Characters
Campaigns
Compendium
Community
Rules
Library
Tools
Timeline
Articles
Discord
Search
⌘K
Sign In
Weapons
Millaflower Extract
Poisons
Source: p100
Copy to Homebrew
Damage
Varies by dose (see notes)
Range
-
Skill
-
Combat
Damage
Varies by dose (see notes)
Range
-
Blast Radius
-
Difficulty
-
Skill
-
Technical
Power Cells
-
Acquisition
Cost
30 doses for 15+2D credits (pharmacist) or 30+3D credits (illegally)
Availability
3, R
Notes
Each dose: Strength roll vs. difficulty. Dose 1: Relaxed (V. Easy/Heroic). Dose 2: Uninhibited (Easy/Heroic). Dose 3: Intoxicated (Moderate/V. Diff.). Dose 4: Sleep (Difficult/Difficult). Dose 5: Paralysis (V. Diff./Moderate). Dose 6: Heart Failure (Heroic/Easy). Lasts 10 hours minus Strength dice in hours.