House Rules

Grenades

Rule
Select the desired destination of where the grenade would land, up to max range of the grenade type. Roll Grenade skill (or Dexterity if the skill is not known) to "hit". If the roll fails, roll Scatter die + 1D to determine where the Grenade actually lands If the roll succeeds, the grenade lands exactly where intended. Dodging a grenade reduces the damage by 1 range / damage scale and they are moved up to half the characters movement in the direction of choice. (example: The Grenade does 4D/2D/1D, if the grenade lands exactly on the character (human), but they dodge successfully, then the character only receives 2D damage and is moved up to 5 meters (1 hex) in the direction they choose).