ControlEasy for wounded characters, Moderate for incapacitated characters, Difficult for mortally wounded characters.
Details
Time to Use1 Minute
Effect
A Jedi who uses this power successfully may make two natural healing rolls for the current day (12 hours apart) regardless of the severity of the injury. The Jedi gets a +2 modifier to both Strength rolls to heal. Accelerate healing may only be attempted once per day.