Weapons

Arakyd Morne-3 Concussion Missile Launcher

Missile Weapon

Source: Galaxy Guide 6: Tramp Freighters (page 40), Pirates & Privateers (page 47)

Damage

8D

Range

Unlisted

Skill

Missile weapons

Combat
Damage8D
RangeUnlisted
SkillMissile weapons
Technical
Power Cells10
Acquisition
Cost3,500, plus 500 per dumb missile, 1,500 per smart missile, 3,500 per savant missile
Availability2, X
Notes
Scale: Starfighter; Weight: 3 tons; Fire Control 1D; 'Smart' missiles can track a target; 'Savant' missiles behave like dumb missiles but activate if they miss their target on the first round.