Humanoid Body (two arms, two legs, head), Two visual and two auditory sensors – human range, Limited Intelligence VibroBrain, Mounted blaster rifle (5D damage, range: 3-30/100/300), Optional Mounted Cannon Arm, (can fire Warhead (6D Damage), or Homing Torpedo (+1 fire control, 5D Damage), Range 10-100/240/600, Speeder Scale), Remote receiver (5,000 km range, with local back-up processor), Light armor (+1D to Strength to resist damage)