Weapons

Alliance-modified Prax Arms Model AXM-50

Grenade

Source: Rules of Engagement The Rebel Specforce Handbook

Damage

5D (blaster rifle), 4D/3D/2D (micro-grenade launcher)

Range

3-25/50/75 (blaster rifle), 5/25/100/200 (micro-grenade launcher)

Skill

Blaster: blaster rifle (for blaster rifle), Missile weapons: micro-grenade launcher (for micro-grenade launcher)

Combat
Damage5D (blaster rifle), 4D/3D/2D (micro-grenade launcher)
Range3-25/50/75 (blaster rifle), 5/25/100/200 (micro-grenade launcher)
Blast Radius0-2/4/6 (micro-grenade launcher)
SkillBlaster: blaster rifle (for blaster rifle), Missile weapons: micro-grenade launcher (for micro-grenade launcher)
Technical
Power Cells250, (rifle), 30 (micro-grenade magazine)
Acquisition
CostNot available for sale (original model: 4,500; 250 (bi-pod), 1,000 (micro-grenade magazine), 100 (power pack), 500 (back-pack power generator))
Availability3, F or R
Notes
The micro-grenade launcher has a computerized fire-control system; if the shooter makes a Moderate Perception roll (free action) add +1D to hit. If the shooter is firing at the same target repeatedly, the +1D add continues until the target is switched. A bi-pod may be attached to the rifle, adding +1D to the blaster roll. On constant-fire mode the riot gun fires a burst of 2 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.