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The Corellian Engineering Corporation Sourcebook: Capital Ships

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The Corellian Engineering Corporation Sourcebook: Capital Ships

By Keith A. Kilburn

With contributions by various members of the Rancor Pit forums.
Editing and formatting by Daniel Stull and Don Diestler.
Cover and layout by Peter Lomas.

Special Thanks to: Dawn Kilburn, Peter C. Spahn, Derek (Dude) Thornton, Larry Parr, Jimmy Bramble, Seth Walker, Greg Clark, Justin and Stephanie Jones, Ronnie Rich, Robert Maxwell, Kevin Rowell, Glenn and Tim Moss, Paul Umbarger, Daniel Stull and Don Diestler.

Published 2015

Contents

  • Preface — 3
  • Chapter 1: Corvettes — 4
  • Chapter 2: Frigates — 56
  • Chapter 3: Cruisers — 74
  • Chapter 4: Heavy Cruisers — 77
  • Chapter 5: Star Defenders — 79
  • Chapter 6: Miscellaneous Ships — 82

Preface

When the two founders of the Corellian Engineering Corporation started the company with a little seed money they had managed to gather from family and friends, beings throughout the Corellian system laughed and derided them for their vision of wanting to make quality spacecraft at affordable prices. No one expected Awvrell and Ilbourne Wayrcn to take the Corellian system by storm and forever turn shipwright manufacturing on its head by taking a company that started off in the backyard of the two brothers and turning it into one of the three largest manufacturers throughout the known galaxy and perhaps the most prolific manufacturer of the group.

Once the Corellian Engineering Corps, the original name for the Corellian Engineering Corporation, established itself, it became a long-standing part of the Techno Union and built a permanent corporate headquarters located on C.E.C. Island, in the heart of Coronet, the capital of Corellia. At the heart of the company, the dream of the Wayrcn brothers has always remained the same.

"We're building and designing ships for the civilians and free traders, using the knowledge gathered from the people who work on, dream of, and want to pass along what they have learned to keep ships in sky and blazing new trails to distant locations and brighter futures…" — Awvrell Wayrcn

The Wayrcn brothers really didn't want to participate in politics or military-related contracts, not that they saw anything wrong with those noble pursuits, but rather they just wanted to concentrate on the largely ignored civilian market. And so, using skilled designers, starship engineers, and shipwrights, they created shipyards that were well known for their modular freighters, which could be upgraded easily for both comfort and combat if necessary.

"Whether we're teaming up with Loronar Corporation to jointly fund The Nerfworks, a think tank responsible for a number of starship designs, including some droid starships, or jointly owning Chempat Engineered Defenses with Kuat Drive Yards, we've kept jobs on Corellia and for Corellians by creating and funding subsidiaries that helped bolster the planetary economy. When the senior design team of Corellia StarDrive was killed in a shuttle crash, we bought the company to help keep those working diligently for the betterment of Corellia employed. "Gathered here for the first time is an accounting of the many freighter transports that we've manufactured since the beginning of the Corellian Engineering Corps, including technical specifications, original production designs, as well as technical commentary by famed Corellian war hero, two-time winner of the Corellian blood-stripe for valor and bravery, and one of our most outspoken supporters, General Han Solo, and a host of other famous Corellians.*"

"The Millennium Falcon is the ship that made the Kessel Run in less than twelve parsecs. I've outrun Imperial starships, not the local bulk-cruisers, mind you. I'm talking about the big Corellian ships now." — General Han Solo

Over four thousand years in business and countless ships sold and purchased by numerous satisfied customers, no one is laughing anymore.

— Mal'crt Wayrcn, Proud owner of the C.E.C.

*The views expressed by General Solo and others are theirs alone and do not represent the views and opinions of the Corellian Engineering Corporation, its ownership, management, or employees.

Chapter 1: Corvettes

I wanted to take the time and thank Mr. Solo for letting me write one of these introductions. It seems that he and my dad go back a ways, and there is some story about a Sabacc game and an introduction to someone named Bib Fortuna that I'm not entirely privy to, but I digress. Despite the fact that I'm only part Corellian and part Alderaanian—as my mother likes to point out—the love of flying and being a pilot comes naturally, and I'm sure that it is a genetic marker waiting to be discovered in the genes of all Corellians everywhere. I grew up surrounded by the opulence of New Alderaan, and when I reached my teenage years, my father paid for me to take piloting lessons from a Twi'lek smuggler friend of his named Hera. I had thrived on the stories he told of fighting in the galactic civil war alongside the likes of Han Solo and Lando Calrissian. Those stories fostered something within me, just like countless other stories have fostered something within all children throughout the ages. Hera helped me dispel a lot of the myths I had about piloting and astrogation; she made me realize that as much as I thought I knew, I really knew nothing at all.

As children, we all dream of something greater than the sum total of our lives at that moment when our eyes are first opened to the possibility of a dream. Usually, it's of what might lie beyond the next hill or out beyond the stars we gaze up at in the night sky as the world spins all around us. I wanted to be a pilot, and while I eventually became one, it took me running away from home and eking out an existence as a freighter pilot on the big Corellian ships before I could scratch together enough credits to buy a ship of my own. I spent two long years learning to fly the Corvettes and bulk freighters; I cut my teeth on a CR-90 named 'Corellia's Pride'. They're not easy ships to pilot, and if anyone tells you that they are, then they're a damn fool for saying it. Even though they are a class of warship, and despite the official information capsule telling you that they're small, lightly armed, and maneuverable, in reality Corvettes are no such thing. With large crew capacities ranging into the hundreds and the ability to move thousands of metric tons of cargo into their holds, these ships are big, bulky, and have a backside like a Ronto racing through Mos Shuuta looking to run someone over in the streets.

But if you truly want to know about Corellian Corvettes or ships classified as such—and I'm sure that you do, since you picked up this book—just listen to this quote from a good friend of mine.

"My father Stromgald Caballa used to say that if you're looking for a ship that turns on a credit, can thread the needle in Beggars Canyon on Tatooine and out run Imperial Star Destroyers as they try to run you to ground, then you're probably not looking for a Corellian Corvette. On the other hand, if you want something tough enough to take a pounding and still keep going while returning fire on your pursuers, then a Corellian Corvette might be the ship for you…" — Kae' Caballa, Jedi

So if you're looking for something that can move you, your family, their friends, and the rest of the people on the street where you live, then these ships are for you and your brood. They can pack the cargo in, protect it during the journey, and in some cases the owners of the ship will even help you unpack and set up the house after you get there—the Force only knows I had to when I worked for 'Corellian Shipping Inc.'

— Kyle Pendower, Son of Kazdan Navarro, free trader, smuggler, and owner of 'The Raven'

Action II

Bulk Freighter

Craft: Corellian Action II Transport
Type: Medium bulk freighter
Era: Old Republic
Affiliation: General
Source: Homemade-Stats contributed by Keith Kilburn
Scale: Capital
Length: 100 meters
Skill: Space transports: Action II transport
Crew: 12
Crew Skill: Varies widely
Cargo Capacity: 60,000 metric tons
Consumables: 3 months
Cost: 845,000 credits (new), 245,000 credits (used)
Hyperdrive Multiplier: x5
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D
Focus: None

Capsule: The Action II transport was an early Action series bulk transport that looked like a box with an engine and pods for the command and living areas.

Addendum: Personal – General Han Solo

See the Action VI for my comments…

Action IV

Bulk Freighter

Craft: Corellian Action IV Transport
Type: Medium bulk freighter
Era: Old Republic
Affiliation: General
Source: Pirates & Privateers (page 68), The Star Wars Sourcebook (pages 44-45), Starships of the Galaxy (page 77)
Scale: Capital
Length: 100 meters
Skill: Space transports: Action IV transport
Crew: 8
Crew Skill: Varies widely
Cargo Capacity: 75,000 metric tons
Consumables: 3 months
Cost: 945,000 credits (new), 345,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D+2
Focus: None

Capsule: Even though each ship was sold without any weapons or defensive shields built in, plenty of aftermarket systems could be added to the Action IV. It was useful for a variety of services as it had a trapezoidal shape and was roughly 100 meters in length. Internally, its holds could be adapted to various pressures and climates with individual configurations. During the time of the Galactic Republic, the Action IV transport Azure Queen was captured by Black Sun pirates, while en route to the planet Rutan. The Imperial Navy refitted a number of them as Imperial Patrol Ships.

Addendum: Personal – General Han Solo

See the Action VI for my comments…

Action V

Bulk Freighter

Craft: Corellian Action V Transport
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General
Source: Pirates & Privateers (pages 68-69), Dark Force Rising Sourcebook (pages 131-132), The Thrawn Trilogy Sourcebook (pages 231-232)
Scale: Capital
Length: 115 meters
Skill: Space transports: Action V transport
Crew: 10
Crew Skill: Varies widely
Cargo Capacity: 80,500 metric tons
Consumables: 3 months
Cost: 965,000 credits (new), 435,000 credits (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D
Focus: 1/1D

Capsule: The Action V was a modest upgrade of the older Action IV transport design. Action V freighters couldn't carry as much cargo as the newer Action VI transports, but were also less expensive, and could be found throughout the galaxy in the ownership of private individuals and freelance traders. The Action V was the most popular of the series, despite the fact that its Class 4 Hyperdrive was slower than the Class 3 used in both its predecessor and successor.

Addendum: Personal – General Han Solo

See the Action VI for my comments…

Action VI

Bulk Freighter

Craft: Corellian Action VI Transport
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic
Source: Rebel Alliance Sourcebook (pages 136-137), Pirates & Privateers (page 69), Heir to the Empire Sourcebook (pages 130-131), The Essential Guide to Vehicles and Vessels (pages 190-191)
Scale: Capital
Length: 125 meters
Skill: Space transports: Action VI transport
Crew: 10, skeleton: 6/+10
Crew Skill: Astrogation 3D, capital ship shields 2D+2, space transports 3D
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1,000,000 credits (new), 500,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: No (uses droid or starport computations)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+1
Focus: 1/2D

Capsule: Action VI transports typically operated in convoys or in well patrolled areas of space. Since they lacked even the most basic forms of self-defensive measures, such as armor and weaponry, they were often prime targets for pirates and so had to rely on protection from other capital ships and starfighter escorts. The only reason they were used by the Galactic Empire was because they were quite inexpensive relative to Imperial wealth. One of these ships once crashed on Blenjeel, after crossing paths with an Immobilizer 418 cruiser. The Rebel Alliance also employed these cargo vessels, often as personnel carriers, but in much smaller quantities since they were far more expensive than GR75 medium transports. Most Action VIs were stolen from the Empire. Pirates often modified Action VI ships into "interceptor frigates" capable of combating corvettes. The most famous Action VI was Wild Karrde, the personal starship owned by smuggler Talon Karrde.

Addendum: Personal – General Han Solo

I'll let you in on a little secret that until now was something that the C.E.C. kept under wraps and hotly denied. There was a manufacturing snafu of some sort, I'm told the droid production line generated too many of these chassis' and that's why the entire Action line of ships, at least II-VI, all look just alike. Despite the fact that the CEC list the sizes as 'different' in length, they're not and I know this for a fact because I have an astromech scan to prove it. Besides, you can tell that they're the same ship, just look at the pictures…

Action XII

Armed Bulk Freighter

Craft: Corellian Engineering Corporation Action-Keynne XII-Class
Type: Armed Bulk Transport
Era: New Republic
Affiliation: General
Source: First presented in 'Specter of the Past' by Timothy Zahn, stats by crmcneill
Scale: Capital
Length: 155 meters
Skill: Space Transports: Action-Keynne XII
Crew: 95 (20 @ +10) & 37 Gunners
Crew Skill: Astrogation 5D, Gunnery 4D+2, Piloting 5D, Shields 5D, Sensors 4D+2
Passengers: 200 (generally includes 1 full company of security troops, plus VIP suites for passengers)
Cargo Capacity: 60,000 metric tons
Consumables: 1 year
Cost: 12 million credits (new), Not Available For Sale (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Small Craft Complement: Docking bay with room for 4 small shuttles (usually VIP transports) 6 Dual Turbolaser Cannons
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D 8 Dual Heavy Auto-Blasters
Fire Arc: 2 Front/Left, 2 Front/Right, 2 Rear/Left, 2 Rear/Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-8/25/40
Atmosphere Range: 100-800/2.5/4 km
Fire Rate: 2D Auto-Fire
Damage: 4D 3 Tractor Beam Projectors
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D

Capsule: The Action-Keynne XII is a departure from normal bulk freighter design. Where most bulk freighters are conceived with an eye for economy and profitability, the Action-Keynne XII is intended for those for whom money is no object. Fast, well-armed, capable of transporting large amounts of cargo, and featuring luxurious accommodations for crew and passenger alike, the Action-Keynne XII sets the current standard for bulk transports in the galaxy; everything else is second best.

The Action-Keynne XII is the result of a design request by the Sarkans of the planet Sarka. Immensely wealthy due to their planet's rich mineral and gem deposits, they wanted a bulk transport that could quickly deliver its cargo, even at great distances, and defend itself from attack, as well as being a comfortable home away from home. Corellian Engineering Corporation produced the Action-Keynne XII to their specifications, but demand for the ship in certain circles led CEC to produce it in a limited run for other customers, mainly wealthy shipping magnates, or the occasional rich customer who has sense to go with his money. The ship has proven to be an excellent design (as should be expected for the price), and no one who has managed to get his or her hands on an Action-Keynne XII will let it go easily. As such, at this time, the ships are only available new from CEC.

Addendum: Personal – General Han Solo

I got to see the Keynne XII in action when some Thrawn imitator showed up. The New Republic has code phrases and 'action titles' to differentiate one skirmish from another. I guess it's easier than saying 'the other time I ran into Boba Fett…' they refer to this one as Tmit'Zon, I'm told it is a Mon Calamari phrase meaning 'Colossal pain in the a…' (Sounds from off recorder…) What, are you serious? (More sounds from off recorder…) Alright already… So I was just informed that I can't provide a translation for that, something about the CEC being a family oriented company. If you can afford to buy a Keynne XII, then you probably don't need to be gallivanting around the galaxy in a starship. Just buy a planet and set up shop… As a matter of fact I've still got the deed to a planet in the Quelii system with plenty of wildlife and exotic locals…

BD-27

Transport

Model: Corellian Engineering Corporation BD-27 Transport
Type: Medium freighter
Era: Old Republic
Affiliation: General
Source: Adventure Journal 9, wookieepedia, with a stats tweak by +Oliver Queen
Scale: Starfighter
Length: 100 meters
Skill: Space transports: BD-27 Transport
Crew: 2 (pilot, co-pilot/navigator)
Cargo Capacity: 30 metric tons (external container 75,000 metric tons)
Consumables: 3 months
Cost: 1.2 million credits (new), 385,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: None
Nav Computer: No (uses droid or starport computations)
Maneuverability: 0D
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 30/1D+2
Focus: None

Capsule: The BD-27 transport was a Corellian Engineering Corporation barge driver. It was the predecessor to the Action series of medium freighters, and defined the basic shape of that transport. The BD-27 measured 100 meters in length, and its automated systems required only a pilot and co-pilot to operate. However, it required extensive maintenance. The ship had no weapons and weak shields. The entire ship could be connected to a cargo module capable of carrying 75,000 metric tons. The BD-27 was quickly replaced by larger bulk freighters, and was relegated to use in small operations.

Game Notes: The BD-27 has unique automated systems, but these require constant maintenance to perform optimally. This requires routine maintenance for every 100 hours of operation, moderate starship repair roll and 8 hours. If not maintained the ship drops to -1D. The ship was used to move 75,000 ton cargo containers with little cargo space inside.

Addendum: Personal – General Han Solo

If the Action line of ships had an older brother that no one liked to talk about, then it would have been the BD-27. The BD-27 has a long series of problems in my opinion starting with the fact that it is slow, has no shields, no maneuverability, no nav-computer, and no backup hyperdrive in the event that the primary goes offline. Despite all of those problems, there is also the near constant need to take it in for maintenance and if you think that the upkeep for a freighter is bad, just try footing the bill for a BD-27.

C-17 Sysmaster III

Light Transport

Craft: Corellian Engineering Corporation C-17 Sysmaster III
Type: Light Transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: +Oliver Queen
Scale: Starfighter
Length: 106 meters
Skill: Space Transports: C-17 Sysmaster
Crew: 3 (pilot, co-pilot, loadmaster)
Crew Skill: Varies widely
Passengers: +2 cockpit; 102 troops
Cargo Capacity: 77.5 metric tons
Consumables: 2 months
Cost: 200,000 credits (new), 95,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D+2

Capsule: Developed as a civilian and goods transport, the C-17 was a popular system-to-system transport utilized prior to and during the Clone Wars. During a particularly tight period of the war, the C.E.C. was contracted to manufacture them for military use. In a pinch this worked, but the ships were eventually phased out when better designs were introduced and the senate granted more funding for the war effort.

Addendum: Personal – General Han Solo

Very large, extremely clunky, and slower than a Hutt at an 'all-you-can-consume-buffet'. While it does have some benefits, the C-17 is known to have issues in that for a military-grade ship during the Clone Wars, it had lighter shielding and hull ratings than your typical military-grade vessels of the time period. I'm told the reason for that had to do with this line being repurposed from a civilian transport craft adapted into service for the Empire during the later days of the Clone Wars to save on credits when the cost of the war began causing public outcry.

CEC

Light Cruiser

Craft: Corellian Engineering Corporation Light Cruiser
Type: Light Cruiser
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: light cruiser
Crew: 140, gunners: 20, skeleton: 18/+10
Passengers: 80 (troops)
Cargo Capacity: 400 metric tons
Consumables: 3 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 3/3D 6 Turbolaser Cannons
Fire Arc: 2 forward, 2 (forward, left), 2 (forward, right)
Crew: 2
Scale: Capital
Skill: Capital gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D+1 8 Laser Cannons
Fire Arc: 4 (front, left, rear), 4 (forward, right, rear)
Crew: 1
Scale: Starship
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Corellian Engineering light cruiser was produced by the Corellian Engineering Corporation. They were used by the Republic Outland Regions Security Force in 29 BBY as escort ships for Dreadnaught-class heavy cruisers, and ten were said to be capable of destroying every settlement on Zonama Sekot.

Addendum: Personal – General Han Solo

The CEC Light Cruiser was heavily in use during 13 BBY, the Clone Wars and was developed specifically for the War. Heavily armed, the Light Cruiser was capable of inflicting a lot of damage in a really fast amount of time. The downside, of course, was that the shield rating for a ship of this size is a little on the 'light' side, and then there is the fact that there is no topside gun turret and with the side turrets unable to fire at anything less than a forty-five degree inward arc, the ship is vulnerable to attacks along the upper fuselage.

Class VI

Bulk Freighter

Craft: Corellian Engineering Corporation Class VI Bulk Freighter
Type: Bulk Freighter
Era: Old Republic
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 180 meters
Skill: Capital ship piloting: Class VI
Crew: 4 (pilot, co-pilot/navigator, engineer, loadmaster), gunners: 2; skeleton: 2/+10
Passengers: 2
Cargo Capacity: 2,000 metric tons
Consumables: 6 months
Cost: 4 million credits (new), 1.9 million credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 0D
Hull: 3D
Shields: 0D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: None
Focus: 2/3D
Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The Class VI bulk freighter was a type of cargo hauler built by Corellian Engineering Corporation, considered antiquated by the time of the Galactic Civil War. It was developed from the earlier Praetorian-class frigate. The Class VI was 180 meters in length and had a cargo capacity of 2,000 metric tons and a Class 3 hyperdrive. In standard operation, it could carry a crew of four, with provision for two passengers and supplies for six months, but at a minimum, it could operate with just a pilot and navigator. Slow and very sluggish at sublight speeds, a standard Class VI lacked a backup hyperdrive, and was armed with a single turret-mounted laser cannon. The Class VI was built on the same hull-form as the Praetorian-class frigate, a warship in the Republic fleet which served at least as early as the Battle of Koros Major during the Great Sith War. Thousands of years later, a ship of the same class was launched in around 70 BBY, called the Hearst, and was used as the headquarters of the independent newsfeed Freedom Galactic News. The Rebel Alliance Fleet also had at least one such vessel in its forces.

Addendum: Personal – General Han Solo

Leave it to the CEC to take a mothballed design like the Praetorian-class frigate and simply slap a different coat of paint and name on it to make a few credits. The Class VI gets the job done, that much is true, but getting them going and stopping once you're moving is something of a nightmare. I know a distant cousin of Chewbacca's named Kryzah and some of the members of the Mutt Squad got stuck on one of these things trying to rescue slaves as the ship listed into the atmosphere of a planet. They stopped a slaver operation run by the pirate Jyve Omahlsdahl when a stray satellite smashed into the bridge of the Class VI…

Consular Class

Super Cruiser MK-III

Craft: Corellian Engineering Corporation Consular-class Space Cruiser
Type: Diplomatic transport
Era: Old Republic
Affiliation: Old Republic, General
Source: Starships of the Galaxy (pages 91-92)
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Corellian space cruiser
Crew: 8
Crew Skill: Typically 6D in applicable skills
Passengers: 16
Cargo Capacity: 1,000 metric tons
Consumables: 6 months
Cost: 1.25 million credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 0D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Capsule: The Consular-class space cruiser was a starship designed and manufactured by the Corellian Engineering Corporation and used by the Galactic Republic to transport Jedi and diplomats to troubled spots across the Galaxy. Consular cruisers entered service late in the time period of the Republic. They were created due to budget cuts that required the building of new utilitarian and non-ostentatious starships; it was that quality of them that attracted the Jedi to their use.

Addendum: Personal – General Han Solo

Despite the lack of weaponry on the Consular-class cruisers, they are decent enough ships and with the credits that most military or shall we say private investors might have at their disposal, this ship could be a force to be reckoned with. Even with the lack of weaponry (and I understand from a diplomatic standpoint why there wouldn't be weapons on the ship), anyone foolish enough to try to board one during their heyday would likely have run into Jedi and, from having seen what my brother-in-law is capable of, the unfortunate soul who picked that fight would have soon regretted having done it.

Consular Cruiser

Charger C-70

Craft: Corellian Engineering Corporation Consular Cruiser Charger C-70 Retrofit
Type: Retrofitted Diplomatic Transport
Era: Old Republic
Affiliation: Galactic Republic
Source: The Clone Wars Campaign Guide (pg.170)
Scale: Capital
Length: 115 meters
Skill: Capital Ship Piloting: Consular Cruiser
Crew: 3, Gunners: 5, Skeleton: 2/+5
Passengers: 20 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 6 months
Cost: 1.65 million credits (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: +2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D 4 Light Turbolasers
Fire Arc: Turret (2 right, 2 left)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 500-1/3/8 km
Damage: 3D 2 Medium Laser Cannons (Fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The refitting procedure was done early in the Clone Wars, when warships were still in short supply. The former diplomatic ships were converted under direct orders from Supreme Chancellor Palpatine. Jedi General Yoda used such a frigate to reach the moon of Rugosa for a diplomatic meeting with Toydarian King Katuunko. The ship was attacked, but managed to hold off two Munificent-class star frigates long enough to fire all escape pods towards the moon, one of which contained the Jedi Master and three clone troopers. Jedi General Aayla Secura attempted to dock one of these ships with the Resolute to treat Anakin Skywalker's severe injury, following which the ship's hyperdrive malfunctioned and the ship blasted into hyperspace. After nearly flying into a star, the Consular-class ship crash-landed on Maridun. They were also used to transfer captured Nute Gunray to the Tranquility, and when Gunray and Asajj Ventress made their escape. Consulars also evacuated the crew from the Liberty during the Sky Battle of Quell. A number of these militarized Consular-class cruisers were part of a task force assigned to free captured Jedi Eeth Koth, who had been captured by Confederate General Grievous. They were used to transport the Clone Youth Brigade to the Endurance as well. One of these ships was used to transport the body of Senator Onaconda Farr back to Rodia after his death. Later in the war, at least three were part of the fleet that battled over Sullust. Another of these vessels was used to transport Anakin Skywalker and Padmé Amidala to the planet Mon Calamari for a failed diplomatic mission. It was destroyed on orders from the Separatist commander Riff Tamson. Following the Declaration of a New Order, few of the starships survived, with many having been mothballed or broken up. During the Galactic Civil War, the Rebel Alliance deployed several of them. They were known to be well-liked by their crews.

Addendum: Personal – General Han Solo

There is very little difference between the C-70 and the Retrofit, other than the addition of weaponry and a new paint job. Shortly after I met my future wife, when the Rebellion was on the run and having to flee from their base on Yavin, they had a half dozen of the retrofits that they had managed to save from some decommissioned scrapyard. I never did hear exactly how they came by them, but as a Corellian standing on the deck of one, I can tell you I felt a great swell of pride from the craftsmanship that went into the ship.

Corellian

Assault Corvette

Craft: Corellian Engineering Corporation/Wereling Spaceworks' Corvette
Type: Corvette
Era: Rebellion, New Republic
Affiliation: General, Alliance to Restore the Republic
Source: rpggamer.org
Scale: Capital
Length: 175 meters
Skill: Capital ship piloting: Assault Corvette
Crew: 150, gunners: 10, skeleton: 25/+10
Passengers: 100 (troops)
Cargo Capacity: 4,500 metric tons
Consumables: 1.5 years
Cost: 5,000,000 credits (new), 2,500,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: none
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 4D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 100/3D
Focus: 5/4D
Crew Skill: Astrogation 4D+2, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 4D
Starfighter Complement: 4 starfighters under 18 meters in length 3 Quad Turbolaser Batteries
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Atmosphere Range: 6-20/60/120 km
Damage: 7D 2 Ion Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D

Capsule: The Assault Corvette was a short lived joint project by Corellian Engineering Corporation and Wereling Spaceworks in an attempt to design an effective convoy escort craft. The final designs produced a bulky ship with the infamous 'hammerhead' bridge at the front of the ship which is the main distinguishing feature on the older Corellian Corvettes. A pair of prototypes was produced, one by Corellian Engineering Corporation and another by Wereling Spaceworks. CEC was quick to dismiss the craft as slow, bulky, and cumbersome, not at all living up to their reputation and pulled out of the project seeing it as a waste of money and time. Wereling, however, found the Assault Corvette to be just what they wanted.

Wereling soon built several more of the ships and deployed them to convoy escort duty and soon found that its bulky size and large turbolaser turrets often alone scared off pirate raids. Not long after adequately deploying the ships to protect its vital supply convoys, Wereling began selling the ship on the open market only to find its high price tag often made customers turn to the old, yet reliable, Corellian Corvettes.

Addendum: Personal – General Han Solo

I'm told that these were made in such few numbers that they never even made it into use by the Rebellion, who, had that happened, would likely have changed the name to something a little more catchy than 'Assault Cruiser'… I've never been on one, seen one, or known of anyone who has even been near one, and I'm people that know people—just ask my wife…

Corellian

Buccaneer

Craft: Corellian Engineering Corporation Buccaneer
Type: Corvette
Era: New Republic (~4-6 ABY)
Affiliation: New Republic
Source: wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 170 meters
Skill: Capital ship piloting: Buccaneer
Crew: 135, gunners: 30; skeleton: 17/+15
Passengers: Up to 600, depending upon configuration
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.8 million credits (new), 1.7 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
10 Double Turbolaser Cannons
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 5D

Capsule: This limited run series of corvettes were crafted for use by the New Republic in the time before the return of Grand Admiral Thrawn. They were given to privateers who used the ships to plunder the resources of the Empire. The Buccaneer-class was decommissioned shortly before Grand Admiral Thrawn returned from wild space.

Addendum: Personal – General Han Solo

It's too bad that Mon Mothma and Admiral Ackbar pushed for the decommission of these ships in the months before the Thrawn attacks. The Admiral has never had any great love for smugglers or pirates and managed to push the decommission through the council. I've often wondered if he regretted that in light of what happened later…

Corellian

System Patrol Craft

Craft: Corellian Engineering Corporation's System Patrol Craft
Type: System Patrol Craft
Era: Old Republic
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 132 meters
Skill: Capital ship piloting: Corellian patrol craft
Crew: 3, gunners: 8, skeleton: 2/+15
Crew Skill: Capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 3D, starship gunnery 4D
Passengers: 16 (troops)
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 150/3D
Focus: 5/3D+2
3 Turbolaser Cannons
Fire Arc: 1 front, 1 left, 1 right
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 3D+2 2 Quad Laser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: Much like the famed Corellian corvette and Corellian space cruiser, the Corellian Patrol Craft was a highly reliable starship which could easily continue to serve its intended role for many decades with the proper maintenance and still be on the cutting edge of modern warships. Used according to its designated role, this system patrol craft would be used to apprehend smuggling vessels, regulate space lanes and serve as a planet's first line of defense during an attack. It was built to engage in "pre-jump" combat, making maximum use of speed and maneuverability to catch fleeing vessels before they can escape into hyperspace. Like many other system patrol craft, the Corellian version was not equipped with hyperdrive engines; instead it was forced to rely on its powerful sublight engines to make its way through a star system. The crew of this vessel would spend long periods off-world, patrolling the borders of their star system. The ships would be called upon to respond quickly to any ships leaving the system with stolen or smuggled goods, making the crews remain on constant watch for threats. The Corellian patrol craft could spend up to two full months on patrol in a star system, ready to react to any threat from within the system or from beyond.

Addendum: Personal – General Han Solo

Let me tell you from the experience of having run from the Patrol Craft in the past, they give as good as they get. These highly crafted and well thought-out law-enforcement vessels can run down most freighters and even give some starfighters a run for their credits. If you find yourself on the end of a comms call asking you to kill the engines and prepare to be boarded, you might want to at least consider it before running…

CR80

Corvette

Craft: Corellian Engineering Corporation CR80
Type: Mid-sized multipurpose vessel
Era: Old Republic
Affiliation: Old Republic, General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 185 meters
Skill: Capital ship piloting: Corellian corvette
Crew: 100, gunners: 24; skeleton: 12/+10
Passengers: 50 (up to 500 depending on configuration)
Cargo Capacity: 5,000 metric tons (up to 10,000 metric tons depending on configuration)
Consumables: 1 year
Cost: 3.1 million (new), 1.2 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 4/4D
8 Double Turbolaser Cannons
Fire Arc: 4 Turret (front, left, right), 2 turret (front, left, rear), 2 (front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D+2 Vehicle Complement: 1 or 2 shuttles

Capsule: The CR80 is a warship, similar in appearance to the CR70 and CR90 corvettes. It is much larger than other CR-series corvettes, with 24 engines arranged in rows of 3. It has two magnetic hangar bay entrances on the port and starboard sides that share a common hangar bay. The CR80 could take on board several fighters and smaller transport vessels. Its bridge was substantially larger than the ones on the smaller CEC classes, having enough room for several crew members to walk around in.

Addendum: Personal – General Han Solo

I'm told that the Jedi made some use of the old CR80s before they were mothballed after the Clone Wars. I've never seen one in action, but I'm told that they're like a giant-sized Corellian Corvette. Based on the holopic above, it looks like something someone made up for those computer simulations my kids are always playing…

CR90

Corvette

Model: Corellian Engineering Corporation CR-90
Type: Multipurpose mid-sized vessel
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: General
Source: Too numerous to list… Scale: Capital
Length: 154 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 30 to 165, depending upon configuration
Crew Skill: Varies widely
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.2 million credits (new), 1.3 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D+2

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The CR-90 was the most commonly found corvette in service. It was the least costly of the entire series, being sold in bulk to the Empire, planetary defense militias, legitimate businesses and even the Rebel Alliance. It had only two double turbolaser cannons, sacrificing the additional weaponry that most of the other models boasted. Slightly less powerful shield generators also made the CR-90 a bit more affordable. While the Alliance used the CR-90 as a combat warship, the Empire usually kept their CR-90s in service as convoy vessels and patrol ships.

Addendum: Personal – General Han Solo

When you talk to civilians and ask them to name two Corellian ships of any make and model, they will without failure name either the Corellian Corvette or the YT-1300. I think that the CEC has made more credits off of those two ships than anything else in their catalog of ships. The CR-70 and '90 are workhorse ships, they are tough, ready for a fight and keep going even after they've been beaten 'til you think that they're done.

I just can't take anymore. My wife owned one that she inherited from her adopted father; she ended up using it to help steal the Death Star plans after he supposedly used it to smuggle Jedi younglings to safety.

CR90T

"Tug-Vette"

Craft: Corellian Engineering Corporation's CR90T "Tug-Vette"
Type: Interstellar Towing Ship
Era: Rebellion, New Republic
Affiliation: General
Source: crmcneill
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: CR-90T
Crew: 65 (35 @ +10) & 16 Gunners
Crew Skill: Astrogation 3D, Capital Ship Gunnery 4D+2, Capital Ship Piloting 3D+2, Capital Ship Shields 3D+1, Capital Ship Sensors 3D+2
Passengers: 10
Cargo Capacity: 200 metric tons
Consumables: 1 year
Cost: 4.1 million credits (new), 1.9 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D 2 Tractor Beam Projectors
Fire Arc: Turret (1 top, 1 bottom)
Crew: 4
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/10/30 Atmosphere Range: 100-500/1/3 km
Strength: 5D 4 Turboblaster Cannon
Fire Arc: 2 Front/Left, 2 Front/Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D*
Space Range: 1-10/20/50 Atmosphere Range: 100-1/2/5 km
Damage: 4D*
Note: Turbolasers have an alternate rapid-fire mode that fires a stream of smaller blasts instead of one large one. In game terms, rapid-fire mode transfers 3D from Damage to Fire Control, in effect turning the cannon into a 0D/7D starfighter-scale cannon. Transitioning between modes requires one full round, during which the cannon cannot be fired. Small Craft Complement: 1 pinnace; 2 workpods Special Rule — Towing Capacity: The Tug-Vette can tow any ship up to 4D Hull with no reduction in performance. However, for every pip above 4D, the ship's performance begins to suffer (-1 Space, -1 Maneuverability, and +1 to Hyperdrive Modifier per pip). Multiple Tug-Vettes may coordinate to tow a single ship, increasing the performance threshold by 1D per tug, but normal coordination rules apply.

Capsule: The Corellian CR90 Corvette has spawned many variants. One of the more common is the interstellar towing variant, used to transport damaged ships or non-hyperspace capable platforms (such as space stations and skyhooks) through hyperspace. While known officially as the CR90T, it is more popularly known by the colloquialism "Tug-Vette". The Tug-Vette replaces the standard CR90's turret-mounted dual turbolasers with a pair of heavy tractor beam projectors, supplemented by a pair of short-ranged towing tractors on either side of the ship's engines. The armament is rounded out by a quartet of turboblasters: heavy dual-purpose energy cannons that can be used against starfighters or capital ships. In addition, the ship has been equipped with more powerful reactors and power distribution systems, and the hull has been reinforced and augmented by magnetic structural integrity fields. Also, the bow cargo hold has been replaced by a massive pressor field generator. A pressor field is, essentially, the opposite of a tractor beam, as it pushes objects away from the ship instead of pulling them toward it. The bow-mounted pressor field allows the Tug-Vette to push against a vessel without physically coming into contact with it, and the field is sufficiently powerful that the Tug-Vette's drives cannot overcome it (i.e. the tug can't push through the field, so all the kinetic energy is transferred to the target). When towing a ship through hyperspace, the Tug-Vette places Hyperdrive field booster relays on the hull of the towed vessel in order to strengthen and expand its Hyperdrive field.

Addendum: Personal – General Han Solo

You don't see many of the 90-T; it was a ship that never really took off, and while the CEC has put them to good use locally, you're not likely to see them elsewhere.

CR-92

Corvette

Model: Corellian Engineering Corporation CR-92 Corvette
Type: Multipurpose mid-sized vessel
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: General
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 154 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 30 to 165, depending upon configuration
Crew Skill: Astrogation 3D, capital ship piloting 3D+2, Capital ship gunnery 4D+1, capital ship shields 3D, sensors 3D+1
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: 3.5 million credits (new), 1.5 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D+2 4 Turbolaser Cannons
Fire Arc: 2 left dorsal turret, 2 right dorsal turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The CR-92 is what Corellian Engineering Corporation advertised as THE Corellian Corvette. Adequately armed and armored, the CR-92 was a very versatile vessel.

Addendum: Personal – General Han Solo

'The' Corellian Corvette is simply an overstocked CR-90 with a couple turbolasers and slightly better shields. I call this "padding" the catalog…

CR-92A

Assassin-class Corvette

Model: Corellian Engineering Corporation CR-92A Assassin-class Corvette
Type: Corvette
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Republic
Source: Suns of Fortune (p.113), stats by +Oliver
Scale: Capital
Length: 139.5 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 60-150 depending on configuration, gunners: 6, skeleton: 12/+15
Passengers: 50
Cargo Capacity: 2,100 metric tons depending on configuration
Consumables: 1 year
Cost: 2.5 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: 16
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
6 Dual Medium Turbolaser Batteries
Fire Arc: Turret (3 front, left, rear), (3 front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D+2 2 Quad Laser Cannon Turrets
Fire Arc: Turret
Crew: 1
Scale: Starship
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2 Proton Torpedo Launcher
Fire Arc: Front
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60 Atmosphere Range: 4-24/60/120 km
Ammo: 10 torpedoes
Damage: 6D+1 Medium Tractor Beam Projector
Fire Arc: Front
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km
Damage: 4D

Capsule: Based on the highly successful CR90 corvette, the CR-92A Assassin-class corvette is a more heavily armed and armored variant designed with naval and long-range patrol duties in mind. A sleek, purpose-built capital ship, the Assassin-class has been readily adopted by the Imperial Navy and Corellian defense fleet. These vessels fulfill several roles, serving as pickets and starfighter screens for larger ships, escorting convoys, or patrolling space lanes. Like most CEC designs, built vessels, the CR92a is fast and agile for a ship of its size, allowing it to rapidly react to threats or chase down pirates. The corvettes boast six Taim & Bak dual turbolasers, two quad laser cannons for point defense, and a proton torpedo launcher. While the heavy armament of the CR92a allows it to outgun most ships of comparable size and even be a threat to frigates and light cruisers, starfighters can still pose a problem for these vessels. To contend with this shortcoming, Corellian doctrine typically pairs a CR92a with a DP20 gunship for long-range patrols. Such a patrol can readily deal with any threat it is likely to encounter.

Addendum: Personal – General Han Solo

Back when we were fighting the war I got to see the collective firepower that the CR-92 could unleash and when Admiral Ackbar uses a phrase like 'We'll rain hell down on them', well he isn't kidding around. The fleet got caught on the fringe of the Dantooine System and we happened to have a CR-92 with us, the Raishi. A Star Destroyer based in the Dantooine system gave chase and the commander of the CR-92 was able to hold off the Raishi while the fleet made the jump to light speed. We lost the ship, but saved the fleet. The Raishi crash landed on Parakus and I am told that all hands were lost…

CR95

Assassin Corvette

Model: Corellian Engineering Corporation CR-95
Type: Corvette
Era: Rise of the Empire, Rebellion
Affiliation: Galactic Empire
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 156 meters
Skill: Capital Ship piloting: Corellian corvette
Crew: 56, gunners: 6, skeleton: 12/+15
Crew Skill: Astrogation 3D, capital ship piloting 3D+2, capital ship gunnery 4D+1, capital ship shields 3D, sensors 3D+1, starship gunnery 4D+1
Cargo Capacity: 500 metric tons
Consumables: 1 year
Cost: 4 million (new), 1.8 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
2 Double Turbolaser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D+2 4 Laser Cannons
Fire Arc: 2 left dorsal turret, 2 right dorsal turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2 Starfighter Complement: 4 TIE fighters (or fighters of equivalent size) or 1 light transport (no more than 30 meters long and 10 meters tall)

Capsule: The Corellian Corvette was a common multipurpose vessel. It was a modular design and could be configured for cargo transport, passenger liner service, or even military duty. The Corellian Corvette was so common among legitimate shipping, passenger, and government interests that many pirates and smugglers had taken to using it for their own purposes. The Empire, vastly dependent on its numerous short-ranged TIE starfighters, often found itself inventing new ways of transporting TIEs in situations that were not important enough to warrant the deployment of a carrier or escort frigate. Convoys often times fell under Rebel and pirate attack, sometimes with little to no protection, simply due to the fact that the Imperial Navy did not wish to divert any capital ships for escort duty. Those convoys lucky enough to have at least minimal Imperial protection had much higher survival rates. Why was this? Imperial TIE fighters. TIEs outmatched many of the ragtag starfighters which were commonly used by many pirate and Rebel outfits. If the TIEs could hold off attacking starfighters and serve as a nice distraction against any larger vessels, the convoy could usually escape into hyperspace. After the Imperial Navy began deploying the Corellian corvette and Corellian gunship as convoy escorts it soon began experimentally outfitting a handful of corvettes with starfighter racks to carry TIEs. Corporate bigwigs at CEC, being aware of the Empire's need for a light starfighter carrying starship, offered up a more combat-oriented version of its famed corvette, the Assassin. The Assassin resembled the original corvette but with a more streamlined hull. The dorsal and ventral double turbolaser turrets remained, as they had proven to be highly effective in combat. However, the four turbolaser cannons were replaced by four laser cannons for anti-starfighter work to support its own carried starfighters. In addition, increased hull armor and a more efficient shield generator made the Assassin an overall better combat starship. What really made the Assassin worthy of the Imperial Navy was its ability to carry a flight of four TIE starfighters. The small hangar bay only required slight modification to enable the Assassin to carry larger starfighters like the assault gunboat. The bay could also be fitted to carry an assortment of light transports or shuttles should the mission call for it. Assassins were most commonly seen being deployed as convoy escorts, although some commanders used them in combat lines. They were typically deployed in groups ranging from two to four.

Addendum: Personal – General Han Solo

I'd heard that the Imperials had used the CR-Assassin class vessels in some cases, but I hadn't seen it. I guess I just naturally assumed that they were using the CR-92. I've never even seen these '95s before. It looks like a re-purposed CR-90 with some heavy modifications. It makes me wonder why the Rebellion or the Republic never put any of these to use…

CR100

Corvette

Craft: Corellian Engineering Corporation CR100
Type: Midsized multipurpose vessel
Era: New Republic (sometime after 4 ABY)
Affiliation: General, Alliance to Restore the Republic, Galactic Empire, Imperial Remnant
Source: Phantom VX2000, stats by +Oliver
Scale: Capital
Length: 200 meters
Skill: Capital ship piloting: Corellian Corvette
Crew: 35-140, depending on configuration
Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1
Passengers: Up to 700, depending on configuration
Cargo Capacity: Up to 4000 tons, depending on configuration
Consumables: 1 year
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
8 Double Rapid-Fire Light Turbolaser Turrets
Fire Arc: 4 right, 4 left
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/70
Atmosphere Range: 6-30/70/150 km
Damage: 5D 2 Proton Torpedo Launchers
Fire Arc: 1 front, 1 back
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Ammo: 50 torpedoes each
Damage: 7D 2 Tractor Beam Projectors
Fire Arc: 1 front, 1 back
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D+1 2 Double Turbolaser Cannons
Fire Arc: Turret (front, right, left, back)
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/370/150 km
Damage: 5D+1

Capsule: A highly versatile warship, the CR100 was designed as a high-performance, modular successor to the famed CR90 corvette. Like its predecessor, the interior of the CR100 featured a modular design to allow although the standard configuration mounted two dual turbolaser cannons, eight rapid-fire light turbolasers, and two proton torpedo launchers. In the aftermath of the war, the pirate 'admiral' combat-adept Omahlsdahl managed to get one as a part of his 'fleet' and put it to 'good' use. The oriented corvette could carry as many as eight turbolasers, twelve rapid-fire light turbolasers, and four proton torpedo launchers. The passive protection found on the CR100 was much better than the CR corvette due to its high-grade durasteel alloy, which allowed the CR100 to withstand severe punishment in combat. Due to its high performance nature, the CR100 was capable of sustaining acceleration up to 3500G, allowing it to catch up with faster smuggling vessels or hostile warships. The CR100 was also equipped with a class 0.75 Hyperdrive for rapid movement and response. Able to accelerate to a sustained cruising speed of 0.75 past lightspeed, this allowed the CR100 to rush in mere minutes from home base to border. This feature enabled the CR100 to respond more effectively to piracy or raiding activity. But because of its impressive capabilities, the CR100 was somewhat more expensive than its predecessor.

Addendum: Personal – General Han Solo

Powerful, sleek and armed to the teeth. The Corellian Engineering Corporation went out of their way to create a gunship without calling it a gunship, and every despot, warlord and would-be pirate-king wanted one. So did the New Republic and the Imperial forces, but those who were willing and able to step outside of the law to get their hands on them put them to very good use.

Crusader XX-777

Prototype Droid Frigate

Craft: Nerfworks Crusader XX-777 Prototype
Type: Prototype Military Droid Starship
Era: Rise of the Empire
Affiliation: General
Source: Gamer Magazine Issue 10
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: XX-777
Crew: Droid brain
Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D
Passengers: 30
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: Not available for sale (1.8 million credits estimated value)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 168; 480 kmh
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
2 Turbolasers (fire separately)
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, rear)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 7D 2 Heavy Ion Cannons (fire separately)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km
Damage: 8D 2 Assault Concussion Missile Tubes
Fire Arc: 1 front, 1 rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 2-12/30/60 Atmosphere Range: 4-24/60/120 km
Ammo: 30 missiles each
Damage: 9D

Capsule: This combination of hardware and programming ingenuity resulted in a product that greatly surpassed expectations. The droid ship expertly succeeded in all tests, and the design crew were eager to disassemble the prototype to begin study and replication of its systems for the mass market. It is speculated that this was perceived by the Crusader as a threat to its third directive. Other theories point to deliberate reprogramming by an internal saboteur. Whatever the cause, the ship vanished into hyperspace, and the lab officially labeled it as destroyed and sealed all project records. Reports occasionally surfaced describing rescues of stranded spacers and piracy victims out on the fringe. These reports described a large, unmanned vessel matching the Crusader's specifications. Without a means of attempting its own maintenance, it was supposed that sentient associates aided in any repairs and resupply that the XX-777 required.

Droid Directives:

  1. Protect the innocent
  2. Obey any order that does not violate the previous
  3. Preserve its own safety as long as that did not violate the first two protocols.

Addendum: Personal – General Han Solo

I'm not too keen on the idea of armed droid ships. I'm not overly fond of droids to begin with, but when you start arming them and letting them move around without any oversight it becomes a dangerous thing. IG-88, 31-X, HK-47 and C-3PX. The list goes on and on…

DP-20

Frigate

Craft: Corellian Engineering Corporation DP-20
Type: Mid-sized anti-starfighter warship
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Too numerous to list. Scale: Capital
Length: 120 meters
Skill: Capital ship piloting: Corellian gunship
Crew: 45, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Cargo Capacity: 300 metric tons
Consumables: 8 months
Cost: 4.8 million credits (new), 2.4 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 20/0D
Scan: 40/0D
Search: 80/1D
Focus: 2/2D
8 Turbolaser Cannons
Fire Arc: 2 front, 3 left, 3 right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D+2 6 Quad Laser Cannons
Fire Arc: 3 left, 3 right
Crew: 3
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km
Damage: 2D 4 Concussion Missile Tubes
Fire Arc: 2 front, 2 rear
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-12/30/60 Atmosphere Range: 200-1.2/3/6 km
Ammo: 30 missiles each
Damage: 9D

Capsule: The DP-20 was originally designed for the fleet of the Galactic Republic. These vessels saw extensive use among the Corellian and Rebel Alliance/New Republic fleets, although some were also seen in the hands of independent operators, such as pirate factions and other fringe groups. Local Imperial forces also utilized the class. The Rebel Alliance, in need of a small, fast attack vessel, decided to purchase a few of these starships after witnessing a group of pirates use them to successfully hijack an Imperial shipment guarded by several Imperial fighters and bombers. At least one of these vessels was wrecked in the Korteen asteroid belt by Quarg's father and his space wreckers.

Addendum: Personal – General Han Solo

I'm fairly certain that there were more DP-20s than anything else flying in the Rebellion fleet at one time. For the most part, they have been decommissioned in the aftermath of the war, but during their prime they were a workhorse of a ship. Well-armed, well-armored, quick and maneuverable. There are still private interests that keep the DP-20 flying in the outer rim territories…

Interceptor

Frigate

Craft: Corellian Engineering Corporation Interceptor Frigate
Type: Interceptor Frigate
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Keith A. Kilburn
Scale: Capital
Length: 175 Meters
Skill: Capital Ship Piloting: Interceptor Frigate
Crew: 20, gunners: 8, skeleton: 5/+10
Passengers/Troops: 50 (troops)
Crew Skill: Astrogation 3D, Capital Ship Piloting 3D+2, Capital Ship Gunnery 4D+1, Starship Shields 3D, Sensors 3D+1
Cargo Capacity: 5,000 Tons
Consumables: 1 Year
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 50/0D+1
Scan: 90/1D+1
Search: 160/3D+1
Focus: 5/5D
6 Turbolasers
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-10/20/50 Atmosphere Range: 4-20/40/100 km
Damage: 5D 8 Proton Missile Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunner
Fire Control: 3D
Space Range: 2-10/30/60 Atmosphere Range: 2-10/30/60 km
Ammo: 15 missiles each
Damage: 9D

Capsule: Though they were used by a large number of pirate groups, most Interceptor frigates bore Black Sun emblems, and some were occasionally purchased by the Alliance Fleet and Imperial Navy. Tyber Zann had a large amount of these ships modified to be faster and less armored to become Interceptor IV frigates.

Addendum: Personal – General Han Solo

Leave it to the CEC to retrofit an Action VI and rebuild the whole back half in an effort to make a credit in the marketplace. This particular ship is popular with pirates and criminals as the Black Sun, Ploovo Two-for-One, and Mee'Maw the Hutt have put them to use in their "endeavors," and yet despite this well-known fact, there is a segment of the populace that continues to buy these ships so they can feel like a "rogue"...

Korrina-class

Bulk Transport

Craft: Corellian Engineering Korrina-class Bulk Transport
Type: Bulk Transport
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Keith A. Kilburn
Scale: Capital
Length: 175 Meters
Skill: Capital Ship Piloting: Interceptor Frigate
Crew: 20, gunners: 8, skeleton: 5/+10
Passengers/Troops: 50 (troops)
Crew Skill: Astrogation 3D, Capital Ship Piloting 3D+2, Capital Ship Gunnery 4D+1, Starship Shields 3D, Sensors 3D+1
Cargo Capacity: 5,000 Tons
Consumables: 1 Year
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 50/0D+1
Scan: 90/1D+1
Search: 160/3D+1
Focus: 5/5D
6 Turbolasers
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-10/20/50 Atmosphere Range: 4-20/40/100 km
Damage: 5D 8 Proton Missile Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 2-10/30/60 Atmosphere Range: 2-10/30/60 km
Ammo: 10 missiles each
Damage: 9D

Capsule: Though they were used by a large number of pirate groups, most Interceptor frigates bore Black Sun emblems, and some were occasionally purchased by the Alliance Fleet and Imperial Navy. Tyber Zann had a large amount of these ships modified to be faster and less armored to become Interceptor IV frigates.

Addendum: Personal – General Han Solo

Leave it to the CEC to retrofit an Action VI and rebuild the whole back half in an effort to make a credit in the marketplace. This particular ship is popular with pirates and criminals as the Black Sun, Ploovo Two-for-One and Mee'Maw the Hutt have put them to use in their 'endeavors' and yet despite this well-known fact there is a segment of the populace that continues to buy these ships so they can feel like a 'rogue'...

New Republic-class

Corvette

Craft: Corellian Engineering Corporation New Republic-class Corvette
Type: Corvette
Era: New Republic
Affiliation: New Republic
Source: rpggamer.org
Scale: Capital
Length: 145 Meters
Skill: Capital Ship Piloting: Corellian Corvette
Crew: 135; Skeleton 32/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D
Passengers: 450 (Troops)
Cargo Capacity: 1,500 Tons
Consumables: 2 Years
Cost: 4.9 million credits (new); 2.8 million credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 kmh
Hull: 5D
Shields: 4D
Sensors:
Passive: 50/1D
Scan: 100/2D
Search: 150/3D
Focus: 4/4D
16 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Atmosphere: 6-30/72/150 km
Damage: 5D 12 Anti-Starfighter Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/12/25
Atmosphere: 2-10/24/50 km
Damage: 5D Starfighter Complement: 6 Starfighters Starship Support Complement: 1 Shuttle

Capsule: The Corellian Corvette has served the Rebellion from its foundation as a transport, combat, and courier vessel, with its powerful engines and high maneuverability. So when the Empire was defeated at Endor, and the New Republic was founded and gained legitimacy, the leaders approached the Corellian Engineering Corporation for an updated version of this fine vessel to serve the New Republic as an official vessel. The New Republic Corvette was the result, which was released after a couple of years of development work, slightly faster and much better armed. This vessel acts in a number of the same roles as the older corvette design, but is much more obviously a military vessel, with its enhanced hull armor, troop carrying capacity, and much smaller cargo hold. The New Republic has bought the vessel in reasonable numbers, where it serves alongside its older brother, and a number have also been sold to private concerns, much to the dislike of the New Republic's leadership.

Addendum: Personal – General Han Solo

I'll let you in on a little-known fact. The New Republic Corvette got the C.E.C. into a fair amount of trouble with the New Republic Council, and there were talks of potential court action as a result of the C.E.C. breaking the exclusivity contract to only manufacture the corvette for the New Republic and not sell it to outside interests. Admiral Ackbar wants to have them brought up on treason charges and has vowed to do it if he catches wind of the Imperials purchasing the Corvette.

Q-Ship

Auxiliary Carrier Mk-I

Craft: Corellian Engineering Corporation Q-Ship Auxiliary Carrier Mk-I
Type: Escort Carrier
Era: Galactic Empire, New Republic
Affiliation: Alliance, Imperial Remnant
Source: crmcneill
Scale: Capital
Length: 125 Meters
Skill: Space Transport Piloting: Auxiliary Carrier
Crew: 66 (10 @ +10) & 4 Gunners
Crew Skill: Astrogation 3D, Capital Ship Shields 2D+2, Sensors 3D, Starship Gunnery 3D, Space Transports 3D
Passengers: 20 (Troops)
Cargo Capacity: 1000 Tons
Consumables: 6 Months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 225; 650 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/2D+2
Focus: 4/3D
Small Craft Complement: 12 starfighters, 2 pinnaces 4 Twin Laser Cannons
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Auxiliary Carrier is based on the well-known Action VI bulk freighter design, and it looks exactly like one from the outside. However, it is heavily modified to take military hardware such as armor, weapons, a full sensor suite, and facilities to carry one starfighter squadron. All of the ship's weapons are concealed behind retracting panels, and the mounts and launch bays are sensor baffled to fool enemy sensors. The modus operandi for the Auxiliary Carrier is to function as a convoy escort vessel, and its resemblance to a real bulk freighter makes it look more vulnerable than it is. The ship will behave just like a bulk freighter until attacking starfighters are close by, then launch its starfighters into battle with as little warning as possible. Since its introduction by the Empire, the Alliance has suffered increased starfighter losses when making attacks against convoys which they thought were only lightly protected.

Special Rule — Ambush: If an enemy is in combat range, any starfighters launched from the ship receive a one-time, +2D bonus to initiative for their first round of combat. Any enemy craft that loses its initiative roll by more than 10 points is considered surprised, and may not react to attacks that round. If the use of this tactic has become well known, or the enemy starfighters have faced this tactic before, the bonus is reduced to +1D.

Addendum: Personal – General Han Solo

Ever since Grand Admiral Thrawn pulled this trick, the New Republic has been scrambling to play catch up by adopting the tactic, fabricating numerous ships to be able to pull off the same surprise attack, should the need ever arise.

Q-Ship

Auxiliary Cruiser Mk-II

Craft: Corellian Engineering Corporation Auxiliary Cruiser
Type: Escort Gunship
Era: Rise of the Empire, Rebellion, New Republic
Affiliation: Galactic Empire, Imperial Remnant
Source: crmcneill
Scale: Capital
Length: 125 Meters
Skill: Space Transports: Auxiliary Cruiser
Crew: 66 (10 @ +10) & 42 Gunners
Crew Skill: Astrogation 3D, Capital Ship Shields 2D+2, Sensors 3D, Capital Ship Gunnery 3D, Space Transports 3D
Passengers: 20 (Troops)
Cargo Capacity: 1000 tons
Consumables: 6 Months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 225; 650 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/2D+2
Focus: 4/3D
Small Craft Complement: 2 pinnaces
8 Turbolaser Cannon
Fire Arc: 2 Front, 3 Left, 3 Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D 2 Heavy Ion Cannon
Fire Arc: 1 Left, 1 Right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50 Atmosphere Range: 100-1/2.5/5 km
Damage: 4D (ionization) 4 Proton Torpedo Tubes
Fire Arc: 2 Left, 2 Right
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 0-100/300/700 km
Ammo: 8 per launcher
Damage: 9D 4 Twin Laser Cannons
Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D 2 Tractor Beam Projectors
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30 Atmosphere Range: 100-500/1.5/3 km
Damage: 5D

Capsule: The Auxiliary Cruiser is based on the well-known Action VI bulk freighter design, and it looks exactly like one from the outside. However, like its sibling, the Auxiliary Carrier, appearances are deceiving. The Auxiliary Cruiser has received many of the same system upgrades as the Carrier, but instead of starfighters, this ship conceals a powerful weapons suite, one which can be deadly to small capital ships if they are caught unaware at close range. All of the ship's weapons are concealed behind retracting panels, and the mounts themselves are sensor baffled to fool enemy sensors. The modus operandi for the Auxiliary Cruiser is to function as a convoy escort vessel, and its resemblance to a real bulk freighter makes it look more vulnerable than it is. The ship will behave just like a bulk freighter until attacking forces close the range, then unleash a massive broadside with as little warning as possible. Since its introduction by the Empire, the Alliance has suffered increased losses when making attacks against convoys which they thought were only lightly protected. Auxiliary Cruisers have a tertiary effect above and beyond any actual combat capability; the Imperial Navy has noticed a statistical decrease in pirate attacks if auxiliary carriers and cruisers are known to be operating in a sector, regardless of whether or not a given convoy has an auxiliary escort or not.

Special Rule — Ambush: If an enemy is in combat range, the ship receives a one-time, +2D bonus to initiative for its first round of combat. Any enemy craft that loses its initiative roll by more than 10 points is considered surprised, and may not react to attacks that round. If the use of this tactic has become well known, or the enemy ships have faced this tactic before, the bonus is reduced to +1D.

Addendum: Personal – General Han Solo

See my remarks for the Mark 1.

Ranger-class

Gunship

Craft: Corellian Engineering Corporation Ranger-class gunship
Type: Anti-piracy and patrol vessel
Affiliation: New Republic, Galactic Alliance
Era: New Jedi Order, Legacy
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: Ranger-class
Crew: 35, gunners: 16, skeleton: 4/+10
Passengers: 15 (troops), up to 25 prisoners
Cargo Capacity: 250 metric tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan: 100/1D
Search: 120/2D
Focus: 5/2D+1
2 Quad Turbolaser Cannons
Fire Arc: 1 (front, left, rear), 1 (front, right, rear)
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80 Atmosphere Range: 6-40/80/160 km
Damage: 4D+2 5 Quad Laser Cannons
Fire Arc: 3 Turrets, 2 (left, right, rear)
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/20 Atmosphere Range: 2-10/20/40 km
Damage: 5D

Capsule: The Ranger-class gunship was a type of gunship manufactured by the Corellian Engineering Corporation and used by the New Republic Defense Fleet during the Yuuzhan Vong War. Following the Pellaeon-Gavrisom Treaty, the New Republic Defense Fleet began to focus its efforts on eradicating pirate and smuggler threats in the Outer Rim Territories. As such, the Fleet required a vessel capable of engaging small to mid-sized starships while matching the speed of outlaw vessels. The Ranger-class was designed to fill that role specifically, and proved effective with its powerful turbolaser cannons and "hi-track" quad laser batteries. The design principles were based on the Lancer-class frigate.

Addendum: Personal – General Han Solo

I remember the Ranger, it was a decent gunship, but the less said about the Yuuzhan Vong War the better… There was a lot of misinformation and rumors to come out of that nightmare, I mean who ever heard of dropping a moon on someone…

Republic-class Cruiser

Craft: Corellian Engineering Corporation Republic-class Cruiser
Type: Cruiser
Era: Old Republic
Affiliation: General
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 115 Meters
Skill: Capital Ship Piloting - Republic Cruiser
Crew: 40; Skeleton Crew: 15/+10
Crew Skill: Capital Ship Piloting 4D, Astrogation 4D
Passengers: 40
Consumables: 1 Year
Cost: 500,000 credits (used)
Cargo Capacity: 2,000 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Space: 5
Atmosphere: 305; 875 kmh
Maneuverability: 2D
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 80/2D
Focus: 4/3D

Capsule: The CEC Republic Cruiser was a variant of the Counselor-class vessel designed and sold as a civilian transport exclusively by the Corellian Engineering Corporation to the Old Republic. The Republic Cruiser shows a number of similarities to the Corellian Corvette, including high speed, maneuverability, and shields. In fact, although the Republic Cruiser is not armed, it has an extremely tough hull and powerful shields for a ship of its size. This has led to Republic Cruisers being much valued ships by free captains and traders, since their weapon-free status can be changed by simple modifications and even though their cargo space is limited, their toughness is much prized. Republic Cruisers were retired from service as the Clone Wars started when they became obvious targets for the Confederacy to strike at, and armed vessels such as the Corellian Corvette were used instead.

Addendum: Personal – General Han Solo

If you're thinking that you saw the specs for this ship a while back in the book, then you'd be right. It seems that the designer simply rehashed this ship from an existing design and simply put a new name on the vessel before trying to get it out onto the market. It worked at the time, I mean it worked with the Action line, so why couldn't it work with the Consular cruisers and Republic cruisers too?

Republic

Ambassadorial

Cruiser

Craft: Corellian Engineering Corporation's Republic Ambassadorial Cruiser
Type: Diplomatic envoy and ambassadorial
Era: Old Republic, Rise of the Empire
Affiliation: Galactic Republic, Galactic Empire
Source: Keith Kilburn
Scale: Capital
Length: 110 meters
Skill: Capital ship piloting: Republic Ambassadorial cruiser
Crew: 8; Skeleton: 2/+15
Crew Skill: Varies dramatically
Passengers: 24
Cargo Capacity: 550 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 1D+1
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 3/3D+2

Capsule: The direct predecessor to the Consular-class cruiser, the peaceful Republic ambassadorial cruiser was primarily for senatorial fact-finding missions, critical negotiations, or the occasional deep space border negotiation. The Republic cruiser often served as a neutral meeting ground for Republic officials and leaders of groups in conflict. The entire front salon pod could eject from the cruiser with its own sensors and independent life-support gear ready to sustain the diplomatic party on board. The color of the Republic ambassadorial cruiser sends a message to all who see it. Red is the color of ambassadorial relations and neutrality for spacecraft of the Galactic Republic, and has been for generations. This tradition would carry on even into the days of the Empire: Princess Leia Organa's consular vessel Tantive IV of Alderaan is striped in red to indicate its special diplomatic status. Republic ambassadorial cruisers must often rely on their reputations as absolutely secure vessels for high-level diplomatic meetings and confrontations. For security reasons, crew is kept to a bare minimum, with many ship functions attended by simple utility droids.

Addendum: Personal – General Han Solo

By the beginning of the Clone Wars the ambassadorial cruiser had all but been phased out and replaced by the Consular-class cruiser. Some of the safety features were nice, such as the control pod being an oversized escape pod, but the lack of weaponry makes me nervous when walking into hostile territory.

Republic

Patrol Cruiser

Craft: Corellian Engineering Corporation's Patrol Cruiser
Type: Armed space cruiser
Era: Old Republic (72 BBY)
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Republic cruiser
Crew: 8; gunners: 8; skeleton: 2/+15
Crew Skill: Capital ship piloting 4D, capital ship gunnery 4D, starship gunnery 4D
Passengers: 8 (troops)
Cargo Capacity: 50 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3.2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 35/1D
Scan: 70/2D
Search: 90/3D
Focus: 3/3D+2
2 Turbolaser Cannons (fire-linked)
Fire Arc: Front
Crew: 4
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 3D 2 Quad Laser Cannons
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: While the diplomatic cruisers carry a formal conference room within their salon pod, the patrol cruisers' salon pods were entirely turbolasers and targeting sensors with a cramped space for the gunners. The patrol cruisers also boast a pair of Corellian quad laser cannon turrets for point defense against starfighters and other small starships. These patrol cruisers were most commonly found as light escorts for convoys and larger warships but many served as system defense and patrol vessels, policing a localized area of space and protecting against piracy and small-time smuggling.

Addendum: Personal – General Han Solo

The Patrol cruiser was sold in mass to local, sector, and galactic law enforcement. It was also used by clones during the Clone Wars to keep things from getting out of hand in outer rim border areas. Surprisingly, There are still some patrol cruisers in use, mostly in the Corellian System and to a lesser degree by the ESPO in the Corporate Sector. The patrol cruisers aren't overly tough, but they pack a nasty punch. If you can avoid the fight, I'd recommend it.

Starhauler-class

Drone Barge

Craft: Corellian Engineering Corporation Starhauler-class Drone Barge
Type: Medium bulk freighter
Era: Rise of the Empire
Affiliation: General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 135 meters
Skill: Space transports: StarHauler-class
Crew: None (piloted by droid brain)
Crew Skill: Space transport piloting 4D, communications 3D, repulsorlift ops 3D
Cargo Capacity: up to four external cargo containers (typically 20 metric tons each)
Consumables: None
Cost: 1 million credits (new), 825,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: No (navigation tape, 1 jump)
Space: 2
Atmosphere: 225; 650 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 40/2D
Focus: 2/2D
Game Notes: There were two variant Starhauler-class drone barges. The Starhauler 131-SX2 was an ore and scrap hauler. The Starhauler 131-T3 was used for fluid and liquid transport. The only difference between the ships is the accompanying, detachable cargo containers. The containers themselves were each very different, depending on the load. Strangely, Corellian Engineering Corporation never made the clamping mechanism universal.

Capsule: The Starhauler-class drone barge was a long line of starships made by the Corellian Engineering Corporation. It produced more than 24 different versions of the starship. Like other drone barges, the Starhauler-class had no living quarters or life-support systems, though their cramped corridors could sustain a limited atmosphere. However, these vessels were more vulnerable to accidents or piracy than those with organic crews. On large starship manufacturing worlds, the Starhaulers would remain at surface landing pads when not making runs due to their gigantic size. Over a series of days, both the internal cargo holds and the external tanks would be loaded with industrial waste generated by shipyard construction or resource mining. When these vessels reached their full capacity, they would lift off en masse using both their repulsors and sublight engines to make their way to wherever their automated beacon was located.

Addendum: Personal – General Han Solo

I've got nothing really to say about the Starhauler, only because they function just like the specifications say that they do…

Superlift

Ore Hauler

Craft: Corellian Engineering Superlift Ore Hauler
Type: Medium ore hauler
Era: Old Republic
Affiliation: General
Source: Pirates & Privateers (pages 69-70), Flashpoint! Brak Sector (page 30)
Scale: Capital
Length: 155 meters
Skill: Space transports: Superlift hauler
Crew: 10, skeleton: 5/+5
Crew Skill: Varies widely
Passengers: 5
Cargo Capacity: 90,000 metric tons
Consumables: 3 months
Cost: 1.5 million credits (new), 500,000 credits (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Nav Computer: Limited to 4 jumps
Space: 2
Atmosphere: 225; 650 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 1/2D

Capsule: The Superlift Ore Hauler features an enormous, cavernous cargo hold for transporting both raw ore and cargo containers. Its dimensions allow for both deep space and planetary surface cargo loading. Additionally, this general purpose hauler is suitable for interplanetary hops. Pirates consider this vessel to be the ideal prize due to its lack of arms, almost non-existent shields, sluggish nature, and miniscule crew. For this reason, many of these ships are escorted to and from their destinations.

Addendum: Personal – General Han Solo

Okay, that last comment got me into some trouble with the editor of the book, so I have been asked to say something about the Ore Hauler in an effort to entice the reader to want to know more. They are slow, bulky, and fly like an Ewok hurled through the air by an angry Wookiee. If you need to stop suddenly or alter your course in a way that requires speed and dexterity, then you're doomed. Sacrifice some cargo capacity and arm this thing to the teeth before you take it out into the universe…

Chapter 2: Frigates

<Translated from Shyriiwook, by C-3PO, human/cyborg relations…>

Greetings, I am Chewbacca the Wookiee, noble member of the 'Bacca' clan, son of Attichitcuk, husband to Mallatobuck, Father to Lumpawaroo and cousin to Krazah. From my noble ancestors I carried the name of the ancient Wookiee hero, the great Bacca, first of the great chieftains of Kashyyyk and creator of 'Bacca's blade', an honor blade that denotes leadership among wookiee clans. The blade was crafted 42…

(The translation temporarily stops as the Wookiee growls and barks at the droid.)

I was just trying to add a bit of culture…

(The translation stops again as the Wookiee growls and barks at the droid.)

Fine, I'll just translate for you, you just see if I offer to improve your recording anymore. Why I was just made to suffer, it seems to be my lot in life…

(The translation stops once more as the Wookiee growls and barks at the droid.)

As I was saying, before I was rudely interrupted, a frigate is a type of military ship designed to serve in a protective capacity during battles in a general supportive role. Typically a frigate carries a crew between two hundred and one thousand sentient beings and is approximately between two and four hundred meters in length, although I am told that crew capacity and length values vary as there are vessels that are both larger and smaller that fit into the frigate classification. Chewbacca says that his knowledge of such vessels comes from his days as a slave for the Empire; and he remembers his grandfather speaking out about their enslavement.

"Our people's lives were destroyed when the Trandoshans sold us into slavery. The last of our clan was taken from Kashyyyk to the Imperial slave houses, where they tried to take the last of our dignity as well. They stripped us of our families and our names. They treated us like animals and pushed us into these frigates to take us among the stars, never knowing that one day we will return to our home and free it from the Empire." — Auzituck, Grandfather of Chewbacca

So in closing, it is best to use a frigate in a support capacity, rather than as a slave transport. Wookiees have been known to pull people's arms out of socket, so we should let the Wookiees win…

— Chewbacca, Life-debted partner to Han Solo.

CC-2200

Interdiction Frigate

Craft: Corellian Engineering Corporation CC-2200
Type: Hyperspace Interdiction Frigate
Era: Rebellion, New Republic, New Jedi Order
Affiliation: Alliance to Restore the Republic, New Republic
Source: Star Wars: Rebellion video game, stats by crmcneill
Scale: Capital
Length: 400 meters
Skill: Capital Ship Piloting: CC-2200
Crew: 1,050 (500 @ +10), plus 71 gunners
Crew Skill: Astrogation 3D+2, Capital Ship Gunnery 4D+2, Capital Ship Piloting 4D+1, Capital Ship Shields 4D, Sensors 4D+1
Passengers: 150 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
10 Turbolaser Cannon
Fire Arc: 2 front, 3 right, 3 left, 2 back
Crew: 3
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D 20 Laser Cannon
Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 2-6/24/50 km
Damage: 4D Gravity Well Generator
Fire Arc: All
Scale: Capital
Crew: 1
Skill: Capital Ship Gunnery
Effect: Rather than projecting a gravity well, this first generation interdiction platform simply generates a gravity well centered on the ship itself. If a ship is within 10 units of the generator, it cannot jump into hyperspace. If a ship is beyond 10 units, it suffers a -40 penalty to its Astrogation roll, decreasing by -5 for every additional 10 units of distance from the Generator. Time To Use: Once activated, a gravity well generator requires 8 rounds to come on line. It can be turned off immediately. Note: When active, the Gravity Well Generator draws so much power that it drastically affects the ship's performance. Reduce Space to 2 and Maneuverability to 0D. Space Range: 1-5/75/150 Atmosphere Range: 2-10/1.5/3 km
Damage: Blocks hyperspace travel

Capsule: A predecessor to the CC-7700, the Detainer CC-2200 uses the same hull type, visually differing only in that it lacks the CC-7700's bow mounted gravity well linear projection array. Introduced near the end of the Clone Wars, the Detainer saw common usage. In the Rebellion era, however, the Detainer is long past its prime, replaced by the CC-7700 and the newer Immobilizer 418. Detainers do, however, still see usage in low-priority sectors and with some Rebel Alliance units, even though the ship's gravity well generator doesn't fit particularly well with Alliance capital ship operations. However, some Detainers have made it into the hands of pirate groups, and the ship is a perfect fit for the "barricade" tactic. All Detainers have been upgraded with stronger shields over the years, as the ship's modus operandi tends to make it an obvious target.

Addendum: Personal – General Han Solo

The CC-line of ships are nasty pieces of work designed by the C.E.C. to stop the Imperials dead in their tracks and inflict the maximum amount of damage on them in the shortest amount of time. War is never a pretty thing and over the years I have fought because I had to. It wasn't until later that I fought because I found something worth protecting. The '2200 made it too easy to fight that war…

CC-5500

Frigate

Model: Corellian CC-5500 Frigate
Type: Escort frigate
Era: Rebellion, New Republic, New Jedi Order
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 200 meters
Crew: 175, gunners: 20, skeleton: 30
Passengers: 40 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 8 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 330; 950 kmh
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 25/1D
Scan: 85/2D
Search: 100/3D
Focus: 3/4D
4 Turbolaser Turrets
Fire Arc: 2 dorsal, 2 ventral
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D 14 Quad Laser Turrets
Fire Arc: 9 dorsal, 5 ventral
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Corellian CC-5500 frigate was designed as a cheaper alternative to the extremely popular Kuati Nebulon B frigates. While it lacked the firepower and tractor beam projectors of the Nebulon B, the CC-5500 was much more affordable and far easier to maintain. Like almost every other starship ever designed and manufactured by Corellian Engineering Corporation, the CC-5500 was also very easily modified, which made it popular among planetary defense fleets and private corporations, as each ship could be modified according to the needs of the owners and the specific mission roles it would fill. In its stock form, the CC-5500 was a deadly and swift anti-starfighter platform, armed with fourteen powerful quad laser cannon turrets. For ship-to-ship confrontations, the CC-5500 was equipped with four moderately powered turbolaser cannons which were mainly intended to be used against smaller vessels such as gunships or bulk transports. The CC-5500 made its first appearance just shortly after the Nebulon-B frigate hit the market. With a price tag approximately half of the Nebulon-B, Corellian saw decent sales of the model, but the overall firepower of the Nebulon-B made it the more popular of the two. The Empire fielded a good number of these vessels in their stock form as escorts for low risk convoys. The Alliance, which happily took quite a few CC-5500s off of the Empire's hands, was known to extensively modify the vessels into commerce raiding platforms—sometimes pitting one CC-5500 against another. The CC-5500 never saw extensive use during the Rebellion or post-Rebellion years. As the New Republic developed, many ships were taken out of service to make room for newly designed vessels which would serve with distinction during the Black Fleet Crisis and the Yuuzhan Vong invasion. A few were kept in service in the outer rim, others converted into customs vessels, but the bulk of the fleet was retired. Some of the New Republic's CC-5500s were sold off of the Corporate Sector Authority.

Addendum: Personal – General Han Solo

I can tell you from experience that you rarely need 14 weapon placements on an escort frigate. It's just overkill. I love how the sales pitch talks about us 'pitting one CC-5500 against another' like it was some sort of gladiatorial fight to the death with the C.E.C. cheering us on. Take it from someone who spent a good portion of his life being shot at, more guns on a ship rarely makes things all better…

CC-7700

Frigate

Craft: Corellian Engineering Corporation's CC-7700 Frigate
Type: Light interdiction vessel
Era: New Republic
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 180 meters
Skill: Capital Ship Piloting: CC-7700 Frigate
Crew: 56, gunners: 35, skeleton: 15/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Cargo Capacity: 300 metric tons
Consumables: 4 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 3D
Shields: 3D
Sensors:
Passive: 15/0D
Scan: 35/0D
Search: 70/1D
Focus: 2/2D
5 Turbolaser Batteries
Fire Arc: 1 front, 2 left, 2 right
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D+2 24 Laser Cannons
Fire Arc: 6 front, 9 left, 9 right, 9 back
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km
Damage: 3D+2 Gravity Well Projectors
Fire Arc: Turret
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 1-5/75/150 Atmosphere Range: 2-10/1.5/3 km
Damage: Blocks hyperspace travel

Capsule: The CC-7700 is an older sibling to the Corellian gunship. While lightly armed, the CC-7700 is designed mainly as a platform for a gravity well projector. The function of this vessel is to prevent the withdrawal of enemy vessels from a battle. The CC-7700 is a rarity among the Alliance forces and the exact number in the Fleet is a closely guarded secret along with their location.

Addendum: Personal – General Han Solo

'Lightly armed'? Twenty-nine gun placements is 'lightly armed'? Who writes this stuff?

CC-9600

Frigate

Craft: Corellian Engineering Corporation's CC-9600 Frigate
Type: Medium frigate
Era: New Republic
Affiliation: New Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 168 meters
Skill: Capital Ship Piloting: CC-9600 Frigate
Crew: 36, gunners: 46, skeleton: 10/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 4D+2, capital ship piloting 4D, capital ship shields 4D+1, sensors 3D
Passengers: 80 (troops)
Cargo Capacity: 1,000 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 3D+1
Shields: 3D+2
Sensors:
Passive: 15/0D
Scan: 35/0D
Search: 70/1D
Focus: 2/2D
34 Light Turbolaser Cannons
Fire Arc: 6 front, 12 left, 12 right, 4 back
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D+1
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D 12 Ion Cannons
Fire Arc: 4 front, 4 left, 4 right
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere: 2-20/50/100 km
Damage: 3D

Capsule: The CC-9600 is the latest iteration of the CC series of capital ships. It is more compact and requires a smaller crew than the earlier CC-7700 model. While the CC-7700 was primarily a platform for a gravity well projector, the CC-9600 is a dedicated combat starship. The firepower and shielding of the CC-9600 are considerable, while increasing cargo space and allowing room to carry troops on board.

Addendum: Personal – General Han Solo

I like how this information capsule mentions the CC-7700 is primarily a platform for a grav-well generator and the CC-9600 is a dedicated combat ship. So I guess the difference is that the CC-9600 has five more weapon placements and a dozen ion cannons. Guess the CC-7700 designers were foolin' around…

Chasemaster-class

Frigate

Craft: Corellian Engineering Corporation Chasemaster-class Frigate
Type: Frigate
Era: Old Republic
Affiliation: Keshiri Sith, Old Republic, General
Source: stats by +Oliver Queen, image by Drone04
Scale: Capital
Length: 215 meters
Skill: Capital ship piloting: ChaseMaster
Crew: 40; 26 gunners
Crew Skill: Astrogation 3D, capital ship gunnery 3D+2, capital ship piloting 3D, capital ship shields 3D, capital ship repair 3D, sensors 3D+1
Passengers: 75 troops
Cargo Capacity: 6,000 metric tons
Consumables: 1 year
Cost: Not for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Maneuverability: 1D
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 100/3D
Focus: 4/3D+2
Landing Bay: 1
Ship Complement: 2 squadrons starfighters (24)
6 Turbolaser Cannons
Fire Arc: 4 front, 2 turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D 2 Laser Cannons
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 2-6/24/50 km
Damage: 5D Dual-Concussion Missile Launcher
Fire Arc: front
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60 Atmosphere Range: 200-1.2/3/6 km
Ammo: 10 missiles each
Damage: 9D Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km
Damage: 4D

Capsule: The Chasemaster Frigate is an older ship that has been stolen and refitted for front line duty until heavier ships could be built or stolen to replace it.

Addendum: Personal – General Han Solo

I've seen conflicting information about where this ship design came from. One version says the C.S.A. designed it, while another says it was the C.E.C. All I know for certain is that the two parties have been going at each other in the courts over copyright infringements. Each claiming the two vehicles were 'independently' designed…

FR-5

Republic Frigate

Craft: Corellian Engineering Corporation FR-5 Republic Frigate
Type: Frigate
Era: Old Republic: Great Sith War (933-96 BBY)
Affiliation: Galactic Republic
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 245 Meters
Skill: Capital Ship Piloting: Republic Frigate
Crew: 692; Skeleton Crew: 240/+10
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2, Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2, Sensors 5D
Passengers: 60 (Troops)
Cargo Capacity: 2,000 Tons
Consumables: 1 Year
Cost: 2.1 Million (used)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x24
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 300, 900 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 100/2D
Focus: 2/4D
2 Turbolaser Cannons
Fire Arc: Front
Crew: 2
Scale: Capital
Fire Control: 2D
Space Range: 2-10/24/60 Atmosphere Range: 4-20/48/120 km
Damage: 3D 4 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Fire Control: 2D
Space Range: 1-2/10/20 Atmosphere Range: 1-2/10/20 km
Damage: 4D Tractor Beam Projector
Fire Arc: Turret
Crew: 3
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km
Damage: 4D

Capsule: After the chaos of the Sith War caused by Exar Kun and Ulic Quel-Droma, the newly solidified Republic started to form a powerful fleet using the latest technology. The Republic Frigate was one of the classes of vessels that were put into service, provided by the Corellian Engineering Corporation, and put into service in time for the Mandalorian Wars. A fleet of these vessels and their companion gunships under the command of the Jedi Malak and Revan fought against the invading Mandalorians who thought they were taking advantage of the Republic's weakened state after the Sith War. The tactical genius of Revan led these vessels to success after success, allowing them to survive through to the resurgence of the Sith under Revan and Malak after they turned to the Dark Side of the Force. While many of the crews defected to the Sith cause along with Malak and Revan, the vessels weren't taken in any great quantities due to the creation of destroyers copied from the defected Leviathan by the alien artifact the Star Forge. This left these excellent, but less advanced vessels fighting an ever increasing tide of Leviathan Class Destroyers, something which led to most examples of this class being destroyed in combat, although a few survived through until the Imperial Era when the design was somewhat revised and updated by the C.E.C.

Addendum: Personal – General Han Solo

Nearly a hundred thousand years ago, this ship was a thing to be feared and respected. Now it couldn't and wouldn't hold a glow rod to an Imperial Star Destroyer…

Garman-class

Gas Miner

Craft: Corellian Engineering Garman-class Gas Miner
Type: Atmospheric mining vessel
Era: Rise of the Empire
Affiliation: General
Source: Flashpoint! Brak Sector (pages 28-29)
Scale: Capital
Length: 300 meters
Skill: Space transports: Garman mining vessel
Crew: 300, gunners: 4, skeleton: 150/+5
Crew Skill: Capital ship shields 3D+2, mining: atmospheric mining 4D, sensors 3D, space transports 3D, starship gunnery 2D+1
Passengers: 20
Cargo Capacity: 70,000 metric tons
Consumables: 2 years
Cost: 7.5 million credits (new), 5.8 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 3 (3 km)/1D
Scan: 6 (6 km)/1D+2
Search: 10 (10 km)/2D
Focus: 1 (1 km)/3D
Carried Craft: 20 Atmospheric Gas Skimmers
4 Quad Laser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/15 Atmosphere Range: 100-500/10/15 km
Damage: 2D+2

Capsule: Designed and manufactured by the Corellian Engineering Corporation, the Garman-class mining vessel was a 300-meter-long starship developed to serve as the base for a small fleet of Gas Skimmer GS-IIIs. Each Garman-class ship could transport up to twenty skimmers, and had a series of collection tanks used to store the gases collected by the skimmers from gas giant planets. These ships required a crew of 300 officers and four gunners, and could transport up to twenty passengers and 70,000 metric tons of cargo. To protect themselves from pirates, the Garman-class ships were armed with four quad laser cannons.

Addendum: Personal – General Han Solo

Lando had a fleet of these things working around Cloud City. He said they were functional, if not slow. He compared their speed and reaction time to that of a drunk Tusken Raider.

Greckon-class

Frigate

Craft: Corellian Engineering Corporation's Greckon-class Frigate
Type: Archaic frigate
Era: Old Republic
Affiliation: General, Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 380 meters
Crew: 870 Gunners: 34
Cargo Capacity: 1,200 metric tons
Cost: Not available for sale
Nav Computer: Yes
Hyperdrive Multiplier: x8
Hyperdrive Backup: x24
Maneuverability: 1D
Space: 3
Atmosphere: 260; 750
Hull: 2D+1
Shields: 1D+1
Sensors:
Passive: 25/0D
Scan: 50/0D+2
Search: 75/1D
Focus: 7/1D+2
Fusion Torpedo Tube
Fire Arc: Front
Crew: 10
Scale: Capital
Skill: Archaic starship weapons
Ammo: 8
Fire Control: +2
Fire Rate: 1/3
Space Range: 1-3/12/25
Ammo: 30 torpedoes
Damage: 4D+1 3 Laser Cannon Batteries
Fire Arc: 1 left, 1 right, 1 turret
Crew: 8
Scale: Starfighter
Skill: Archaic starship weapons
Fire Control: 1D
Space Range: 2-5/10/16
Damage: 3D

Capsule: The Greckon-class Frigate was the mainstay of the Old Republic and many independent fleets for almost a century during the time of the Old Republic. The vessels were mass produced to fill the gaps between fighters, shuttles and the huge battlecruisers of the time. Although not capable of directly fighting a cruiser on its own, in groups it is quite capable of laying waste to larger ships. Against fighters the ships are vulnerable, due to the fact that designers failed to place light blaster cannons or particle beams on the ships. Thus most frigates are supported by a flight of Z-95 fighters for protection. A large number of these ships still exist, but primarily on the outer fringe systems.

Addendum: Personal – General Han Solo

The Greckon write-up makes it sound as though the design was one of the toughest around, ready to go toe-to-toe with any force it met. Yet the hull plating and shield ratings for a 'stock' YT-1300 are better by far. I've never seen one in battle, but I did see one plow into the side of a mountain though. Let's say the mountain was unimpressed.

Kleeque-class

Inter-System Ferry

Craft: Corellian Engineering Corporation's Kleeque-class Inter-System Ferry
Type: Modified Inter-System Ferry
Era: Rebellion, New Republic
Affiliation: General
Source: crmcneill
Scale: Capital Ship
Length: 250 meters
Skill: Space Transports: Kleeque-Class
Crew: 16 (4 @ +10) & 2 Gunners
Crew Skill: Astrogation 4D, Gunnery 4D, Piloting 4D, Shields 3D+2, Sensors 3D+1
Passengers: 1,000
Cargo Capacity: 200,000 metric tons
Consumables: 1 month
Cost: 350,000 credits new, 175,000 used
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kph
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/2D+2
2 Dual Laser Cannon
Fire Arc: 1 Turret (Ventral), 1 Rear/Left/Right
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Kleeque-Class began service as an inter-system ferry, transporting passengers and ground vehicles between nearby systems. Featuring four boarding ramps (two each forward and aft) as well as port and starboard docking rings and a sliding dorsal hatch for landing airspeeders, the Kleeque could carry 1,000 passengers and their personal vehicles in relative comfort. Its passenger areas (located in the upper decks above the vehicle bays) are a mix of basic acceleration couches, dormitory-style bunks and small cabins. In atmosphere, the ship's powerful engines were augmented by an array of port and starboard auxiliary repulsorlift thruster units, which provided the ship with both additional thrust when carrying heavy loads and improved maneuverability when landing and taking off in tight quarters. While intended for civilian use only, modified versions of the Kleeque have also entered service as troop transports, as the ship's facilities are perfectly suited to transporting an armored battalion, or serving as a general military transport. The Alliance commonly use Kleeque-class ships to move units between operational theaters, as the ship is not intended to enter space combat. Despite this, the ships are occasionally used to run blockades or as landing craft into hot landing zones. Alliance space, personnel and equipment pressures being what they are, Kleeques tend to be overcrowded, overworked and under crewed.

Addendum: Personal – General Han Solo

When they aren't being used to transport military personnel from one theater to another, they can be seen in use by civilians everywhere. They function just like they were designed, inter-sector travel—small planetary or even system-to-system jumps.

Starbolt-class

Assault Carrier

Craft: Corellian Engineering Corporation Starbolt-class Assault Carrier
Type: Assault Carrier
Era: Rebellion
Affiliation: Alliance to Restore the Republic, General
Source: Dark Covenant (p.70), Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 385 meters
Skill: Capital ship piloting: Starbolt-class
Crew: 800, gunners: 16, skeleton: 15/+10
Passengers: 250
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: 10 million (does not include price of starfighters and airspeeders)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 3D
Shields: 3D
Sensors:
Passive: 20/0D
Scan: 40/0D
Search: 80/1D
Focus: 2/2D
Starship Complement: 24 starfighters, 2 shuttles. Vehicle Complement: 6 assault speeders, 4 troop speeders, 2 command speeders
2 Heavy Turbolasers
Fire Arc: Turret
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 7D 4 Light Turbolasers
Fire Arc: Turret (2 left), (2 right)
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D 2 Heavy Ion Cannons
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50 Atmosphere Range: 2-50/50/100 km
Damage: 5D Twin Proton Torpedo Launcher (Fire-Linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Ammo: 8 salvos
Damage: 10D Heavy Tractor Beam
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Damage: 4D

Capsule: Corellian Engineering Corporation's Starbolt assault carrier was sold as an integrated ship and weapons system, complete with its own starfighter squadron, airspeeders and a command speeder. The ship entered the market a few years before the Clone Wars and was sold to mercenary units, planetary defense forces and similar units throughout the war. With the establishment of the Empire, C.E.C. lost out to KDY and Sienar Fleet Systems for major Imperial contracts. The Starbolt was eventually discontinued partly due to reduced sales, but mainly due to Imperial edicts limiting the sale of military-grade systems to non-governmental and non-Imperial entities. Starbolts remaining in service rarely have their original complement of speeders and fighters. Most have long been replaced with more modern, better-suited, or more readily available craft. However, the ship is still an effective assault craft, and one that many star systems still employ on a regular basis in their ongoing battles with pirates and Rebels. Worn out or damaged Starbolts have been salvaged by mercenary units and the occasional pirate as well. While the Starbolt was an easy-to-purchase package system and a competent assault craft, its on-board vessels were not themselves designed specifically for the ship. Rather, C.E.C. partnered with other manufacturers to provide an excellent deal as well as an optimized combat solution for its buyers. Speeders were always sourced from other producers, as they were not part of C.E.C.'s product line. While C.E.C. promoted their own starfighters in a package deal, most buyers opted for other craft. The most common configuration carried a squadron of Y-wings with a package of Mekuun vehicles—Invader assault speeders, Rush transport speeders and Overwatch Command Speeders.

Addendum: Personal – General Han Solo

These things are like a mini-Star Destroyer, complete with starfighters and enough firepower to make you wish you were never pulled from your mother's womb…

Chapter 3: Cruisers

First off I want to thank Han Solo for once more offering me this writing gig, it will go a long way towards paying off some of my medical bills after that run in with Kyle Katarn over Jan Ors.

Next let me publicly, and in print, apologize for my earlier comments as to the nature of my relationship with Jan. Y'see, Jan and I know one another from our mutual acquaintance Kyle Katarn and my comments about the nature of any relationship that Jan and I had are and continue to be untrue. I hope that she accepts this humble apology and sees her way to forgiving me for the comments I made and that Kyle Katarn doesn't come back for round two of the beating that he dished out to me after saying what I said…

Having gotten that out of the way; let me talk a little bit about the Corellian Engineering Corporation's cruiser-class vessels since after all that's what I am getting paid to do. The cruiser designation for warships is seconded only to battleships and was to a certain extent used by the Trade Federation, the Confederacy of Independent Systems and the Imperials as well. In some of the classification systems the cruiser is divided into three categories: light, medium and heavy, ranging in size from three hundred and fifty meters at the smallest light to six hundred plus meters being the largest. Although truthfully the Corellian Engineering Corporation doesn't seem to recognize the classification system adapted from the Galactic Imperial Measurement Project and for that matter neither does ol' Rik Duel because I don't want anything to do with the Imperials and their Galactic Imperial Measurement Project either.

My personal experience with cruisers comes from having been chased by them on more than one occasion and being taken aboard one as a prisoner. These things are huge, with plenty of armor to protect them and more weapons then you can ever possibly hope to escape from. This is my quote about cruisers, chosen from an admiral that fought during the Galactic Civil War…

"Cruisers are designed to take the brunt of the attack and dish out as much damage as possible. They will transport troops, run interference and inflict hell on those foolish enough to attack. As my Simpi' back on Sumara used to say 'Always be prepared for your enemy. If he has superior strength, avoid him. If he is volatile, seek to enrage him. Feign weakness, so that he will grow arrogant. If he is relaxed, give him no chance to be at rest. If his soldiers are united, then separate them. Attack him when he least expects it, and appear where you are not expected to be'." — Obi-Jobe Owens, Sumari Admiral assigned to the Mutt Squad

— Rik Duel, 'Free trader' and proud owner of 'The Moonshadow'

Starfire-class

Battlecruiser

Model: Corellian Engineering Corporation's Starfire-class Battlecruiser
Type: Heavy battlecruiser
Era: Old Republic (900 BBY)
Affiliation: Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 498 meters
Skill: Capital ship piloting: Starfire battlecruiser
Crew: 8,152; gunners: 117; Skeleton: 829/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D, capital ship piloting 4D
Passengers: 200 (troops)
Cargo Capacity: 13,600 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Backup: x28
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 30/0D
Scan: 55/1D
Search: 120/2D
Focus: 4/3D
12 Turbolaser Cannons
Fire Arc: 2 front, 5 left, 5 right
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D+1
Space Range: 3-15/35/75
Damage: 2D 15 Quad Turbolaser Cannons
Fire Arc: 5 front, 5 left, 5 right
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Damage: 4D 10 Turbolaser Batteries
Fire Arc: 5 left, 5 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D 6 Concussion Missile Launchers
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 3
Scale: Starfighter
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 5-13/20/45 Atmosphere Range: 500-1.3/2/4.5 km
Ammo: 20 missiles each
Damage: 6D

Capsule: The Corellian Starfire once served the Republic with dignity for over a century until its eventual decommission. It was the pride of the fleet, wielding an impressive array of weaponry designed to be implemented against any space-bound enemy. A combination of turbolaser cannons and batteries for both ship-to-ship combat and planetary bombardment combined with six anti-starfighter concussion missile batteries made the Starfire so successful that it didn't take long before the Republic had them deployed to every sector of controlled space. Massive Corellian ion drives and maneuvering thrusters made the Starfire one of the more agile starships of its size. The Class Four hyperdrive was standard of the era in which it was designed, allowing it to conduct interstellar travel in what was once considered optimal time.

Extensive shielding and reinforced hull armor gave the vessel an uncanny ability to absorb impressive amounts of fire with only minimal to moderate damage. It wasn't an uncommon sight for a Starfire to continue fighting even with extensive damage to what was widely considered critical areas. The Starfires were slowly brought out of service more than a century following their debut as the Republic moved toward its next generation of warships. Some were sold off while the majority of the Starfires were scrapped or converted into troop and cargo transports.

Addendum: Personal – General Han Solo

This is the only time I've ever seen a 'Starfire' and I can't help but think that for a society that 'hadn't had a standing army for almost a thousand years', the Republic sure did have a lot of warships…

Chapter 4: Heavy Cruisers

Well, 'Princess' Solo is at it again.

The last time I wrote one of these introductions it was for two ships that I knew nothing about and I got a measly five hundred credits for all my hard work and then to make matters worse, Solo sends some Corellian Engineering Corporation litigators around to threaten me over my supposed 'litigious' comments from the book.

Well you see who is still out of jail and never been sued by the Corellian Engineering Corporation, that's right…ME!

I guess we can all see who really wears the pants in that family and the nepotism continues in this book too. His buddy Lando Calrissian gets a chapter and his pet Wookiee gets one about frigates. Hell, some half-breed Corellian kid even got one and I've never heard of him! I'm surprised that his 'Jedi' brother-in-law didn't get a chapter about the starfighters or talking about 'having a bad feeling' or 'disturbances in the force'. Yeah, I got their 'disturbance in the Force'… Y'see kids, this is what happens when you tell the truth and try to make things right. Not only does no one listen to you, but you get threats and a pay cut.

That's right, now I'm only getting two hundred and fifty credits for writing this introduction, if I had known it was two hundred and fifty credits per ship to write an introduction I would have wanted the chapter on 'corvettes' instead of the them sticking me with this pile of poodoo… So since I am writer and you have to read everything I say, now the truth is really coming out.

Y'see, when it comes to Princess Leia, Han Solo is a second choice…

Oh, that's right. Y'see when I was 'helping her search for Han…', and funny that she had to search for him since everyone knows that Jabba lives on Tatooine in his palace and routinely keeps his prisoners there with him if not for any other reason than to feed them to his pet rancor and yet the princess came to me for help and during the search we became quite close…I ain't the type to kiss and tell, but if Calrissian hadn't 'suddenly' located Han on Tatooine, and I didn't have to let the princess down easy like, then it might have been me hobnobbing with the rich and famously wealthy of New Alderaan and getting the lucrative writing deals…

Getting back on topic, like Solo said the Proficient-class cruiser is a 'recommissioned battle cruiser from the early days of the Republic'. There's my introduction and quote, I'm off to collect my two hundred and fifty credits!

— Dash Rendar, Proud owner of the Outrider and Outrunner

Proficient-class

Battlecruiser

Craft: Corellian Engineering Corporation Proficient-class cruiser
Type: Light cruiser
Era: New Republic (recommissioned ~20 ABY)
Affiliation: New Republic
Source: Wookieepedia, +stats by +Oliver Queen
Scale: Capital
Length: 850 meters
Skill: Capital ship piloting: Proficient-class cruiser
Crew: 1,240, gunners; skeleton: /+15
Cargo Capacity: 5,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 5D
Shields: 2D
Sensors:
Passive: 50/2D+1
Scan: 100/3D+1
Search: 200/4D+1
Focus: 6/5D
10 Turbolasers
Fire Arc: 4 front, 2 left, 2 right, 2 rear
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 7D 20 Ion Cannons
Fire Arc: 10 front, 5 left, 5 right
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km
Damage: 4D

Capsule: The Proficient-class cruiser was a Corellian warship produced in the early decades of the New Republic. The Proficient-class was found across New Republic battle groups until the New Class Project standardized the vessels across the Fleet. During the Yuuzhan Vong War, however, the starship-strapped New Republic reactivated a number of Proficient-class cruisers. The cruiser measures 850 meters in length and runs on a Damorian power plant. Weapon systems include ten heavy turbolasers and twenty ion cannons, a light armament for the cruiser's size. Much of the ship's interior is occupied by modular compartments, but most vessels sacrificed those for docking bay facilities.

Addendum: Personal – General Han Solo

This is a recommissioned battle cruiser from the early days of the Republic. I've never seen the original, just the re-make and while it seems to live up to expectations I can't help but wonder if they really bothered to improve much other than the hyperdrive speed…

Chapter 5: Star Defenders

I was asked to write an introduction for the chapter about 'Star Defenders'. What I know about them amounts to this: my father is the only person that I know who owns his own Star Destroyer. Take that in for a second and think about what I just said. He owns a Star Destroyer. I could regale you with the story about how he was part of the attack force that bluffed the then captain of the Star Destroyer into believing that he had banks and banks of proton torpedoes aimed at his ship, but my father tells the story better. And if you get a few drinks into him, he will stand up on the nearest table and tell the story in a very animated fashion, using his one free hand to act out the dogfights that went on around the Star Destroyer that day. My father loves telling that story and will do so to anyone who cares to hear the tale.

Personally, I've seen enough war and death in my lifetime that I've begun to think that maybe that's all I've ever seen. I remember a quote that was attributed to a Jedi Master; I can't remember his or her name, just the quote:

"There is no great victory in war, because wars don't make people great."

With everything that I have seen, I can't help but think that whoever said that knew more than I ever would about life, the universe and everything else. Getting back to the original topic, my father took the Star Destroyer and, for a princely sum, sold most of the weapons back to the New Republic and turned it into a casino and port of call for free-traders, freighter captains, and people of a less moral attitude when it came to certain restrictive shipping laws. He didn't go out and become a pirate, because despite what CorSec will tell you about Booster Terrik, that isn't who he is. He wanted a place that he could make money from and where he could drink and talk to his friends—a place that could carry him into his old age and provide for his family when he one day leaves this universe for whatever waits for us in the place beyond all of this.

A Corellian Jedi once said that 'if you strive for peace, you should prepare for war.' I think he was wrong. Maybe we should stop preparing for war and try to find the peace that eludes us all, find a new way to start living, and if there is a chance, add to the population of the universe by having a few more babies. Maybe we should have some. Big, fat, rolly-polly sorts of babies who smile a lot. That's my half a credit's worth of thought about Star Defenders…

— Mirax Terrik Horn, Proud Corellian free-trader and smuggler of goods…

Strident-class

Star Defender

Craft: Corellian Engineering Corporation Strident-class Star Defender
Type: Star Cruiser
Era: New Republic
Affiliation: New Republic
Source: RPGgamer.org
Scale: Capital
Length: 6,250 meters
Skill: CS piloting: Mon Cal cruiser
Crew: 68,124; gunners: 4,910; skeleton: 12,660/+10
Crew Skill: Astrogation 4D(2), CS gunnery 5D+2(2), CS piloting 6D+1(2), CS shields 5D+2(2), sensors 4D(2)
Passengers: 12,000 (troops)
Cargo Capacity: 350,000 metric tons
Consumables: 6 years
Cost: Not publicly for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Hull: 8D
Shields: 6D (3)
Sensors:
Passive: 75/1D+2
Scan: 150/3D+2
Search: 300/5D
Focus: 8/6D+2
Carried Craft: 120 (3 wings, 1 squadron) T-65A3 X-wings, 72 (2 wings) A-wings, 72 (2 wings) E-wings, 36 (1 wing) B-wings, 12 (1 squadron) K-wings, 14 (1 squadron, 1 element) T-65XJ X78 wings, 12 Lambda-class shuttles, 10 Troop transports
Notes: The dual designation for the Star Defender is due to the new construction partnership between the Corellian Engineering Corporation and the shipyards of the Mon Calamari. The Viscount-class is built at Mon Calamari, the Strident-class at Corellia. All other specifications are identical. Mon Cal Star Defenders are configured to provide Mon Calamari with their +1D bonus for being in moist environments. These skill levels do not reflect these bonuses. Mon Cal Star Cruisers have 6D of backup shields. When a die of shields is lost, if the shield operators can make an Easy Starship Shields check, one of the backup die codes of shields can be brought up to increase the shields back to 6D.
500 Turbolaser Batteries
Fire Arc: 200 front, 120 left, 120 right, 60 rear
Crew: 2 (250), 3 (250)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 6D 500 Heavy Turbolaser Batteries
Fire Arc: 240 front, 100 left, 100 right, 60 rear
Crew: 2 (200), 3 (300)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 9D 500 Ion Cannon Batteries
Fire Arc: 200 front, 120 left, 120 right, 60 rear
Crew: 4 (400), 5 (100)
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km
Damage: 6D (ionization) 130 Tractor Beam Projectors
Fire Arc: 60 front, 35 left, 35 right, 45 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30 Atmosphere Range: 2-10/15/30 km
Damage: 9D

Capsule: Though it was built by a combined CEC/Mon Calamari effort, you wouldn't know it by looking at the ship. Like most other Mon Cal cruisers, the Viscount/Strident-class Star Defender is very organic and flowing, but has the quality of engineering CEC is known for. The Star Defender is over 6 kilometers long, and carries firepower to match. Though it has not yet taken on a Yuuzhan Vong ship, it would undoubtedly give a command cruiser a run for its money.

Addendum: Personal – General Han Solo

Yeah, the New Republic finally got their own Star Destroyers. Having been chased by the Imperial version, consider me less than impressed. My brother-in-law is always quoting someone I've never met when he says 'Wars don't make people great…'

Chapter 6: Miscellaneous Ships

So my good buddy Han Solo asked me to write a chapter introduction for his second Corellian Engineering Corporation book and here I am fulfilling my obligation. Most people know me as a gambler, smuggler and roguish scoundrel, what a lot of people don't know or may not remember is that I ran a starship sales yard for years on Corellia before I took on the position of Baron Administrator on Bespin's Cloud City for the Nkllon Mining Corporation. Starships are the lifeblood of any Corellian pilot and having been born on Socorro in the years before the Clone Wars, I can tell you that it doesn't matter what part of the Corellian system you come from, once a Corellian falls in love with a ship then they'll move heaven and Coruscant to get what they want. Just ask Han Solo about how he won the Falcon. He outmaneuvered me at Sabacc and took the best ship off of my lot, where the Falcon was being repaired at the time. But the truth is that she is better taken care of than I could ever have done. You see, to an entrepreneur like me, ships come and go just like the credits in a high-stakes game of Sabacc. I have won and lost just as many over the years and while there are some that I purposefully divested from myself, there are others that I would gladly take back in a Coruscant moment…

Now since my chapter has to do with a myriad of ships and since there isn't a specific focus to the chapter I decided that I would talk a little bit about how important it is to learn to deal with the loss of a prized possession. My father instilled in me some wisdom and I thought that I would pass it along to you the reader without having to sit through a lecture about ethics as well, something that my father was apt to do whenever I got into trouble as a young man…

"Life often times is like a high-stakes game of Sabacc. Sometimes you're up three hundred thousand credits, got a beautiful woman at your side and no one can take that feeling away from you and then sometimes you've lost everything that you own and the Svapers have left you beaten and naked at the side of the road on some backwater planet in the middle of nowhere. But what matters most of all is that life, and the game, goes on no matter what side of the street you happen to come out on…" — Caldrone B. Calriss

And there you have it my friend. If life throws you a curve just do what you can to survive and eventually things will get better.

— Lando Calrissian, Smuggler, Gambler and Galactic Entrepreneur

CL-1C

Lancet Interceptor

Craft: Corellian Engineering Corporation CL-1C Lancet Interceptor
Type: Starfighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic, Galactic Empire
Source: Suns of Fortune (p.108), stats by +Oliver Queen
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: CL-1C Interceptor
Crew: 1 (pilot)
Passengers: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 60,000 credits
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 3D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D 2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km
Damage: 5D+1

Addendum: Personal – General Han Solo

I ain't much for starfighters. They've never really been my thing. The lancet is quick and has a decent weapons system, but has the hull rating of a TIE Fighter. If you want a decent snub fighter, see if you can find a Z-95 Headhunter instead.

Corellian

Heavy Lifter

Model: Corellian Engineering Corporation Heavy Cargo Lifter
Type: Cargo Lifter
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: RPGamer.org
Scale: Starfighter
Length: 90 Meters
Skill: Starship Piloting: Heavy Lifter
Crew: 10; Skeleton: 3/+15
Crew Skill: Astrogation 4D+1, Starship Piloting 5D+2, Starship Shields 4D+1, Starship Gunnery 5D+2, Sensors 5D
Passengers: 20
Cargo Capacity: 500 tons (an additional external cargo pod can carry 5,000 tons)
Consumables: 6 Months
Cost: 1 Million credits (new), 300,000 credits (used) (50,000 per external cargo pod)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 3/4D Tractor Beam Projector
Fire Arc: Front
Crew: 1
Scale: Starfighter
Fire Control: 2D
Space Range: 1-2/6/12 Atmosphere: 1/12/24 km
Damage: 4D

Addendum: Personal – General Han Solo

I've seen a similarly shaped capital ship that was used as a transport vessel for fighters during the Clone Wars. I heard rumor that there were a dozen or so of the ships produced by CEC and that the Heavy Lifter was visually based off of the capital ship.

Corellian

Scout

Model: Corellian Engineering Corporation's Scout
Type: Scout
Era: Old Republic (300 BBY)
Affiliation: General, Galactic Republic
Source: Ryan Matheny (rpggamer.org)
Scale: Capital
Length: 114 meters
Skill: Capital ship piloting: Corellian scout
Crew: 12; skeleton: 2/+15
Crew Skill: Astrogation 4D, capital ship piloting 4D, sensors 4D
Passengers: 4
Cargo Capacity: 1,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4.3
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 45/1D
Scan: 75/2D
Search: 160/3D
Focus: 5/3D+2

Capsule: The Corellian Scout served as the Old Republic's standard reconnaissance and scout vessel for many centuries. Like many Corellian starships, the Scout was a fine example of Corellian engineering and quality. In design, the scout was perhaps the earliest precursor to some later and well known designs - namely the star cruiser (Republic Cruiser), corvette and gunship - sporting many similar design aspects. In appearance, the scout closely resembles the Corellian Support Frigate which would make its debut many centuries later. Two massive ion drives propelled the vessel through the blackness of space while a wide array of communications transmitters and receivers were placed along various points of the hull. Later ships such as the Corvette would require only a single transmitter/receiver as the Empire standardized communication throughout the galaxy - something the Republic never did. The scouts were used very frequently, often being sent to investigate the validity of rumors for Fleet Command to prevent the mobilization of forces when the situation really does not require such. Other common uses for the scout included everything from ambassadorial transport to the mapping of unexplored space.

Addendum: Personal – General Han Solo

I've never been aboard one, but during the Galactic Civil War the Alliance used several of these for general transport.

CR-20

Republic Carrier

Craft: Corellian Engineering Corp. CR-20 Light Troop Carrier
Type: Troop Carrier
Era: Rise of the Empire
Affiliation: Republic, Old Republic
Source: Keith Kilburn
Scale: Capital
Length: 60 meters
Skill: Capital ship piloting: Republic Carrier
Crew: 6 (pilot, co-pilot, engineer), gunners 2; Skeleton 1/+5
Crew Skill: Astrogation 3D, capital ship piloting 4D+2, capital ship shields 3D+1, sensors 3D+2
Passengers: 40 (troops)
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: Not Available for Sale (45,000 credits on invisible market)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 450; 700 kmh
Hull: 3D+1
Shields: 2D+1
Sensors:
Passive: 25/1D+1
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
2 Double Turbolaser Cannons
Fire Arc: Turret (left and right)
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D+2
Space Range: 1-8/17/60 Atmosphere Range: 100-800/1.7/6 km
Damage: 3D+2

Capsule: Originally designed by the Corellian Engineering Corporation for use by its security forces, the Republic purchased surplus CR-20s one standard month after the First Battle of Geonosis. Despite this, they were widely unseen in the Republic Navy early in the Clone Wars. It was not until the Battle of JanFathal, where Anakin Skywalker piloted a CIS-owned CR-20 to rescue Republic Intelligence operative Hallena Devis, that the usefulness of the CR-20 Troop Carrier became evident. Generally, they were used in situations where the large Acclamator-class assault ships were impractical or unneeded.

Addendum: Personal – General Han Solo

During the war, the Rebellion used a small fleet of CR-20s to move troops around the outer rim. It went badly when they were ambushed. Twenty-five CR-20s burnt up under turbolaser fire in the Ashcraft Corridor near Gnola in the Duthor system.

CR-25

Troop Carrier

Craft: Corellian Engineering Corporation CR-25 Troop Carrier
Type: Troop Carrier
Era: Rise of the Empire
Affiliation: Old Republic, General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Capital
Length: 60 meters
Skill: Capital ship piloting: CR-25
Crew: 8 (pilot, co-pilot/navigator, engineer, loadmaster), Gunners: 4; Skeleton: 2/+8
Passengers: 40 (troops)
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: Not Available for Sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 210; 600 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 25/1D+1
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
2 Double Turbolaser Cannons
Fire Arc: Turret (left and right)
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 1D+2
Space Range: 1-8/17/60 Atmosphere Range: 100-800/1.7/6 km
Damage: 3D+2 Complement: 2 LAAT/i gunships, 2 AT-PT, 12 74-Z speeder bikes

Capsule: The CR-25 troop carrier, more commonly known as the Republic dropship, was a multipurpose dropship used to deploy units of clone troopers and gunships in battlefronts where the use of an Acclamator-class assault ship was deemed too impractical. The Clone Commandos and Galactic Marines favored the CR-25 over the CR-20, because it had more cargo space, could hold two LAAT/i gunships, twelve 74-Z speeder bikes, four All-Terrain Personal Transports and had ports for null gravity space debarking. The CR-25 was known as the "bigger brother" of the CR-20 troop carrier. Delta Squad traveled in a CR-25 and used its debarking ports to board the captured assault ship Prosecutor.

Addendum: Personal – General Han Solo

The first and last time I saw a CR-25, it was crewed by a pirate named Jyve Omahlsdahl, a member of a specialized Rebel cell. He stole one as he broke ties with the Rebellion. I'm told he rigged a half-dozen astromechs together to use as a crew. Somehow he secured his Ghtroc light freighter to the outer hull and made the jump to lightspeed. Alliance Intelligence never did find him and I made a promise that if I ever saw him again, I'd shoot him just on principle.

Crix

Assault Shuttle

Craft: Mon Calamari Shipyards/CEC Crix-Class A-2s Armored Shuttle
Type: Armored assault shuttle
Era: Legacy
Affiliation: Galactic Alliance
Source: Wookieepedia; Stats by Keith Kilburn
Scale: Starfighter
Length: 43 meters
Skill: Starfighter piloting: Crix shuttle
Crew: 9 (pilot, co-pilot/navigator, engineer), gunners: 6; Skeleton: 2/+8
Crew Skill: Astrogation 4D, starfighter piloting 4D+2, starship gunnery 5D, starship shields 4D
Passengers: 50
Cargo Capacity: 50 metric tons
Consumables: 1 month
Cost: 600,000 credits (new), 260,000 credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 395; 850 kmh
Hull: 6D+2
Shields: 3D+1*
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Carried Craft: 2 landspeeders or 6 speeder bikes.
2 Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D 6 Blaster Cannons
Fire Arc: 1 front, 2 right, 2 left, 1 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D (can be set to auto-fire, using only the Fire Control dice)
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D

Game Notes: The Crix has 3D in backup shields. When a die of shields is lost, the shield operator can attempt to make an Easy Starship Shields roll. If successful, one of the backup shield dice can be activated to bring the shields to full capacity. Once all three backup dice are exhausted, the shields can withstand the normal amount of damage and then must be completely overhauled.

Capsule: The Crix-class displayed certain characteristics of both CEC designs as well as some Mon Calamari features, given their cooperation on the design. The hulls showed the Mon Cal influence, while the interior, bridge and engines were very Corellian. It had an armored shell with a narrow slot between the two halves for the engines, cockpit and weapons. It also had a long, narrow fin mounted on the upper hull which contained powerful long-range communication arrays. The A-2s was heavily armed and shielded and possessed significant firepower. The area between the shells was ringed by a series of blaster cannons, that could be fired automatically or by troopers aboard the ship. It also included four boarding ramps for rapid deployment of troopers and speeders. An alternate variant of the vessel, the Crix-class Diplomatic Courier Shuttle or DC-4a also existed, with lighter armor, firepower and shielding.

Addendum: Personal – General Han Solo

As an aside, General Crix Madine was not pleased the ship was named after him. For that matter, neither was his mother, or so I am told…

Crix

Diplomatic Courier

Craft: Mon Calamari Shipyards/Corellian Engineering Corporation Crix-class DC-4a Armored Shuttle
Type: Armored diplomatic courier
Era: New Republic, Legacy
Affiliation: Galactic Alliance
Source: Legacy Era Campaign Sourcebook
Scale: Starfighter
Length: 43 meters
Skill: Starfighter piloting: Crix shuttle
Crew: 5, gunners: 2
Crew Skill: Astrogation 4D, starfighter piloting 4D+2, starship gunnery 5D, starship shields 4D
Passengers: 30
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 500,000 credits (new), 200,000 credits (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 6D+2
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
2 Twin Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+1 2 Retractable Blaster Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The jointly-designed Crix-class was named after Rebel/New Republic General Crix Madine, based on his Corellian background and for his effort to save Mon Calamari during the invasion of the World Devastators over a century earlier. Admiral Gar Stazi used a DC-4a shuttle to reach the Wheel for a meeting with Captain Mingo Bovark of the Fel Empire Imperial loyalists. After using Command Override Limpet Droids to take control of a turbolaser on Bovark's Nune-class Imperial shuttle, Stazi's shuttle was targeted. The shuttle managed to raise its shields in time and after Admiral Stazi boarded the shuttle, it left the Wheel.

Addendum: Personal – General Han Solo

The Diplomatic Courier is the civilian version of the assault shuttle. General Madine's mother wasn't happy about this one either…

css-1

Craft: Corellian Star Shuttle
Type: Transport
Era: Old Republic
Affiliation: General
Source: Suns of Fortune (p.189-190)
Scale: Capital
Length: 80 meters
Skill: Capital ship piloting: CSS-1
Crew: 8 (pilot, co-pilot/navigator, communications, loadmaster, 4 stewards), Skeleton: 2/+8
Crew Skill: Varies
Passengers: 200
Cargo Capacity: 900 metric tons
Consumables: 3 years
Cost: 2.65 million credits (new)
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D

Capsule: Star Shuttles served the Republic in its last decades as diplomatic vessels, but some ships were modified for military service and were equipped with at least two turbolasers. They served in the Judicial Forces and fought in the Stark Hyperspace War, the Yinchorri Uprising, and the Clone Wars. The Corellian Star Shuttle Perpetuus transported Chancellor Palpatine to Theed following the Battle of Naboo. After the transformation of the Republic into an Empire, many Star Shuttles ended up in private hands. At least one Star Shuttle was used to make up a secret retreat in 137 ABY.

Addendum: Personal – General Han Solo

I heard a rumor about this ship and was finally able to confirm it is based off a serving dish cover seen by the designer. Add the engines and suddenly you have a ship…

D-Class

"Starfarer" Transport

Craft: Corellian Engineering Corporation D-Class Transport
Type: Transport
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 27 meters
Skill: Space transports: D-class
Crew: 4 (pilot, co-pilot/engineer), gunners: 2, skeleton: 1/+5
Passengers: 8 (up to 40 depending on configuration)
Cargo Capacity: 60 metric tons
Consumables: 6 months
Cost: 80,000 credits (new), 35,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 80/1D+2
Focus: 4/2D
2 Double Laser Cannons
Fire Arc: 1 front, 1 turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/20 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2

Capsule: The D-class Starfarer was a popular civilian starship manufactured by Corellian Engineering Corporation. Depending on the configuration it could be used for simple transport or as a troop transport as jump seats were built into the walls of the cargo bay.

Addendum: Personal – General Han Solo

I really can't say much about the Starfarer in terms of performance. I've never flown one, but they seem a capable enough transport. The lack of a backup hyperdrive doesn't inspire confidence, though.

Defender-class

Light Corvette

Model: Corellian Defender-Class Light Corvette
Type: Light Freighter
Era: Old Republic
Affiliation: General
Source: Adapted from the Star Wars Old Republic MMORPG with stats by FreddyB (rpggamer.org)
Scale: Starfighter
Length: 54 Meters
Skill: Space Transports: Defender-Class Corvette
Crew: 7 (pilot, co-pilot/navigator, communications/sensors, engineer), Gunners: 2; skeleton 2/+15
Passengers: 18
Consumables: 2 Years
Cost: 100,000 (new), 80,000 (used)
Cargo Capacity: 350 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x25
Nav Computer: Yes
Space: 4
Atmosphere: 200; 650 kmh
Maneuverability: 1D
Hull: 5D
Shields: 3D+2
Sensors:
Passive: 25/0D
Scan: 40/1D
Search: 55/2D+1
Focus: 2/3D+2
2 Twin TurboLaser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Fire Control: 1D+1
Space Range: 1-5/8/20 Atmosphere Range: 100-500/800/2 km
Damage: 5D+2

Capsule: Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi's more specialized missions. The Defender's exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. The starship includes two levels. The formal upper level features diplomatic meeting rooms and an elegant conference room at the ship's center. The conference room contains a unique Holocomm system for secure communications with the Jedi Council. The Defender's lower level includes a cargo hold, a medical bay, and a small private space in which the Jedi can retreat for meditation. Despite the Jedi Order's commitment to peace, the ship is battle-ready. If circumstances warrant, the Defender is engineered with high-powered shields and twin turbolasers to engage the enemy.

Addendum: Personal – General Han Solo

I rode in one of these from Kessel to Tatooine. Jabba the Hutt had a dozen of these old Defenders refurbished as cargo vessels. In the days before I won the Falcon from Lando, we had to fly one. For its size, the Defender flies exceptionally well despite the fact that it's slower than two banthas trying to mate. The Defender is a solid ship, but not as fast as the Millennium Falcon.

Fender has some of the best hull-to-shield ratio I have ever seen, with a weapons system modern vessels could benefit from. If you ever had the chance, you should check out the Defender.

FA-504S

Transport

Craft: Corellian Engineering Corp. FA-504s
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Wizards Website
Scale: Starfighter
Length: 28 meters
Skill: Space transports: FA-504s
Crew: 1
Passengers: 10
Cargo Capacity: 120 metric tons
Consumables: 2 months
Cost: 100,000 credits (new), 30,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 30/1D
Scan: 50/2D
Search: 80/3D
Focus: 3/4D
Laser cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The FA-504s was a transport vessel produced by the Corellian Engineering Corporation.

Addendum: Personal – General Han Solo

I knew an Ithorian named Zal'kev, who was the captain of a '504 and other than griping about the hull to shield ratio, he swore by that hunk of junk and loved his...

Freight Loading External Rover

F-LER

Craft: Corellian Engineering Corporation F-LER
Type: Freight shuttle/tug
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 3 meters
Skill: Space transports: F-LER
Crew: 1
Cargo Capacity: 5 tons
Consumables: 1 day
Cost: Not for sale publicly (estimated 30,000 credits, used only)
Maneuverability: 1D+2
Space: 3
Atmosphere: 260; 750 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/2D
Focus: 2/2D+2
Harpoon and Tow Cable
Fire Arc: Turret
Crew: Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/15/30 Atmosphere Range: 100-500/1.5/3 km
Damage: 5D (towing purposes only) 2 Light Laser Cannon (fire-linked)
Fire Arc: Turret
Crew: Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/6/9 Atmosphere Range: 100-300/600/900
Damage: 2D+2 (modified variant) Double Laser Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/25 Atmosphere Range: 100-500/1/2.5 km
Damage: 4D

Capsule: The freight-loading external rover, also known as the F-LER, was a small, single-pilot starship that was manufactured by the Corellian Engineering Corporation for use in conjunction with the YT-1300 light freighter. The vehicle was developed by the CEC designer Tem Riffle, who was inspired by a tug that he had observed towing a YT-1200 freighter. The F-LER was designed to fit between the forward mandibles of a YT-1300 and Riffle envisaged that the rover could be used as a cargo-handler, to deliver freight to locations that the YT-1300 was too large to reach. CEC's executives favored Riffle's idea and many other designers came to the conclusion that the addition of a F-LER to a YT-1300 gave the freighter a sleeker look, while CEC's marketing department believed that YT-1300 owners would want to fill in the gap between the forward mandibles. A prototype F-LER was developed and successfully tested, and CEC subsequently began a limited production run of the design. CEC's marketing department also carried out a survey of 500 commercial YT-1300 pilots, to assess the F-LER's market potential. However, just over a week into the F-LER's production run, the survey results were collated and revealed that most of the surveyed pilots were not interested in the F-LER, because they thought that it would get in the way when loading cargo. As a result, CEC ceased production of the vessel and the F-LER was never sold commercially. One hundred were saved to be used as tugs at CEC orbital assembly facilities, while the rest were scrapped. Eventually, a small number of F-LERs made it onto the open market and a few were modified and fitted with Ap/11 double laser cannons. Despite the F-LER's commercial failure, the research and development that went into the F-LER later resulted in the production of the YT-XC, a small exploration ship that was designed to be carried aboard the YT-1300.

Addendum: Personal – General Han Solo

I saw one of these at a trade show and really wasn't all that impressed with it. A couple of years later Chewie and I ran into a couple of guys who had a speeder truck full of the things selling them to anyone who wanted one for little to no credits. It seems that they happened upon a CEC storage facility and decided to help themselves to some crates before security showed up and they had to get out of there. I gathered...

FXE

Luxury Space Yacht

Craft: Corellian Industries FXE Space Yacht
Type: Space Yacht
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: D6 Holocron
Scale: Starfighter
Skill: Space Transports, Repulsorlift Ops
Length: 57 meters
Crew: 9 (pilot, co-pilot/navigator, communications, steward); Gunners: 5; Skeleton: 3/+10
Crew Skills: Space Transports 4D, Repulsorlift Ops 4D, Culinary Arts 5D, Cooking 4D, Cultures 5D
Passengers: 10
Cargo Capacity: 300 metric tons
Consumables: 3 months
Cost: 275,000 (new), 190,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 6D
Shields: 4D (3D backup)
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 160/3D
Focus: 5/4D
Turbolaser Cannon (extra power supply)
Fire Arc: Turret
Crew: 2
Scale: Capital
Fire Control: 3D
Space Range: 3-15/36/75 Atmosphere: 6-30/72/150 km
Damage: 6D 2 Anti-Starfighter Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/12/25 Atmosphere: 2-10/24/50 km
Damage: 5D 2 Double Laser Cannons
Fire Arc: Dorsal Turrets (1 fore, 1 aft)
Crew: 1, co-pilot; 1, pilot (can be switched to the communications station)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2 Game Notes: All weapons are fully retractable and sensor-proofed.

Capsule: Well equipped for guests, this space transport can also hold its own in a combat situation long enough to make an emergency jump into hyperspace. With the hidden turbolaser, even a capital ship would be surprised for a time.

Addendum: Personal – General Han Solo

Similar in design to the Corellian Starspeed Yacht, the FXE is an overpriced toy for people who probably have no business flying a ship to begin with.

G9

Rigger Transport

Craft: Corellian Engineering Corporation G9 Rigger Transport
Type: Light freighter
Era: Old Republic
Affiliation: General
Source: The Clone Wars Campaign Guide
Scale: Starfighter
Length: 34.1 meters
Skill: Space transports: G9 Rigger
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 70 metric tons
Consumables: 1 month
Cost: 85,000 credits (new), 45,000 credits (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: No
Nav Computer: Yes
Space: 3
Atmosphere: 240; 700 kmh
Hull: 3D+1
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 35/1D+2
Focus: 2/2D
Double Light Laser Cannon (fire-linked)
Fire Arc: Front
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D Light Laser Cannon
Fire Arc: Front or rear
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

Capsule: The G9 Rigger freighter was a type of Corellian freighter. It was already an aging model by the time of the Clone Wars. It was slow and unwieldy compared to starfighters. While not a military design, at least one such vessel, the Twilight, saw action in the Clone Wars, when Anakin Skywalker used it to escape Teth and was intercepted over Tatooine by Rogue-class starfighters. The G9 Rigger has 3 blaster cannons located on the struts projecting out of the ship.

Addendum: Personal – General Han Solo

I'm told that my now dead father-in-law was the captain of a former spice freighter named 'the Twilight', my daughter loved the name saying it was 'dreamy…' whatever that means. During the Clone Wars this was his personal vessel. Knowing how the man turned out, I have to wonder if the story is even true as I don't see him settling for a G9 as his personal vessel…

G11

Interceptor

Craft: Corellian Engineering Corporation G11 Interceptor
Type: Interceptor
Era: Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Republic
Source: AdamKop, stats by +Oliver Queen
Scale: Starfighter
Length: 61.2 meters
Skill: Space Transport: G11
Crew: 2 (pilot, co-pilot/navigator), 2 gunners; skeleton 1/+5
Passengers: None
Crew Skill: Sensors 4D, Space Transport Piloting 5D, Starship Gunnery 4D+2, Starship Shields 3D+1
Cargo Capacity: 30 metric tons
Consumables: 3 months
Cost: 145,000 credits (new), 40,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Quad Laser Cannon
Fire Arc: Turret
Crew: 1 (may coordinate)
Scale: Starship
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D Double Blaster Cannon
Fire Arc: Front
Crew: Pilot or co-pilot (may coordinate)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-9/18/36 Atmosphere Range: 100-900/1.8/3.6 km
Damage: 4D Ion Cannon
Fire Arc: Turret (rear, left, right)
Crew: 1 (may coordinate)
Scale: Starship
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-10/25/50 Atmosphere Range: 1-10/25/50 km
Damage: 5D Concussion Missile Launcher
Fire Arc: Front
Crew: Pilot or Co-pilot (may coordinate)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Ammo: 3 missiles
Damage: 9D Point-Defense System
Fire Arc: Turret
Crew: None (automated)
Scale: Starship
Skill: None
Fire Control: (automated)
Space Range: 3 Atmosphere Range: 300m
Damage: Special
Game Notes: When the PDS is engaged, approaching missiles are fired upon with a sustained barrage of blaster fire. This increases the difficulty for the missile to hit its target (target number +8). If the missile skill roll falls within the adjusted range it is destroyed. Example: a missile fired at long range (20) approaches the ship. The PDS automatically engages. The missile misses on less than 19, is destroyed 20-27 and hits on 28+.

Capsule: Designed with the specific intent of hunting down and stopping smugglers, pirates and people breaking local, sector and galactic law, the G11 Interceptor is specifically designed to make lawbreakers think twice about engaging in unlawful behavior.

Addendum: Personal – General Han Solo

Having been chased off of Corellia by one of these things I can tell you that the specifications for the ship don't convey what a nasty piece of work they truly are. The G11 Interceptor has enough fire power to make a full grown Wookiee wish that he'd never been born. I have seen Corellian Corvettes turn and haul jets to get away from these things. So lemme give you half a credit's worth of advice for free, if you ever find yourself on the wrong side of the law and see one of these things coming, you had better rethink your position in life and run in the other direction. Quick, fast and in a blasted hurry…

G-N2

Republic Gunship

Craft: Corellian Engineering Corporation GN-2 Republic Gunship
Type: Gunship
Era: Old Republic (between 3996 to 3976 BBY)
Affiliation: Galactic Republic
Source: FreddyB (rpggamer.org)
Scale: Capital
Length: 92 Meters
Skill: Capital Ship Piloting: Republic Gunship
Crew: 125; Skeleton Crew: 30/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+1, Sensors 4D
Passengers: 15 (Troops)
Cargo Capacity: 800 tons
Consumables: 18 months
Cost: 1.1 Million credits (used)
Hyperdrive Multiplier: x5
Hyperdrive Backup: x24
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 350; 950 kmh
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 80/2D
Focus: 2/3D
Turbolaser Cannon
Fire Arc: Turret
Crew: 2
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-10/24/60 Atmosphere Range: 4-20/48/120 km
Damage: 2D+2 2 Twin Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-2/10/20 Atmosphere Range: 1-2/10/20 km
Damage: 4D+1

Capsule: The Corellian Engineering Corporation Republic Gunship was designed and built between the Sith War and the Mandalorian Wars. These small, fast and heavily-armed vessels comprised most of the Republic Navy, and served with distinction under the command of the Jedi Revan and Malak. However, after the two Jedi turned against the Republic, these vessels suffered the brunt of the following war. Capable of carrying 6 starfighters in external racks, the gunships also acted as the carriers of the Republic fleet, but even in this role found themselves seriously outclassed by the masses of Star Forge-produced Leviathan-Class Destroyers and Sith starfighters. Republic gunships were the most common capital ship of their era, but the majority were destroyed in the war against the Sith, and few survived the millennia until the rise of the Galactic Empire, and those that did were relegated to service on the galactic rim on backwater worlds which could not afford newer and better capital ships.

Addendum: Personal – General Han Solo

This was back during the time when the CEC was making gunships and military craft. Wait a second - that's most of what is in this book…

Grek

Troop Shuttle

Craft: Corellian Engineering Grek-class troop shuttle
Type: Ship-to-ship troop shuttle
Era: Rise of the Empire
Affiliation: Galactic Empire
Source: Pirates & Privateers (pages 87-88)
Scale: Starfighter
Length: 30 meters
Skill: Space transports: Grek shuttle
Crew: 2
Crew Skill: Varies widely
Passengers: 50
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: 40,000 credits (new), 18,000 credits (used)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/3D+2
Laser Cannon
Fire Arc: Front
Crew:
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: It was 30 meters long, shaped approximately like the Aurebesh letter Grek, armed with a computer-controlled laser cannon, and could transport up to 50 troops.

Addendum: Personal – General Han Solo

If I had a credstick for every warship, gunboat and troop transport I'd be filthy rich by now…

HLAF-500

Starfighter

Craft: Corellian Heavy/Light Attack Fighter-500
Type: Multi-purpose starfighter
Era: Rise of the Empire
Affiliation: General, Alliance to Restore the Republic, Galactic Empire
Source: Suns of Fortune (p.108-109), Cracken's Threat Dossier (p.142)
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: HLAF-500
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 4D
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 2D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D
2 Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Damage: 5D 2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Ammo: 1 torpedo each
Damage: 9D

Capsule: A modified and upgraded version of the LAF-250 starfighter, the Heavy/Light Attack Fighter 500 boasts a number of significant improvements over its predecessor. Built on the same frame as the LAF-250, the HLAF-500 has powerful SoroSuub 9X2 fusial thrust engines that give the craft better performance, acceleration, and handling. To increase the starfighter's offensive capabilities, additional weapons hardpoints were added, allowing the HLAF-500 to be equipped with proton torpedo launchers.

Addendum: Personal – General Han Solo

Again, here is a starfighter with the hull and shield rating of a TIE fighter, but they could launch proton torpedoes. Oh and don't think that the CEC didn't notice the distinct similarities between the looks of the HLAF-500 and the A-Wing…

INT-66

Heavy Interceptor

Craft: Corellian Engineering Corporation INT-66
Type: Heavy Interceptor
Era: Rise of the Empire
Affiliation: General
Source: Adventure Journal 4
Scale: Starfighter
Length: 50 meters
Skill: Space transports: INT-66
Crew: 1, gunners: 2
Crew Skill: Space transports 5D, starship gunnery 5D+1, starship shields 4D+2
Passengers: 3
Cargo Capacity: 50 metric tons
Consumables: 4 months
Cost: 350,000 credits (new), 275,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 45/1D+2
Search: 75/2D+2
Focus: 3/3D+2
2 Turbolasers (fire-linked)
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/15/30 Atmosphere Range: 100-400/1.5/3 km
Damage: 7D 4 Multi-Repeat Blasters (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/20 Atmosphere Range: 100-300/1.2/2 km
Damage: 4D Double Pulse Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2

Capsule: The INT-66 is Corellian Engineering's attempt at a transport/fighter system comparable to Arakyd's Helix Light Interceptor. The INT-66 Heavy Interceptor features an impressive complement of weapons and requires one pilot and two gunners to operate. Weapons and shields make these vessels excellent gunboats. For this reason, Heavy Interceptors are usually only available to the military. But it is also used by independent systems for customs and patrol duties as well as light defense mission profiles. The ship's only weakness is the somewhat underpowered drive section, only allowing modest sublight speed. Thus, a common modification to the Heavy Interceptor is the installation of a heavier power generator and upgraded sublight engines.

Addendum: Personal – General Han Solo

Slow and bulky, but with the hull-to-shield ratio that allows the pilot and crew to keep the thing going as they open fire with enough on-board weaponry to take out a small moon. You gotta hand it to the CEC; half the time they're either not giving their customers enough to protect themselves or more protection and firepower than they'll ever need.

KR-TB

"Doomtreader"

Craft: Corellian Engineering Corporation KR-TB "Doomtreader"
Type: Medium Transport
Era: Old Republic
Affiliation: General
Source: The Clone Wars Campaign Guide (Pages)
Scale: Starfighter
Length: 50 meters
Skill: Space transport: KR-TB Doomtreader
Crew: 2, plus astromech, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 350 metric tons
Consumables: 1 month
Cost: 350,000 credits (new), 70,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 310; 900 kmh
Hull: 6D
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/1D
Search: 90/2D
Focus: 4/3D
Dual Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km
Damage: 6D

Capsule: The KR-TB "Doomtreader" was a freighter produced by Corellian Engineering Corporation. It had expansive cargo holds, heavy deflector shields and dual laser cannons, but came at a relatively high price.

Addendum: Personal – General Han Solo

Relatively high price indeed, but if you can find one of the KR's used and make some modifications like adding an extra gun or some more living space, then this freighter becomes a decent enough ship to operate out of with all the firepower and hull-to-shield ratio that you could want…

KS-500

Spaceways Transport High Performance Light Freighter

Craft: KS-500 Spaceways Transport High Performance Light Freighter
Type: Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Originally presented in Polyhedron #68, Stats tweaked by Keith A. Kilburn, art by nfeyma
Scale: Starfighter
Length: 28.3 meters
Skill: Space Transports: KS-500 Spaceways Transport High Performance Light Freighter
Crew: 2
Passengers: 6
Crew Skill: Vary
Consumables: 2 Months
Cost: 125,000 credits (35,000 credits used)
Cargo Capacity: 70 Tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 1D
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The KS-500 Spaceways Transport light freighter was a standard light freighter produced by the Corellian Engineering Corporation. They were high performance vehicles which could be easily modified, as was evidenced with the Fatal Vision.

Addendum: Personal – General Han Solo

For the time period in which the KS-500 was released, it was a ship and a very high performance vehicle that was sought after by the elite and wealthy. Just like most things that are considered collectors' items, the KS-500 fell out of favor and the elite moved on to something different, and over time the KS-500 was discontinued. You can still buy them used and they are a decent enough ship…

LAF-250

Starfighter

Craft: Corellian Light Attack Fighter-250
Type: Multi-purpose starfighter
Era: Rise of the Empire
Affiliation: General Corellian Defense
Source: Suns of Fortune (p.108), Cracken's Threat Dossier (p.141)
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: light attack fighter
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 35,000 (used)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 3D
Space: 5
Atmosphere: 350; 1,000 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 50/1D+2
Focus: 2/2D
2 Laser Cannons
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Damage: 5D

Capsule: The Light Attack Fighter Model 250 is the primary starfighter used by the Corellian Defense Force and CorSec. Designed to combine the roles of space superiority fighter and patrol craft, the LAF-250 fulfills these functions adequately, but excels at neither. While a capable, well-made starfighter, its engines and shields are somewhat underpowered and its armament consists of just a twin-linked pair of laser cannons, leaving the LAF-250 at a disadvantage against faster, more heavily-armed craft.

Addendum: Personal – General Han Solo

The CL-1C, the HLAF-500 and before them the LAF-250, talk about going from bad to worse… The LAF-250 (we used to call them 'laughs'…) was the forerunner to the HLAF, however where the HLAF was a marked improvement, the LAF couldn't catch a Jawa if it was trying to escape in a sandcrawler. It's pretty bad when a Ghtroc stock freighter loaded with cargo can outrun, outfight and outclass your 'space superiority' fighter and patrol craft.

Monarch-class

Shuttle

Craft: Corellian Engineering Corporation Monarch-class Shuttle
Type: Transport shuttle
Era: Rise of the Empire
Affiliation: Galactic Republic, General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 31 meters
Skill: Space transports: Monarch-class
Crew: 1
Passengers: 3
Cargo Capacity: 1.5 metric tons
Consumables: 1 month
Cost: 65,000 credits (new), 42,000 credits (used)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 50/2D
Focus: 3/2D+2
Double Blaster Cannon
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km
Damage: 4D

Capsule: The Monarch-Class armored shuttle was produced in the years before the blockade of Naboo and went to market during that time; although sales were good the Monarch never gained its market footing. By the end of the Clone Wars the Monarch was phased out and taken off the market despite gaining some limited use during the war…

Addendum: Personal – General Han Solo

There really isn't much to them, it's sort of like four people trying to fit into a shoe box…

MT

Dropship

Craft: Corellian Engineering Corporation MT Dropship
Type: Troop landing craft
Era: New Republic, Legacy
Affiliation: New Republic, Galactic Alliance
Source: Legacy Era Campaign Guide (pages 146-147)
Scale: Capital
Length: 65 meters
Skill: Space transports: MT Dropship
Crew: 15, gunners: 40
Crew Skill: Astrogation 3D+2, capital ship piloting 5D, capital ship shields 5D, sensors 3D
Passengers: 200 (troops)
Cargo Capacity: 500 metric tons
Consumables: 1 week
Cost: 600,000 credits (new), 300,000 credits (used)
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 1D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
8 Laser Cannons
Fire Arc: Turret
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D 8 Concussion Missile Launchers
Fire Arc: Turret
Crew: 2
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/3/7 Atmosphere Range: 100/300/700
Ammo: 3 missiles each
Damage: 9D

Capsule: The conical dropship had its command center at the top of the cone structure. Here, the commanders and pilots had full view of the surrounding areas, with configurations for view out the sides during atmospheric operations and out the top of the craft when in space. On top of the conical ship was the communications arrays. Below the command center was an array of laser cannons and missile launchers. The lowest levels of the craft would open up to deploy troops and vehicles. Despite their armored and shielded hulls, the MT dropships needed escorts to reach a battlefield. The Alliance used them both for troop deployment and as evacuation transports and they served as mobile command and communications centers, when on the ground.

Addendum: Personal – General Han Solo

All the weapons and guns they have mounted on this thing to transport 200 troops and the hull-to-shield ratio will get them all killed before they even land the thing. I'm not sure what they were thinking when they made this, but I'm glad that I've never had to fly one…

Nemesis

Patrol Ship

Craft: Corellian Engineering Corporation Nemesis-class Patrol Ship
Type: Light patrol ship
Era: New Republic, Legacy
Affiliation: General
Source: Legacy Era Campaign Guide (page 218)
Scale: Starfighter
Length: 34 meters
Skill: Space transports: Nemesis Patrol Ship
Crew: 4, gunners: 4, skeleton: 2/+5
Passengers: 10
Cargo Capacity: 5 metric tons
Consumables: 6 months
Cost: 180,000 credits (new), 95,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 830 kmh
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
4 Laser Cannons
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D* Carried Craft: 6 speeder bikes Game Note: The four laser cannons can be fire-linked to be operated solely by the pilot, doing 6D damage.

Capsule: Created before the Sith-Imperial War, the Nemesis-class was marketed toward smaller worlds and governments in the Outer Rim. In addition to serving local administrations and law enforcement agencies, many Nemesis-class ships ended up in the hands of Black Sun, where they were used in operations in the distant and isolated regions of the galaxy. Black Sun employed a Nemesis-class patrol ship during the skirmish on Iego.

Addendum: Personal – General Han Solo

I've seen the production work up for these and really can't say much more than that…

PPB

Pocket Patrol Boat

Craft: Corellian Engineering Corporation Pocket Patrol Boat
Type: Stock patrol boat
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Suns of Fate (p.109), stats by +Oliver Queen
Scale: Starfighter
Length: 26 meters
Crew: 2 (pilot, sensor operator/gunner); Skeleton: 1/+5
Passengers: None
Cargo Capacity: 20 metric tons
Consumables: 2 weeks
Cost: 70,000 credits
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D+2
Shields: 3D
Sensors:
Passive: 30/2D
Scan: 60/3D
Search: 90/4D
Focus: 4/4D+1
Heavy Laser Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Fire Rate: 1
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: A peculiar vessel, CEC's Pocket Patrol Boat is really an oversized starfighter designed for long-range, intersystem patrol duty. Used primarily by the Corellian Defense Force, the PPB can be found throughout the Corellian Sector, patrolling and policing the space lanes. Equipped with sophisticated sensors, the fast and relatively maneuverable PPB can overtake most free traders and blockade runners. The PPB's speed comes at the cost of armor, leaving it vulnerable to starfighters and well-armed attack craft. Mounted in a turret atop the small PPB is a Taim & Bak heavy laser cannon, which gives the patrol boat a powerful punch for a ship of its size. Unfortunately, the power requirements of this weapon on a starfighter's power plant means it has a hefty recharge time. While useful against light and medium freighters, this high-powered, slow-firing armament is far less effective against starfighters. This limitation has done quite a bit to establish the PPB as a "second-rate" starfighter when compared to other vessels.

Addendum: Personal – General Han Solo

There really isn't much to say about the PPB that the capsule and its specifications don't already tell you, other than my youngest son once called it the 'PBJ' which made me and Chewie laugh to no end and that's what we call it now.

PB-950

Patrol Boat

Craft: Corellian Engineering Corporation PB-950 Patrol Boat
Type: Stock patrol boat
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Suns of Fortune (p.109), Pirates & Privateers (p.81-82), The Far Orbit Project (p.81-82), tweaks by +Oliver Queen
Scale: Starfighter
Length: 37 meters
Skill: Space transports: PB-950 patrol boat
Crew: 2 (pilot, co-pilot/navigator), gunners: 2; Skeleton: 1/+10
Passengers: 8
Cargo Capacity: 180 metric tons
Consumables: 3 months
Cost: 150,000 credits
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 5D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Quad Laser Cannon
Fire Arc: Turret (left, right, rear)
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D 2 Medium Ion Cannons
Fire Arc: Turret (front, left, right)
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km
Damage: 4D (ionization damage) Concussion Missile Tube
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 50-100/300/700
Ammo: 8 missiles each
Damage: 9D

Capsule: An old model patrol boat in production for nearly three centuries, the PB-950 can still be found in service with Imperial Customs and local system defense forces throughout the galaxy, particularly beyond the Inner Rim. A rugged, reliable ship, the clunky PB-950 is known for its ability to withstand considerable punishment, as well as for possessing enough firepower to deal with starfighters and other small vessels it might encounter. While the venerable patrol boat is slowly being phased out in favor of newer models, the PB-950 has become increasingly popular among smugglers and pirates, who still appreciate many of its qualities. Mounted in turrets on either side of the ship's command deck are two medium ion cannons. Intended to immobilize smugglers' vessels before they could escape, pirates use stock ion cannons to disable their prey. The PB-950 also has a concussion missile launcher and an aft turret-mounted quad laser for dealing with starfighters.

Addendum: Personal – General Han Solo

I love that the writer flip-flops back and forth between the Imperials and the criminal elements in the universe in some vain attempt to appeal to both customer bases. Personally, I think that the PB-950 looks like my youngest son's toy magno-train engine that he used to play with as a child…

Republic

Star Shuttle

Craft: Corellian Engineering Corporation Republic Star Shuttle
Type: Shuttle
Era: Old Republic
Affiliation: General
Source: FreddyB (rpggamer.org)
Scale: Starfighter
Length: 60 m
Skill: Space Transports - Star Shuttle
Crew: 3
Crew Skill: varies
Passengers: 20
Consumables: 3 months
Cost: 75,000 (used)
Cargo Capacity: 150 tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 1D
Hull: 3D+2
Shields: None
Sensors:
Passive: 15/0D
Scan: 35/1D
Search: 60/2D
Focus: 3/2D+2

Capsule: Based visually off of the Zentine Dynamics shipyards at Foerost's Ministry-class orbital shuttles, the CEC Republic Star Shuttle did much the same job for the Old Republic that the Lambda and Sentinel class shuttles do for the Empire, acting as small transport ships for both personnel and supplies, as well as ship-to-shore transports for large capital ships. However, the Star Shuttle was far bigger than a Lambda shuttle, and was not as practical for this task. Since the fall of the Republic, most of these vessels have been sold off to private concerns, and many have now found themselves in the hands of free traders where they serve as completely practicable space transports and cargo ships.

Addendum: Personal – General Han Solo

It has the same vague look of the Lambda-class shuttles that the Empire uses. Go figure…

S-100

Stinger-class Starfighter

Craft: Corellian Engineering Corp S-100 Stinger-class Starfighter
Type: Starfighter
Era: Old Republic
Affiliation: Jedi Order, General
Source: Power of the Jedi Sourcebook (page 60), D6 Holocron, art by Kendall Darkmere
Scale: Starfighter
Length: 3.5 meters
Skill: Starfighter piloting: S-100 Stinger
Crew: 1
Crew Skill: 5D in all applicable skills
Cargo Capacity: 10 kilograms
Consumables: 1 month
Cost: 465,000 (new), 310,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes, limited to 1 jump
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
2 Assault Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km
Damage: 5D 2 Proton Torpedo Launchers
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 100/300/700
Ammo: 4 missiles each
Damage: 9D

Capsule: The S-100 Stinger-class starfighter was a single-seat fighter produced by Corellian Engineering Corporation before, during, and after the Great Sith War of 3997 BBY. Measuring 11.5 meters in length, the hyperdrive-equipped craft was used by the Jedi Order, the navy of the Galactic Republic, and civilian purchase. Armed with laser cannons and proton torpedo launchers, and minimally shielded, the S-100 was considered lightly armed, but was said to make up for its defensive shortcomings with its high speed and maneuverability superior to most other starfighters of its time. Despite the introduction of other craft, the Stinger remained the mainstay of the Jedi, who used it in conflicts against the Krath during the Sith War and afterward, until the introduction of the Aurek tactical strike fighter before the Mandalorian Wars of 3976 BBY. Even then, the fighter remained in production, and was preferred by planetary defense forces.

Addendum: Personal – General Han Solo

If you can believe it, there are still star systems that use the S-100 fighters for planetary defense forces…

S-250

Chela-class Starfighter

Craft: Corellian Engineering Corporation S-250 Chela-class Starfighter
Type: Space Superiority Fighter
Era: Old Republic
Affiliation: General
Source: KORSE p181. Converted from d20 Saga Edition rules; d6holocron
Scale: Starfighter
Length: 14 meters
Skill: Starfighter Piloting
Crew: 1
Cost: 420,000 credits (estimated, not for sale)
Passengers: 0
Cargo Capacity: 30 kilograms
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 4D
Shields: 1D+1
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: None
Focus: None
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/10/20 Atmosphere Range: 100-300/1/2 km
Damage: 5D 2 Concussion Missile Launchers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 100/300/700
Ammo: 6 missiles each
Damage: 10D

Capsule: Designed between the Great Sith War and the Mandalorian Wars, this design impressed the Republic Navy, though not as much as the Aurek fighter. It incorporates the agility of the earlier S-100 Stinger-class starfighter with improved weapons, and uses the unconventional thrusters-down landing position later seen on the Firespray transport used by Boba Fett.

Addendum: Personal – General Han Solo

And now you know where the idea for the Firespray transport came from…

SS-19

Cargo Transport

Craft: Corellian Engineering Corporation SS-19 Cargo Transport
Type: Stock Light Freighter
Era: Rise of the Empire, Rebellion
Affiliation: General
Source: Challenge Magazine #73 with tweaking by Keith A. Kilburn
Scale: Starfighter
Length: 25 meters
Skill: Space Transports SS-19 Cargo Transport
Crew: 2
Passengers: 4
Cost: 100,000 new; 30,000 used
Cargo Capacity: 100 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: yes
Maneuverability: 2D
Space: 4
Atmosphere: 210; 1,200 kmh
Hull: 2D+2
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D
Search: 50/2D
Focus: 2/2D
2 Double Laser Cannons
Fire Arc: Front and rear
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The SS-19 Cargo Transport was a model of light freighter produced by the Corellian Engineering Corporation in the time prior to the blockade of Naboo and sold on the market until shortly before the Clone Wars. Armanda Durkin, CEO of Shipping on Tatooine, owned a highly modified SS-19 named the Vengeful Sandstorm.

Addendum: Personal – General Han Solo

When the YT-1300s were put into production, there were a number of them that didn't pass quality control for a variety of reasons. Mostly it has to do with the molding work or the welding that was done to the interior. The CEC, after all, doesn't intentionally release ships onto the market where the interior of the vessel was miscast or welded incorrectly; that's simply not good business. Well, those miscasts were collected, and there was enough that the issues in question were fairly minor, so the CEC put them together and made the SS-19 line of vessels from the miscasts. I'm told that is why the loading ramp cuts off the cockpit when the ship is in a landed position—it wasn't an intentional design flaw; it had to do more with the automated droids that constructed the ship being misprogrammed in the measurements of the ships and it wasn't noticed until there were thousands made.

Star Runner-class

Starship

Craft: Corellian Engineering Corporation Star Runner-class starship
Type: Space transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Droids: The Animated Series, Polyhedron #170 and stats by Keith Kilburn
Scale: Starfighter
Length: 31 meters
Skill: Space transports: Star Runner-class starship
Crew: 1
Crew Skill: Varies
Passengers: 6
Cost: 100,000 credits (new); 30,000 credits (used)
Cargo Capacity: 20 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 4
Atmosphere: 360; 1,000 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: The Star Runner-class starship was a model of transport from CEC. It was 31 meters long. Though not on the market as of 0 ABY, a CSA employee owned such a ship.

Addendum: Personal – General Han Solo

My wife's droid, C-3P0, claims to have been on one of these. I'll spare you the details…

TZ-6

Executive Shuttle

Craft: Corellian Engineering Corporation TZ-6 Executive Shuttle
Type: Shuttle
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 50 meters
Skill: Space transports: TZ-6
Crew: 2 (pilot, steward), gunners: 1; skeleton: 1/+0
Passengers: 12
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: 50,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 25/1D+2
Search: 45/2D
Focus: 4/3D

Capsule: The TZ-6 executive shuttle was a type of luxury shuttle produced by Corellian Engineering Corporation that was available during 3640 BBY on up through 3440 BBY and was widely sold and highly regarded for its elegance and opulence. Jedi Master Gnost-Dural owned one such shuttle called Prosperity as part of his cover as a wealthy businessman during the Operation End Game.

Addendum: Personal – General Han Solo

I'm not really old enough to say much about the TZ-6 since it was sold thousands of years before I was born and despite what my children and their Wookiee life-nanny will tell you, I'm not that old. However, from what I've gathered, they were popular shuttles that were sold and produced with specifications that look suspiciously like a freighter, with their cargo capacity and speed. Their lack of weaponry makes sense for a shuttle, but necessitates that they have escort vehicles to protect the occupants of the vehicles at all times.

Vanguard

Heavy Assault Gunship

Craft: Corellian Vanguard-class Heavy Assault Gunship
Type: Fighter
Era: Rise of the Empire
Affiliation: General
Source: Polyhedron Magazine 161 (pages 12-13)
Scale: Starfighter
Length: 47 meters
Skill: Starfighter piloting: Vanguard
Crew: 6 (pilot, co-pilot, navigator, engineer), gunners: 2; Skeleton: 1/+7
Crew Skill: All appropriate skills at 4D+1
Passengers: 6
Cargo Capacity: 220 kilograms
Consumables: 2 weeks
Cost: 115,700 (new), 69,500 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x14
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
2 Turbolasers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km
Damage: 4D 2 Blaster Cannons (fire-linked)
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km
Damage: 5D 4 Proton Torpedo Launchers
Fire Arc: Front
Crew: Pilot or Co-Pilot
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 100/300/700
Ammo: 8 torpedoes each
Damage: 9D

Capsule: The Vanguard-class heavy assault gunship was an assault vessel manufactured by the CEC during the time of the Galactic Empire.

Addendum: Personal – General Han Solo

The Vanguard is a huge gunship with lots of weapons. If you want to engage in a running fight with someone that you're chasing, then the Vanguard is the way to go, just make sure that you're the one flying the gunship and not the other way around.

WUD-500

Star Yacht

Craft: WUD-500 Star Yacht
Type: Star yacht
Era: Rise of the Empire
Affiliation: General
Source: Gamer Magazine Issue 4+ Stat tweaking
Scale: Starfighters
Length: 18.5 meters
Skill: Space transports: WUD-500
Crew: 1
Crew Skill: Varies widely
Passengers: 7
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 185,000 (new), 92,500 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 40/2D
Search: 60/3D
Focus: 3/3D+2
Laser Cannon
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Capsule: The WUD-500 was an outdated CEC star yacht design, with features similar to the freighters of the YT-series. It was also called a N-class freighter. The Corporation intended to bring up a popular luxury craft besides their popular freighter designs. They, however, could never gain as much acceptance on the luxury market as SoroSuub. It measured 18.5 meters in length and could be operated without great difficulty by a single pilot. As for cargo-space, the WUD-500 had room enough for three metric tons of cargo, as well as being able to take seven passengers. However, only smugglers required such vessels, as it features excellent sublight engines and hyperdrive suit as well as a fair weapons complement for a ship of its size. The smuggler Jaxxon owned and modified a WUD-500 which he named the Rabbit's Foot.

Addendum: Personal – General Han Solo

The WUD-500 is a decent enough space yacht, however Jaxxon ever got a hold of one is a story let to be told. The problem that any owner runs into buying a yacht and converting it into a cargo vessel is that yachts are not designed to haul cargo, but rather transport the powerful and wealthy of the universe around while they are busy livin' it up…

Y-8

Mining Vessel

Craft: Corellian Engineering Corporation Y-8 Mining Vessel
Type: Mining Vessel
Era: Rise of the Empire
Affiliation: General
Source: Wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 80 meters
Skill: Space transports: Y-8
Crew: 3 (pilot, 2 ops station personnel), gunner: 4; skeleton: 1/+5
Passengers: 4
Cargo Capacity: 3,000 metric tons
Consumables: 4 months
Hyperdrive Multiplier: x4
Hyperdrive Backup: x9
Nav Computer: Yes
Space: 2
Atmosphere: 100; 400 kmh
Hull: 3D
Shields: 1D (capital scale)
Sensors:
Passive: 100/1D
Scan: 200/2D
Search: 400/3D
Focus: 50/4D
2 Mining Lasers (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1/3/7 Atmosphere Range: 30-100/300/700
Damage: 3D 2 Tractor Beam Projectors (fire separately)
Fire Arc: 2 Turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Space Range: 1-5/15/30
Damage: 4D (modification) Turbolaser Battery
Fire Arc: Turret
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150 km
Damage: 5D Game Notes: While the Heavy Mining Laser was designed for strip mining on planets, it has occasionally been adapted by daring and unscrupulous scouts and pirates as a deadly ship-destroying weapon. If a pilot can "land" it on top of another vessel – or fly right above it – the laser can cut through the hull of most small ships quite easily.

Capsule: The Y-8 was a Corellian Engineering Corporation mining vessel that dominated mining operations throughout the galaxy. Designed as the ultimate in mining technology, equipped with a full array of lasers and tractor beams for mining lucrative asteroid belts. It was equipped with heavy shielding for protection from pirates and meteors. Some mercenary groups that acquired Y-8's stripped them of their mining lasers and equipped them with more lethal laser cannons for use as capital ships.

Addendum: Personal – General Han Solo

According to Chewbacca's cousin Kryzah, the Y-8 is widely considered to be the poorest choice of ships for mining asteroids in an 8-10 poll of Wookiees asked…

Ycaqt-class

Droid Cargo Ship

Craft: CEC/Loronar Ycaqt-class Droid Cargo Ship
Type: Space transport
Era: Rebellion
Affiliation: General
Source: Gamer Magazine Issue 10
Scale: Starfighter
Length: 21 meters
Skill: Space transports: Ycaqt
Crew: Droid brain
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: None
Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 credits (new), 32,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Ion Cannon
Fire Arc: Turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km
Damage: 5D

Capsule: A product of the Nerfworks design group, the Ycaqt-class droid transport was named after a rather stubborn riding beast native to Velmor, a planet on the Mid Rim. The initial idea was to create a droid cargo ship capable of hauling large amounts of freight on short runs along secure hyperspace lanes. Nerfworks hoped the ship would revolutionize space transport, but while able pilots, the droid brain lacked the negotiating fervor of sentient captains. They also all too frequently became lost during hyperspace jumps, arriving at their programmed destination sometimes weeks, even months late. Ycaqt droid brains also had a reputation for 'prissiness' similar to that of most protocol droids and tended to get trigger-happy with ships that refused to maintain a respectful distance. Most Ycaqts, however, were armed with only ion weapons and nothing heavier. Some large corporations found Ycaqts to be economical—especially once their hyperspace routes were reprogrammed—but the majority of cargo was still hauled by independent freighter captains. 21 meters long with a cargo capacity of 250 metric tons, the Ycaqts had no room for interior crew, but one or more ASP labor droids could be found stationed in the cargo area.

Addendum: Personal – General Han Solo

I'm still not a fan of droid automated ships with weapons…

YM-2800

Limpet Ship

Craft: Corellian Engineering Corporation YM-2800 Limpet Ship
Type: Boarding Ship
Era: Rebellion
Affiliation: Alliance to Restore the Republic
Source: Saga D6 Conversion: Rebellion Era Campaign Guide (p.13)
Scale: Starfighter
Length: 26 meters
Skill: Space transports: limpet ship
Crew: 6; skeleton: 3/+10
Passengers: 6
Cargo Capacity: 125 metric tons
Consumables: 2 months
Cost: 150,000 credits (new), 70,000 credits (used)
Maneuverability: 0D
Space: 4
Move: 289; 800 kmh
Shields: +2
Sensors:
Passive: 10/1D
Scan: 25/2D
Search: 50/3D
Focus: 4/4D
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/3.5 km
Damage: 4D Plasma Beam Cutter
Fire Arc: Bottom
Crew: 2
Scale: Starfighter
Skill: Starship gunnery: plasma beam
Fire Control: 0D
Range: 4 meters
Damage: 8D Game Notes: The plasma cutter, originally designed to mine asteroids, can be used to drill into a starship, creating a breach through which a zero-g boarding party can enter. While the cutter is in operation, weapons and shields lose all power. The pilot must make a successful opposed piloting roll against its target to attach the limpet ship to the hull. Roll the target ship's hull 2D; if the cutter's damage roll scored a "lightly damage" result, it has breached the hull. Once the hull is breached, the torch requires 8 rounds to cut a two-meter wide hole.

Capsule: The YM-2800 limpet ship was a survey and mining vessel used by the Rebel Alliance to deploy troopers into Imperial starships. Though possessing heavy particle shielding, YM-2800s were not equipped with ray shields. As a mining vessel, the limpet was designed to attach itself to the surface of a planet or an asteroid, then use plasma beam cutters to cut through the rocky surface to valuable materials below. However, the Rebel Alliance came up with the idea of using these ships to breach and board enemy space vessels. Usually it was freighters and storehouses that were assaulted, but occasionally military vessels were attacked as well.

Addendum: Personal – General Han Solo

The idea for using these sorts of vessels to do the sorts of things they talk about in the capsule actually came from, and I hate to admit this, Grand Admiral Thrawn using the same trick during his campaign of terror against the fledgling New Republic.

YQ-400

Craft: CEC/Loronar YQ-400 Monitor Droid Patrol Ship
Type: Space Transport
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: Conversion-Star Wars Gamer 10
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: YQ-400
Crew: 0
Crew Skill: Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: None
Consumables: 20 years
Cost: 175,000 credits (new), 100,000 credits (used)
Maneuverability: 2D
Space: 8
Atmosphere: 336; 960 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 4/3D+1
2 Dual Heavy Ion Cannons
Fire Arc: Partial Turret (front, left, right)
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km
Damage: 8D 2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Capsule: A product of the jointly funded design team of the Loronar Corporation and Corellian Engineering Corporation known as The Nerfworks, the YQ-400 Monitor Droid Patrol Ship was a small (36 meters long) ship designed to work in areas where high docking fees and trade tariffs provided most of a system's profits. Its primary job was to detect, locate and follow ships entering the system, although the lack of hyperdrive limited the ship to local areas only. Designed for light patrol duty in well-traveled peaceful systems, the YQ-400 Monitor did not carry enough armaments to stop serious smugglers or pirates, nor was it smart enough to serve in a military capacity. It did however, work as a watch ship, most commonly in systems with heavy commerce and shipping, where crewing enough ships to cover all possible approach vectors was financially prohibitive. Standard programming stationed the YQ-400 in a predefined vector in the outer reaches of a system, where its use of only passive sensors made it difficult for other ships' sensors to spot. Upon detection of another starship within its vicinity, the patrol ship would report the contact to spaceport control and hail the approaching craft. The YQ-400 would then 'monitor' the ship in question by following it and reporting periodically on its location until directed otherwise by spaceport control. The droid patrol ship was programmed never to fire on a ship unless attacked first. While this gave an unfair advantage to hostile ships, it kept the Monitors from accidentally attacking friendly ships.

Addendum: Personal – General Han Solo

Despite the fact that my brother-in-law's best friend is his astromech droid, I wouldn't give it a weapon to save my life. Droids with guns are a really bad idea; they have no conscience when it comes to human life, and arming them has never come to anything good as far as I can remember…

YT-XC

Mini/Fighter

Craft: Corellian Engineering YT-XC Mini/Fighter
Type: Mini fighter
Era: Old Republic, Rise of the Empire
Affiliation: General
Source: wookieepedia, stats by +Oliver Queen
Scale: Starfighter
Length: 3 meters
Skill: Starfighter: F-YT-XC
Crew: 1
Cargo Capacity: 500 kilograms
Consumables: 1 day
Cost: Not for sale publicly (estimated 30,000 credits, used only)
Maneuverability: 1D+2
Space: 5
Atmosphere: 295; 950 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 30/2D
Focus: 2/2D+2
(Modified Variant) Twin Blaster Cannon
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (Modified Variant) Concussion Missile Launcher
Fire Arc: Front
Crew: 1 (pilot)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 Atmosphere Range: 100/300/700
Ammo: 1 missile
Damage: 7D

Capsule: The YT-XC, later known as the "mini-fighter," was a small explorer craft designed to be housed within the YT-1300, concealed behind a hatch that outwardly appeared to be a docking ring. The ship was large enough to accommodate an adult male Wookiee. The craft was later equipped with two blaster cannons and concussion missiles. The YT-XC was a single-pilot exploration starship that was developed by the Corellian Engineering Corporation for use in conjunction with the YT-1300 light freighter. The YT-XC arose from research and development that had gone into the failed freight-loading external rover project. The vessel developed huge demand, but in response to concerns from Imperial Customs, CEC marketed it only at relief organizations, scientific foundations and licensed industrial prospectors. However, a number of YT-XCs were obtained by pirates and smugglers, who modified them and used them as miniature starfighters.

Addendum: Personal – General Han Solo

The YT-XC was designed for a mini-shuttle craft that could be hidden in modified YT-models. What the capsule doesn't tell you is that the added weight cuts into your cargo capacity and, in atmosphere, causes the ship to list to the left due to the weight dispersal. This also takes your escape pod out of play because you're sacrificing it in order to get the YT-XC craft hidden in your craft. Another downside to having this thing is that the design for the concealed area doesn't hold up to exterior damage very well, and should you get caught concealing one of these things by the authorities without the proper permit… well, let's just say it ain't pretty.

YX-1980

Space Transport

Craft: Corellian Engineering Corporation YX-1980
Type: Efficiency Cargo Freighter
Era: Old Republic, Rise of the Empire, Rebellion
Affiliation: General
Source: +Oliver Queen
Scale: Starfighter
Length: 38 meters
Skill: Space transports: YX-1980
Crew: 2, skeleton: 1/+5
Passengers: 6
Cargo Capacity: 110 metric tons
Consumables: 2 months
Cost: 150,000 credits (new), 80,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D+1
Space: 6
Atmosphere: 330; 950 kmh
Hull: 5D
Shields: 2D+2
Sensors:
Passive: 10/0D
Scan: 25/2D
Search: 40/3D
Focus: 2/4D
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km
Damage: 4D

Capsule: The YX-1980 was a well-defended cargo hauler that could move goods across the galaxy with a minimum amount of fuss. It wasn't as fast as other transports, but was very durable. It had shields far stronger than most transports, and was equipped with a set of medium blaster cannons for defense. The ship had an open platform, which allowed it to spread out the cargo over a larger area to reduce strain on the repulsors and artificial gravity systems. It also helped prevent damage to other systems during a malfunction. Some owners liked this separation, but others complained about the problems this caused during operations or when attempting modifications. Like most CEC designs, it was very easy to customize. It had plenty of room for modifications or new systems. This made it popular with captains who liked to customize their ships.

Addendum: Personal – General Han Solo

This has to be one of the stranger looking ships that the CEC ever sold. I'm not sure what the thought was where the giant holes through the center of the ship are concerned, however I can tell you from experience that the air current in atmosphere would push this ship towards the ground the faster you go, thus making it harder and less efficient to take off from a landing platform…