Game Notes:
Modified Helmet
Polarized lenses to prevent flash blinding
Voice activated comlink
Heads Up Display with GPS (if available)
Advanced Targeting reticule, +3D to ranged weapon skill checks
Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters)
Filtration system protects wearer from toxic environments
Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space.
Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations, Blaster Bolt Reflective Discs, and survival gear.
Bonus: +3D Blaster, +3D Archaic Guns, +3D Artillery, +3D Blaster Artillery, +3D Bowcaster, +3D Bows, +3D Firearms, +3D Flamethrower, +3D Missile Weapons, +3D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters)
Background: A version of the Elite Squad Trooper’s armor was worn by Crosshair, and was therefore similar to the design of his old Katarn-class Commando Armor though less resistant to energy damage. Aside from the new armor, CT-9904 continued to use the 773 Firepuncher rifle and a DC-17 hand blaster, weapons which had served him during his time as a sniper in Clone Force 99.