Equipment

Jammer Pack

Communications

Source: The Last Command Sourcebook (pages 121-122), Gundark's Fantastic Technology (pages 89-90), Rules of Engagement - The Rebel SpecForce Handbook (pages 42- 43), The Thrawn Trilogy Sourcebook (page 191), Arms and Equipment Guide (page 92)

Details
TypeCommunications
Cost1,050 (basic unit), 3,400 (Imperial modified unit), 1,750 (jury-rigged unit)
AvailabilityX*
Description
To successfully activate the jammer pack requires a Moderate communications roll. If successful, it produces high-gain white noiseonallcommunications bandwidths, preventing any comlink transmission within a 150-meter radius. A successful Difficult communications roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into an integrated network from any public access terminal, but this normally requires several additional computer programming/repair totals to successfully slice into the network's management program routines. * Note: This item is not available prior to the Battle of Endor.