Force Powers

Battle Meld

Control/Sense

Source: NJOSB: 146

Difficulties
ControlEasy, +2 for each person to be included in the link. Modified by relationship.
SenseEasy, modified by proximity. This power may be kept up.
Details
Time to Use1 Round
Can Keep UpThis power may be kept up.
PrerequisitesLife detection, life sense, projective telepathy, receptive telepathy
Effect
This power may be used to include any other Force-sensitive characters in a telepathic link. A person involved in the meld can add a +1 pip bonus to any attribute or skill rolls made for every two people that are linked together in this way. Note that only the highest modifiers for relationship and proximity are applied to this power’s difficulties when it is activated. For each round the meld remains active, each participant must succeed at a Moderate willpower or control roll, or be forced out of the meld. If the Forceuser who initiated the meld fails this roll, the entire link fails. The bonus granted by the battle meld applies to this willpower or control roll.