Force Powers

Stasis

Control/Alter

Source: Galaxy Guide 16 The Old Republic

Difficulties
ControlModerate.
AlterTarget's control, Perception, or willpower, modified by proximity.
Details
PrerequisitesConcentration, control another's pain, control pain, dim another's senses, enhance another's attribute, enhance attribute, Force stun, telekinesis, transfer Force.
Effect
This allows the Jedi to deaden the senses of a target, inducing a near catatonic state and effectively freezing the target in place. The Jedi makes an alter roll against the target's control, Perception, or willpower. If the Jedi beats the opposing roll by less than five, the target is frozen for a moment or two, but is able to break through the effects of stasis. This power can be used on more than one target. In such a case, the Jedi rolls against the target with the highest control, Perception, or willpower to affect all the targets, but you must add +5 to the highest control, Perception, or willpower for each additional target after the target with the highest control, Perception, or willpower. Every round, the Jedi must make this roll, and every round the target or targets may make an opposed roll, with the results being the same as above. This power has no effect on droids and other nonorganic beings.