Anti-scan shell (scan-absorbing shell provides a +1D+1 bonus to hide skill rolls), Comlink, Improved sensor package (+2 bonus to all search skill 34rolls), Infrared vision (the droid can see in the dark up to 30 meters), Laser cannon (5D damage, range: 3-30/100/300), Low light vision (the droid can see twice as far as a human in dim light), Motion sensors (+2 bonus to search checks against moving targets), Recording unit (the droid can record and play back up to 5 minutes of footage), Self-destruct system (the droid will self-destruct/explode under predetermined circumstances), Sonic sensors (+2 bonus to search checks that involve sound), Stun blaster (4D stun damage, range: 3-10/30/120), Poison dart needler (range 3-10/30/60, see below for other details), Telescopic vision (the droid's visual sensors include a long- range capability), Weapon mounts (the droid has three appendages that have weapons attached to them) Equipment Notes:Poison Dart Needler: This needler gun is loaded with darts that contain a paralytic poison. The darts inflict no damage, but if used against an unarmored target (or an unarmored portion of a target, see the rules for called shots, SWD6, page 91), they inject their poison. The target of such an attack must succeed at a Difficult Strength check or be paralyzed and unable to move for 1D x 40 minutes (40-240 minutes). No ammunition total is listed, so assume the needler gun carries enough darts for ten shots.