Armor

Echo’s Armor

Military Issued Armor

Source: Swrpggm

Physical

+2D

Energy

+2D

Protection
Physical+2D
Energy+2D
Dex Penalty-1D
Acquisition
CostNot available for sale
AvailabilityUnique
Special
Game Notes: Highly Modified Helmet Polarized lenses to prevent flash blinding Voice activated comlink Heads Up Display with GPS (if available) Targeting reticule, +1D to ranged weapon skill checks Friend or Foe system Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters) Filtration system protects wearer from toxic environments Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space. Chronometer Vibroblade and sheath (STR+2D) Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear. Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. Bonus: +1D Blaster, +1D Archaic Guns, +1D Artillery, +1D Blaster Artillery, +1D Bowcaster, +1D Bows, +1D Firearms, +1D Flamethrower, +1D Missile Weapons, +1D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters) Background: Following his rescue from Separatist capture, Echo was outfitted with new armor on Anaxes that covered the cybernetic parts that the Separatists had outfitted him with and was also clad in blue— the same shade that was once on his ARC trooper armor. Some time at the end of Clone Wars, Echo upgraded his armor to fit more with the Bad Batch. He continued to use a DC-17 hand blaster, albeit only one due to his cybernetic scomp link.