Game Notes:
Prototype Commando Helmet
Polarized lenses to prevent flash blinding
Voice activated comlink
Heads Up Display with GPS (if available)
Targeting reticule, +1D to ranged weapon skill checks
Friend or Foe system
Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters)
Filtration system protects wearer from toxic environments
Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space.
Chronometer
Vibroblade and sheath (STR+2D)
Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear.
Background: In combat, Hunter regularly utilized a DC-17 hand blaster, a DC-17m Interchangeable Weapon System, a vibro-knife, and during a mission in Corellia he carried another DC-17 hand blaster. He also demonstrated familiarity with weapons employed by enemy combatants, in particular, the E-5 blaster rifle and the DC-15a blaster carbine. Although combat-proficient with blasters, the sergeant preferred to engage opponents with his knife at close quarters. As an experimental clone commando, he wore a set of modified Katarn-class Commando Armor.
Bonus: +1D Blaster, +1D Archaic Guns, +1D Artillery, +1D Blaster Artillery, +1D Bowcaster, +1D Bows, +1D Firearms, +1D Flamethrower, +1D Missile Weapons, +1D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters)