Bite: Does STR+2D+2 damage.
Punch: Does STR+1D damage.
Special Abilities
Energy Beam: 4D damage, range 20/40/80m.
Darkvision: The behemoth can see up to 20 meters away in complete darkness.Lightsaber Vulnerability: Damage rolls from lightsaber attacks are doubled against the behemoth. In addition, any lightsaber attack roll where the wild die results in a "6" causes the creature to explode if a Wounded (or better) result is achieved. If the behemoth explodes, all targets within 20 meters of it take 4D of energy damage.