Armor

Crosshair’s Elite Armor

Military Issued Armor

Source: Swrpggm

Physical

+2D

Energy

+1D

Protection
Physical+2D
Energy+1D
Dex Penalty-1D
Acquisition
CostNot available for sale
AvailabilityUnique
Special
Game Notes: Modified Helmet Polarized lenses to prevent flash blinding Voice activated comlink Heads Up Display with GPS (if available) Advanced Targeting reticule, +3D to ranged weapon skill checks Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters) Filtration system protects wearer from toxic environments Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space. Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations, Blaster Bolt Reflective Discs, and survival gear. Bonus: +3D Blaster, +3D Archaic Guns, +3D Artillery, +3D Blaster Artillery, +3D Bowcaster, +3D Bows, +3D Firearms, +3D Flamethrower, +3D Missile Weapons, +3D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters) Background: A version of the Elite Squad Trooper’s armor was worn by Crosshair, and was therefore similar to the design of his old Katarn-class Commando Armor though less resistant to energy damage. Aside from the new armor, CT-9904 continued to use the 773 Firepuncher rifle and a DC-17 hand blaster, weapons which had served him during his time as a sniper in Clone Force 99.