners: 2; Skeleton: 1/+7
Crew Skill: All appropriate skills at 4D+1
Passengers: 6
Cargo Capacity: 220 kilograms
Consumables: 2 weeks
Cost: 115,700 (new), 69,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolasers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
2 Blaster Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
4 Proton Torpedo Launchers
Fire Arc: Front
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 8 torpedoes each
Damage: 9D

Capsule: The Vanguard-class heavy assault gunship was an assault vessel manufactured by the CEC during the time of the Galactic Empire.

Addendum: Personal – General Han Solo

The Vanguard is a huge gunship with lots of weapons. If you want to engage in a running fight with someone that you're chasing, then the Vanguard is the way to go, just make sure that you're the one flying the gunship and not the other way around.

WUD-500

Star Yacht

Craft: WUD-500 Star Yacht
Type: Star yacht
Era: Rise of the Empire
Affiliation: General
Source: Gamer Magazine Issue 4+ Stat tweaking by Keith Kilburn
Scale: Starfighter
Length: 18.5 meters
Skill: Space transports: WUD-500
Crew: 1
Crew Skill: Varies widely
Passengers: 7
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 185,000 (new), 92,500 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 60/3D
Focus: 3/3D+2
Weapons:
Laser Cannon
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The WUD-500 was an outdated CEC star yacht design, with features similar to the freighters of the YT-series. It was also called a N-class freighter. The Corporation intended to bring up a popular luxury craft besides their popular freighter designs. They, however, could never gain as much acceptance on the luxury market as SoroSuub. It measured 18.5 meters in length and could be operated without great difficulty by a single pilot. As for cargo-space, the WUD-500 had room enough for three metric tons of cargo, as well as being able to take seven passengers. However, sole smugglers required such vessels, as it features excellent sublight engines and hyperdrive suit as well as a fair weapons complement for a ship of its size. The smuggler Jaxxon owned and modified a WUD-500 which he named the Rabbit's Foot.

Addendum: Personal - General Han Solo

The WUD-500 is a decent enough space yacht, however Jaxxon ever got a hold of one is a story let to be told. The problem that any owner runs into buying a yacht and converting it into a cargo vessel is that yachts are not designed to haul cargo, but rather transport the powerful and wealthy of the universe around while they are busy livin' it up…

Y-8

Mining Vessel

Craft: Corellian Engineering Corporation Y-8 Mining Vessel
Type: Mining Vessel
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 80 meters
Skill: Space transports: Y-8
Crew: 3 (pilot, 2 ops station personnel), gunner: 4; skeleton: 1/+5
Passengers: 4
Cargo Capacity: 3,000 metric tons
Consumables: 4 months
Hyperdrive Multiplier: x4
Hyperdrive Backup: x9
Nav Computer: Yes
Space: 2
Atmosphere: 100; 400 kmh
Hull: 3D
Shields: 1D (capital scale)
Sensors:
Passive: 100/1D
Scan: 200/2D
Search: 400/3D
Focus: 50/4D
Weapons:
2 Mining Lasers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 3D
2 Tractor Beam Projectors (fire separately)
Fire Arc: 2 Turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Space Range: 1-5/15/30
Damage: 4D
(modification) Turbolaser Battery
Fire Arc: Turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150 km
Damage: 5D

Game Notes: While the Heavy Mining Laser was designed for strip mining on planets, it has occasionally been adapted by daring and unscrupulous scouts and pirates as a deadly ship-destroying weapon. If a pilot can "land" it on top of another vessel – or fly right above it – the laser can cut through the hull of most small ships quite easily.

Capsule: The Y-8 was a Corellian Engineering Corporation mining vessel that dominated mining operations throughout the galaxy. Designed as the ultimate in mining technology, equipped with a full array of lasers and tractor beams for mining lucrative asteroid belts. It was equipped with heavy shielding for protection from pirates and meteors. Some mercenary groups that acquired Y-8s stripped them of their mining lasers and equipped them with more lethal laser cannons for use as capital ships.

Addendum: Personal – General Han Solo

According to Chewbacca's cousin Kryzah, the Y-8 is widely considered to be the poorest choice of ships for mining asteroids in an 8-10 poll of Wookiees asked…

Ycaqt-class

Droid Cargo Ship

Craft: CEC/Loronar Ycaqt-class Droid Cargo Ship
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Gamer Magazine Issue 10
Scale: Starfighter
Length: 21 meters
Skill: Space transports: Ycaqt
Crew: Droid brain
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: None
Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 credits (new), 32,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Ion Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D

Capsule: A product of the Nerfworks design group, the Ycaqt-class droid transport was named after a rather stubborn riding beast native to Velmor, a planet on the Mid Rim. The initial idea was to create a droid cargo ship capable of hauling large amounts of freight on short runs along secure hyperspace lanes. Nerfworks hoped the ship would revolutionize space transport, but while able pilots, the droid brain lacked the negotiating fervor of sentient captains. They also all too frequently became lost during hyperspace jumps, arriving at their programmed destination sometimes weeks, even months late. Ycaqt droid brains also had a reputation for 'prissiness' similar to that of most protocol droids and tended to get trigger-happy with ships that refused to maintain a respectful distance. Most Ycaqts, however, were armed with only ion weapons and nothing heavier. Some large corporations found Ycaqts to be economical—especially once their hyperspace routes were reprogrammed—but the majority of cargo was still hauled by independent freighter captains. 21 meters long with a cargo capacity of 250 metric tons, the Ycaqts had no room for interior crew, but one or more ASP labor droids could be found stationed in the cargo area.

Addendum: Personal – General Han Solo

I'm still not a fan of droid automated ships with weapons…

YM-2800

Limpet Ship

Craft: Corellian Engineering Corporation YM-2800 Limpet Ship
Type: Boarding Ship
Era: Rebellion
Affiliation: Alliance to Restore the Republic
Source: Saga D6 Conversion: Rebellion Era Campaign Guide (p.13)
Scale: Starfighter
Length: 26 meters
Skill: Space transports: limpet ship
Crew: 6; skeleton: 3/+10
Passengers: 6
Cargo Capacity: 125 metric tons
Consumables: 2 months
Cost: 150,000 credits (new), 70,000 credits (used)
Maneuverability: 0D
Space: 4
Atmosphere: 289; 800 kmh
Shields: +2
Sensors:
Passive: 10/1D
Scan: 25/2D
Search: 50/3D
Focus: 4/4D
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/3.5 km
Damage: 4D
Plasma Beam Cutter
Fire Arc: Bottom
Crew: 2
Scale: Starfighter
Skill: Starship gunnery: plasma beam
Fire Control: 0D
Range: 4 meters
Damage: 8D

Game Notes: The plasma cutter, originally designed to mine asteroids, can be used to drill into a starship, creating a breach through which a zero-g boarding party can enter. While the cutter is in operation, weapons and shields lose all power. The pilot must make a successful opposed piloting roll against its target to attach the limpet ship to the hull. Roll the target ship's hull 2D; if the cutter's damage roll scored a "lightly damage" result, it has breached the hull. Once the hull is breached, the torch requires 8 rounds to cut a two-meter wide hole.

Capsule: The YM-2800 limpet ship was a survey and mining vessel used by the Rebel Alliance to deploy troopers into Imperial starships. Though possessing heavy particle shielding, YM-2800s were not equipped with ray shields. As a mining vessel, the limpet was designed to attach itself to the surface of a planet or an asteroid, then use plasma beam cutters to cut through the rocky surface to valuable materials below. However, the Rebel Alliance came up with the idea of using these ships to breach and board enemy space vessels. Usually it was freighters and storehouses that were assaulted, but occasionally military vessels were attacked as well.

Addendum: Personal – General Han Solo

The idea for using these sorts of vessels to do the sorts of things they talk about in the capsule actually came from, and I hate to admit this, Grand Admiral Thrawn using the same trick during his campaign of terror against the fledgling New Republic.

YQ-400

Monitor Droid Patrol Ship

Craft: CEC/Loronar YQ-400 Monitor Droid Patrol Ship
Type: Space Transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Conversion-Star Wars Gamer 10
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: YQ-400
Crew: 0
Crew Skill: Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: None
Consumables: 20 years
Cost: 175,000 credits (new), 100,000 credits (used)
Maneuverability: 2D
Space: 8
Atmosphere: 336; 960 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 4/3D+1
Weapons:
2 Dual Heavy Ion Cannons
Fire Arc: Partial Turret (front, left, right)
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 8D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: A product of the jointly funded design team of the Loronar Corporation and Corellian Engineering Corporation known as The Nerfworks, the YQ-400 Monitor Droid Patrol Ship was a small (36 meters long) ship designed to work in areas where high docking fees and trade tariffs provided most of a system's profits. Its primary job was to detect, locate and follow ships entering the system, although the lack of hyperdrive limited the ship to local areas only. Designed for light patrol duty in well-traveled peaceful systems, the YQ-400 Monitor did not carry enough armaments to stop serious smugglers or pirates, nor was it smart enough to serve in a military capacity. It did however, work as a watch ship, most commonly in systems with heavy commerce and shipping, where crewing enough ships to cover all possible approach vectors was financially prohibitive. Standard programming stationed the YQ-400 in a predefined vector in the outer reaches of a system, where its use of only passive sensors made it difficult for other ships' sensors to spot. Upon detection of another starship within its vicinity, the patrol ship would report the contact to spaceport control and hail the approaching craft. The YQ-400 would then 'monitor' the ship in question by following it and reporting periodically on its location until directed otherwise by spaceport control. The droid patrol ship was programmed never to fire on a ship unless attacked first. While this gave an unfair advantage to hostile ships, it kept the Monitors from accidentally attacking friendly ships.

Addendum: Personal - General Han Solo

Despite the fact that my brother-in-law's best friend is his astromech droid, I wouldn't give it a weapon to save my life. Droids with guns are a really bad idea, they have no conscience when it comes to human life and arming them has never come to anything good as far as I can remember…

YT-XC

Mini/Fighter

Craft: Corellian Engineering YT-XC Mini/Fighter
Type: Mini fighter
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 3 meters
Skill: Starfighter: F-YT-XC
Crew: 1
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: Not for sale publicly (estimated 30,000 credits, used only)
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 950 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/2D
Focus: 2/2D+2
Weapons:
(Modified Variant) Twin Blaster Cannon
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
(Modified Variant) Concussion Missile Launcher
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Ammo: 1 missile
Damage: 7D

Capsule: The YT-XC, later known as the "mini-fighter," was a small explorer craft designed to be housed within the YT-1300, concealed behind a hatch that outwardly appeared to be a docking ring. The ship was large enough to accommodate an adult male Wookiee. The craft was later equipped with two blaster cannons and concussion missiles. The YT-XC was a single-pilot exploration starship that was developed by the Corellian Engineering Corporation for use in conjunction with the YT-1300 light freighter. The YT-XC arose from research and development that had gone into the failed freight-loading external rover project. The vessel developed huge demand, but in response to concerns from Imperial Customs, CEC marketed it only at relief organizations, scientific foundations and licensed industrial prospectors. However, a number of YT-XCs were obtained by pirates and smugglers, who modified them and used them as miniature starfighters.

Addendum: Personal – General Han Solo

The YT-XC was designed for a mini-shuttle craft that could be hidden in modified YT-models. What the capsule doesn't tell you is that the added weight cuts into your cargo capacity and in atmosphere causes the ship to list to the left due to the weight dispersal. This also takes your escape pod out of play because you're sacrificing it in order to get the YT-XC craft hidden in your craft, another downside to having this thing is that the design for the concealed area doesn't hold up to exterior damage very well and should you get caught concealing one of these things by the authorities without the proper permit… well let's just say it ain't pretty.

YX-1980

Space Transport

Craft: Corellian Engineering Corporation YX-1980
Type: Efficiency Cargo Freighter
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: +Oliver Queen
Scale: Starfighter
Length: 38 meters
Skill: Space transports: YX-1980
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 110 metric tons
Consumables: 2 months
Cost: 150,000 credits (new), 80,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D+1
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 10/0D
Scan: 25/2D
Search: 40/3D
Focus: 2/4D
Weapons:
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D

Capsule: The YX-1980 was a well-defended cargo hauler that could move goods across the galaxy with a minimum amount of fuss. It wasn't as fast as other transports, but was very durable. It had shields far stronger than most transports, and was equipped with a set of medium blaster cannons for defense. The ship had an open platform, which allowed it to spread out the cargo over a larger area to reduce strain on the repulsors and artificial gravity systems. It also helped prevent damage to other systems during a malfunction. Some owners liked this separation, but others complained about the problems this caused during operations or when attempting modifications. Like most CEC designs, it was very easy to customize. It had plenty of room for modifications or new systems. This made it popular with captains who liked to customize their ships.

Addendum: Personal – General Han Solo

This has to be one of the stranger looking ships that the CEC ever sold. I'm not sure what the thought was where the giant holes through the center of the ship are concerned, however I can tell you from experience that the air current in atmosphere would push this ship towards the ground the faster you go, thus making it harder and less efficient to take off from a landing platform…