Basic Suit: Provides +4D to Strength for physical attacks, +3D for energy attacks. Covers head, torso and arms. No Dexterity penalties. Wrist Lasers: 5D damage, uses armor weapons skill, ranges: 3-5/25/50.Rocket Dart launche r: 6D damage, uses missile weapons skill, ranges: 3-5/25/50, poison tipped (causes 5D damage for five rounds). Can use alternative poisons and stun serums.Turbo Projected Grappling Hook: 20 meter lanyard. Uses missile weapons skill (ranges (1-3/10/20), magnetic grappling "hook."Flame Projector: 5D damage, uses armor weapons skill, creates cone 1 meter wide, variable one to five meters long. Concussion Grenade Launcher: Grenades cause 6D damage over a five meter blast radius. Uses missile weapons skill, ranges are 1-250/350/500, magazine carries 20 grenades.Jet Pack: Has a Move of 100 meters horizontally. 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy, modified by obstacles. Has 20 charges, can expend up to two per round. Sensor Pod: +2D to searc h. Infrared/Motion Sensor: Integrated infrared and motion sensor that adds +1D to Perception in darkness or with moving objects ahead and to both sides. Macrobinocular s: Add +3D to Perception or search for objects 100-500 meters away. Scomp-linked into blaster rifle: reduces range two levels (for example, long range becomes short range).Sound Sensor: Adds +1D to Perception or search . This bonus only applies in quiet situations.Internal Comlink: Can be linked into Slave II's control system (with beckon call), adjusted to other standard frequencies. Also has external speaker.Broad-band Antenna: Can intercept and decode most communications made on standard frequencies. As a result, Boba Fett can patch into shipboard communications. Winc h: Capable of lifting 100 kilograms (Fett and his equipment only).Sealed Enviro Filter: Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal, drawing upon a two hour internal supply of oxygen.