Force Powers

Drain Life / Wither

Control/Sense/Alter

Dark Side Power

Source: Galaxy Guide 16 The Old Republic

Dark Side Warning

A character who uses this power gains a Dark Side Point.

Difficulties
ControlTarget's Perception or control roll.
SenseDifficult.
AlterTarget's Strength roll.
Details
PrerequisitesDrain life essence, control pain, hibernation trance, life detection, life sense, magnify senses, receptive telepathy, sense Force, telekinesis, farseeing, projective telepathy, control another's pain, transfer Force, affect mind, control mind, dim another's senses, accelerate healing, accelerate another's healing, injure/kill.
Effect
When the Force user has suffered a wound, the Dark Side offers a swift way to preserve her life at the expense of another. The Force user draws the life force from a victim to have a surge of power to aid her own body. In game terms, a character that has a wounded status or worse may attempt to use this power to move up one more wound levels. First, if in combat, the Force user must make a successful brawling roll to make contact. Next, the Force user must make a control roll against the target's Perception or control roll. If the roll succeeds, the Force user rolls her alter skill as damage. If the Force user inflicts a wound then she may recover one wound status; if she manages to inflict a damage of incapacitated then she may recover two wound status levels, and so on. The character may not draw life away from the target unless the character is at least wounded. While using this power, the character must be in physical contact with the target.