Force Powers

Inspire

Alter

Source: PotJSB:13

Difficulties
AlterVery Difficult, modified for proximity.
Details
Time to Use1 Round
Can Keep UpThis power may be kept up.
PrerequisitesAffect mind, battle meditation.
Effect
With successful use of this power, a Jedi can instill great confidence in one or more of his allies. This inspiration is reflected in a +1D bonus to all ability and skill rolls made by an affected ally, and last as long as the user desires to keep it up. The number of allies who gain the bonus is determined by the success level of the initiating alter roll: Alter Roll > Number Difficulty By: of Targets 0-5 1-10 6-10 11-100 11-15 101-1,000 16+ 1,001-10,000