Force Powers

Consume Essence

Control/Sense/Alter

Source: Galaxy Guide 16 The Old Republic

Difficulties
ControlHeroic.
SenseHeroic.
AlterHeroic.
Details
Time to Use10 minutes.
PrerequisitesAccelerate another's healing, affect mind, control another's pain, control mind, control pain, dim another's senses, drain life energy, drain life essence, enhance another's attribute, enhance attribute, farseeing, feed on dark side, hibernation trance, injure/kill, life detection, life sense, magnify senses, place another in hibernation trance, projective telepathy, receptive telepathy, sense Force, Sith sorcery, telekinesis, transfer Force.
Effect
Perhaps the most complex and potent Sith ritual ever known, this allows the user to devour the life force of all life on a planet; plant or animal, sentient or not, Force-sensitive or not. Once complete, the influx of such a massive amount of life force is enough to grant the recipient immortality. The user will never age, and thus is incapable of dying from old age. However, the user isn't invulnerable; thus the user can still die from injury or illness. This ritual, however, is not without price or side effect. Though the individual gains immortality through this power, the body will be wracked with constant pain. This pain will last for the rest of the recipient's natural, or in this case unnatural, life; thus, the recipient must learn to tolerate the pain. At first, the recipient must make a Strength or stamina roll every time he or she wishes to move, with success granting the individual the chance to make even the slightest movement. Over the years, the individual will learn to tolerate the pain to the point whereby the Strength or stamina roll will become unnecessary. In fact, the individual will become so used to the pain that his physical senses will become numb, making him unable to feel anything at all. When this happens, unless the recipient receives an injury that is instantly fatal, the individual will continue to function despite how far along the character damage chart the individual may be. In addition, the individual can't be stunned or incapacitated. Another side effect of the ritual is that all droids on the planet will suffer an overload that will shut them down and wipe their minds. Droid characters that are caught on the planet when this ritual is performed will be unable to make any saving throws to avoid this. The droids caught by this effect can be repaired and recharged, but they won't have any memories. Any droid or droid character that goes to the surface after the ritual has been completed will be safe. There is one more side effect of this power. Since this power drains all life from the planet on which it was cast, it also makes the planet absent in the Force. Those who can sense the Force will feel this absence. In addition, should the Force-sensitive go to the surface, the individual will feel as if the Force were trying to rip him or her apart. Any plant life that isn't Force-sensitive will be dead in a week. Any animal life, sentient or non-sentient, must make a Strength or stamina roll to resist the effect. If the animal or sentient is Force sensitive, they can use their control die to resist the effect. If the animal or sentient fails the roll, this power removes one point from the following in order: Dark Side Points, Force Points, and Character Points. Once all these points are gone, the next time the animal or sentient fails the roll, the victim will fall unconscious and a minute later, die. There is no way to save the creature or character at this point. It is possible for one to use this power to grant immortality to another individual, but the character performing the ritual must add +10 to all difficulty rolls. Anyone using this power receives two Dark Side Points. Anyone using this power to make someone else immortal will receive three Dark Side Points.