Force Powers

Alchemy

Control/Sense/Alter

Dark Side Power

Source: DSSB:13

Dark Side Warning

A character who uses this power automatically receives a Dark Side Point

Difficulties
ControlModerate.
SenseModerate.
AlterVaries (see notes).
Details
Time to Use1 Round
PrerequisitesAccelerate another’s healing, control another’s pain, control pain, enhance attribute, enhance another’s attribute, feed on the dark side, hibernation trance, injure/ kill, life detection, life sense, place another in hibernation trance, sense Force, Sith sorcery, transfer Force.
Effect
Using ancient Sith equipment and arcane formulae, a character with this Force power can alter the molecular composition of living beings, creating dark side mutants. All changes made to a being with this power create horrific physical mutations. Altering multiple aspects requires multiple rolls, with each roll taking one minute and granting an additional Dark Side Point. To use this power successfully requires thousands of credits worth of alchemical equipment and raw materials (as well as a subject). Each alteration made inflicts 4D damage against the subject. This power can also be used to reshape inanimate matter. Alteration Alter Difficulty Add Claws or Fangs (strength +2 damage) Difficult Add Horns (strength +1D damage) Difficult Add Natural Armor (+1D versus energy)* Heroic Add Natural Armor (+1D versus physical)* Very Difficult Alter Physical Appearance (+1D to Intimidation)* Moderate Grant Darkvision (20’) Very Difficult Increase Attribute (+1 pip) Heroic Increase/Decrease Size By Half* Heroic Increase Move Score +2 (up to twice original score) Very Difficult Make Target Obedient (-1D to Willpower) Very Difficult *Each additional use of this alteration on the same target increases the alter difficulty by 5 points and grants an additional Dark Side point.