Flying Kick: Posla has trained to leap in order deliver a crushing kick. Difficulty: Difficult; Effect: Posla adds +2D to his damage roll if his skill roll exceeds the difficulty number. Failure to beat the difficulty number indicates he is off-balance and her opponent may make an additional attack this round with no multiple action penalty. Instant Wound. Posla knows how to strike to maximum effect, and inflict severe damage upon his target. Difficulty: Difficult; Effect: If his attack is successful (and is not parried or dodged) and if his skill roll meets the required difficulty number, Posla’s attack against the target character suffers a wound immediately. The wounded target then fall prone and can take no actions for the rest of the round. (Effects of the wound are cumulative.) Silent Strike: Provided that Posla can successfully sneak up on a target, he is capable of immediately killing him or rendering him unconscious. Difficulty: Difficult; Effect: The character must be within arm’s reach of the target. The character must declare if this is a killing or stunning attack prior to making the attempt. A successful skill roll indicates the target is neutralized. Note: If this technique is used against major NPCs or other PC’s with lethal intent, the attacker must still make an opposed damage roll in order to determine a “kill” result; in such cases however, a success bonus is granted: The attacker gains a damage bonus equal to the margin by which she exceeded the technique’s difficulty number. However, the minimum damage result she can achieve with this technique is Incapacitated, with the target character falling prone and unconscious for 10D minutes. And if the attacker has at least a 6D die code in melee combat, he may use a melee weapon — and the damage bonuses it grants — to deliver the killing/neutralizing blow. Spinning Kick: Posla has trained to perform a powerful, roundhouse-style kick. Difficulty: Moderate; Effect: Posla can add +1D to his damage roll if his skill roll exceeds the difficulty number. Failure to beat the difficulty number indicates he is off-balance and his opponent may make an additional attack this round with no multiple action penalty.