NPCs

Admiral Ivpikkis

Empire

Named Character

Source: Truce at Bakura Sourcebook

Move

13

Char Pts

7

Attributes & Skills
Dexterity2D+2
  • Blaster: ion beamer 4D+2, dodge5D+2
Perception2D+1
  • Command: Ssi-ruuvi forces9D+2
Strength5D
  • Brawling 6D, brawling: tail 7D+2, lifting7D
Knowledge3D+2
  • Bureaucracy: Ssi-ruu fleet 6D, intimidation 5D, tactics: capital ships 8D, tactics: fleets 6D+1, tactics: ground assault 6D, tactics: starfighters6D
Mechanical2D+1
  • Astrogation 5D+2, capital ship gunnery 6D, capital ship piloting6D
Technical2D
Points
Move13
Character Points7
Force SensitiveN
Special Abilities
Enhanced Sense (Smell): Ssi-ruuk have highly developed olfactory senses and receive +1D to scent-based search rolls. Ssi-ruuk can often tell if humans are lying (see Enhanced Sense (Smell) on page 84). Poor Vision: Ssi-ruuk suffer a -1D penalty for actions involving vision at a range of greater than 50 meters. Natural Body Armor: Thick hide and scales provides +2D against physical and +1D against energy attacks. Tail: A Ssi-ruu’s tail does STR+1D damage. Claws: A Ssi-ruu’s claws do STR+2D damage. Force Blindness: The Ssi-ruuk are incapable of sensing or using the Force, but may possess and use Force Points and Character Points.
Equipment
Ion paddle beamer (4D+2 special), Ssi-ruuvi datapad, comlink