NPCs

Armatan

Mandalorian

Named Character

Source: swrpggm

Move

10

Force Pts

1

Char Pts

6

Attributes & Skills
Dexterity2D
  • Blaster Artillery3D+1
  • Dodge3D
Perception2D+2
  • Bargain4D
  • Con3D
  • Persuasion3D+2
Strength2D
  • Brawling3D
Knowledge3D+1
  • Accounting4D+2
  • Alien Species4D
  • Bureaucracy5D
  • Business4D+2
  • Cultures3D+2
  • Economics5D
  • Planetary Systems4D
  • Value4D
Mechanical2D
  • Astrogation3D
  • Communications3D
  • Repulsorlift Operation3D
Technical2D
Points
Move10
Character Points6
Force Points1
Force SensitiveN
Special Abilities
Resistant to Force Use: Mandalorians and Mandalorian Foundlings are immune to some of the effects of the Force, and their minds cannot be read using the force, or modified using the force. However precognition abilities such as Light Saber Combat work perfectly well. Inability to use the Force: The Mandalorians have a genetic defect inherited from their ancestors and compounded by the small genepool that they have grown from. They cannot use the force. Not only does this mean that they cannot become Jedi, they cannot earn or spend Force Points (they will always have only one Force Point). Genetically Superior: Due to the harsh circumstances the Mandalorian people grew from, they are a much hardier people than most species in the galaxy. While the Mandalorians like to see this as Genetic Superiority, it is perhaps more linked to their inability to use the force, so they have had to rely on themselves more. This “superiority” gives them a bonus 6 Attribute Dice when starting play, this is already incorporated in the attribute dice figure above.
Equipment
Datapad comlink
Background
Armatan was a human male Mandalorian who served in the Ruling Council of the New Mandalorians during the Clone Wars as Minister of Interior. Armatan served during the black market conspiracy instigated by Prime Minister Almec, and was still serving during Death Watch’s takeover of Mandalore and Duchess Satine’s removal of power.