Force Powers

Feed on Dark Side

Control/Alter

Dark Side Power

Source: TJ:56

Dark Side Warning

Any character who uses this power gains a Dark Side Point.

Difficulties
ControlModerate when activated, Very Easy each round afterwards
AlterModerate when activated; no rolls required for subsequent rounds
Details
Time to Use1 Round
Can Keep UpThis power may be kept up.
PrerequisitesSense Force.
Effect
This power allows a Jedi to feed on the fear, hatred, or other negative emotions of others to make himself more powerful. It does not matter to the dark side why the others are filled with dark emotions; the feelings alone suffice. In game terms, in any round in which a character using this power is in the presence of a light side Force-sensitive who gains a Dark Side Point, the character gains a Dark Side Point and a Force Point. If multiple characters gain Dark Side Points in the same round, the character gains multiple Force Points. These Force Points must be spent within five minutes of being received. Dark Jedi use this power to gain power from the anger and hatred they create in their foes. For player characters who are quick to anger, it is impossible to die-roll their way out of this situation. The only way to stop a Jedi from gaining extra Force Points from this power is to resist the dark side. This can be extremely difficult, particularly since there is nothing to prevent the Dark Jedi from doing everything in his power to provide these negative emotions. This might include deception, the butchering of innocents, taunts, insults, threats against the characters, their friends, families, home planets or bases, and anything else likely to make them call on the dark side. Players who fail to devise a better way of defeating a Dark Jedi other than by brute force are very likely to be destroyed if faced with this power. Warning: Avoid overusing this power, since it can severely disrupt game balance if not used in moderation.