Bite — 1D damage. Poison — if bitten, target must succeed at a Very Difficult Strength check; failure indicates an additional 4D damage (plus 1D bite = 5D) from the snake's venom. Poison Immunity — immune to most poisons. Constrict — must first make a successful Brawling skill roll to grab the opponent, after which it must succeed in an opposed Strength check; if successful, inflicts its Strength rating in damage each turn until the victim breaks free or dies. Camouflage — +2D bonus to sneak rolls when in Tecave grass.