Equipment

Cybernetics

100 items

100 entries

Aggression Implant

Cybernetics

Cost3,000 (does not include cost to install)
Availability3, X

Anti-Stun Implant

Cybernetics

Cost10,000 credits (does not include cost to install)
Availability2

Arkanian Microtechnologies Nimbleness Enhancement Nutrient Additive

Cybernetics

Cost3,000 per pip of Attribute
Availability3, R (Pre Clone Wars); 4, X (Post Clone Wars)

Athakam Medtech Immune Implant

Cybernetics

Cost5,000 (does not include cost of surgery)
Availability3; F or R

Bio-Stabilizer Implant

Cybernetics

Cost1,750 (does not include cost to install)
Availability2

Biomonitor Implant

Cybernetics

Cost2,500
Availability3

Biotech Duraskin Implant

Cybernetics

Cost7,500 (does not include cost of surgery)

BioTech Neuro-Shock Hand

Cybernetics

Cost300 credits per pip of damage, plus base cost of 1,000 credits

BioTech Repli-Limb Prosthetic Replacements

Cybernetics

CostThe following costs include the basic prosthetic and operation: • Hand 1,000 credits • Arm 2,000 credits • Leg 2,000 credits • Knee 1,200 credits • Eye 2,750 credits • Ear 2,750 credits • Heart 5,000 credits • Kidney 4,500 credits • Lungs 4,000 credits
Availability4

BioTech RFX/K Medical Sensor Supplement

Cybernetics

Cost5,000 Credits
Availability2

BioTech Superstruct Skeletal Reinforcement

Cybernetics

Cost10,000 (surgery: 50,000)
Availability2, R

Body Spikes

Cybernetics

Cost1,400
Availability4, X

Cardio Implant

Cybernetics

Cost1,750 (does not include cost to install)
Availability2

Cloning vat

Cybernetics

CostNot for sale
Availability4, X

Combat Implant

Cybernetics

Cost5,000 (does not include cost to install)
Availability2

Computer Link (Advanced)

Cybernetics

Cost4,000 (does not include cost to install)
Availability2, F

Computer Link (Basic)

Cybernetics

Cost1,000 (does not include cost to install)
Availability2

Control Zone Repulse-Hand

Cybernetics

Cost300 credits per pip (minimum 1,500)

Core function backup system

Cybernetics

Cost200
Availability2, R

Cosmetic Enhancements

Cybernetics

Cost200
Availability4, X

CyberMatrix™ Gang Jazzler

Cybernetics

Cost1,200 Credits
Availability4, F or R

Cybernetic Arm

Cybernetics

Cost3,500 (Does not include cost of surgery)
Availability3, R

Cybernetic Artillery Weapon System

Cybernetics

Cost70,000 (does not include cost of surgery)
Availability4, X

Cybernetic Eye

Cybernetics

CostVaries by model (See below)
Availability2, R

Cybernetic Forearm

Cybernetics

CostVaries by model
Availability2, R

Cybernetic Hand

Cybernetics

CostVaries by model
Availability2, R

Cybernetic Knee

Cybernetics

CostVaries by model
Availability2, R

Cybernetic Leg

Cybernetics

CostVaries by model
Availability2, R

Cybernetic Legs Package

Cybernetics

CostVaries by model — +2 Move: 4,000 (surgery 12,000); +4 Move: 9,000 (surgery 27,000); +6 Move: 18,000 (surgery 54,000)
Availability2, R

Cybernology V2 Adrenaline increaser

Cybernetics

Cost1,200
Availability2, R

Cybersoft Corp. Neural Control Collar

Cybernetics

Cost600 (one collar and basic control computer), 300 (collar only), 1,000 (control computer for use with multiple collars)
Availability2, R

Cyclops International Bug Eyes

Cybernetics

Cost1,500 (Sold in pairs only)
Availability2

Cydeal v.05 thermografic eyes

Cybernetics

Cost2,500
Availability2

Cytech™ Custom Cyberhand

Cybernetics

Cost1,800 Credits
Availability1

Datacard Port

Cybernetics

Cost1,000 (does not include cost to install)
Availability2

Device

Cybernetics

Cost9,000
AvailabilityX

Draymak Saturns Ring

Cybernetics

Cost12,500
Availability4, X

Droid Controller

Cybernetics

Cost10,000 (does not include cost to install)
Availability3, F

Droid Interface

Cybernetics

Cost5,000 (does not include cost to install)
Availability2

Droid Memory Wipe

Cybernetics

Cost50-500 (depending on local fees)
Availability1

Dynalar Cyberfacial Remount

Cybernetics

Cost3,500
Availability2

Dynalar DIGITZ™ Ball Point Cyberfinger

Cybernetics

Cost50 Credits, Refills 1 Credit each
Availability1

Dynalar DIGITZ™ Flesh Mount

Cybernetics

Cost200 Credits per finger mount
Availability1

Dynalar DIGITZ™ One-Shot Pistol Cyberfinger

Cybernetics

Cost600 Credits, +50 Credits per 10 rounds
Availability4, F or R

Dynalar Extra Twist Joint Addition Cyberarm

Cybernetics

Cost9,500
Availability2

Electrobody Blaster Compartment Cyberleg

Cybernetics

Cost15,000
Availability2, F or R

Enhanced Vision

Cybernetics

Cost1,900
Availability4, X

GeneSculpt "Hawkbat Hyperawareness" Nutrient Additive

Cybernetics

Cost2,250 per pip of Attribute
Availability3, R (Pre Clone Wars); 4, X (Post Clone Wars)

GeneSculpt "Rancor Resilience" Nutrient Additive

Cybernetics

Cost3,500 per pip of Attribute
Availability3, R (Pre Clone Wars); 4, X (Post Clone Wars)

Hi-Sense Enhanced Eyes

Cybernetics

CostVaries by model
Availability2, R