NPCs

Ruul

Nightsisters

Named Character

Source: Witches of Dathomir Sourcebook

Move

10

Force Pts

1

Char Pts

6

Attributes & Skills
Dexterity3D+1
  • Brawling parry 4D+1, dodge 4D+2, melee combat 5D, melee parry 4D+2, thrown weapons4D+2
Perception3D+2
  • Command (Nightbrothers) 4D+2, con 4D, intimidation 4D+1, search (tracking) 5D, sneak5D+1
Strength3D+1
  • Brawling (martial arts) 4D+1, climbing/jumping 4D+1, lifting 4D, stamina5D
Knowledge3D
  • Bargain 3D+2, bureaucracy (clan law) 3D+2, scholar (Dathomir lore) 4D, navigation (land) 4D, streetwise 4D, survival 5D, tactics (patrol routes)4D+1
Mechanical2D+1
  • Beast handling 5D, beast riding 3D, communications 4D, repulsorlift operation 3D, sensors3D+1
Technical2D+1
  • First aid 3D+2, security3D
Points
Move10
Character Points6
Force Points1
Force SensitiveN
Special Abilities
Cranial Horns (headbutt STR+1D, male only) High Pain Threshold (+1D to stamina vs. pain) Ritual Bearing (+1D to intimidation when markings are visible to those who recognize them)
Equipment
Bone spear (Difficulty: Easy; melee STR+1D+1; thrown 3–10/20/30, thrown dmg 2D+2; range diffs 5/10/15), 3x throwing knives (thrown 3–5/10/20; STR+1), rugged leathers (+2 vs physical), clan tokens and tally-braids, short-range comlink, field satchel.