NPCs

Kuruk

First Order

Named Character

Source: swrpggm

Move

10

Attributes & Skills
Dexterity3D
  • Blaster7D
  • Brawling Parry6D
  • Dodge6D
  • Melee Combat5D+2
  • Melee Parry5D+1
Perception3D+2
  • Hide5D+1
  • Search5D
  • Sneak5D+2
  • Persuasion4D+1
Strength3D+1
  • Brawling6D
  • Climbing/Jumping5D+1
Knowledge2D+1
  • Intimidation4D
  • Scholar (Knights of Ren)3D+1
  • Survival3D
Mechanical2D+2
  • Communications4D
  • Repulsorlift Operations3D+2
  • Sensors4D+1
  • Space Transports6D+1
  • Starship Gunnery5D+2
  • Starship Shields4D+2
Technical2D+1
  • Computer Programming/Repair4D+2
  • Space Transports Repair5D
Points
Move10
Special Abilities
Control: 2D Sense: 2D+1 Alter: 2D
Equipment
Multi-barreled Custom Designed Rifle Rapid Firing mode 5D Sniping mode 6D Pump Action Plasma Bolt mode 6D Coat made of sound-dampening Susurra-weave fabric. His boots were soft-soled which gave him a silent tread. +1D to Sneak/Hide. Kuruk’s helmet was equipped with a breath screen and vocoder grid.
Background
Kuruk was a humanoid Force-sensitive male who served as a member of the Knights of Ren, under the command of an individual known as Ren.