NPCs

Jerserra

Nightsisters

Named Character

Source: Witches of Dathomir Sourcebook

Move

10

Force Pts

2

Char Pts

12

Dark Side

6

Attributes & Skills
Dexterity4D
  • Acrobatics 7D, dodge 9D, lightsaber 10D, melee parry 8D, running5D
Perception4D
  • Bargain 3D+1, command 5D, con 5D+1, hide 6D, investigation 5D+2, search 6D+1, sneak8D
Strength3D+1
  • Brawling 6D, climbing/jumping 7D, lifting 4D, stamina5D+2
Knowledge2D+2
  • Intimidation 6D, languages 3D, scholar (Nightsister Lore) 5D, streetwise 5D, survival 4D, tactics 4D, willpower6D
Mechanical2D
  • Repulsorlift operation 3D+1, sensors 3D, space transports3D
Technical2D
  • Computer programming/repair 3D+2, first aid 3D+1, security6D
Points
Move10
Character Points12
Force Points2
Dark Side Points6
Force SensitiveY
Equipment
Double-bladed spinning Inquisitor lightsaber (5D; counts as a double-ended saber—may split into two attacks at +5 difficulty each, or one attack and one parry in a round), Nardithi Cluster shard (ancient Nightsister relic; when used as a focus, choose per use: either +2 to one of the three Force rolls (Control, Sense, or Alter) for that power, or—if the caster takes ×10 time at a prepared locus—reduce the base difficulty one step for that use; does not stack with other focus/talisman flat bonuses; GM may use the backlash option on Wild 1 as described in the shard's rules), stealth field cloak or chameleon weave (+1D to hide in dim/urban), encrypted comlink, lockbreak kit.