One of the rites of passage for a Jedi is for him or her to construct a lightsaber. The lightsaber acts as a focusing device, allowing the Jedi to reach a state of attunement with the Force which enhances his combat capabilities.
Most Jedi build several lightsabers over a lifetime, each saber more powerful and well balanced than the last. These improvements reflect the Jedi's increasing prowess in his use and understanding of the Force. The loss of a lightsaber can so demoralize a Jedi that he momentarily stumbles in his ability to access the Force (losing 1D in Force skills until he constructs a new blade).
A lightsaber must have the following parts: a power cell, a handgrip, an activation plate, a safety, an emitter matrix, a recharge socket, a lens assembly, a focusing crystal, and a power conduit.
Most handgrips have a length of 24 to 30 centimeters, with the blades extending themselves up to 1.5 meters
To construct a lightsaber from its component parts takes a minimum of one month and requires a successful lightsaber repair + Sense roll against a Very Difficult difficulty. Decrease the difficulty level by one difficulty level for each extra month spent building the saber, to a minimum of Easy (D6).
Lightsaber Repair Skill may be trained by a Jedi Character to another character at the cost of 10 character points for (S) Lightsaber Repair 1D, and the Skill does not raise with the Technical attribute, it is considered a Specialization which raises at 1/2 the cost of normal, but it must be used in order to raise it, in essence, the player may raise the skill as they attempt (and likely fail) to create and/or repair their lightsaber, as they will learn from their mistakes and improve their processes.
Skill and Attribute Advance