Armor

Crosshair’s Armor

Military Issued Armor

Source: Swrpggm

Physical

+2D

Energy

+1D

Protection
Physical+2D
Energy+1D
Dex Penalty-1D
Acquisition
CostNot available for sale
AvailabilityUnique
Special
Game Notes: Prototype Commando Helmet Polarized lenses to prevent flash blinding Voice activated comlink Heads Up Display with GPS (if available) Advanced Targeting reticule, +3D to ranged weapon skill checks Friend or Foe system Electrobinocular viewplate with night-vision (50-100/200/500, +1D modifier to visual perception rolls at 100+ meters, can see in near total darkness up to 60 meters) Filtration system protects wearer from toxic environments Climate controlled body glove allows operation in uncomfortably cold or warm climates and allows up to 20 minutes exposure to the vacuum of space. Chronometer Vibroblade and sheath (STR+2D) Backpack used to carry specialized equipment, additional ammo, explosives, medical gear, rations and survival gear. Bonus: +3D Blaster, +3D Archaic Guns, +3D Artillery, +3D Blaster Artillery, +3D Bowcaster, +3D Bows, +3D Firearms, +3D Flamethrower, +3D Missile Weapons, +3D Vehicle Blasters, +1D Perception (over 100 Meters), +1D Search (over 100 Meters) Background: Serving as the Bad Batch’s team sniper Crosshair wore modified Katarn-class Commando Armor with a semi-circular cutout on the right upper edge of his helmet visor that housed an advanced targeting system which aligned to to the scope of his sniper rifle. He also used a special type of disk that could stick to surfaces and re-deflect his blaster bolts, allowing him to hit multiple enemies with one shot. Crosshair also owned a comlink that could be mounted on the wrist. After the rise of the Galactic Empire, Crosshair’s comlink was given to Omega by the rest of the squad, reasoning that he no longer needed it if he was with the Empire.