Battle Suit: Provides +2D+2 physical and energy, -2D to Dexterity and all related skills.Strength Enhancement: +3D to Strength and related skills, but any failed Strength or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D, if the result is 1-2, the wearer suffers 4D stun damage from arcing electricity.Repulsorlift Engine: Move of 20, flight ceiling of 100 meters. Maneuver rolls are made with the powersuit operation skill. Infrared Imaging Module: Ranged up to 200 meters, allows vision based on heat.Starlight Imaging: Magnifies available light for excellent low-light vision (no penalties for darkness except in absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a Moderate Perception roll to close his or her eyes in time). Power Lamp: 100 meter range. Multi-channel Comm Unit: Includes comlink encoder, ranged up to 50 kilometers, and external amplifier. Macrobinoculars: Standard rules as for macrobinoculars. 5 Sureseal Patches: Automatic patches against suit leaks.Bio-Readout: Informs wearer of his/her physical condition. WITS: Allows the wearer to link two weapons into the suit's battle computer, getting +2D+2 to hit for each weapon. Intergrated Medpac System: Has first aid skill at 4D. Rocket Ejection System: Ejects occupant if suit suffers heavy damage on a roll of 1-2 on 1D.Game Notes: Can operate for 12 hours without replenishing supplies and takes 15 minutes to put on.