Force Powers

Shift Sense

Sense

Source: TJ:51

Difficulties
SenseModerate for simple phenomena (such as heat or simple scents); Difficult for more uncommon phenomena (such as comm frequencies, infrared radiation); Very Difficult for specific, complex phenomena (such of Tibanna gas).
Details
Time to Use1 Round
Can Keep UpThis power may be kept up.
PrerequisitesMagnify Senses.
Effect
The character may shift his or her senses as to detect phenomena of a different type than normal. Shifting eyesight to the infrared spectrum, hearing frequencies above or below normal range for his or her species, etc. This power counts as a “skill use” for determining die code penalties. Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm frequencies, but that does not mean that the Jedi can listen in on the transmission. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signal’s source, and certainly will not be able to decode the information carried by the transmission.