Armor

Hunter’s Commando Armor

Military Issued Armor

Source: Swrpggm

Physical

+2D

Energy

+1D

Protection
Physical+2D
Energy+1D
Dex Penalty-1D
Acquisition
CostNot available for sale
AvailabilityUnique
Special
Game Notes: Prototype Commando Helmet Polarized lenses to prevent flash blinding Voice activated comlink Heads Up Display with GPS (if available) Targeting reticule, +1D to ranged weapon skill checks Friend or Foe system Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters) Filtration system protects wearer from toxic environments Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space. Chronometer Vibroblade and sheath (STR+2D) Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear. Background: In combat, Hunter regularly utilized a DC-17 hand blaster, a DC-17m Interchangeable Weapon System, a vibro-knife, and during a mission in Corellia he carried another DC-17 hand blaster. He also demonstrated familiarity with weapons employed by enemy combatants, in particular, the E-5 blaster rifle and the DC-15a blaster carbine. Although combat-proficient with blasters, the sergeant preferred to engage opponents with his knife at close quarters. As an experimental clone commando, he wore a set of modified Katarn-class Commando Armor. Bonus: +1D Blaster, +1D Archaic Guns, +1D Artillery, +1D Blaster Artillery, +1D Bowcaster, +1D Bows, +1D Firearms, +1D Flamethrower, +1D Missile Weapons, +1D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters)